General

Custom Class: Rifleman

Okay, so I made this custom class a few months ago, but didn't really have time to post it.
I guess you could say it's based off of pirates and bowmen. I don't have the damages listed, just so you guys can fill them in to make them fairly equal to the classes we currently have. Many of the skills enhance previously acquired skills.
Okay, my names are little.. iffy, but that's up to you to change yourself, I guess.
The Guardian skill might be a little overkill, but anyway:

Take note that I made this BEFORE the Big Band and Resistance, so skills aren't really changed much according to Big Bang, and some skills are coincidentally similar to those of the Resistance.

[header]First Job- Gunman[/header]

All first job gunmen use regular guns and bullets.

NOTE: ALL SKILL NAMES ARE IN BOLD AND ALL ITEMS IN ITALICS ARE THE SKILLS AT MAX.
"~~" means that no more description is necessary.

[header]The Militia[/header]
Gunmen are part of the [b]Militia[/b], basically a military based class group.
Their job advancements are the same as those of Adventurers, level 10, 30, 70, 120.

Levels 1-10: They start in a Military Training Camp, and have the same skills as Adventurer Beginners. Then, they emerge into a place called Fort Askar.

Fort Askar is the main "town" for the Rifleman.

[header]Skills[/header]

[b]Double Shot- Fire two bullets at an enemy.[/b] Active Skill
[i]Fire two bullets[/i]
Master Level 20
--
[b]Blessing of the Army- Boost avoidability and critical rate for 300 seconds[/b] Active Skill
[i]Avoid +20, Critical Rate 40%[/i]
Master Level 18
--
[b]Crouch- Crouch so your enemy will not see you. However, there is a chance that you will be spotted.[/b] Active Skill
[i]Crouch for 120 seconds, -0 speed, 10% chance of being spotted[/i]
Master Level 10
--
[b]Beginner Explosion- Fire an explosive bullet.[/b] Active Skill
[i]Hits 4 monsters[/i]
Master Level 10
--
[b]Beginner Guardian- Summon a guardian to heal your HP every few seconds.[/b] Active Skill
[i]Summon for 100 seconds, healing 50 HP every 5 seconds[/i]
Master Level 10

[header]Second Job- Rifleman[/header]

At level 30, you report to the Rifleman instructor. He then sends you to the Rifleman training instructor. The Rifleman training instructor asks you to hunt Enemy Spies and collect 30 Badges of the Enemy.

You will then advance into a Rifleman.

All riflemen use RIFLES, which are 2H, stronger, but slower weapons than regular guns.

[header]Skills[/header]

[b]Rifle Ability- Gain the ability to equip a Rifle, which is bigger and stronger than that of a normal gun.[/b] Passive Skill
[i]You can now equip a Rifle[/i]
Master Level 1 (AUTO)
--
[b]Intermediate Explosion- Enhance Beginner Explosion, dealing more damage and hitting more monsters.[/b] Active Skill (However, when you put your first point into this skill, you can no longer use Beginner Explosion)
[i]Hits 6 monsters.[/i]
Master Level 20 [b][i]REQUIRES 10 BEGINNER EXPLOSION[/i][/b]
--
[b]Gun Mastery- Boost the Mastery of Guns.[/b] Passive Skill
[i]Gun Mastery 60%, Max Number of Bullets +200[/i]
Master Level 20
--
[b]Gun Booster- Sacrifice Weapon and Magic Defense to temporarily boost the speed of a gun.[/b] Active Skill
[i]Attacking speed of a gun is increased (-2) for 200 seconds, Wep + Mag DEF lowered[/i]
Master Level 20
--
[b]Battle Bullet- Use bullets provided by the army, instead of your own.[/b] Active Skill
[i]For 300 seconds, you will not use a single bullet. The attack of your bullets will be based on the attack of the bullets you have equipped.[/i]
Master Level 20
--
[b]Adrenaline Rush- Experience a rush of adrenaline on the battlefield to boost your speed.[/b] Active Skill
[i]Speed +130, Jump +115 for 300 seconds[/i]
Master Level 20
--
[b]Intermediate Guardian- Enhance Beginner Guardian to make it heal more HP.[/b] Active Skill (However, when you put your first point into this skill, you will no longer be able to use Beginner Guardian)
[i]Summon for 200 seconds, healing 100 HP every 5 seconds[/i]
Master Level 20 [b][i]REQUIRES 20 BEGINNER GUARDIAN[/i][/b]

[header]Third Job- Elite Rifleman[/header]

At level 70, report to the Rifleman Instructor. He then directs you to the Military Outpost (Map). You must talk to the Sergeant, who will take you to the Enemy Outpost, where you must find and defeat the Enemy Captain (Similar to Shadow Kyrin). When you defeat him, you must pick up the Captain's Stripes and bring them to the Sergeant, who is waiting for you outside the Enemy Outpost. The Sergeant will then tell you to return to the Enemy Outpost, and pick up tidbits of information, and unscramble them. You must then tell the Sergeant the unscrambled piece, and if you get it correct, he will take you back to Fort Askar. Talk to the Rifleman Instructor, and you are now an Elite Rifleman.

[header]Skills[/header]

[b]Quad Shot- Enhance Double Shot to shoot 4 bullets.[/b] Active Skill (However, when you put your first point into this skill, you can no longer use Double Shot)
[i]Shoot 4 bullets[/i]
Master Level 20 [b][i]REQUIRES 20 DOUBLE SHOT[/i][/b]
--
[b]Missile Strike- Call the warheads of your army and hit 10 monsters with great damage.[/b] Active Skill
[i]Hit 10 monsters, 20 second cooldown time[/i]
Master Level 30 [b][i]REQUIRES 20 INTERMEDIATE EXPLOSION[/i][/b]
--
[b]Stun Dart- Throw a stun dart at 6 enemies to stun them. -NOTE- WORKS ON BOSS MONSTERS[/b] Active Skill
[i]100% chance of stun on mobs for 5 seconds, 10% chance on boss monsters for 10 seconds, 5 second cooldown time if used on a mob, 20 second cooldown time if used on a boss.[/i]
Master Level 30
--
[b]Mine- Place a mine on the ground. Press the hotkey again to detonate the mine.[/b] Active Skill
[i]~~[/i]
Master Level 20
--
[b]Advanced Guardian- Enhance Intermediate Guardian to heal more HP.[/b] Active Skill (However, when you put your first point into this skill, you will no longer be able to use Intermediate Guardian)
[i]Summon for 300 seconds, healing 300 HP every 5 seconds[/i]
Master Level 30 REQUIRES 20 INTERMEDIATE GUARDIAN
--
[b]Bayonet- Attaches a bayonet to your rifle, allowing more melee damage and a higher knockback rate.[/b] Passive Skill
[i]Knockback rate 90%[/i]
Master Level 20

[header]Rifle Master[/header]

At level 120, you will receive a lightbulb from the Rifleman Instructor. You can see that he is injured, and he tells you that the camp is being taken over by the enemy. You must then go to the Military Outpost, where the Sergeant instructs you to make a medicine to help your poor injured Rifleman instructor.
You must collect: 1 Dragon's Blood (From any dragon monster in Leafre), 1 Secret Potion (at the end of a short JQ), and 5 million mesos. Talk to the Colonel in the Military Outpost to access the JQ. You must then talk to the Chief Physician in the camp. He will then make you the medicine. You must then talk to the Sergeant, who will take the medicine from you. He will then take you to Fort Askar, and you must survive and protect the camp from the incoming waves of enemy soldiers for 2 minutes. When this is completed, talk to the Rifleman Instructor, who is now in better shape. You will then be promoted to Rifle Master.

[b]Rifle Expert- Increase weapon attack and the mastery of a Rifle.[/b] Passive Skill
[i]Weapon Attack +10, Rifle Mastery 90%[/i]
Master Level 30
--
[b]Gunman's Rage- Enables one to escape from abnormal conditions.[/b] Active Skill
[i]Escape from any abnormal condition, Cooldown time 6 minutes[/i]
Master Level 5
--
[b]Ultimate Fire- Fire rounds of bullets very quickly.[/b] Active Skill
[i]Fire at 9 bullets per second (Although each bullet is weaker than those of Hurricane and Rapid Fire)[/i]
Master Level 30
--
[b]Elite Missile Strike- Enhance the strength and number of warheads of Missile Strike.[/b] Active Skill
[i]Hits 15 monsters with enormous amounts of damage, 30 second cooldown time[/i]
Master Level 30 REQUIRES 30 MISSILE STRIKE
--
[b]Elite Guardian- Enhance the Advanced Guardian to make it summon more HP than ever.[/b] Active Skill (However, when you put your first point into this skill, you will no longer be able to Advanced Guardian)
[i]Summon for 400 seconds, healing 500 HP every 5 seconds[/i]
Master Level 30 REQUIRES 30 ADVANCED GUARDIAN
--
[b]Maple Warrior- Increase stats by a certain percentage for everyone in the party.[/b] Active Skill
[i][/+15% All Stats for 900 seconds[/i]
Master Level 30
--
[b]Explosion Mastery- Increase the damage of explosion-based skills[/b] Passive Skill
[i]~~[/i]
Master Level 20
--
[b]Force Field- Create a temporary force field which shields you from ALL attacks. (Including magic attacks)[/b] Active Skill
[i]Create a force field for 60 seconds, 100 second cooldown[/i]
Master Level 30
--
[b]Butterfly- Send a butterfly onto the battlefield, distracting monsters, causing them to start to attack themselves.[/b] (Yay, ripoff of Hypnotize ) Active Skill
[i]Butterfly lasts for 60 seconds, 100% chance of success[/i]
Master Level 30

[header]Level 200- The Gunman General[/header]

This is similar to Lord Sniper, Gallant Warrior, King Pirate, etc.

[b]Echo of Hero- Increases Weapon and Magic Attack of players all around.[/b] Active Skill
[i]+4% Weapon and Magic attack for 40 minutes, 2 hour cooldown[/i]
Master Level 1

January 17, 2011

12 Comments • Newest first

mhi200

I'd say change crouch into Cover, make it passive for when you're prone, and you can shoot.

Reply January 17, 2011
aloley

[quote=idely]it would be better if it had a lvl 55 spot of skills like other classes[/quote]

DBs are the only class that are like that o_o

Reply January 17, 2011
suhun5

Op class in first job a guardian for 100 secs heals 50 per 5 secs they will not need pots..

Reply January 17, 2011
aloley

[quote=sparta1092]9 shots a second? 50% crit? +140 speed and +123jump? Free bullets for 600sec and depending on your Level is your attack on bullets? Seems a bit too overpowered IMO. But I like the concept of a rifle.[/quote]

Well, 9 shots a second is .66666~ more than hurricane or rapid fire, but you also have to consider that the damage is weaker.
50% crit's been changed to 40%.
I think I'm going to change Battle Bullet to be more like shadow star..

Reply January 17, 2011
aloley

Okay, I guess I didn't do a good job fixing this for the Big Bang.
I've changed some things now.

Reply January 17, 2011
LEGENDairy

Rifleman? How about a Passive Skill called Long Rifles?

Reply January 17, 2011
lunarsun221

[quote=ysoKmao]Power Strike. o.O[/quote]
That's an attack, not a buff. Having that skill is basically doubling your damage forever while adding 50% crit. It's too powerful.

Reply January 17, 2011
aloley

[quote=Xiongold]Are you INSANE? 200% damage and 50% crit at first job? Thats way to op to be a 190+ Skill. Crazy op.[/quote]

Well, I basically meant 200% for the crit, but because the Big Bang has come, things have changed.
I've now taken out the damage part, and lowered the crit a bit.

@Spaced: In a way, I've taken skills from Bowmen and Pirates, although I've added an explosion element to their skills and added some different skills.

Reply January 17, 2011 - edited
ysoKmao

[quote=Xiongold]Are you INSANE? 200% damage and 50% crit at first job? Thats way to op to be a 190+ Skill. Crazy op.[/quote]

Power Strike. o.O

Reply January 17, 2011 - edited
Spaced

Isn't this just the same as a Gunslinger?

Reply January 17, 2011 - edited
PyritsNoSwiping

Crouch should be called Prone, imo

Reply January 17, 2011 - edited
Chessyfan

Nice. Submit that, you never know.

Reply January 17, 2011 - edited