What skills replace which? So, methinks it's confirmed that: Fist Enrage replaces Barrage and Guard Crash replaces Super Transformation But aside from that, we get 3 new skills that require 30 points to max. Vipersition, Energy Blast and Battleship Nautilus. We also get 3 skills removed that require 30 points to max (OMG COINCIDENCE?) Demolition, Energy Orb and Snatch. Has it been confirmed by KMS which of the new 3 replaces one of the old 3? What I think (with no knowledge of what happened in KMS) is that Vipersition will replace Demo, Energy Blast will replace Energy Orb and Battleship Nautilus will replace Snatch. Anyone have any info?
iFrames dont work at pap? It seems that I can get I-Frames at other bosses like Manon and Griff during dojo, but pap always manages to hit me. Am I doing it wrong? I'm doing Barrage + Corkscrew if that's even right :/ EDIT: and also, does anyone know if %bossing works in dojo? It looks like it doesn't 'cause it seems like I do as much damage to Mano as I do to a Snail.
Best way to approach zakum How should you go about killing the arms of zakum? Can dragon strike hit both sides? or is it better to demo-spam them? I have max demo and DS. I want my first zak run on this char (and also a solo lol) to be as smooth as possible. EDIT: Just finished. I found that demoing the left side and DSing the right side worked best. [url=http://s809.photobucket.com/albums/zz12/TehBleach/?action=view&current=Maple0006.jpg]33 min solo :)[/url]
Buccs at Lhc So, I've been training my Marauder recently, going for bucc of course. But I have a question about HP/MP at LHC. I heard that buccs never/rarely use HP/MP pots at LHC because of drain and MP Recovery, but is it SO effective that you don't need to have potions on a back up key? Or does it get really effective at a certain level of HP? I can fill up my energy much faster than I lose HP at roids but can you take that many hits at LHC before your energy charges? (I guess that would be where how much HP you have comes in.) Thanks for thoughts/opinions/advice! :)
Range to solo Ht? What maximum range do you need CLEAN to solo HT pre-revamp. Post revamp I'm assuming it gets around 2x easier though.
Energy Orb vs Dragon Strike What is the benefit of using Energy Orb? I recall a bucc using it at Bearwolves on the 2nd platform, and also hitting monsters on the first platform, kind of like Chain Lightning. But it there ANY other benefit? Does it cast faster?
What skill will you miss the most? Out of the deleted skills: Backspin Blow Double Uppercut MP Recovery Oak Barrel Energy Drain Transform Brawling Mastery Energy Orb Super Transform Demolition Snatch Barrage Whether it be due to awesomeness, or usefulness, which will you miss the most? Personally, I haven't used Demolition YET, but IMO it's the 2nd coolest skill in the game next to Dragon Strike and since DS isn't getting removed, I'd go with Demo. I'll get to Bucc before the revamp though. Don't worry~
What Att knuck can I get for 3b? I'm planning on quitting my MM and creating a Bucc. That is, if I can find a good Knuckle. I'd say my Xbow is worth around 4b, so I want to spend a large portion of that on a knuckle. I browsed through FM today and the highest att one I saw was 98, 2 slots left... And the highest Clean one I saw was an 84 att reverse. Starting to think that there aren't very many good Knucks in mardia for sale but I'll keep looking.
I never saw Buccs as a weak class In my eyes they've always been pretty strong. I keep seeing people say on the forums that they're at the bottom of the damage charts but I mean, if you can hit over 100k averages with Dragon Strike, that seems pretty strong to me. I'm only able to equip 24% str atm and I can hit 100k at level 93. As I get more STR I'll be WAY stronger than my DB who could only hit around 100k damage per Blade Fury (on Final Cut too) at level 160 with 60% luk.