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Mages how do you feel about the balance

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Mages how do you feel about the balance

31%6 / 19Its nesscarry and it balances the classes
63%12 / 19Its unnesscarry and it doesnt balance the classes
5%1 / 19I have another solution to balance classes
0%0 / 19I dont play Maplestory anymore

Replies

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srurtuphr Level 218 Scania I/L Arch Mage See what games, anime & art srurtuphr is intoSrurtuphr
@nekiridaani:

I wasn't really angry in that post. I'm just blunt.
I think it's silly that you'd think casting time would be affected by weapon speed because it's too far-fetched, but you'll totally buy the fact that magic is even a thing.

As for the logical reasons why I'd want it to be like that, it's because of consistency. Mages should have to deal with weapon speed like everyone else. That was the original point of the wand/staff split.[/quote]

So what if it's a game? there are still rules that make a game have sense, in this case it's a world with magic. Just like how in the beginning thieves were mobile and warriors didn't have any sort of FJ and were a bit more slow, that made sense. Then Nexon trashed it and just gave every class FJ and basically made all classes carbon copies, at least during 1st job.

Anyway, I'm not sure what you mean by split but wands and staves weren't made up by Nexon so they implemented them both. The original reason people wondered if to use wands or staves was because wands don't require any LUK and that was a big deal back then.
Sep 03 2015
stillllish Level 208 Broa I/L Arch Mage
I think they should just give up. FUBAR
Sep 03 2015
littletlk Level 201 Broa Beginner
@nekiridaani:

Uhhh...
No. Wands and staves both required LUK back in the day.
The different was supposed to be the attack speed, but it doesn't matter for most mages, so staves are used nearly exclusively because they have like ~5 extra magic attack or so clean.
This is actually such a problem that Nexon is trying to balance them in reboot by giving wands more crit. (iirc)
Sep 03 2015
srurtuphr Level 218 Scania I/L Arch Mage See what games, anime & art srurtuphr is intoSrurtuphr
@nekiridaani:

Uhhh...
No. Wands and staves both required LUK back in the day.
The different was supposed to be the attack speed, but it doesn't matter for most mages, so staves are used nearly exclusively because they have like ~5 extra magic attack or so clean.
This is actually such a problem that Nexon is trying to balance them in reboot by giving wands more crit. (iirc)[/quote]

The VIP and the Elemental wands (and many others) didn't require LUK and that was the decision between them, and I remember quite well trying to make the decision on LUK, so I'm not sure what your "back in the day" is.
There was never any difference in attack speed on weapons for mages other than BaMs (who came out much later than explorers obviously) so I don't see how you can keep claiming your point.
Sep 03 2015
littletlk Level 201 Broa Beginner
@nekiridaani:

The VIP Staff and maple staves didn't require luk either. What's your point? Wands and Staves BOTH required LUK for the most part. Specifically level +3 LUK, iirc.

"There was never any difference in attack speed on weapons for mages other than BaMs (who came out much later than explorers obviously) so I don't see how you can keep claiming your point."

THAT IS MY POINT.
It makes attack speed on wands and staves useless for everyone but battlemages.
This should not be the case.
Mages should be affected by attack speed on weapons.
Otherwise, there's absolutely no reason to ever use a WAND.
The attack speed on "weaker" weapons was meant to be offset by attack speed, which is why 1h swords and 1h maces are faster than 2h versions.
But that's not how they ended up implementing magic skills, even though clearly, they gave staves and wands a difference in weapon speed.
Sep 03 2015
srurtuphr Level 218 Scania I/L Arch Mage See what games, anime & art srurtuphr is intoSrurtuphr
@nekiridaani:

The VIP Staff and maple staves didn't require luk either. What's your point? Wands and Staves BOTH required LUK for the most part. Specifically level +3 LUK, iirc.

"There was never any difference in attack speed on weapons for mages other than BaMs (who came out much later than explorers obviously) so I don't see how you can keep claiming your point."

THAT IS MY POINT.
It makes attack speed on wands and staves useless for everyone but battlemages.
This should not be the case.
Mages should be affected by attack speed on weapons.
Otherwise, there's absolutely no reason to ever use a WAND.
The attack speed on "weaker" weapons was meant to be offset by attack speed, which is why 1h swords and 1h maces are faster than 2h versions.
But that's not how they ended up implementing magic skills, even though clearly, they gave staves and wands a difference in weapon speed.[/quote]

I guess, maybe. That's the reason why Nexon added the crit rate now, even though that's not gonna do anything.

I don't admit I'm wrong many times (or like to) but I was in our argument. I guess it does make sense that wands would have a faster cast rate since they're smaller and lighter, but then you don't fix anything because everyone will go to wands. No one would choose 4-5 more m.att over attack speed, which is exactly why they changed it to 3% critical in that update of their to "mitigate differences between wands and staves".
So if you give wands faster attack speeds, you need to give staves a hell of a lot more m.att.
Sep 03 2015
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