General

Demonslayer

Thoughts about the nerf

Good Evening Basil.

Spoiler Alert!
BIG WALL OF TEXT - See TLDR at bottom of the post.

@Orangemushroom's blog

Demon Slayer

Death Curse: instant death chance has been decreased from 5% to 1%
Soul Eater: damage has been decreased from 150% to 100%
Outrage: critical chance boost has been decreased from 20% to 10%
Demon Slash 1st Upgrade: damage boost has been decreased from 40% to 20%
Dark Judgement: damage has been decreased from 300% to 150%
Demonic Breath: damage has been decreased from 169% to 140%, DoT has been decreased from 135% to 115%
Dark Endure: resistance to states and elements boost has been decreased from 80% to 60%
Demon Explosion: damage has been decreased from 335% to 235%
Demon Impact: damage has been decreased from 400% to 240%, defense ignored while attacking a boss has been decreased from 50% to 30%
Dark Bind: damage has been decreased from 900% to 700%, DoT has been decreased from 200% to 140%

Ever since this news about the nerf for demon slayers came out,
I've seen a lot of people question the effectiveness of the Demon Slayer job class, both at the present and after the nerf is applied.
To some, just by looking how the numbers were lowered means that the "Overpowered" class is finally getting balanced
while others think that decrease in skills' percentile means that the class is severely weakened to "having to resort back to using potions".

In my opinion, The Demon Slayer class does need some nerfing.

[1st, 2nd, and 3rd job life]
Usually, when I train a character from level 1 to 120, I have a certain way of preparing what equipment do I need, pots to bring, buffs to use, etc etc.
Bring xxx amount of potions and train here from level xx to level xx, keeping in mind that I have to train monsters around my level
to avoid wasting time.

Demon Slayers just defies everything mentioned above.
Minimal amount of potions needed. Once I got to level 65, had Dark Thrust and Soul Eater, anything 20 levels above me was trainable.
leveling to 120 literally took a few hours whereas other jobs would at least require a few days' work with casual play.
This is made possible by Death Curse's instant death chance of 5%.
Sure, 5% is quite minuscule, but combined with Soul Eater's rapid multiple hits, anything was possible.. Not to mention Soul Eater itself did fairly high damage
for a 2nd job skill.

Thus explains why the nerfs below were needed:
Death Curse: instant death chance has been decreased from 5% to 1%
Soul Eater: damage has been decreased from 150% to 100%

Basically, the nerfs were to limit demon slayers to train monsters around their level, just like what every other class does.

[Nerfs]
Outrage: critical chance boost has been decreased from 20% to 10%
Demon Slash 1st Upgrade: damage boost has been decreased from 40% to 20%

[My thoughts]
Outrage: Demon Slayers are under the warrior category, and warriors aren't really known to deliver high and frequent critical hits.
Rather, the critical chance from critical is more of a bonus. Someone in Nexon HQ probably realized that they gave us a big bonus too much
and complained to give us less.

Barbed Lash: In comparison to similar "button mash" classes (Aran and Battle Mages), Demon slayers only need to allocate
1 SP, that's right, 1. Friggin. Skill Point to fully upgrade our button mash skill, While Aran and BatMages have to spend 20 sp to fully upgrade theirs when they
could've used it on other useful skills. THE NERF IS NOT THAT BAD.

[Nerfs]
Dark Judgement: damage has been decreased from 300% to 150%
Demonic Breath: damage has been decreased from 169% to 140%, DoT has been decreased from 135% to 115%
Dark Endure: resistance to states and elements boost has been decreased from 80% to 60%

[My Thoughts]
Dark Judgement: In all honesty, I never really used this skill that often. Nerfing it down just gives demon slayers a valid excuse to use it less and max it last.

Demonic Breath: Okay, we might lose a few hundred points in damage on this skill, but it does not change the fact that IT LOOKS REALLY BADASS.

Dark Endure: I love how other people get mad at me for not getting stunned at DRPQ's running stage as much as the next demon slayer, but i guess
everyone has to experience the joy of getting stunned every so often.

4TH JOB!
[Nerfs]
Demon Explosion: damage has been decreased from 335% to 235%
Demon Impact: damage has been decreased from 400% to 240%, defense ignored while attacking a boss has been decreased from 50% to 30%
Dark Bind: damage has been decreased from 900% to 700%, DoT has been decreased from 200% to 140%

**Leech Aura gets a cooldown and HP absorb limit! OMG we're SCREWED NOW OMG OMG**

[My Thoughts]
Demon Explosion: I think its safe for me to say that demon slayers don't use this skill with the intent to kill monsters with. Rather, more of as a utility skill
4th job thieves' skill [Taunt] and 2th job page's [Threaten] combined. The damage nerf is not bad, considering [Threaten] does no damage at all and [Taunt]
does not do much either.

Demon Impact: Okay, only nerf worth recognizing would be this one. I'm not too happy about this nerf either but I have an explanation why this is needed later down the thread.

Dark Bind: Once again, another utility skill, purpose being is to stun and immobilize enemies. Be thankful that as a utility skill, It does damage.[In comparison to other 4th job warrior "Crash" skills]

Leech Aura: No. We are definitely not screwed at all. The cooldown is applied mainly because demon slayers literally stay potless when training,
even with this skill at level 1. Maple Story is not meant to be played that way. You're supposed to train, get hit, die, use potions, etc etc. but with leech aura right now, this is impossible.

Here's what I think the new Leech Aura's skill mechanics going to be like:
[HP: 20,000/20,000]~>you get hit and your HP gets lower
[HP: 5,000/20,000]~>you decide to activate Leech Aura, skill effects apply and cooldown of 1 minute starts.
[HP: 15,000/20,000]~>You absorb 50% of your max HP or Buff wears out. Wait until cooldown is finished to re-activate.
Also, think about how long it would take for you to be brought down to low HP when training.
There's nothing that says our defences are getting nerfed as well. LHC monsters mostly do 1~200 damage on an average Demon Slayer. THINK.

To put it simply, Leech Aura will have similar functions to 3rd Job White Knight's [HP Recovery] Skill.
Heals HP at the cost of Mana/DF, only ours is better since party members also receive the effect.

[Dark Metamorphosis will NEGATE MOST OF THE NERF EFFECTS]
My argument is copy pasted here from a previous thread.

@Archopath
(Considering Dark Meta does not apply yet)
Facts:
Three 4th Job skills will be affected by the nerf.
Other nerfs are insignificant other than the crit rate decrease.

Demon Explosion: 335% to 235%
Demon Impact: 400% to 240%, defense ignored 50% to 30%
Dark Bind: 900% to 700%, DoT 200% to 140%

ok fine.

(Apply Dark Meta effects[35% total damage])
Demon Explosion: 335% to 235% = That's roughly a third off the damage. Dark Meta increases the total damage by a third thus negating the nerf.
Works for me.

Demon Impact: 400% to 240%, defense ignored 50% to 30% = Okay that's about half off the damage. Once again, calculate in Dark Meta's 35% total damage.
Slightly less damage.
That's fine with me

Dark Bind: 900% to 700%, DoT 200% to 140% = Calculate in 35% total damage.
No problem there, I still get to keep the duration of the stun so it works out fine.

Dont forget that once the skill is fixed, 2 orbs add additional DPS.

This is ASSUMING Dark Metamorphosis will be fixed by the time the nerf is applied.
If not, then yes, we'll be doing somewhat half the damage we do now.

OVERALL VERDICT/TLDR:

YES. This is a nerf to demon slayers 2nd job to 3rd job demon slayers, only to balance them with other classes.
4th Jobs would be affected as well, but will HAVE Dark Metamorphosis to compensate.

To those who read the entire thing, I'd like to receive feedbacks from you.

February 12, 2012

19 Comments • Newest first

LudaLaLuna

[quote=GreatRomantic]I don't care about the other DS skills besides D-Impact. =(
400% --> 240%
I really hope they don't do anything to Leech Aura though....
Potless FTW?...DON'T SCREW LEECH AURA NEXON![/quote]

Leech Aura is getting nerfed too.
Say goodbye to your Leech Aura and say hello to potions.

Reply February 16, 2012
GreatRomantic

I don't care about the other DS skills besides D-Impact. =(
400% --> 240%
I really hope they don't do anything to Leech Aura though....
Potless FTW?...DON'T SCREW LEECH AURA NEXON!

Reply February 16, 2012
sumyounguy

[quote=aiaku]@sumyounguy: Thanks! I'm loving it. Those words.. Mmm.[/quote]

Haha I know. That was like the 1 reason I got to 200.

Reply February 16, 2012
fmlx27x

Lol they deserve this fat nerf -_- unfunded and your range is like 10k~20k jesus.

Reply February 15, 2012
sumyounguy

[quote=aiaku]I'm lvl 200 already, come at me, nerf![/quote]

Congrats on the 200!. How are you enjoying the awesome medal?

Reply February 15, 2012
archopath

that % str can be easily fixed by crafting lvl 70 or below armor.
the ore plates used to make them can be bought from the crafting npc,
keep forging armor until you get ones with # str on them. if you have another char with alchemy
you can fuse them together for even better results. that's what I did to start off

Reply February 13, 2012
LudaLaLuna

[quote=RanmaruStyle]That's a dumb reason.

Have you considered that YOU may be funded and the other may not be as funded?[/quote]

Actually, I'm not really funded.
11% STR. .
I think it's my 27att WG that does the trick.
The rest of my equips are crap. (121 Att Crushed Skull. .)
I get outdamaged by 14x Demon Slayers. (They're low dex.. I'm normal, infact.. High dex..)
From what I've seen what they were wearing, 7x armor and stuff.. I don't even have a helm.

Actually the main reason why I like the nerf is because the bandwagoners will be gone. (Hopefully.)

Reply February 13, 2012 - edited
evilkaz

Its the same as Mechs. When we were gonna get nerfed, everyone was saying we would be absolute crap afterwards. We weren't and are still a very good class.

I play my Demon Slayer cause I enjoy the class, and I like flying around. I don't mind a little damage lose.

Reply February 13, 2012 - edited
therebegold

it would be nice if we had some input from kms'ers who played DS after the nerfs so we can get some direct feed back.
The thing with nerfs is people always assume "O MY GAD MY CLASS IS WEAK AND UNPLAYABLE NOW"
-without realzing that perhaps nexon in all their wisdom, perhaps, perhaps they released a few skills that where OP to begin with.

Nerfs do not always mean -NERF EM TO THE GROUND
More it means, bringing the class in line with others whilst still retaining the originality .

Personally leech aura troubles me the most... I never have to use a potion in monster park when I am partied with a DS-how I will miss that.

Reply February 12, 2012 - edited
RanmaruStyle

[quote=LudaLaLuna]It's a good thing we're getting nerfed.
I've been outdamaging a level 164 Hero who had 50k range with no problems. (I can have up to 21k with buffs.)
Hopely people won't bandwagon Demon Slayer anymore just because they're so called OP and fast.. Whatsoever.

Don't mind the nerf. At all. I really love this job and from the moment when I saw it I wanted one.

Only true Demon Slayers will stay Demon Slayers.

However,.. Leech Aura? Really now? That's the only part I do mind though..[/quote]

That's a dumb reason.

Have you considered that YOU may be funded and the other may not be as funded?

Reply February 12, 2012 - edited
sumyounguy

[quote=atanate]just take them outta the game seriously... they're making too many classes imo.[/quote]

Yes and you are one of the new classes. So are you saying your class should be removed as well?

Reply February 12, 2012 - edited
archopath

[quote=Potatosauce]Dis is a really good thread, for ppl thinking dat ds got a huge nerf[/quote]

Then again, I could be wrong. This is just an analysis based on how the blog describes the skill[s] after the nerf.
Thanks though

Reply February 12, 2012 - edited
archopath

[quote=changda]For Demon Impact you forgot to calculate in the 20% less ignore damage :[/quote]

Did you mean ignore defence?
This could be a biased opinion but I don't see how 20% less defence ignored is going to change a lot.
Could be remedied by modifying the monster book to desired stats.

Reply February 12, 2012 - edited
atanate

just take them outta the game seriously... they're making too many classes imo.

Reply February 12, 2012 - edited
changda

For Demon Impact you forgot to calculate in the 20% less ignore damage :

Reply February 12, 2012 - edited
LudaLaLuna

It's a good thing we're getting nerfed.
I've been outdamaging a level 164 Hero who had 50k range with no problems. (I can have up to 21k with buffs.)
Hopely people won't bandwagon Demon Slayer anymore just because they're so called OP and fast.. Whatsoever.

Don't mind the nerf. At all. I really love this job and from the moment when I saw it I wanted one.

Only true Demon Slayers will stay Demon Slayers.

However,.. Leech Aura? Really now? That's the only part I do mind though..

Reply February 12, 2012 - edited
sumyounguy

The leech aura is the most devastating nerf. It's greatest use isn't at mobs but at bosses. It's the only other skill that can save people while in seduce status.

Reply February 12, 2012 - edited
0olgo0

they're still op
they need maor nerf >:l

Reply February 12, 2012 - edited
Mapledude22

They're really op, but that's a fat nerf

Reply February 12, 2012 - edited