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Tentative Red Builds

Fire / Poison Arch Mage Forum Talk about Fire / Poison Wizard, Mage and Arch Mage

IImaplers Level 200 Demethos I/L Arch Mage
The following is a pending prototype of the builds I'm planning to add to my guide for when the RED patch hits. Don't hesitate to post if you need explanation or think something needs to change, as these builds are nowhere near set-in-stone. I'm particularly shaky about the 3rd job fire builds, how effective Mana Burn is since it is chance-based (question is by hit, or by attack?) and also depends on how much MP the enemy has left, and if the skill precedence over others caters to Elemental/Fervent Drain and Mana Burn in all the according builds.

2nd Job Dynamic Build

- +2 Poison Breath (2), +1 Flame Orb (1), +1 Spell Mastery (1)
- Max Spell Mastery (10)
- +3 Booster (3)
- Max Poison Breath (10)
- Max High Wisdom (5)
- +3 MP Eater (3)
- Max Meditation (20)
- Max Booster (10)
- Max Flame Orb (20)
- Max Ignite (10)
- +6 MP Eater (9)

3rd Job Poison Build

- +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)
- +3 Elemental Amplification (3)
- Max Poison Mist (20)
- Max Slime Virus (10)
- Max Burning Magic (10)
- Max Elemental Amplification (10)
- Max Teleport Mastery (10)
- Max Arcane Overdrive (10)
- +14 Explosion (14)
- Max Mana Burn (10)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

3rd Job Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- Max Slime Virus (10)
- Max Elemental Decrease (10)
- +14 Elemental Adapting (14)

3rd Job Alternate Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- +4 Slime Virus (4)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

4th Job Simple Yet Effective Build

- 1 Mist Eruption, 1 Paralyze, 1 Flame Haze, 1 Meteor Shower
- Max Buff Mastery
- Max Mist Eruption
- Max Paralyze
- Max Flame Haze
- Max Arcane Aim
- Max Ifrit
- Max Infinity
- Max Maple Warrior
- Max Meteor Shower
- Max Hero's Will

note: builds are subject to go through constant tweaks before we get the new patch
Posted: August 2013 Permalink

Replies

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Green4EVER Level 213 Galicia F/P Arch Mage Solus Guild
Another thing to note is the emergence of Elemental Adapting; which would already prevent a lot of seduces, unless I'm mistaken.[/quote]

Yeah, that's true.
Sep 12 2013
ise3 Level 182 Reboot Bishop
I'm not sure how i feel about flame orb being maxed seeing as it won't be used much after 2nd job I don't think.

3rd job I agree that buffs/passives that increase damage should be maxed first.
4th job I think Ifrit should be maxed immediately after buff mastery because of the mastery that it gives. And I would max arcane aim sooner as well, since it gives a huge boost.
Oct 01 2013
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