General

Hayato

Hayato Hyper Skills

Source:
According to TWMST v0.57
http://i.imgur.com/Gce2NE8.png
http://imgur.com/a/7tXQt
http://uni-wz.com/blog-entry-2152.html
http://forum.gamer.com.tw/C.php?bsn=07650&snA=825664
http://forum.gamer.com.tw/C.php?bsn=07650&snA=825748

Video:
http://www.youtube.com/watch?v=-JTZddQLSGQ
http://www.youtube.com/watch?v=u0qCawE7oQc&t=30s

[b]Shinsoku Reinforce[/b]
Damage +20%

[b]Shinsoku Bonus Attack[/b]
Attack Count +1

[b]Shinsoku Boss Damage[/b]
Boss Damage Increase 20%

[b]Falcon Dive Reinforce[/b]
Damage +20%

[b]Falcon Dive Extra Target[/b]
Monster Count +2

[b]Falcon Dive Bonus Attack[/b]
Attack Count +1

[b]Hitokiri Strike Extra Target[/b]
Monster Count +2

[b]Hitokiri Strike Bonus Attack[/b]
Attack Count +2

[b]Hitokiri Strike Cooldown Reduce[/b]
Cool Down Reduced by 100%
**this is most likely a typo, its way too OP, guessing they meant 10%

[b]Hayato's Sword[/b]
http://i.imgur.com/OYOr3c4.gif
Consume 200 MP to deal 500% damage to 14 targets 8 times.
Cool Down : 8 Seconds
Required Level : 170
**Same as Demon Avenger's Thousand Sword Hyperskill

[b]The Princess' Blessing[/b]
http://i.imgur.com/KkJgbpP.gif
The same as "Epic Adventure"
Required Level : 200

[b]Samurai's Oath[/b]
http://i.imgur.com/WJr4pkU.gif
Consume 80 MP, for 30 seconds, increases attack power by 50, increases attack speed by 1, and can ignore monster buffs and damage reflect.
Cool Down : 90 seconds (Cannot be reset by things like Time Leap)
Required Level : 150

_______________________________

Everything checks out fine except 100% cd reduction on Hitokiri.
455%dmg @ 100%crit x 10hits x 17mobs across 2/3's of the screen would break the class...and the game.
Reason: http://i.imgur.com/WWfgdaq.jpg

July 27, 2013

67 Comments • Newest first

RubberDonkey

@above. Not a mistake. In TMST it was the ignoring reflect one, then they changed the effect to Valhalla.

Reply October 16, 2013
hamdeamon

[quote=ikazuchikami]http://www.youtube.com/watch?v=FA9rmlpTIw8

just a reminder on how op spam able hitokiri would be[/quote]
And it freezes the boss...what, here comes magnus solo's lol

Reply October 14, 2013
Singaporean

The videos are either useless (because the way it looks, shinsoku is now the stronger 1v1) or they show that shinsoku still doesn't do enough. Either that or it's glitched. Suspense...

Reply October 14, 2013
DemoDango

@roy5577: You can indefinitely bind mobile bosses in place by spamming Hitokiri. Two Hayatos would be the safest bossing pair in the game.

Reply October 14, 2013
roy5577

But (again) Marksman got spammable Snipe, right...?

Reply October 14, 2013
ikazuchikami

http://www.youtube.com/watch?v=FA9rmlpTIw8

just a reminder on how op spam able hitokiri would be

Reply October 14, 2013
Kimimaru101

What would be a good build for Hayato Hypers?
All three Hitokiri Strike and what other 2 skills?

Reply October 14, 2013 - edited
pokeystick1

THREE.

MORE

DAYS.

Dang basil lemme use caps!

Reply October 13, 2013 - edited
danboy137

[quote=afcnpwn]In the video it looked like he/she spammed it more than once in 90 seconds so maybe there is less of a cooldown but there did seem to be a cooldown on it. Even so, they used it more than at least twice in a 90 second time period so its looking good, i guess... But can't wait for wednesday! we will have to see, and i hope they fix all the Hayato problems that have arisen in the past month since the Cyg update, maybe thats why they had us wait for so long to fix the glitches[/quote]

there are things to lower cooldown (mainly inner ability and merc card)

on a different note doe the 20% dmg for the falcon dive hyper apply to the other skills for the passive section as well or just falcon dive?

Reply October 13, 2013 - edited
pokeystick1

shhhh no we should get spammable hitoriki strike. we deserve it for all the crap we have to deal with.

Reply September 9, 2013 - edited
Tennzin

Samurais oath = me gusta

Reply September 8, 2013 - edited
isiah13

[quote=Akaizer]Update: Hayato hyper skills video footage!
http://www.youtube.com/watch?v=-JTZddQLSGQ
http://www.youtube.com/watch?v=u0qCawE7oQc&t=30s[/quote]

im guessing the hitoriki cd was fake then?

Reply September 8, 2013 - edited
spasticdude

Ohh man can't wait till it hits gms.

Reply September 7, 2013 - edited
Akaizer

Update: Hayato hyper skills video footage!
http://www.youtube.com/watch?v=-JTZddQLSGQ
http://www.youtube.com/watch?v=u0qCawE7oQc&t=30s

Reply September 7, 2013 - edited
shinZ

[quote=Akaizer]Snipe(with both hyperskills) does 740% x 7hits but only on [b]one monster[/b] with a much shorter range.
Snipe also doesnt give a 45% critical boost buff which gives hayato 90% critrate without links/potentials/nebs.
Dont forget the attack itself already has a 100% critrate.[/quote]

dunno why you added that last part cause snipe itself also has a 100% crit rate. we need a stronger 1v1 skill since our 1v1 skill shinsoku is weaker than our mob skills... i don't think those hyper skills would make our shinshoku stronger than sanrenzan

plus alot of dpm skills of other classes are mob attacks as well, such as dark knights and battle mages, so even if our hitokiri hits more than 1 monster it's still not as strong

Reply August 13, 2013 - edited
pokeystick1

@Shadowj818: well i didn't think it would break the game because of dpm or w/e. although i thought it was a bit generous to give us 100% crit rate unlimitedly

Reply August 1, 2013 - edited
katywashere

It's about god damn time.

Reply August 1, 2013 - edited
Shadowj818

@pokeystick1:
Ok, well unless my level 200 Hayato some how has a lower cool down than your Hayato, Hitokiri Strike only has a 87 second cool down. I just checked.

EDIT: I guess my S rank Mercedes card is effecting it, so yes. I didn't realize that a Mercedes card changed the read out of the skill description. Even so, my main point was that no cool down is not broken, the attack has a huge delay after using it and it has no vertical range what so ever, even if a mob is only 3 pixels over your head you won't hit it.

Reply August 1, 2013 - edited
pokeystick1

[quote=Shadowj818]Like I said in my previous post, I was looking at the Kms blog for Thousand Sword. I was unaware that it was changed since, again my bad, yes it is the same now. And i was only referring to the Hitokiri Strike for dps. As for the level 150 buff [url=http://uni-wz.com/blog-entry-2152.html]Here[/url], this is a well known Jms blogger saying that it is wrong and is not the same as kaiser's buff but it really the same as the hero's buff.

@pokeystick1
Again, no cool down Hitoriki Strike is not game breaking. At most you can use it once per second because of it's long delay making it 4550% per second, which is much lower than our dps using Falcon Dive + Sanrenzan. 90% of Hitokiri's cool down is 78.3 seconds, for anyone who cant do math 90% is the same as subtracting 10%, making a cool down reduction of 8.7 seconds is completely useless and no one in their right mind would bother with using it since Hitokiri isn't even used in getting max dps.[/quote]

ok... i can math. hitoriki strike has 90 seconds of cd at level 30. so... 90 * .90 = 81seconds... >_>

Reply August 1, 2013 - edited
Shadowj818

[quote=Akaizer]@Shadowj818

Thousand Swords:
http://i.imgur.com/0amfFBb.jpg

Hayato's Sword:
http://i.imgur.com/wswUOSf.jpg

Both deal 500% x 8hits x 14monsters. Oh yeah, i guess one uses HP and one uses MP...?
And no, it wouldn't help with dps charts. It would just allow me to 1-2 a platforms. [b]All the time[/b].

Do you have the screenshot/source for the 150 buff?[/quote]

Like I said in my previous post, I was looking at the Kms blog for Thousand Sword. I was unaware that it was changed since, again my bad, yes it is the same now. And i was only referring to the Hitokiri Strike for dps. As for the level 150 buff [url=http://uni-wz.com/blog-entry-2152.html]Here[/url], this is a well known Jms blogger saying that it is wrong and is not the same as kaiser's buff but it really the same as the hero's buff.

@pokeystick1
Again, no cool down Hitoriki Strike is not game breaking. At most you can use it once per second because of it's long delay making it 4550% per second, which is much lower than our dps using Falcon Dive + Sanrenzan. 90% of Hitokiri's cool down is 78.3 seconds, for anyone who cant do math 90% is the same as subtracting 10%, making a cool down reduction of 8.7 seconds is completely useless and no one in their right mind would bother with using it since Hitokiri isn't even used in getting max dps.

Reply August 1, 2013 - edited
Xehanort

[quote=DarkQuill]Dunno why people think no cooldown on Hitokiri must be a typo. Marksmen have no cooldown on Snipe, and that's way stronger. Plus Hitokiri has a significant delay after casting.[/quote]

Unless they changed it, I do think that you can chain dansuken after hikitori strike to get rid of the delay. I may be misinformed though.

Reply August 1, 2013 - edited
Akaizer

[quote=DarkQuill]Dunno why people think no cooldown on Hitokiri must be a typo. Marksmen have no cooldown on Snipe, and that's way stronger. Plus Hitokiri has a significant delay after casting.[/quote]

Snipe(with both hyperskills) does 740% x 7hits but only on [b]one monster[/b] with a much shorter range.
Snipe also doesnt give a 45% critical boost buff which gives hayato 90% critrate without links/potentials/nebs.
Dont forget the attack itself already has a 100% critrate.

Reply August 1, 2013 - edited
DarkQuill

Dunno why people think no cooldown on Hitokiri must be a typo. Marksmen have no cooldown on Snipe, and that's way stronger. Plus Hitokiri has a significant delay after casting.

Reply August 1, 2013 - edited
Akaizer

@Shadowj818

Thousand Swords:
http://i.imgur.com/0amfFBb.jpg

Hayato's Sword:
http://i.imgur.com/wswUOSf.jpg

Both deal 500% x 8hits x 14monsters. Oh yeah, i guess one uses HP and one uses MP...?
And no, it wouldn't help with dps charts. It would just allow me to 1-2 hit a golem platform. [b]All the time[/b].

Do you have the screenshot/source for the 150 buff?

Reply August 1, 2013 - edited
pokeystick1

[quote=Shadowj818]I'd like to note that both of your asterisks are incorrect. First, Thousand Sword does 300% x20 equaling 6000%, Hayato's sword does 500% x8 equaling only 4000% and also appears to have a much slower delay. Second, that is not a typo. It is 100% cool down on Hitokiri Strike, and it does not break the class or the game. 4550% from Hitokiri Strike, it has a very long delay after used meaning you could only possible use it once per second, and that would put us nearly the bottom of dps charts, very far from game breaking. If it was a typo and is 10% what good would 4.5 seconds less of a cool down do?

I'd also like to note that the buff received at lvl 150 is incorrect. It is 100% element and status resistance, and 40 att for 30 seconds with a cold down of 90 seconds.[/quote]

it says "reduce cooldown by 100%" not to 100*. if this was a typo, then it would say "reduce cooldown by 10%" which would make it 81 seconds rather than 4.5 seconds. seems more like a stingy nexon excuse of a move to me.

Reply August 1, 2013 - edited
Shadowj818

[quote=AckarRed]Thousand Sword does 500%*8[/quote]

Ok then, my bad. I was going off the Kms blog, I didnt bother to level a DA past 120 so I didnt realize it was changed again.

Reply August 1, 2013 - edited
AckarRed

[quote=Shadowj818]I'd like to note that both of your asterisks are incorrect. First, Thousand Sword does 300% x20 equaling 6000%, Hayato's sword does 500% x8 equaling only 4000% and also appears to have a much slower delay. Second, that is not a typo. It is 100% cool down on Hitokiri Strike, and it does not break the class or the game. 4550% from Hitokiri Strike, it has a very long delay after used meaning you could only possible use it once per second, and that would put us nearly the bottom of dps charts, very far from game breaking. If it was a typo and is 10% what good would 4.5 seconds less of a cool down do?

I'd also like to note that the buff received at lvl 150 is incorrect. It is 100% element and status resistance, and 40 att for 30 seconds with a cold down of 90 seconds.[/quote]

Thousand Sword does 500%*8

Reply August 1, 2013 - edited
Shadowj818

I'd like to note that both of your asterisks are incorrect. First, Thousand Sword does 300% x20 equaling 6000%, Hayato's sword does 500% x8 equaling only 4000% and also appears to have a much slower delay. Second, that is not a typo. It is 100% cool down on Hitokiri Strike, and it does not break the class or the game. 4550% from Hitokiri Strike, it has a very long delay after used meaning you could only possible use it once per second, and that would put us nearly the bottom of dps charts, very far from game breaking. If it was a typo and is 10% what good would 4.5 seconds less of a cool down do?

I'd also like to note that the buff received at lvl 150 is incorrect. It is 100% element and status resistance, and 40 att for 30 seconds with a cold down of 90 seconds.

Reply August 1, 2013 - edited
Akaizer

New information and links added

Reply August 1, 2013 - edited
Akaizer

[quote=KilIerCombo]I am disappointed in you. You only mentioned warrior's heart being bugged and you didn't mention counterattack, willow dodge, and jinsoku being bugged.[/quote]

Happy?
http://maplestory.nexon.net/Community/#%2Fshowthread.php%3F932992-Hayato-Skill-Willow-Dodge%26nxid%3D6

Reply July 31, 2013 - edited
alonsorock

[quote=lazershock]@alonsorock: Actually the preferred combo would now be Falcon Dive + Shinsoku, same as before just with shinsoku instead of Sanrenzan[/quote]

:o Thats nice!

Reply July 31, 2013 - edited
lazershock

@alonsorock: Actually the preferred combo would now be Falcon Dive + Shinsoku, same as before just with shinsoku instead of Sanrenzan

Reply July 31, 2013 - edited
Singaporean

hitokiri 100% baby <3

Reply July 31, 2013 - edited
alonsorock

[quote=lazershock]Shinsoku actually isn't that bad, this might be just the buff it needed to make it overpower Sanrenzan (need to see those numbers though and math it out =P)[/quote]

So no more Sanrenzan + Falcon Dive when bossing?
Damn, now Hayatos turned into another spamming class when bossing -_-

Reply July 31, 2013 - edited
AllDayErryDay

@KilIerCombo: My opinion is that it's made correctly, as it says it clearly in the description what it means. Especially given the fact that it stacks up to 2/3 OFTEN, 4 and 5 stacks are harder to get, but I think it's very balanced in that way.

I think if it was based on your animation dodges, it'd be way too easy to stack at bosses, and might as well be replaced by a static stat buff. In any case, we'll see if they change it with Hayato Hypers. If they don't, that more than likely means it's exactly how it was meant to be.

Reply July 31, 2013 - edited
AllDayErryDay

@KilIerCombo: http://www.basilmarket.com/forum/2618411
Boom.

Yanagi Yoke is just the Japanese name for Willow Dodge, and yeah, this is the description he gave.

Reply July 31, 2013 - edited
AllDayErryDay

@KilIerCombo: Willow Dodge isn't broken, just poorly designed as a skill. Since it only activates on (guard) dodges, you can't say it's broken, seeing as it's worked in JMS the [b]same exact way[/b] since release. At least to my knowledge it still functions that way, unless things have changed, which I'm sure they haven't. I swear to you, I thought the same way you're thinking right now, but a JMS player (Shikage) confirmed it in a thread of mine, that it works the same way in JMS, and hadn't changed even after GMS release.

Just because Counter activates Damage Reflect doesn't mean it's broken, just a skill that (once again) was poorly thought through. Now that one I'm not too sure about, seeing as the person who kept people informed of Hayatos (Shikage) only mentioned the Horntail glitch. Still, I think it's another case of the skill being poorly thought through. Which makes sense, since the new active hyper skill just allows them to ignore damage reflect completely for 30 seconds (cooldown of 90).

Jinsoku always worked fine for me. Granted, I only ever had it at a low level, I assumed it worked correctly.

Reply July 30, 2013 - edited
LoveMageLove

[quote=IDKsoMuch]Does that say Shinsoku hits 2 extra mobs? Isn't Shinsoku a 1v1 skill that hits 10 times? o.o[/quote]

Edit: Nvm, haven't played my hayato for a while.

Reply July 30, 2013 - edited
IDKsoMuch

Does that say Shinsoku hits 2 extra mobs? Isn't Shinsoku a 1v1 skill that hits 10 times? o.o

Reply July 30, 2013 - edited
iHibari

Seems like Kanna's getting hyper skills too
YAY for my Kanna

Reply July 30, 2013 - edited
lazershock

[quote=alonsorock]The Shinsoku buffs suck though
Who uses Shinsoku anyways lol, they should change the Shinsoku buffs for Sanrenzan.[/quote]

Shinsoku actually isn't that bad, this might be just the buff it needed to make it overpower Sanrenzan (need to see those numbers though and math it out =P)

Reply July 30, 2013 - edited
hamdeamon

No one complained on no CD snipe...so why complain on no cd hitori

Reply July 30, 2013 - edited
AllDayErryDay

[quote=KilIerCombo]I am disappointed in you. You only mentioned warrior's heart being bugged and you didn't mention counterattack, willow dodge, and jinsoku being bugged.[/quote]

That's because, more than likely, Willow Dodge isn't broken. And I'm pretty sure counter is only bugged on Horntail, while Jinsoku seems 100% fine.

Reply July 30, 2013 - edited
98nchen

AWESOME nao i can make my hayato level for a reason....

Reply July 30, 2013 - edited
alonsorock

The Shinsoku buffs suck though
Who uses Shinsoku anyways lol, they should change the Shinsoku buffs for Sanrenzan.

Reply July 30, 2013 - edited
JETT4h1re

Looks cool but i wish they would give the foot some shoes... The toes are creeping me out

Reply July 30, 2013 - edited
Akaizer

Just noticed the low 8 sec cooldown for Hayato's Sword. Its kinda nice :o

Reply July 30, 2013 - edited
kirbyhyper

I'd be all for a cooldown removal for Hitokiri Strike. Would be lulzy as hell.

Reply July 30, 2013 - edited
Thee1ne

well I'm all for it, really don't care just as long as we get them. I have a lvl 190 hayato and he's 95k clean (hoping to break 100k before 200) so I'm just looking to main him and buff him up even more. I got all my gear (empress full, mystic full, 4 pottable rings, perm pet, android, just missing pocket item) so I wanna see how bad @ss I am when they drop!

Reply July 29, 2013 - edited
AllDayErryDay

[quote=lazershock]Wow I really do keep running into you everywhere!

Well no one is doubting the attack and buff hypers (those we have actual confirmation of from the TMS facebook page, althouh Kanna's attack hyper seems to be listed with the wrong name and %'s) but people are doubting some of the passive skill buffs because they from a JMS forum, not extractions (and a few of them make NO SENSE; like falling sakura healing +20%.... when falling sakura already has 100% heal =P)
Hayato also has one that seems a littly fishy too, that being Hitokiri Strike - cooldown removal.[/quote]

Removing the cooldown on that skill isn't so bad, considering it has horrible delay. I think it'll loosen up their play-style a bit, giving them more flexibility in how they wanna boss.

Reply July 27, 2013 - edited
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