andretheman #General Talk

General

Damage Range probably will get locked almost immediately I understand some people enjoy the game for damage, and I understand some do not. Why do people always find the need to compare their ranges, and why do people always ask the question "which job should i choose for the most damage?" Coming from someone who has played maple for a long time and know a little here or there about the game, I actually have a word of wisdom, the more you switch jobs (just for damage increase) the less you'll actually grow in damage. I have found that people who enjoy the game as a challenge more than just for damage, actually are on the stronger percentile of maplers, but that's just me. Which leads me to ask the question, what does damage range m

General

Balance in my Opinion I've seen alot of threads complaining about balance in maplestory and I decided I wanted to share my view on it, instead of visiting all these threads an posting the same thing over and over. 1. Balance does not necessarily mean same amount of damage. In my opinion if maple was only based on damage the game would be boring. What is the point of having different looking skills when everyone does the same amount of damage. 2. Nexon mentioned that they focus more on the long run than they do on the short run. The only people who can see everything at once is nexon, you and I both should know that they have alot of jobs in creation, the only difference between us and them is that they know what the jobs are going to be lik