KMST KMST 1.2.480 Adventurer Revamp and Skill Changes

Firepoisonarchmage

Firepoisonarchmage

Spammable Mist Eruption

Looks like we're getting spammable ME <3 <3 <3

[url=http://www.southperry.net/showthread.php?t=67301]Source[/url]

June 18, 2013

26 Comments • Newest first

IImaplers

I think people are overlooking one good thing with this latest update:

Teleport Mastery will have DoT; which means that Mist Eruption will now have 5 reliable DoTs instead of 4:

before: haze, mist, paralyze, pb, unreliable slime virus/megiddo flame
after: haze, mist, paralyze, pb, tele mastery

Yay!

...or am I wrong about something because Teleport Mastery's DoT seems "different" from the other ones and may or may not stack with them?

Reply June 19, 2013 - edited
byakuyak007

IL forever. Literally. Since i first started in like 05.
But seriously, it really seems like the F/P are getting all the goodies in the reorganisation coming up.
I'm not saying the IL one is crappy it's just that it could be better.

Reply June 19, 2013 - edited
Constalations

lol and now bishops and i/ls can switch to f/p and switch back if they wanted to try the class. This is pretty amazing.

Reply June 19, 2013 - edited
rs567

Oh, don't mind me. Just a slightly heartbroken ice lightning mage passing through.

:/

Reply June 19, 2013 - edited
Moist786

Man, it feels even better to be an Fp now.

I can't wait til this reorganization hit GMS.

But now, what could they possibly add in fifth job, i'm content with this tbh

You guys should see me right now, I've had a grin on for the last 2 minutes so wide my mouth hurts, and its not going away

Reply June 19, 2013 - edited
Ouhai

Eh, mainly I said the overpoweredness was because of the Flame Haze/Mist Eruption combo essentially being like the next spammable Snipe craze where everyone loses it of saying it's op despite needing to be at 195.

Though I guess paralyze at that point gets demoted to BB/Poison Breath/Fire Demon status like we have now except being the main mobbing move now.

Reply June 19, 2013 - edited
IsGamer

@wizardq: ... We have never been too powerfull enough.

Reply June 19, 2013 - edited
wizardq

@IsGamer: Oh yeah 8 hit Angel Ray O.O

BISHOP OP.

Reply June 19, 2013 - edited
Green4EVER

@ the people saying it will still take 5+ seconds, DoT doesn't reset when you cast Mist Eruption. It stays. So as long as the DoT is going you can still keep spamming Mist Eruption. If you want, you could even spam Mist Eruption without having DoT up.

Reply June 19, 2013 - edited
IsGamer

@wizardq: I agree, this update is pretty favorable for F/P mages (and bishops too ).

Reply June 19, 2013 - edited
AznFlip

[quote=IsGamer]I like this, although one takes some time to cast the mist, do some DoT with other skills and then making the mist explode, takes almost like 5 or 7 seconds, so is almost like is not needed, but still very awesome in my oppinion.[/quote]

With server lag though, it's [i]at least[/i] 10 or more seconds most of the time.

Reply June 19, 2013 - edited
MapleSpirit

I miss my Glacier Chain.

Reply June 19, 2013 - edited
wizardq

[quote=IsGamer]I like this, although one takes some time to cast the mist, do some DoT with other skills and then making the mist explode, takes almost like 5 or 7 seconds, so is almost like is not needed, but still very awesome in my oppinion.[/quote]
You don't even have to cast mist with the autocast mechanic we're getting, that lets us cast two DoTs at the same time. This makes our rotation a lot more fluid.

OT: I was actually thinking that Teleport Mastery should be fire earlier today, since it makes no sense for it to be a thunder bolt. Pretty happy about that. Also, Paralyze won't be obsolete until level 195. I am kind of upset about that, but it's probably still ideal when training. It is also probably the most efficient way to set up Arcane Aim since casting Poison Haze+ME wouldn't be very fast to set it up.

Reply June 19, 2013 - edited
IsGamer

I like this, although one takes some time to cast the mist, do some DoT with other skills and then making the mist explode, takes almost like 5 or 7 seconds, so is almost like is not needed, but still very awesome in my oppinion.

Reply June 19, 2013 - edited
IImaplers

"Teleport Mastery: damage has been decreased from 340% to 272%, in order to activate Elemental Drain easier, a new effect of dealing 98% damage every 2 seconds for 4 seconds has been added"
[b]So it doesn't really have DoT? Just a dot-like effect (like Fire Aura dealing damage every ~2 seconds)? How would this increase Ele/Fervent drain if this isn't true DoT? If Teleport mastery can affect ele drain that would mean Fire Aura also can?[/b]
"Meteor Meteor: Meteor and the effect when it is on cooldown can now activate Ignite"
[b]yes![/b]
"Ifrit Ifrit: Ifrit can now activate Ignite"
[b]yes![/b]
"Mist Eruption - Cooltime Reduce Mist Eruption - Cooltime Reduce: cooldown reduction has been increased from 50% to 100%"
[b]Love it.[/b]
source is http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-490-thief-and-pirate-reorganizations/

Reply June 19, 2013 - edited
IImaplers

I don't think JoeTang's % DPM charts are going to change much as a result of these latest changes because I think he incorporates that all 5 dots are included in his calculations. I could be wrong though.

Reply June 18, 2013 - edited
Green4EVER

[quote=doc]But in conjunction with Flame haze and ME omits cooldown on flame haze, then I'm sure we can throw in 3-4 ME's and Flame hazes in that 10 second time frame. a HUGE DPS boost doesn't begin to decribe what we'll be capable of.[/quote]

Oh, I know. I wasn't trying to talk it down or anything, I was just trying to prevent the inevitable "omg spammable ME is so op f/p #1 dps now" or something stupid like that from happening.

Reply June 18, 2013 - edited
IImaplers

[quote=Green4EVER]I'm thinking it will be better to use all 5 DoTs since the extra 35% damage per DoT will be pretty significant. It only takes a couple seconds to set up all the DoT anyway, and the extra damage done by DoT alone would probably help out too.[/quote]
Yep, I also think using all 5 dots has the best DPM, just was wondering one scenario against the other haha. I guess there will be no good reason to ever cast paralyze twice in a row after this patch hits.

Reply June 18, 2013 - edited
doc

[quote=Green4EVER]We'll still have to set up DoT every 10 seconds or so, and we'll still have to set up a cloud of Mist every time, so it's not nearly as overpowered as people think it will be, but that is a HUGE boost in our DPS.

Teleport Mastery with DoT is pretty cool, too.[/quote]

But in conjunction with Flame haze and ME omits cooldown on flame haze, then I'm sure we can throw in 3-4 ME's and Flame hazes in that 10 second time frame. a HUGE DPS boost doesn't begin to decribe what we'll be capable of.

Reply June 18, 2013 - edited
Green4EVER

[quote=IImaplers]Now I wonder if spamming just flame haze (if applicable) + mist and then blowing it up continuously without setting any other DoTs would yield higher DPM than constantly spamming Paralyze.
Tele Mastery having DoT would be perfect for Mist Eruption.[/quote]

I'm thinking it will be better to use all 5 DoTs since the extra 35% damage per DoT will be pretty significant. It only takes a couple seconds to set up all the DoT anyway, and the extra damage done by DoT alone would probably help out too.

Reply June 18, 2013 - edited
IImaplers

[quote=Burst2Blazes]is the link working?
not for me D:[/quote]
Just stopped working for me too. Probably server/bandwidth overload or something caused by too many people going into the thread at once haha.

Reply June 18, 2013 - edited
Burst2Blazes

is the link working?
not for me D:

Reply June 18, 2013 - edited
IImaplers

[quote=Green4EVER]We'll still have to set up DoT every 10 seconds or so, and we'll still have to set up a cloud of Mist every time, so it's not nearly as overpowered as people think it will be, but that is a HUGE boost in our DPS.

Teleport Mastery with DoT is pretty cool, too.[/quote]
Now I wonder if spamming just flame haze (if applicable) + mist and then blowing it up continuously without setting any other DoTs would yield higher DPM than constantly spamming Paralyze.
Tele Mastery having DoT would be perfect for Mist Eruption.

Reply June 18, 2013 - edited
Green4EVER

We'll still have to set up DoT every 10 seconds or so, and we'll still have to set up a cloud of Mist every time, so it's not nearly as overpowered as people think it will be, but that is a HUGE boost in our DPS.

Teleport Mastery with DoT is pretty cool, too.

Reply June 18, 2013 - edited
IImaplers

If this is true, it won't make a difference to those who do not suffer server lag. But to me and my 6 year old computer, even with the 5 second cooldown on mist eruption, it feels like the cooldown was more like 10 seconds instead of 5. This would be a very welcome change for me at least. <3

@Ouhai: I don't think this makes us OP-ed at all. Especially when you consider MMs' snipe with this being able to do ~9000% damage per second with little delay (afaik, I'm not too keen on MMs though).

As far as I'm concerned, adventurers deserve to be right at the top of the DPM charts after being in the shadows of all the newer class types for years. it's called seniority.

Reply June 18, 2013 - edited
Ouhai

..I don't know how to feel about this. Isn't this gonna make us extremely overpowered now? :I

Reply June 18, 2013 - edited