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Battlemage

Its official, Kms patch released, Battle mage revamps

Good job guys, looks like our cried of change were heard all the way in Korea! Battle mages received major buffs, and their fundamental playing style remains completely identical! Also for the people (myself included) who were thinking about getting fafnir or empress staves for the damage cap increase, worry no more! We are getting Unlimited's damage cap increase, this means everyone, regardless of weapon, can hit to the new damage cap!

[url=http://ribbonpig.wordpress.com/2013/06/12/kms-ver-1-2-195-battle-mage-revamp-and-job-rebalancing/]Link to a translation of the official kMS ver. 1.2.195 patch notes[/url]

June 12, 2013

54 Comments • Newest first

Mystelteinn

[quote=sacro84]Perhaps extended duration just dont stack with union aura effect ?[/quote]

If it doesn't, then i should just reroll ;O

Reply June 18, 2013
sacro84

[quote=Mystelteinn]It should be working. Well, at least it did before we got our hyper skills, because I had permanent body boost back then.

Weird. I'll try to time exactly the duration of the buff.[/quote]

Perhaps extended duration just dont stack with union aura effect ?

Reply June 18, 2013
Mystelteinn

[quote=pikalachu]could buff duration be glitched or something? if your buff duration works on other buff such as booster, drain and conversion but not on Body boost.
Then it might just mean Body boost buff duration cant be extended.
I have an Mercedes card rank S ( -4% on cooldown skills for a maximum of 5 secs) and that don't seem to work on the cooldown of Body Boost because, the moment Body Boost is about to be done, the cooldown is done as well when It should have been done 3-4 secs before body boost is done.[/quote]

It should be working. Well, at least it did before we got our hyper skills, because I had permanent body boost back then.

Weird. I'll try to time exactly the duration of the buff.

Reply June 18, 2013
pikalachu

[quote=Mystelteinn]If this is true, I don't get why I feel like with 30% buff duration (from 2 mech cards) along with 32% buff duration (aswan inner ability), for a total of 62% buff duration, body boost comes close to the end of the buff duration (according to the buff icon), before I can recast.

If it was 90 seconds + 55,8 (62%) = 145,8 seconds, with only a cooldown of 90 seconds, I could see that my buff still had a while to go before having to recast it. And it's actually not the case.

I'm starting to think something is glitched. I'll need to investigate on this.[/quote]

could buff duration be glitched or something? if your buff duration works on other buff such as booster, drain and conversion but not on Body boost.
Then it might just mean Body boost buff duration cant be extended.
I have an Mercedes card rank S ( -4% on cooldown skills for a maximum of 5 secs) and that don't seem to work on the cooldown of Body Boost because, the moment Body Boost is about to be done, the cooldown is done as well when It should have been done 3-4 secs before body boost is done.

Reply June 18, 2013
Mystelteinn

[quote=pikalachu]actually, Body boost last for 60 secs then +30 secs at lvl 150 with union aura.
and yes the effect and the skill icon stays for the whole 90 seconds.[/quote]

If this is true, I don't get why I feel like with 30% buff duration (from 2 mech cards) along with 32% buff duration (aswan inner ability), for a total of 62% buff duration, body boost comes close to the end of the buff duration (according to the buff icon), before I can recast.

If it was 90 seconds + 55,8 (62%) = 145,8 seconds, with only a cooldown of 90 seconds, I could see that my buff still had a while to go before having to recast it. And it's actually not the case.

I'm starting to think something is glitched. I'll need to investigate on this.

Reply June 18, 2013
sacro84

[quote=pikalachu]actually, Body boost last for 60 secs then +30 secs at lvl 150 with union aura.
and yes the effect and the skill icon stays for the whole 90 seconds.[/quote]

What she said ^^ And Body Boost is actually just the "trigger" or whatever you wanna call it. The skills that enhances our aura effects are hidden

Reply June 17, 2013
pikalachu

[quote=Mystelteinn]Wait, what?

If I'm not completely insane, Body boost is a buff skill that works by actually pressing the button. Yes, the effects are mainly enhancing the effects of already active auras, but then again, they could be considered as the effects of body boost itself.

What I meant is, body boost has to be cast, the same way booster and drain are casted. And the actual duration of body boost is 90 seconds, and not 120s (the +30s from Union gives the effects yes, but the skill actually wears off).[/quote]

actually, Body boost last for 60 secs then +30 secs at lvl 150 with union aura.
and yes the effect and the skill icon stays for the whole 90 seconds.

Reply June 17, 2013
Mystelteinn

[quote=sacro84]Urhm Body boost itself isn't an actual skill[/quote]

Wait, what?

If I'm not completely insane, Body boost is a buff skill that works by actually pressing the button. Yes, the effects are mainly enhancing the effects of already active auras, but then again, they could be considered as the effects of body boost itself.

What I meant is, body boost has to be cast, the same way booster and drain are casted. And the actual duration of body boost is 90 seconds, and not 120s (the +30s from Union gives the effects yes, but the skill actually wears off).

Reply June 17, 2013
sacro84

[quote=Mystelteinn]Actually, body boost doesn't last longer, doesn't it?

Tha actual buff expires, but you get an extra 30 seconds to the effect from ADA, and AYA. That's how I understand it.

I wouldn't know myself, because I already had perma BB before getting Union aura (thanks to 2 mech cards and Aswan inner ability).[/quote]

Urhm Body boost itself isn't an actual skill in the first place so you're partially right However, most people focuses on the ADA effect which pretty much defines the skill for most Its scary how little people understand the value of AYA and the BB effect

Reply June 17, 2013
Mystelteinn

[quote=sacro84]Yes now they're different again That was our last revamp Hehe, no wonder you're struggling here ^^

Current:
Drain -> 120 sec
Booster -> 200 sec
Conversion -> 180 sec
Body Boost -> 90+30 sec (Hyperskill)
Stance -> 300 sec

Not sure about reaper cause mine is level 6 and i dont use it [/quote]

Actually, body boost doesn't last longer, doesn't it?

Tha actual buff expires, but you get an extra 30 seconds to the effect from ADA, and AYA. That's how I understand it.

I wouldn't know myself, because I already had perma BB before getting Union aura (thanks to 2 mech cards and Aswan inner ability).

Reply June 17, 2013
sacro84

[quote=chickdigger802]now im just confused... i dont know what update we currently on in gms but i'm pretty sure blood drain is like 120 secs and booster is 200secs and stance is something i forget.[/quote]

Yes now they're different again That was our last revamp Hehe, no wonder you're struggling here ^^

Current:
Drain -> 120 sec
Booster -> 200 sec
Conversion -> 180 sec
Body Boost -> 90+30 sec (Hyperskill)
Stance -> 300 sec

Not sure about reaper cause mine is level 6 and i dont use it

Reply June 17, 2013
chickdigger802

[quote=sacro84]No offense you need to learn to read

[b]It made all our buffs except Body Boost have the same duration.[/b][/quote]

now im just confused... i dont know what update we currently on in gms but i'm pretty sure blood drain is like 120 secs and booster is 200secs and stance is something i forget.

Reply June 17, 2013
sacro84

[quote=chickdigger802]@sacro84: Weird im pretty sure currently blood drain is wait shorter than booster... unless i accidentally messed up my sp during one of the recent resets D:

but that can't be right.[/quote]

No offense you need to learn to read

[b]It made all our buffs except Body Boost have the same duration.[/b]

Reply June 17, 2013
chickdigger802

@sacro84: Weird im pretty sure currently blood drain is wait shorter than booster... unless i accidentally messed up my sp during one of the recent resets D:

but that can't be right.

Reply June 17, 2013
EMSfreeze

i am sexy and i know it xD

joke aside, yup we dont have the random arm spamming
maybe those skills will be used as for nova mage, or they reskin it for revamped blaze wizard

Reply June 17, 2013
sacro84

[quote=xProHeal]So Bam's aren't getting that ugly earthy rock theme anymore? I might consider getting mine to 200 now since that revamp was the only reason why I decided against it.[/quote]

We're sexy again Gogogo 200

Reply June 17, 2013
xProHeal

So Bam's aren't getting that ugly earthy rock theme anymore? I might consider getting mine to 200 now since that revamp was the only reason why I decided against it.

Reply June 17, 2013
sacro84

[quote=chickdigger802]You know... is it just me or do most of the key buffs have different duration times? tis gonna be annoying... might as well just macro everything.

btw: am i crazy or didn't booster and blood drain have the same duration ages ago? When did that change?[/quote]

Yes, drain had a lower duration before. Then came "Birth of the alliance" and changed it (from what i remember). It made all our buffs except Body Boost have the same duration.

The new durations dont really have much new to them, do they? All I noticed is our hyperskill and Body Boosts new duration ^^

Reply June 17, 2013
chickdigger802

You know... is it just me or do most of the key buffs have different duration times? tis gonna be annoying... might as well just macro everything.

btw: am i crazy or didn't booster and blood drain have the same duration ages ago? When did that change?

Reply June 17, 2013
sacro84

[quote=EMSfreeze]so stance in 3. job will be deleted?[/quote]

No, i quoted someone who commented with "i can skip stance and max reaper instead then"

Reply June 13, 2013
Cleoth

They could have just given us the secondary mastery at 4th job. That's all we really needed anyways...

Reply June 13, 2013
EMSfreeze

[quote=sacro84]Quite annoying not to have stance before 150. Makes more sense to skip Dark Shock if you want reaper [/quote]

so stance in 3. job will be deleted?

Reply June 13, 2013
LulzMudkipzz

Ariant Arena...
[b]Ariant Arena...[/b]
[i]Ariant Arena...[/i]
Yes.

Reply June 13, 2013
AckarRed

Hopefully, they make them look better in 5th job.

Reply June 13, 2013
Mystelteinn

[quote=LetThereBeFradd]Nobody cares about Battle Mages. Where's the damn KMST Thief revamp.[/quote]

Says the cannoneer.

I also think you misunderstand the purpose of a sub-forum.

Reply June 13, 2013
toad

OMG that 800x600 UI version is terrible! Too bad for those who play in window mode..we can't even see the Max HP and Max MP..can't imagine playing with a Demon Avenger lol

Reply June 13, 2013
sacro84

[quote=AznFlip]Pretty happy with the revamp. At least I now when the update hits, I can finally max summon reaper (i know it's not very useful but i like it) since power stance will be replaced by battle master.[/quote]

Quite annoying not to have stance before 150. Makes more sense to skip Dark Shock if you want reaper

Reply June 13, 2013
AznFlip

Pretty happy with the revamp. At least I now when the update hits, I can finally max summon reaper (i know it's not very useful but i like it) since power stance will be replaced by battle master.

Reply June 13, 2013
sacro84

[quote=EMSfreeze]yay! no more weird blow animation! no more spamming rock arms! F5[/quote]

Lets just hope it stays this way. If they need to change anything, please stick to changing our dark shock and summon reaper

I've been hoping since i made a battle mage that summon reaper would become a real summon like mages have theirs along with dark shock getting changed to something a little more useful, or passive effect even

Reply June 13, 2013
EMSfreeze

yay! no more weird blow animation! no more spamming rock arms! F5

Reply June 13, 2013
yassin

I think the only negative thing that they will remove union auras but everything else is perfect and i like that update and i think it will give us more power which means the low funded people wont suffer the low damage like before and the high damage people will be able to do more damage which means higher rank at dojo , some of us will be able to solo some bosses so i think everything is great

Reply June 13, 2013
sacro84

Seems like most of you are whining... why would you do that?

YES we lose 1 step of speed with booster BUT, brace yourselves, we get +2 active effect from AYA. And another 2 from body boost. So the total of 5 steps is, hold your breath, EXACTLY the same The difference is our partymembers will get +2 as well now, and you have to handle using booster until you get adv.yellow aura at 4th job.

Also about the body boost, we can always hope it will fix the glitch we've had for 8 months now. BB changes to 150 sec, same cool down. So still "permanent" body boost. This makes body boost so much better for us in general. And should also extend the duration of blue auras invincible effect if the glitch actually gets "handled". Hope! But of course, we don't know until it hits us in the face....hard...with a shovel...

The only thing I find a bit sad is the delay/range on teleport. Our range got a lot better with hyperskills, but it's still ridiculous up against Kanna and Lumi. So I hope they either change the delay of the skill or the range... some day...

And to those of you who prefered the V1 revamp.... GOTOBED! The new animations ruined the theme of the battle mage and the resistance, along with them looking ugly and jolly. Also, the fact that they randomized the blow skills, auto cast hyperskill and so on... All in all it would have made us slower. Moving around would take longer cause we couldn't cancel an attack, so stuck for 1180ms or whatever it was. This is a lot in places like Dojo I prefer mobility and variations over holding one button and watching my char attack at DB speed!

Also you ppl seem to forget that finishing blow also gets +20% ignore pdr and +20% boss dmg. This is in addition to our +25% crit for finishing blow. And on top, we keep our current BKB

Reply June 13, 2013 - edited
ClassOf12

[quote=jjohnson10]The thing that irks me the most is that they removed Union Aura. Now we have to reapply our auras one by one...which is annoying.[/quote]

Don't really care about this because it's just a few extra seconds while logging on for me right now.

[quote=jjohnson10]I'm not really looking forward to spending multiple minutes rebuffing after dying in Azwan[/quote]

Exaggeration. If you don't completely faceroll the end tower in Hard (<1 minute), then it is a waste of time compared to Normal mode. Plus ABA/Conversion/Reapers/Battle Rage are completely useless in Azwan, so you spend less time buffing there anyway.

If you die in Normal mode then I don't even know what to say.

[quote=jjohnson10]or to Magmus,[/quote]

Every buff which is useless at Azwan is useless at Magnus, except for Battle Rage, plus we can walk while casting most of our useful buffs, which gives us an advantage compared to a class like Dual Blades while dodging.

[quote=jjohnson10]or even when I've just logged on and don't want to crawl around at minimum speed.[/quote]

If taking ~5 seconds more to cast what are more or less permanent buffs is so annoying to you, then get the Hyper Speed passive.

Reply June 13, 2013 - edited
Itsdasrat

BaM and Mercedes....Maple im coming back...
seriously BaM is going to be so much better...and mercedes...damn we get moving ishtar back

Reply June 13, 2013 - edited
WhoIsDead

Nexon Korea didn't listen to any of the GMS community's concerns. It's just that not many in Korea liked it either.

Reply June 13, 2013 - edited
mattrimkevx

This change is exactly what i wanted, that's not to say the original revamp wasn't good.
After the initial shock of such a huge change I only had a few issues with it:
- attack sound
- rock hands
- back to holding down one button
battle mages are unique because they don't just sit there and hold down one button like most classes.
I hope nexon see and understand that.

Reply June 13, 2013 - edited
bubblecup118

[quote=ablahooobla]Good job guys, looks like our cried of change were heard all the way in Korea! Battle mages received major buffs, and their fundamental playing style remains completely identical! Also for the people (myself included) who were thinking about getting fafnir or empress staves for the damage cap increase, worry no more! We are getting Unlimited's damage cap increase, this means everyone, regardless of weapon, can hit to the new damage cap!

[url=http://ribbonpig.wordpress.com/2013/06/12/kms-ver-1-2-195-battle-mage-revamp-and-job-rebalancing/]Link to a translation of the official kMS ver. 1.2.195 patch notes[/url][/quote]

You do know it had nothing to do basil people crying? KMS Nexon does not look at basilmarket at all, it looks at Korean Maplestory forums such as Insoya. It was thanks to them complaining about it.

Reply June 13, 2013 - edited
AckarRed

[quote=annablackz]omg did anyone else notice ariant pq is coming back?[/quote]

Ruined by adding a level limit.

Reply June 13, 2013 - edited
annablackz

omg did anyone else notice ariant pq is coming back?

Reply June 13, 2013 - edited
AckarRed

[quote=jjohnson10]
The thing that irks me the most is that they removed Union Aura. Now we have to reapply our auras one by one...which is annoying. I'm not really looking forward to spending multiple minutes rebuffing after dying in Azwan or to Magmus, or even when I've just logged on and don't want to crawl around at minimum speed.[/quote]

God forbid you can't take a few seconds toggling your aura. It's not gonna hurt you.

Reply June 13, 2013 - edited
Mystelteinn

[quote=Xehanort]Eh, forget all this BaM stuff, you get a mask for doing the rein theme dungeon! <3[/quote]

You do realize that you posted in the BaM sub-forum, right?

For your sake, I hope you didn't.

Reply June 13, 2013 - edited
jjohnson10

[quote=Mystelteinn]As for losing attack speed, we don't. People keep thinking that since we're losing 1 speed on booster, we'll be slower. From what I've heard/read so far, that attack speed gets moved to AYA, so no, we don't get slower.[/quote]

Oh.

[quote=ablahooobla]Lets totally ignore the 40% damage boost to Finishing Blow, Completely ignore our new mastery skills, and not even take a look at the passive 20% boss damage for finishing blow. Yes, lets focus on booster, and booster alone, without even looking at anything else.[/quote]

[quote=chaosblast77]@jjohnson10 Someone didn't read the patch notes well.[/quote]

You think I play for damage? I won't lie and pretend the additional damage isn't nice, but..wait, hold on.

OH MY GLOB YES DAMAGE HOAR STUFF AND THINGS AMIDOINITRITE

Imagine that your mom has baked two pies. She waves one in front of your face and you get a whiff of it; you've never smelled anything like it before, but it smells buttery and delicious and your mouth waters. Through the holes in the top of the pie, you can see a scrumptious looking blue filling of some sort. The crust seems to melt in your mouth - but still offer just the right amount of resistance - even though you haven't even taken a bite; indeed, you are standing some distance away. You want that pie - but no, she snatches away the delicious smelling unknown pie and places in front of you the same boring apple pie you've been eating your entire life. Sure, it's slightly sweeter than the apple pie you're used to, but are you really going to just be happy eating apple pie for the foreseeable future now that you know there is more out there?

That's what this 'revamp' feels like. It hardly even feels like a revamp because it's just three new skills and more damage. Forgive me if I'm not singing Nexon's praises.

The thing that irks me the most is that they removed Union Aura. Now we have to reapply our auras one by one...which is annoying. I'm not really looking forward to spending multiple minutes rebuffing after dying in Azwan or to Magmus, or even when I've just logged on and don't want to crawl around at minimum speed.

Reply June 13, 2013 - edited
AckarRed

[quote=Xehanort]Eh, forget all this BaM stuff, you get a mask for doing the rein theme dungeon! <3[/quote]

Who cares about that mask?

Reply June 13, 2013 - edited
Xehanort

Eh, forget all this BaM stuff, you get a mask for doing the rein theme dungeon! <3

Reply June 13, 2013 - edited
ablahooobla

[quote=jjohnson10]So in a couple of months I can play the exact same character I have now, just with slower attack speed and a worse passive hyper! And I have to buy another book too!

Huzzah! This is all I really wanted from life![/quote]

Lets totally ignore the 40% damage boost to Finishing Blow, Completely ignore our new mastery skills, and not even take a look at the passive 20% boss damage for finishing blow. Yes, lets focus on booster, and booster alone, without even looking at anything else.

Reply June 13, 2013 - edited
Mystelteinn

[quote=jjohnson10]So in a couple of months I can play the exact same character I have now, just with slower attack speed and a worse passive hyper! And I have to buy another book too!

Huzzah! This is all I really wanted from life![/quote]

Actually, the hyper is better.

The only downside to losing Union Aura is having to rebuff all 3 auras again.

As for losing attack speed, we don't. People keep thinking that since we're losing 1 speed on booster, we'll be slower. From what I've heard/read so far, that attack speed gets moved to AYA, so no, we don't get slower.

Reply June 13, 2013 - edited
jjohnson10

So in a couple of months I can play the exact same character I have now, just with slower attack speed and a worse passive hyper! And I have to buy another book too!

Huzzah! This is all I really wanted from life!

Reply June 13, 2013 - edited
Mystelteinn

[quote=AckarRed]It could be chained with the other blows, however, making it faster as a result.[/quote]

Still, the sounds were just atrocious.

I could do with the animations, but lord, those sounds.

Reply June 13, 2013 - edited
AckarRed

[quote=Rionnon]The only thing I wish they would have kept is the updated blow animations, even if it did cut our damage lines

Oh well.[/quote]

It could be chained with the other blows, however, making it faster as a result.

Reply June 13, 2013 - edited
Rionnon

The only thing I wish they would have kept is the updated blow animations, even if it did cut our damage lines

Oh well.

Reply June 13, 2013 - edited
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