General

Warrior

Level 140 Warrior Set

Advantage
- 2 set effect: +300 physical and magic defense, +200 accuracy and avoidability
- 3 set effect: +15% MaxHP and MaxMP
- 4 set effect: +15 weapon attack and a reduction in duration of all abnormal statuses
- 5 set effect: +15 allstat and all skill levels +2
- 6 set effect: +30 weapon attack and +30% damage against bosses
Disadvantage
Requires 170 dex

Weapons:
http://spadow.files.wordpress.com/2010/12/140-warrior6.png
1 Handed Sword

http://spadow.files.wordpress.com/2010/12/140-warrior7.png
2 Handed Sword

http://spadow.files.wordpress.com/2010/12/140-warrior8.png
Spear

http://spadow.files.wordpress.com/2010/12/140-warrior9.png
Pole Arm

Is it worth it not to be dexless anymore?

Credit to Spadow for the pictures.

December 30, 2010

31 Comments • Newest first

CrimsonBlob

I'd still love to have them non the less.

Reply January 7, 2011
johny2toes

[quote=alex168]looks like you'll have to get some nooby equips with like 10dex and 15dex potential, then put on the 140 equips. It's not hard to get 170dex since the set gives like 120dex already[/quote]

It's actually alot harder then you think.
Granted the cape doesn't have stat requirement but look at it.
The equips are helm - cape - glove - overall - shoes - weapon
This takes up almost every slot in your equip inventory
If you were going to try to be a 4 base dex warrior with these equips it would be an extremely hard process getting 170 dex while trying to bend the system to swap out items for others is not going to be easy.

Let's say you're lucky enough that you can hunt these items so you don't have to buy them you're still going to end up spending alot in high dex equips.
And you have to be extremely careful with what you swap out when one mess up and you're back at the start.

Reply January 2, 2011
johny2toes

@JulienL May be true but now no-dex warriors need to add dex to get these which are ultimately the best equips in the game.
Even the slow weapons are made amazing since you can get an entire other row of dmg % added
I would take passive 30% boss dmg and 9/6/6 total dmg with a slow weapon over a 9/6/30% boss dmg fast weapon..

Reply January 2, 2011
dwayner

[quote=gatotsuwolf]Ridiculous? Finally nondexless warriors get some justice and you call it ridiculous?[/quote]

This isn't what you call "justice", especially because most warriors are low to no dex. Now that I know that itll be alot easier than i thought it would be to equips these, high dex warriors will still be behind.

Reply January 2, 2011
CrimsonBlob

I'm going to be happy about less of these dexless warriors!

Reply January 1, 2011
gatotsuwolf

[quote=dwayner]These equips are ridiculous, I have no idea how i'm going to get so much dex with I have a 20 base dex. It might be nearly impossible for some people to wear them. But the stats and the +45 wep attack and the freakin 30% boss damage makes me want to just start adding to into dex every level.[/quote]

Ridiculous? Finally nondexless warriors get some justice and you call it ridiculous?

Reply January 1, 2011
johny2toes

[quote=dffhkhksg]Why can no body understand that you will need 170 of your secondary stat WITHOUT equipment (other than a HTP, rings etc)

You cannot use potentials on overalls/other equips to get that 170 sec stat. That is because you cant use the potential unless you already have 170 dex.

Get over it. You gain over 100 primary stats from the equips alone. Not to mention you probably are going to get better Potentials and easier to scroll average equips (12 slots on overall, 60%'s) Albeit, i doubt we will see many 30%s on these equips, but that is really too bad.

I expect most people will need about 80-100 base sec stat and a CHTP, Rings, belts, MW30 etc. to reach 170 secondary stat.

Also, the weapons need 170 secondary stat as well. none of them need 105 secondary stat.

I cannot imagine someone being able to scroll together 166 stat points from just accessory equipment. If someone could please do the math to determine this, i'd greatly appreciate it [/quote]

Um... Your post doesn't really make any sense.
Of course you can use potential to get the required secondary stat.
All stat % would raise dex as long as there's a base.

If you're able to get the lv 140 gear you should already have a Chaos HTP that's already +40 stats.
The cape has no stat requirement so that's +7
once all the equips are gained either way you'll need AP resets 'cause they add +100 secondary stat.
so 140 from CHTP and the equips themselves.
30 base dex isn't really alot it's hardly noticeable dmg wise.

Reply December 31, 2010
Accelerator

i think the warrior wep only neds 105 dex O.o from spadows blog
not sure about the armor but i think it should be the same.

Reply December 31, 2010
CrimsonBlob

[quote=Jimmy985]Wait so there is 130 weps and 140 weps? can anyone give me a good source for this?[/quote]

Check out the first post? This is from Spadow's blog.

Reply December 31, 2010
johny2toes

@yodelman You obviously haven't looked up any information other then skill %.
Maybe you should look up actual information before commenting.
If you knew ANYTHING you would know the 2 biggest aspects of Big Bang have made Dual Blade more stronger then when they first came out.
1.) Mirror Image now reflects 70% of skill damage and has 100% critical
2.) Daggers and Katara's act as 1 weapon now they're w.atk and potential stats stack together.
So obviously with a class that has well over 200~300 W.Atk their skills would have low %.
Because as low as they are they steal deal tons of damage due to those 2 factors.
http://www.youtube.com/watch?v=0QLvKpG-HRU
This vid for 1 is a prime example.
And that's not even as powerful as others.
Pap solo as well
http://www.youtube.com/watch?v=xipEPQrduDE
So let's see... a Lv 177 Dual Blade solo's Pap in technically 20 seconds when you take out the fact that Pap went into his shell.
And you want to sit there and say after Chaos' all these classes out damage them?

You should get over your little Dual Blade hate because the fact of the matter is they're going to be extremely powerful after Chaos and greatly a wanted bossing class.

Reply December 31, 2010
Jimmy985

Wait so there is 130 weps and 140 weps? can anyone give me a good source for this?

Reply December 31, 2010
dwayner

I honestly think it will be easy to get enough DEX after doing some research because not to mention all the currently available items, when chaos releases, the new maker skill provides rings that give +7 dex (I think, maybe more). im not worried but in the mean time I will be saving AP.

Reply December 31, 2010
CrimsonBlob

Aran solo squad ftw though! I enjoy the idea, and I don't know about the Dual Blades and their skills. I think Arans will be quite helpful, as they deal so much more damage.

Reply December 31, 2010
yodelman

@ johny2toes
lol i can already tell you that a corsair, wild hunter, mechanic, night lord, bowmaster, marksman, dark knight, hero, paladin, and shadower all have higher dpm after chaos than a DB...

Reply December 30, 2010 - edited
johny2toes

@yodelman After Chaos DBs are back in the top 5 DPM classes in the game. + Flash Bang is TECHNICALLY a party bonus as it lowers monsters acc by alot.
Point of the attackers is to bring whoever will kill the fastest.
In this case... Drks DBs and Mechs rank as the highest DPM dealers.

Reply December 30, 2010 - edited
yodelman

@johny2toes
good info but you're obviously biased... if anything the DUAL BLADE should be dropped for a drk not the NL... dual blades have low DPM and provide no party buff skills. no point in having them in the party at all... no offence though im just stating the facts.

Reply December 30, 2010 - edited
johny2toes

@HowDidILose Oops was lv 184 my bad.. You can look on the screen page.. it's on the second page.

@Um4ng Depends how much damage Cygnus does.
The Knights aren't much of a problem 'cause as I said for high HP warriors there'll be no problem controlling them and taking them down.
The reason this is alot harder then Pink Bean is 'cause the Knight's do 8k dmg each and there's a pot cooldown.
But with good rushers... once Oz is down it's a smooth run with killing the other 4 Knights.
It really all depends on how much damage Empress does... and if she cast 1/1 then yes you are in alot of trouble 'cause not even a Battle Mage is going to be able to help people with the damage.
Reason is due to a very unfortunate effect Blue Aura 'causes when a 1/1 skill is used.
'Cause... TECHNICALLY a 1/1 attack would be "infinite" attack... it knocks your HP.. regardless of what it is to 1.
However... Since Blue Aura reflects dmg equally between the party... it ends up auto killing.

Whether this is a glitch or supposed to be like this is unknown... I'm hoping it's a glitch though.

Reply December 30, 2010 - edited
Um4ng

@johny2toes You do know that the Queen is even tougher to beat than the Pink Bean. And Pink bean has only been defeated a very limited number of times. I am not expecting this queen to die at all unless nexon decides to release the 140 set through gachapon.

Reply December 30, 2010 - edited
HowDidILose

[quote=johny2toes]It's not really impossible.. just takes funded players.
Warriors with HP bypassing the 30k mark (That lv 15x Paladin with over 50k HP that walked through the CWK pillar screen for example) will be needed.
Like CWKPQ each boss should be seperated and killed 1 at a time.

The thing with the knights is.. Almost all of their attacks are close/mid range.
So NL's / Bowmasters will be able to basically avoid dmg as long as they're rushed.
Oz is the only one with a long range attack (Meteor) and that only does like 3.7k dmg, hardly a scratch considering she hardly cast it.
The bad thing about Oz is that she can teleport across the map and the rest of her attacks do 8k dmg.

Overall each party is going to need a bishop.
1 party of rushers (Aran's will be good too thanks to drain + a Battle Mage for Blue Aura reducing the dmg taken)
And 5 attacking classes.
There should be bowmasters, NLs, Dual Blade's, Battle Mages and Shads mostly consisting of the attack parties to make the run as easy as possible.
So of course you can have 1 of each in each party along with a bishop.

This would make the run pretty smooth for the most part once you're used to the system.

Being able to rush the mobs is the most crucial part of this all since they all deal 8k+ dmg.
Oz should be taken out first due to being able to teleport.
The rest I'm not sure about so far... but that's a basic strategy plan.

EDIT: I forgot about Drks for a second...
If anything the NL would probably be dropped to replace with a Drk.
But yeah it's possible as long as you know what to do.[/quote]

Can you tell me the name of that 15x paladin?

Reply December 30, 2010 - edited
PrinnyBomb

Too bad the it's only overalls. If you want to wear these you need to sacrifice Decent HB...that is until they fix it.

Reply December 30, 2010 - edited
21993

This means my UA Paladin will get all my craps.

Reply December 30, 2010 - edited
CrimsonBlob

It'll be easier for people lower leveled, as we won't have to worry about getting cubed stuff. I feel its going to be hard hitting the 170 though.

Reply December 30, 2010 - edited
johny2toes

[quote=metaghost3]Considering that you'll probably have to defeat the Queen Cygnus, nearly impossible[/quote]

It's not really impossible.. just takes funded players.
Warriors with HP bypassing the 30k mark (That lv 15x Paladin with over 50k HP that walked through the CWK pillar screen for example) will be needed.
Like CWKPQ each boss should be seperated and killed 1 at a time.

The thing with the knights is.. Almost all of their attacks are close/mid range.
So NL's / Bowmasters will be able to basically avoid dmg as long as they're rushed.
Oz is the only one with a long range attack (Meteor) and that only does like 3.7k dmg, hardly a scratch considering she hardly cast it.
The bad thing about Oz is that she can teleport across the map and the rest of her attacks do 8k dmg.

Overall each party is going to need a bishop.
1 party of rushers (Aran's will be good too thanks to drain + a Battle Mage for Blue Aura reducing the dmg taken)
And 5 attacking classes.
There should be bowmasters, NLs, Dual Blade's, Battle Mages and Shads mostly consisting of the attack parties to make the run as easy as possible.
So of course you can have 1 of each in each party along with a bishop.

This would make the run pretty smooth for the most part once you're used to the system.

Being able to rush the mobs is the most crucial part of this all since they all deal 8k+ dmg.
Oz should be taken out first due to being able to teleport.
The rest I'm not sure about so far... but that's a basic strategy plan.

EDIT: I forgot about Drks for a second...
If anything the NL would probably be dropped to replace with a Drk.
But yeah it's possible as long as you know what to do.

Reply December 30, 2010 - edited
Um4ng

With potential items, its not hard to reach 170 dex. It may cost a bit, but its not hard to find.

Reply December 30, 2010 - edited
Jinghang

Wow...gg...but if it doesn't stack with normal weapon potential 30% damage against bosses, then...no point really.

Reply December 30, 2010 - edited
ninja88880

130 is 160 dex
Don't you have to kill van leon for these things? There's a pot burn timer, so most people will likely die.

Reply December 30, 2010 - edited
archxever

The level 130 polearm is fast 5. The level 140 is slow 8. Both 130 and 140 Spears are slow.

Reply December 30, 2010 - edited
Warbutcher

wow out of all those the pole arm has the lowest attack? O_O crazy

Reply December 30, 2010 - edited
dwayner

These equips are ridiculous, I have no idea how i'm going to get so much dex with I have a 20 base dex. It might be nearly impossible for some people to wear them. But the stats and the +45 wep attack and the freakin 30% boss damage makes me want to just start adding to into dex every level.

Reply December 30, 2010 - edited
CrimsonBlob

I believe so dorki, as a ton of high level Arans I know are in love with the pole arm.

Reply December 30, 2010 - edited
enoch129

It largely depends on how easy it is to grab a hold of one of those.

Reply December 30, 2010 - edited