Goodra 706 Serebii.net Pokdex

Nintendo

Nintendo

Goodra Builds/Questions

http://www.serebii.net/pokedex-xy/706.shtml (for moves/stat references)
Ok so here are my three builds:

Modest, 5IV, Sap Sipper, Leftovers
252 sp.atk 252 def 4 HP
Acid Armor*
Dragon Pulse
Ice Beam
Rest/ Recover**

* How do I get this move on goodra? The only pokemon that can learn it is dragalge family but thats via breeding aswell so ya. Also the reason for this is because goodra has a monster sp.def and a good sp.atk aswell so 1 acid armor would make it a tank and then w/rest it would be a monster.
** There was a theory that post pokebank milotic would be able to breed recover to it. Any confirmations?

Second build:
Modest, 5IV, Hydration, Leftovers
252 sp.atk 252 def 4 HP
Acid Armor*
Dragon Pulse
Rain Dance
Rest

Third Build:
Modest, 5IV, Hydration, Leftovers
252 sp.def 252 def 4 HP
Acid Armor*
Infestation
Toxic
Recover**

I want goodra to be a tanky pokemon that can also dish out damage. The third build is a damage over time w/ infestation locking them in and toxic damage and then tanking it out with recover and acid armor. Acid armor is a key move and the third build revolves on the fact that I can use recover.
Criticism?

November 30, 2013

16 Comments • Newest first

pinksinsftw

@NoobCake: Unfortunately I can't add people right now because of some sort of maintenance.

Reply December 9, 2013
NoobCake

[quote=pinksinsftw]I have AA Goomy if you need one. I have 23 boxes of 5v+ sitting around.

Edit: Where did you find Recover? It's not in its breeding moves.
Edit2: I just read the explanation but we won't be sure until Bank is out. -Wait, if it can learn Recover I might as well put off my Goomy hunt until then-[/quote]

Can I have one of those Goomys?
FC: 5472-7647-9333

Reply December 9, 2013
Kazum

In most cases I think HP is better than defense stats.
I run it:
Goodra @ Damp Rock
252HP/252 Sp. Atk
Hydration
Rain Dance
Rest
Sludge Ball
Dragon Pulse

Hits for neutral coverage for almost anything and has good recovery. Plays really well with Azumarill too.

Reply December 8, 2013
DrHye

@Archfiendz Then use it lol. I'm just saying, go with a physical set and replace acid armor with curse. You shouldn't only rely on your opponent's moves to supply you with a stat boost. Curse will help make poison tail be a more damaging move. If you don't have a chance to take in a grass move and you don't carry curse, poison tail will do minimal damage to fairies despite the typing, because it will be a non-STAB 50 (or 55, Idk) base power hit.

The special attack set does not need a stat boost as much because sludge wave is naturally stronger. Probably won't do great either way without an attack/spatk investment unless it is super effective

If you're set on sap sipper, great. Just go all out on it though.

Reply December 5, 2013 - edited
Archfiendz

@DrHye: I understand what you are saying but my point of view is that gooey just isnt a good enough ability to replace sap sipper. Sap sipper gives me an immunity albeit goodra resists grass but its also just that much less damage and a free switch in aswell as a spore sponge (as I dont have grass on my team).

Reply December 5, 2013 - edited
DrHye

@Archfiendz: Immunity to a type that Goodra already resists is not that important. Goodra is great defensively and will take grass moves like a tank. The immunity isn't important for Goodra, and with my move set, the attack boost doesn't even do anything for it.

You can go with a physical set, but the problem is that Goodra's coverage isn't AS great. Its strongest physical poison move is poison tail, which just barely 1/2 as strong as sludge wave. It has outrage, which confuses itself and gives your opponent a guaranteed prediction. If you're locked into a dragon move and your opponent has a fairy, then you've lost the momentum of the match. It has the option of using curse or acid armor, which is a plus, though.

But the main point is that if you're going with sap sipper, you should change the set to use physical moves to take full advantage of sap sipper.

Reply December 5, 2013 - edited
Archfiendz

[quote=DrHye]@Archfiendz If you go with sap sipper, then goodra should absolutely be a physical attacker. But Goodra can use either of its attack stats because they're supported by really nice move pools. It might come down to what you are planning on the rest of your team to be.

Here's my suggestion for a physical wall:

Goodra @ Leftovers/Rocky Helmet
Ability: Gooey/Hydration
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature (+Def, -Atk)
- Acid Armor
- Dragon Pulse/Draco Meteor
- Sludge Wave
- Toxic

My thoughts: The item basically depends on what you have available. There's only one of each in-game, and I'm pretty certain that you can't transfer items from gen V to VI with the upcoming PokeBank. It's a physical wall, so it can take some hits. Therefore, I'd probably use rocky helmet, because you'll get the most use of the item on your physical wall. Then you can save leftovers for your special wall. However, if your special wall is part poison, then that can take black sludge, and leftovers is available for Goodra. Then it'd be up to you.

The Gooey ability is chosen because it also takes advantage of Goodra's ability to take physical hits. It won't take too many to start outspeeding your opponents, even without speed investment. Hydration can be replaced if you're on a rain dance team, but since all weather abilities have been crippled to five turns instead of permanent weather, I would suggest going with Gooey.

Goodra already has a great base 150 special defense, so it doesn't necessarily need the boost from the nature. Bold is chosen because it boosts the weaker defense stat (the one you're relying on), and weakens the stat you don't care about.

Acid Armor only needs to be used once to make this Goodra a great physical wall that will be super tough to take down. I would recommend Dragon Pulse as its STAB move. Draco Meteor is its strongest STAB move, but after one move, its special attack is halved. It would be useful for two turns, tops, before you're essentially done attacking.

Sludge wave is, in my opinion, Goodra's ideal non-STAB special attack, because it covers its biggest threat - fairy types. Pokemon like Sylveon and Clefable will all be ready to get rid of Goodra. Togekiss would also make a predictable switch in, but sludge wave will give Goodra a fighting chance. It won't OHKO every fairy because it has no special attack investment, but if you can predict the switch-in, land one sludge wave, then switch out before you get clobbered, Goodra will have done its job.

The last move is Toxic because that's the only movie I could find that cripples other walls. It puts them on the clock. From there, only two things will happen: the wall will either switch out in a few turns to avoid terrible poison damage, or it will stay in and do as much as it can before it faints.

We'll see other options when PokeBank comes out and we see more egg moves, but I wouldn't expect many differences.

Edit: And just a note, I made this entire thing up right now after looking up Goodra's options on Serebii. I really never made a set so much on my own, so it may have a few flaws, but if I made a Goodra, I would seriously use this set personally.[/quote]

Thanks for the suggestion and I think I will incorporate sludge wave as I didn't think about the fairy thing. I still think having a grass immunity is better than gooey but thats just my personal preference.

Reply December 5, 2013 - edited
DrHye

@Archfiendz If you go with sap sipper, then goodra should absolutely be a physical attacker. But Goodra can use either of its attack stats because they're supported by really nice move pools. It might come down to what you are planning on the rest of your team to be.

Here's my suggestion for a physical wall:

Goodra @ Leftovers/Rocky Helmet
Ability: Gooey/Hydration
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature (+Def, -Atk)
- Acid Armor
- Dragon Pulse/Draco Meteor
- Sludge Wave
- Toxic

My thoughts: The item basically depends on what you have available. There's only one of each in-game, and I'm pretty certain that you can't transfer items from gen V to VI with the upcoming PokeBank. It's a physical wall, so it can take some hits. Therefore, I'd probably use rocky helmet, because you'll get the most use of the item on your physical wall. Then you can save leftovers for your special wall. However, if your special wall is part poison, then that can take black sludge, and leftovers is available for Goodra. Then it'd be up to you.

The Gooey ability is chosen because it also takes advantage of Goodra's ability to take physical hits. It won't take too many to start outspeeding your opponents, even without speed investment. Hydration can be replaced if you're on a rain dance team, but since all weather abilities have been crippled to five turns instead of permanent weather, I would suggest going with Gooey.

Goodra already has a great base 150 special defense, so it doesn't necessarily need the boost from the nature. Bold is chosen because it boosts the weaker defense stat (the one you're relying on), and weakens the stat you don't care about.

Acid Armor only needs to be used once to make this Goodra a great physical wall that will be super tough to take down. I would recommend Dragon Pulse as its STAB move. Draco Meteor is its strongest STAB move, but after one move, its special attack is halved. It would be useful for two turns, tops, before you're essentially done attacking.

Sludge wave is, in my opinion, Goodra's ideal non-STAB special attack, because it covers its biggest threat - fairy types. Pokemon like Sylveon and Clefable will all be ready to get rid of Goodra. Togekiss would also make a predictable switch in, but sludge wave will give Goodra a fighting chance. It won't OHKO every fairy because it has no special attack investment, but if you can predict the switch-in, land one sludge wave, then switch out before you get clobbered, Goodra will have done its job.

The last move is Toxic because that's the only movie I could find that cripples other walls. It puts them on the clock. From there, only two things will happen: the wall will either switch out in a few turns to avoid terrible poison damage, or it will stay in and do as much as it can before it faints.

We'll see other options when PokeBank comes out and we see more egg moves, but I wouldn't expect many differences.

Edit: And just a note, I made this entire thing up right now after looking up Goodra's options on Serebii. I really never made a set so much on my own, so it may have a few flaws, but if I made a Goodra, I would seriously use this set personally.

Reply December 5, 2013 - edited
Archfiendz

@pinksinsftw:
Hydration will do me no good on a no rain team and gooey doesn't really seem that great. I mean if you survive the hit and the pokemon is faster chances are it will take 1-2 hits for you to be faster in which case your probably gonna get killed.

Reply December 5, 2013 - edited
pinksinsftw

[quote=Archfiendz]Thanks @DrHye and @pinksinsftw
Also any constructive criticism on the builds?[/quote]

Modest, 5IV, Sap Sipper, Leftovers
252 sp.atk 252 def 4 HP
Acid Armor*
Dragon Pulse
Ice Beam
Rest/ Recover**

Don't use Sap Sipper if you don't have a physical attack to boost and especially not in conjunction with an Attack lowering nature like Modest. You're better off switching in on Spore and such with your own Grass types.

Reply December 4, 2013 - edited
pinksinsftw

[quote=DrHye]@pinksinftw Was there a more obvious way of getting acid armor than I said? I didn't check if there was a tm or anything, so just kept going deeper into the breeding thing until one got AA by leveling up[/quote]

No, I used that chain breed (thanks to Friend Safari) to achieve the AA Goomy.

Reply December 1, 2013 - edited
DrHye

@pinksinftw Was there a more obvious way of getting acid armor than I said? I didn't check if there was a tm or anything, so just kept going deeper into the breeding thing until one got AA by leveling up

Reply December 1, 2013 - edited
pinksinsftw

I have AA Goomy if you need one. I have 23 boxes of 5v+ sitting around.

Edit: Where did you find Recover? It's not in its breeding moves.
Edit2: I just read the explanation but we won't be sure until Bank is out. -Wait, if it can learn Recover I might as well put off my Goomy hunt until then-

Reply December 1, 2013 - edited
DrHye

It appears that for acid armor:

Breed Grimer w/ acid armor with shellos/gastrodon
Breed the shellos/gastrodon w/ acid armor with skrelp/dragalge
Finally, breed the skrelp/dragalge w/ acid armor with a goomy/sliggoo/goodra

Make sure in each pair, the female is the offspring you want (so in the first pair, shellos/gastrodon is the female) and check each time that the offspring gets acid armor before you move on.

Reply November 30, 2013 - edited