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Tentative Red Builds

Fire / Poison Arch Mage Forum Talk about Fire / Poison Wizard, Mage and Arch Mage

IImaplers Level 200 Demethos I/L Arch Mage
The following is a pending prototype of the builds I'm planning to add to my guide for when the RED patch hits. Don't hesitate to post if you need explanation or think something needs to change, as these builds are nowhere near set-in-stone. I'm particularly shaky about the 3rd job fire builds, how effective Mana Burn is since it is chance-based (question is by hit, or by attack?) and also depends on how much MP the enemy has left, and if the skill precedence over others caters to Elemental/Fervent Drain and Mana Burn in all the according builds.

2nd Job Dynamic Build

- +2 Poison Breath (2), +1 Flame Orb (1), +1 Spell Mastery (1)
- Max Spell Mastery (10)
- +3 Booster (3)
- Max Poison Breath (10)
- Max High Wisdom (5)
- +3 MP Eater (3)
- Max Meditation (20)
- Max Booster (10)
- Max Flame Orb (20)
- Max Ignite (10)
- +6 MP Eater (9)

3rd Job Poison Build

- +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)
- +3 Elemental Amplification (3)
- Max Poison Mist (20)
- Max Slime Virus (10)
- Max Burning Magic (10)
- Max Elemental Amplification (10)
- Max Teleport Mastery (10)
- Max Arcane Overdrive (10)
- +14 Explosion (14)
- Max Mana Burn (10)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

3rd Job Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- Max Slime Virus (10)
- Max Elemental Decrease (10)
- +14 Elemental Adapting (14)

3rd Job Alternate Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- +4 Slime Virus (4)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

4th Job Simple Yet Effective Build

- 1 Mist Eruption, 1 Paralyze, 1 Flame Haze, 1 Meteor Shower
- Max Buff Mastery
- Max Mist Eruption
- Max Paralyze
- Max Flame Haze
- Max Arcane Aim
- Max Ifrit
- Max Infinity
- Max Maple Warrior
- Max Meteor Shower
- Max Hero's Will

note: builds are subject to go through constant tweaks before we get the new patch
Posted: August 2013 Permalink

Replies

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GoXDS Level 201 Scania I/L Arch Mage
@IImaplers also remember that Mastery Books are dirt cheap post-red since you can buy a general purpose Mastery Book 20 and 30 after RED and old Mastery Books are useless (but can be traded for said Mastery Books). 20 is 7m and 30 is 10m iirc EDIT: this is in response to your MW comment
very, very minor but switch Elemental Decrease and Elemental Adapting? Decrease would max faster and would allow people to go unimpeded at resistant Monsters without resorting to different attacks. anything 100- don't really Status you nor does dmg against you really matter and both skills are pretty negligible but just my two cents
Aug 26 2013
IImaplers Level 200 Demethos I/L Arch Mage
@Sungoon: Yeah, I'm basing my builds from what southperry says. I think I'll move Mana Burn to be maxed after Explosion instead of before, unless there are any objections. That 50% increase to damage looks so eye-popping until you read that there's only a 10% chance. And who knows whether that's by hit or by attack. Thanks for the suggestions. I'm sure you're already pondering genius post-RED builds as well filled with ideas I could only hope to grasp. I'd love to see them . Two opinions are better than one.

@GoXDS: *facepalm* How could I forget that MW 20/30 will be cheap to obtain when the RED patch comes. Also, I agree about Ele Decrease. I didn't realize it would be more useful earlier than ele adapting (was thinking boss-wise but it obviously has some use against non-bosses too). Thanks~
Aug 26 2013
wizardq Level 199 Galicia F/P Arch Mage
@IImaplers: Maybe push back infinity a bit? I say that for the most part since you don't really need any crazy burst in that level range (14x-15x) since you will be doing for the most part evo world or regular training spots, so you will 1hit everything anyway. You don't really get that serious with bossing until higher levels, so it wouldn't have much of an impact on how you do once you start seriously bossing.
Aug 26 2013
IImaplers Level 200 Demethos I/L Arch Mage
@IImaplers: Maybe push back infinity a bit? I say that for the most part since you don't really need any crazy burst in that level range (14x-15x) since you will be doing for the most part evo world or regular training spots, so you will 1hit everything anyway. You don't really get that serious with bossing until higher levels, so it wouldn't have much of an impact on how you do once you start seriously bossing.[/quote]

That's true. I moved Infinity to be after Ifrit because Ifrit will seem to have a greater impact on damage. Only the people with about 300k range will be able to complete dojo, and Infinity will be crucial for that (more so for its stance and HP recovery than damage). But how many people would have 300k range at lvl 15x anyway? Probably very very few, so you're right.

The next question is which takes precedence over which else in the general 4th job build... Infinity vs. MW vs. Meteor.

Should I also make an "Bossing Asap" build? I'm thinking Infinity would go a lot earlier for that, as well as Ifrit and Hero's Will.
Aug 27 2013
wizardq Level 199 Galicia F/P Arch Mage
@IImaplers: It would be a good idea, since some people fund their characters from early levels. I'm really not sure if Meteor is better then MW though. No real way for us to test it out until RED comes.
Aug 27 2013
tecul1 Level 200 Scania Xenon 4
I heard that MW wasn't obtainable from those books.
Aug 27 2013
IImaplers Level 200 Demethos I/L Arch Mage
@tecul1: Well that would just blow xP
Aug 27 2013
scrumble Level 203 Scania F/P Arch Mage
That's true. I moved Infinity to be after Ifrit because Ifrit will seem to have a greater impact on damage. Only the people with about 300k range will be able to complete dojo, and Infinity will be crucial for that (more so for its stance and HP recovery than damage). But how many people would have 300k range at lvl 15x anyway? Probably very very few, so you're right.

The next question is which takes precedence over which else in the general 4th job build... Infinity vs. MW vs. Meteor.

Should I also make an "Bossing Asap" build? I'm thinking Infinity would go a lot earlier for that, as well as Ifrit and Hero's Will.[/quote]

Personally, I think a Final Attack will be more usefull than Infinity, because its a fairly consistent DPS increase, whereas Infinity will be a short period of high damage. Maple Warrior will be a nice damage increase, but I think its debatable when it comes down to which one increases your DPS more. Personally, I think MW should come before Meteor Shower because you'll only have to cast MW once every 15 minutes, whereas Meteor Shower will need consistent attention on when you can cast it again and the cast time is pretty long. Besides, the damage it deals shouldnt be much more than 200% of your range, right? If look at it like that, it just seems more of a good bonus to deal some extra damage whereas Maple Warrior is a usefull buff, not just for the caster but for the party.
Having said that, I think its possible that when you train in a party, others will have MW 30 anyways. So if you're fond of party training, I think its possible to pick Meteor Shower before Maple Warrior.
I think this is pretty situational.

Just sharing my thoughts! Perhaps it'll help... somehow..

I heard that MW wasn't obtainable from those books.[/quote]

That would be just plain stupid, in my opinion. Giving every other book practically away except for one.
Aug 29 2013
GoXDS Level 201 Scania I/L Arch Mage
@tecul1 MW30 doesn't even work Post-RED. there's only "Mastery Book 30" which will raise a skill of your choice. old Mastery books don't work and can be traded in for the new, general purpose ones
Aug 29 2013
wizardq Level 199 Galicia F/P Arch Mage
Personally, I think a Final Attack will be more usefull than Infinity, because its a fairly consistent DPS increase, whereas Infinity will be a short period of high damage. Maple Warrior will be a nice damage increase, but I think its debatable when it comes down to which one increases your DPS more. Personally, I think MW should come before Meteor Shower because you'll only have to cast MW once every 15 minutes, whereas Meteor Shower will need consistent attention on when you can cast it again and the cast time is pretty long. Besides, the damage it deals shouldnt be much more than 200% of your range, right? If look at it like that, it just seems more of a good bonus to deal some extra damage whereas Maple Warrior is a usefull buff, not just for the caster but for the party.
Having said that, I think its possible that when you train in a party, others will have MW 30 anyways. So if you're fond of party training, I think its possible to pick Meteor Shower before Maple Warrior.
I think this is pretty situational.

Just sharing my thoughts! Perhaps it'll help... somehow..

That would be just plain stupid, in my opinion. Giving every other book practically away except for one.[/quote]

I think MW>MS is still debatable. MS had it's cast time cut in half (around half) and had it's damage almost doubled. Not only that but the FA effect will work with amp (it shows up in range now) and if it works with AA and burning magic it would be well over 200%.
200*1.5*1.4*1.2=504.
Aug 29 2013
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