Sungoon

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Sungoon #Firepoisonarchmage Talk

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Sungoons Ultimate Fire/Poison Mage Guide Part 1 [b]Please read the introduction![/b] [b]To Mr. Basil or Mods: This guide is crippled without Tofu tags! Please sticky this guide! Thanks![/b] [url=http://imageshack.us/a/img824/5018/88r0.png]Current skill description[/url] [url=http://imageshack.us/a/img163/6221/cfy4.png]New skill description[/url]? Tell me what you think! Most recent update: [*]Wed, 21 August 2013 - Planning to have two builds updated and posted by Monday. [*]v. 0.2.01 Beta - 17 August 2013 - fixed Table of Contents. Temporary Table of Contents: [s=http://www.basilmarket.com/forum/2717900#introduction][b]I. Introduction[/b][/s] [*]A. Overview [*]B. Version History [*]C. About the Author [*]D. See Also [*]E. Legal [s=http://ww

General Firepoisonarchmage

Maplestory Red for F/p Mages The description for F/Ps in the Maplestory Red promotional video is: "With powerful stacking DoT attacks, they rule over fire and poison" In the looming revamp, I think we can expect our beloved Mist Eruption to stay intact. They know the focus of F/P mages and they'll most likely enhance that. Besides, being adventurers, we never get nerfs only buffs :D I'm eager to see what will change but the only thing I can imagine right now are some skill animation updates. I also have this suspicion that monsters in a poison mist are getting poisoned a lot slower than they used to... anyone else notice this? This is a prediction thread, so predict!

General Firepoisonarchmage

Fire/Poison Mage Guide Updated for Red Hello comrades :) I updated the Fire/Poison Mage Guide for GMS v. 1.43 - RED: First Impact as much as I can before the patch actually comes out! New in this version: [*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#skills]Updated Skill Tables and Information[/url] (with correct skill icons) [*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#builds]Updated Skill Builds[/url] [*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#skilltactics]Updated Skill Tactics[/url] [*]New Adventurer Logbook section - I plan to add a full guide when the patch comes out [*]Miscellaneous Updates When the patch comes, I'll b

General Firepoisonarchmage

F/p Archmage possible Hyper Skills All of the Heroes and the released Kaisers got their [url=http://www.basilmarket.com/forum/2482146/0/Kmst_12446__Hyper_Skills.html]Hyper Skills[/url] in KMS Note that Aran's skills 1-13 will probably be the same for every class. So, looking at mostly Evans, and the other classes, this is probable: (Mind that for each skill you can choose one of three buffs) [b]Common Buffs (Aran 1-13) that are only useful to F/Ps[/b] Choose 1? 3) Hyper INT: Increases INT by 50 permanently 5) Hyper Critical Rate: Increases Critical Rate by 10% Permanently 7) Hyper HP: Increases HP by 15% Permanently 8) Hyper MP: Increases MP by 15% Permanently 10-13) Pretty Useless I'd say. +500wdef/ +500mdef/ Jump+10/ Speed +10 [b]Paralyze

General Firepoisonarchmage

Fp Hyper Skill levels? Hello all, I was wondering what Myst Eruption - Cooldown Cutter's required level is... 155 or 195? It was 155 before a point, then after RED, SouthPerry extractions claimed it was 195. At the time, it was apparent to me that the icons/names/effects were mixed up so I ignored what SP said and assumed it was the same as before. Now, SP seems to have the effects and the names matched up, but I'm not sure the levels are right. I would check the game client, but the level requirements have disappeared from the descriptions. So, which is correct? Or don't any of the hypers require skill levels?