Best neb for dual bow?
Hey guys,
Just need some input as to which nebulite [b]under 100m[/b] is best for a pair of dual bows & arrow. Please comment if you wish to find out any particular details which will assist in choosing the best nebulite!
Thanks
January 5, 2013
22 Comments • Newest first
@vectorwindia: No problem. andddd I did some rough calculations and it seems that after unlimited the difference between 30%PDR and 9%TD is very small, where 30% PDR is only slightly better when the monster has more than 70% P.DEF.
[quote=ryuushinou]@vectorwindia: Save up for a %bossing neb or Total damage% Neb(I have a feeling these will be quite useful after Unlimited).
PDR lines were never really useful for us and will remain so(even more), due to our sincerely OP "defense break" combined with Spikes Royale. Please do note that with hyperskills it can reduce the enemy DEF upto 40% and this is all you will need with say a Leafre card set or similar to reduce the monster's DEF significantly (anything more than that in later patches will only contribute a small amount).[/quote]
Okay, thank you very much! At the moment, I've got the silent crusade card which is 1% allstat and 15% PDR.
@vectorwindia: Save up for a %bossing neb or Total damage% Neb(I have a feeling these will be quite useful after Unlimited).
PDR lines were never really useful for us and will remain so(even more), due to our sincerely OP "defense break" combined with Spikes Royale. Please do note that with hyperskills it can reduce the enemy DEF upto 40% and this is all you will need with say a Leafre card set or similar to reduce the monster's DEF significantly (anything more than that in later patches will only contribute a small amount).
@bluebomber24 @ryuushinou Thanks for the input guys! Oh well, the nebulite is already on the dual bow. I don't really mind because I only play during my holidays, so I'll worry about that when those changes do apply Thanks again~
EDIT: I am also getting a new arrow, so which nebulite should I go with now?
@tazatron1097: It stands for Physical Defense/Damage Reduction/Rate depnding on the context it is used. Most oftenly used to abbreviate "Ignore Enemy DEF xx%" as mentioned in game.
..unless you wanted to know the theory of monster defense entirely.
whats pdr ?
@bluebomber24 awh. Since I have 33%total and 75%boss with dojo gloves on, tacking on another 10%total with nebs would've been awesome if it was multiplicative - 150%boss damage essentially, vs just 118%
@marilanna: Boss damage is additive. Total Damage I never payed attention to, but I am pretty sure its additive as well.
[quote=bluebomber24]In order to save time and confusion, read me being wrong [url=http://www.basilmarket.com/forum/2565467/8]here[/url] . Read pages 8-10 for a total understanding.[/quote]
Very interesting
In the meantime, for the four/five months or so before Unlimited, I've always wanted to know - are %boss and %damage potentials additive or multiplicative?
@bluebomber24: Hehe I did say "almost " .
@ryuushinou: Oh -_-, then yes, unfortunately I interpret redundant as 0 change.
@bluebomber24: The effect gets smaller and smaller.. as you get more sources though (unlike before when every little PDR bonus added up)... That was my point.
As opposed to Bossing%, which I assume is still additive (if it was multiplcative then WOW) sacrificing ALOT of potential lines doesn't help to increase your damage but having some and mixing with Bossing % is probably your best option.
@ryuushinou: ? How. Did you read everything. It kind of means the opposite.
Edit: To avoid further confusion (copy and paste)
The current PDR formula is: (monsterdefense)*(1-(sum of all PDR ignore))
Formula after unlimited is:
(monsterdefense)*(1-(PDR ignore source #1))*(1-(PDR ignore source #2))*(1-(PDR ignore source #3))*(1-(PDR ignore source #4))... and so on, until you run out of PDR lines.
With 200% Ignore PDR, a monster would still have PDR left. Thus, the more sources you have the better.
@bluebomber24: @_@; I suspect sources = per potential line, per skill etc. UGH. Having more than 2 sources of PDR is probably almost redundant that means.
[quote=ryuushinou]@bluebomber24: Yeah... sadly he doesn't have the budget to do so.
Going slightly off topic but could you elaborate on how the PDR formula has/will change? (Apology for being very lazy. I hate keeping up with KMS and generally stay off the KMST blogs and southperry until it gets mentioned here and repeated like a parrot that just learnt a word).[/quote]
In order to save time and confusion, read me being wrong [url=http://www.basilmarket.com/forum/2565467/8]here[/url] . Read pages 8-10 for a total understanding.
@bluebomber24: Yeah... sadly he doesn't have the budget to do so.
Going slightly off topic but could you elaborate on how the PDR formula has/will change? (Apology for being very lazy. I hate keeping up with KMS and generally stay off the KMST blogs and southperry until it gets mentioned here and repeated like a parrot that just learnt a word).
[quote=TopSpeedlul]i got a 6% crit nebulite for now for 100m, i already have close to max pdr from other items so the crit helps out. almost have 100% [/quote]
Do realize that the PDR formula will change in a few months (per KMS), where it is almost impossible for a monster to have 0% PDR. My 100% PDR in the future will reduce a 70% PDR monster to 24%.
As such, I would go for PDR for the nebs.
I would've went with total damage instead of crit unless you have a clear plan on getting 100% crit.
[quote=TopSpeedlul]i got a 6% crit nebulite for now for 100m, i already have close to max pdr from other items so the crit helps out. almost have 100% [/quote]
Yup thanks for that! I scooped up a bargain 6% crit for 60m Aiming for 100% as well, so tasty...
@vectorwindia:
But that would be more than 100m
[quote=yFFuL]15% pdr[/quote]
Really? I mean, we already have Spikes Royal and Defence Break which account for a lot of PDR already. I was thinking, wouldn't total damage (%) or attack (%) or critical rate (%) be more useful? So confused...
15% pdr