General

Thief

Amount of Luk/ Atk needed for a higher range

Hey guys, so currently on my Phantom I hold around 7K LUK and weapon atk (sorry I don't have to information right now). Now with the 7K LUK and ATK I have around a 700K clean range and a 1.4 mill range buffed. I heard it was generally harder for phantoms to get a higher clean range than most other thief classes. So I just want to know, generally how much luk/ atk is needed for other thief classes? Thank you ^^

June 10, 2015

3 Comments • Newest first

Acogs

Thank you both ^^

Reply June 11, 2015
CherryTigers

Ranges are nothing but a number. A more accurate comparison for you to look at would be to watch bossing videos + equip videos and compare how much time it took for each bosser to kill the boss.
The ratio we are looking at here has nothing to do with range.

It simply has to do with the [b]cost ::: damage output ratio.[/b] This is the true comparison.

Also keep in mind the best way to hold the integrity of this comparison is to NOT find people who hit damage cap. Of course, take into account things such as pauses and other things such as damage reflect timings.

From my findings,
thieves are relatively equal with the exception of night walker which is massively better.

Phantoms are most disadvantaged in comparisons vs chaos vellum as they do not have a reliable burrowing hit. Every other thief job can stack lines. Rapid fire doesn't cut it. Besides that, phantom's versatility trumps all. They do have a bit less damage, yes, but they're still good.

Reply June 10, 2015 - edited
Klytta

It's about the same more or less. Due to weapon multipliers some ranges are higher. Like NL. However it's not all that crazy high vs your own at the same funding. This is with exception to xenon because the way their formula works it really shifts things to be higher values.

Reply June 10, 2015 - edited