General

Legend Returns Avatar summary

Hello, this is sort of a brief analysis for each class in Legends Return.
Many players are turned off by this game because it requires more effort to learn what each class does, and how to escape/defeat opponents.
Not to mention it takes 10-11 minutes for a game to finish, much longer than games like One Card. (And btw: One Card is still better in terms of earning Reward Points in terms of time.)
However, you do gain a decent amount of RP/Star Points for completing a game of Legends, Win or Lose, it's a large amount. And with that said, the classes...

[b]Grendal[/b]
+Medium ranged mage. Basic attack is ranged and can hit 1 target below/above you.
+Can push opponents away with Ice Strike. Ice Orb deals a fair amount of damage if opponents decide to run into it.
+Grendal's ultimate, Meteor has a large AoE and deals a devastating amount of damage.
+Can heal allies with Healing Orb, if everyone stands in it.
+Great at mobbing once all skills are unlocked.
-Low HP, easy to kill if cornered/ganged up on.
-Low movement, it is highly recommend to upgrade SPEED so Grendal can chase/escape opponents with ease.

[b]Manji[/b]
+Melee class. Basic attack can hit 3 targets at a melee range near you.
+Highly damaging class with several attacks that deal decent damage. Manji's ultimate, is a buff that greatly increases damage and movement speed/jump.
+Can stun 1 target with an extremely short ranged/melee attack.
+Very good at chasing opponents since they have a Dash that deals a moderate amount of damage
+Average HP
-Difficult to hit opponents in mid-air.
-Must close in on opponents to deal damage (Manji is not ranged. It is recommended to upgrade SPEED so Manji can chase/escape opponents with ease.)

[b]Mu Gong[/b]
+Completely Melee class. Basic attack can hit 3 targets at a melee range near you.
+All attacks hit multiple mobs, an easy class to train.
+High HP, can usually fend for himself on 1vs1 situations.
+Can Knock opponents down with Shift, which can be useful for kill-stealing or prevent the opponent from killing you.
+Good walking speed
*Ultimate is a strong melee AoE attack, but does not deal a large amounts of damage instantly. Mu Gong must survive for a while in order for his Ultimate to deal great damage to opponents.
-Must close in on opponents to deal damage. Meaning ranged classes can snipe Mu Gong if they keep him at a distance.

[b]Mike[/b]
+Has the greatest HP and defense abilities out of all classes. His basic attack can hit 3 targets at a melee range near him.
+His Shield Explosion can be triggered upon pushing the skill key again, this attack deals great damage and stuns opponents.
+His Ultimate heals a large amount of HP to himself and nearby allies at 1 second intervals. One of the best supporting Ultimates.
+The tank of Legends Return period.
-Is terrible at training and inflicting damage in the beginning, training Mike is difficult until the later levels.
-Low damage at the beginning levels
-Completely Melee Class. Ranged classes can snipe Mike if they keep a distance.

[b]Dark Lord[/b]
+Ranged class. Basic attack shoots a star that hits 1 target at a medium range.
+Very easy to use. Can harass enemies at a range.
+Later skills are highly damaging. His level 7 attack a very great range and deals high damage.
+His Ultimate summons a pillar of dark thunder right in front of him. This pillar stays for a long duration and deals decent damage if opponents are caught in it.
+His Ultimate makes him invincible [b]when you use it[/b]. During the 2 seconds he vanishes, all attacks will be unable to hit the Dark Lord.
-Low HP
-Is not able to mob enemies/opponents until the later levels.
-Must avoid taking damage, Dark Lord is not a melee class and his Low HP makes him easy to kill.
-His Ultimate makes him vulnerable [b]at the end of the disappearing animation[/b]. Dark Lord will reappear in same spot he used his ultimate, making it easy to target him after using it.

[b]Athena[/b]
+Ranged class. Basic attack shoots an arrow that hits 2 target at a medium range. (Target 1 takes 100% damage, target 2 takes 50% damage.)
+Can harass enemies at a distance. Good at Kill-Stealing.
+Highly damaging class. Athena's attacks hurt.
+Athena has a skill that reduces damage taken by 20%, and increases movement speed. It should be used all the time.
+Can escape from opponents with superior speed/flaming arrow escape ability. Can also greatly slow down enemies with ice arrows.
+Ultimate deals a great amount of damage and makes Athena immune to status affects while using it.
-LOWEST HP in Legends. Even mage has more HP than Athena.
-Ultimate makes Athena a sitting duck (She is unable to move while using it, but she can end her ultimate early if you see a threat coming)
-Other classes usually target Athena since she has low HP and is easy to kill, But also because she's capable of destroying opponents if she is left alone.

[b]Moonbeam[/b]
+Melee/medium ranged class. Basic attack hits 3 targets near you at a melee range.
+A weird tanky class, At later levels, Moonbeam has a buff that can block 3 attacks(Even ultimates), and each time an attack is blocked, she heals 10% of her HP.
+Very good at chasing targets with her teleport ability, this teleport can be used up to 5 times in succession and damages targets while using it. Her level 3 attack also has moderate range.
+Teleport is unpredictable and makes it difficult for opponents to hit you.
+Must collect hologram fragments by using her level 3 attack, after collecting 5 fragments, her ultimate attack is unlocked. (Her ultimate is not too good)
+Average HP
-Low damage, her attacks don't hurt as much as Mu Gong/Athena/Manji/Grendal/Dark Lord.
-Her Ultimate has low accuracy, it is difficult to hit opponents with all pellets, unless they charge into it.
-She is vulnerable after her buff blocks 3 attacks. This buff has a cooldown of 17 seconds, so classes will try to kill Moonbeam fast after the buff is gone.
-Teleport is unpredictable and may end up teleporting you to a monster instead of a player while chasing opponents.

If I explained anything wrong, let me know, And good luck out there.
For runes, you should upgrade them based on your class.
Speed is important for almost everything, but some classes don't need too much speed if they're planning to fight at a range.
Critical % VS Damage is debatable, I don't believe you can go wrong with either? Unless one is better than the other. Let me know.
HP upgrades are good on classes with average/high HP, since they gain more return, however, if you're done upgrading speed/damage/crit, put some in HP.
(Mu Gong for example, is difficult to kill if he has upgraded speed/HP)

September 6, 2015

7 Comments • Newest first

Reymyestrio4

[quote=daaznbeest]what is this even about? o.9 new class updates?[/quote]
a star planet game

Reply September 6, 2015
DaAznBeest

what is this even about? o.9 new class updates?

Reply September 6, 2015
OHKOJay

Moonbeam is great, I'd say my top 3 are MB, Grendel, DL

Reply September 6, 2015
AssMuppet

People don't really play anymore. The queue system is buggy and I don't want to play amazing teams every time.

Reply September 6, 2015
Caeg

Gotta dream the beam.

Reply September 6, 2015
DaEvan

Manji master race.

Reply September 6, 2015