General

The Real Revamp Nexon needs to make

Sometimes I don't even know why I play Maplestory, this game is just grind after grind. Nexon tries to spice things up by introducing new classes, but in the end it's just the same thing. The biggest killer of this game is how monotonous it is, what Nexon needs to do is completely revamp two things. How we gain levels in this game. As well as how mobs are killed. Putting more emphasis in story driven quests that are not collect-a-thons is one way to do it. How about making killing mobs more challenging similar to "Dark Souls", in that game it's not simply mindless spamming of abilities, combat in Dark Souls takes challenge it requires you to study the way the mobs attack you in order to kill them efficiently. It's probably hard to translate that combat into a 2D game but if Nexon can implement something like that it would truly make this game fresh and bring back the fun. The art-style of this game is unmatched when it comes to 2D-MMOs , which is probably why I always end up coming back even though I hate the grind.

Just my 2 cents worth.

September 2, 2014

52 Comments • Newest first

ameer17

[quote=hahaudied]You've got to be kidding. Monotonous? Sure, but now It takes a less than a day with no work to get a character to 120. *Insert back in my day speech here*. There's a million decent quests that nobody wants to do because they aren't worth the time. Brb spending your entire grind inside EVO where you don't have to experience Ksing, people, or anything that you don't want to.

A few observations(I just started playing after a two/three year break):
1. Almost all drops are potentialed...lol. Kind of ridiculous, way too many handouts IMO.
2. Cross world pqing? Only because few people will actually PQ for the sake of pqing.
3. Too much content, too many bugs. Why bother add anything else when additional content will bring more bugs?[/quote]

Because getting crappy potentials are such great handouts. You know why they make a lot of drops potentialed right? So you can buy cubes.

Reply September 3, 2014
healer55

@sacro84: apparently it is O_O so many people don't boss because they can't handle DR/Status effects and OHKO.

Reply September 3, 2014
sacro84

[quote=healer55]it does take skill at all the new bosses. rofl[/quote]

Skill? All it takes is to figure out the pattern and have a high enough dmg output, then pray to god Nexon didnt screw up and glitch the boss. Big skill needed huh

Reply September 3, 2014
PandaBurr

[quote=Bit5]I am not talking about ripping off ideas and mechanics of Dark Souls, rather I am suggesting they adopt the philosophy of Dark Souls.[/quote]

I see your point of saying you want maplestory to rely more on game mechanics and skill rather than sure equipment and funding; however to say that MAPLESTORY the chibi 2D sidescrolling, rainbow, mushroom, slime, and nearly 10 year old game should be more like the Brutal combat dungeon crawler with undead and blood and guts is kind of ridiculous. They are very different games with no intention to be similar. People have tried this combination and it has turned out very bad and unsuccessful.

Reply September 3, 2014
nindow

if the current pvp is still based on funding, i wish the old version is brought back.

Reply September 3, 2014
Verkins

Some of the endgame bosses like the Root Abyss bosses and Magnus fight similar to Kirby bosses which I find fun.

Reply September 3, 2014
pokeystick1

I didn't read all of the comments but my favorite aspects of this game were the ones that required teamwork or competition. The rewards in this game encourage solostory but that was never the best part of this game.

Reply September 3, 2014
fun2killu

@Lecarde: how would removing potential make you need skill?
Skill? comes from having bosses that move such as vellum or magnus. We need more of those bosses.

it would be cool to have a boss which changes combat every time you battle it or a boss which conforms to your specific class.

Reply September 3, 2014
jrealdeal

In my opinion, the biggest down fall to this game is over the years its lost the "MM" in MMO. (Massive Multiplayer, for the few who may not have known)
When i first started a number of years ago the biggest thing that kept me playing was being around friend and interacting with them. Having to band together with 20 or more to take down Zakum. Now its all about numbers, soloing, and lvl. The 200+ (in my experiences) dont even try to look for parties with HS or Kannas. They just have mules. ANd then Decent skills came in with the Nebulites further pushing away partying up with others. Lately, there just doesnt feel like theres a good reason to group up to kill bosses or train anymore. Which defeats the point of any MMO.

Reply September 3, 2014
microcras

Maplestory 2 is what they're doing to make the system a lot better. Maple 2 does have grind, but as you said it is similar to dark souls. Also it looks like they'll focus on exploration like skyrim and also with the quests. +pvp
Maple 2 is unappealing to all of us maplestory veterans but to the younger and people who hate maplestory, maplestory 2 looks quite nice, expecially to a different audience who thinks maplestory is horrible.

Reply September 2, 2014
Lecarde

Honestly what Nexon needs to do is release a boss that blocks all potential on its map. I don't mean a debuff that you can resist/dispell/wait it out like Von kitty or Empress. I am talking full on potential block the entire time you are in the map. Getting rid of potential would allow Nexon to release a boss that is infinitely easier to scale to everyones level, and require skill to complete. No one would be able to hit anywhere near cap on it, the only thing this would do is make funded players damage more comparable to unfunded players damage. That's a good thing for a boss fight since it allows them to make content that is accessible and still challenging to every player. And it also needs to be a boss like Horntail or Zakum with multiple body parts. Stationary or not those bosses were awesome content before potentials came and ruined game mechanics.

And they could stand to balance the classes some more, but I would be happy for the moment with a boss like that.

Reply September 2, 2014
thallforms

[quote=Conner8]Lets start off, i love dark souls , but i agree with this guy, even when i hit level 160, i just couldn't be bothered to level anymore at all, I only get levels through bossing at places like hilla and gollux, I probably still wouldn't do much if they did open new higher level areas but I still think there needs to be MUCH more variety. God not really getting very far with this but basicaly, more enemies, oh and i'd like them to find a way to bring back more team work, like when it took about 30 people to take down horntail, that would be good if they could find a way to do that with less funded players D:[/quote]

More variety? I bet you haven't visited half the content available in this game and you stick to the common areas...
Have you done Magatia questline? Have you even went in EOS Tower in Ludi to do some quests? Did you ever try an Arkarium raid? Did you even kill Pink Bean? Have you ever been outside that linear leveling guide that is Golden Beach > Drakes>RnJ PQ > DiPQ > SDH? Have you ever even went to ORBIS and did quest over there? Did you ever kill that Balrog Boss in sleepywood that are made for level 100 and UNDER ?

Most players complain about the lack of variety but they never did most of the content I just enumerated and I passed some.

Now if you are complaining about the diversity of the quests and such, too bad... This is a MMO and you mix and match Kill X amount , Collect Y amount , Talk to Z npc.

Reply September 2, 2014
hahaudied

You've got to be kidding. Monotonous? Sure, but now It takes a less than a day with no work to get a character to 120. *Insert back in my day speech here*. There's a million decent quests that nobody wants to do because they aren't worth the time. Brb spending your entire grind inside EVO where you don't have to experience Ksing, people, or anything that you don't want to.

A few observations(I just started playing after a two/three year break):
1. Almost all drops are potentialed...lol. Kind of ridiculous, way too many handouts IMO.
2. Cross world pqing? Only because few people will actually PQ for the sake of pqing.
3. Too much content, too many bugs. Why bother add anything else when additional content will bring more bugs?

Reply September 2, 2014
kiue

Oh please.... Dark Soul? That game is simple. Ever game there is always have a flaw and that is the limit of all the monsters' attacks. No matter how well you make a game, the monsters all have a limit range of attacks they can have. Unless you wana make a game and spend over 1GB of space just to make ONE monster have all kind of attacks giving the players a challenge. Trust me, no one is going to like it. All that space just for one puny monster. And not matter how you look at it, there are monsters that require knowledge of how the attack pattern goes such as Magnus and *cough Cough* Gollux, therefore your statement is invalid "How about making killing mobs more challenging similar to 'Dark Souls'." And don't forget, Nexon has a similiar game to Dark Soul and that is Vindictus but after my friend showed it to me, it is a complete COPY! of Monster Hunter so... I was like "hey look that dragons tail is getting damaged only, can you cut it off" and he was like "yeah, it is a rip off of MH.." And also the game style is pretty much Button Mashing.... so no i dont wana play it.

So yeah... IDK the game mechanics of Dark Soul and but I know that in MH, there are called Hit Boxes when the monster attacks and the evasion time is .2 secs. If you can evade at the right time, you spare yourself a huge hit. If Dark Soul has this mechanic, then you might as well stick to it. But if it doesnt, it is nothing compared to MH... The challenge of not getting hit throughout the whole fight is so hard... Though in the end it has grinding mechanics to make your weapons and armor.

Reply September 2, 2014
inuyou

@Bit5: that's the sound of you playing a game you don't even like and complaining on the basil forums for attention like the 13 year old girl you look like

nobody cares about you or what you think

Reply September 2, 2014
betaboi101

Nexon should just make a new world that has no potential system or cubes in the cash shop.

Reply September 2, 2014
theface

[quote=faque]Are you guys forgetting about PQs? Old game was all about PQs, and that's why it was fun: bringing people to work together with the same objective. People didn't PQ because of the prizes, they did it because of the exp. PQing was almost as fast lvling as grinding, and that's the way it should be. Now the only PQ people usually play is R&J, not to complete just because theres a good map to grind -_-[/quote]

I guess I'm the only one who did it for the 10% dex overall scroll from kpq and the lv 50 cape from LPQ

Reply September 2, 2014
infinteZero

@Bit5

if same dark souls from xbox live free for gold some time ago... please no...
cant even kill 1st boss... tryed everything

bosses are fine sure we could use more party style bosses that req partys to beat but not 1 hit bosses like something like dorthy but easyer to get to
sure we need additional options/S rank nebs/and MEE

lets face it all that making rich/strong stronger is bs
damage cap limit= stops them lets face it if their that rich strong they are already hitting cap or close to it
weak= it would help them more lets say your weak gets additional option weapon with like +100att on it out luck you will be stronger....
if they make it more of drop/crafting system it will be less p2w... (flames and S rank nebs could be made with crafting system as 2 of the 3 crafting jobs are less worth it)
making bosses weaker only makes us the joke maplestory

but yeah level of dark souls... thats to strong...

Reply September 2, 2014
AshleyAttacked

[quote=Bit5]Sometimes I don't even know why I play Maplestory, this game is just grind after grind. Nexon tries to spice things up by introducing new classes, but in the end it's just the same thing. The biggest killer of this game is how monotonous it is, what Nexon needs to do is completely revamp two things. How we gain levels in this game. As well as how mobs are killed. Putting more emphasis in story driven quests that are not collect-a-thons is one way to do it. How about making killing mobs more challenging similar to "Dark Souls", in that game it's not simply mindless spamming of abilities, combat in Dark Souls takes challenge it requires you to study the way the mobs attack you in order to kill them efficiently. It's probably hard to translate that combat into a 2D game but if Nexon can implement something like that it would truly make this game fresh and bring back the fun. The art-style of this game is unmatched when it comes to 2D-MMOs , which is probably why I always end up coming back even though I hate the grind.

Just my 2 cents worth.[/quote]

They've been steadily gaining players for 9 years and have far, FAR out done the prediction of virtually anyone and everyone. You may have some gripes about the game but the fact of the matter is that the game has struck a chord with ppl and sucked them in. Nexon is doing a great job at not only getting new players but also keeping old ones.

I don't think there's any necessity for Nexon to rush to work out any game changing revamp. They're doing fine as is.

Reply September 2, 2014
ltachifire

Just my own thoughts on this:

The level system and the combat system is completely fine. I've played a couple other mmo games such as Tera, Cabal, Runescape, etc and I have to say that whenever i play those games, i end up hating their gameplay and story driven quests. Quests may be cool the first time that you do them but it becomes no better than grinding if you do them on multiple characters. I may dislike grinding but i dislike running around doing the same repetitive quests over and over even more.

However what I think Maplestory lacks is a type of competition; nothing serious or on the esports level, just something similar to CPQ or PvP. These should be offered as alternatives to grinding and questing for people like me who would much rather compete against players as opposed to NPCs. Sure you can say that Dojo and Boss Arena is competitive but Dojo rankings are determined by a lot of outside factors such as lag and spawn while Boss Arena does not provide enough EXP to the point where a player could solely depend on it.

Of course I don't speak for everyone. I was the type of player to have 5 different level 50 CPQ characters with hundreds or even thousands of matches played.

Reply September 2, 2014
frisbeeness

I love dark souls <3
To be fair, some of CRA requires the dodging and maneuvering of dark souls.
It's just the funding that changes the difficulty. The same can be applied to Dark Souls if you have like a +10 straight from the start
...which is doable I think, you just need to rush catacombs at the very start of the game and you can get a +5 flaming great scythe

Reply September 2, 2014 - edited
Xerepic

[quote=Bit5]If Nexon doesn't do anything soon, Maplestory is going to die sooner rather than later[/quote]

Introducing: Maplestory 2

Reply September 2, 2014 - edited
KyleHeII007

Even better idea, more channels, more monster HP, party exp zones, 200+ maps with higher exp per mob so lvl 200+ players get to train and spawn elites at same time which is impossible at present training ground giving the lower lvl players sort of an advantage over higher lvls

Reply September 2, 2014 - edited
Conner8

Lets start off, i love dark souls , but i agree with this guy, even when i hit level 160, i just couldn't be bothered to level anymore at all, I only get levels through bossing at places like hilla and gollux, I probably still wouldn't do much if they did open new higher level areas but I still think there needs to be MUCH more variety. God not really getting very far with this but basicaly, more enemies, oh and i'd like them to find a way to bring back more team work, like when it took about 30 people to take down horntail, that would be good if they could find a way to do that with less funded players D:

Reply September 2, 2014 - edited
justsofly

Every game becomes repetitive and monotonous eventually. I've played Vindictus and Dragon Nest, both of which are from Nexon and they're 3D games. It comes to a point where the things you do daily in each game becomes less entertaining and more of a chore.

Reply September 2, 2014 - edited
taotapp

[quote=Expressnless]You talk alot of sense, the main thing i want them to do is bring out supreme world like in EMS, so many people would play in the supreme world... Especially for the 100 attack badge at level 200 there, + it's a challenge. I played EMS a few years ago and it took me forever to get to 150 in the supreme world as it's so damn hard at certain mobs but it's great fun and it brings together team work, as you usually can't train alone especially on a close ranged class without dying a lot. People can all play together from different world and all the people that know each other through youtube or basil can play with people they've never been able to before.[/quote]

Yeah, the supreme world was what I had in mind. I'd forgotten its name, though. EMS really has something good there.

[quote=JasonMan]You, my friend, need to own Nexon[/quote]
[quote=Biccy15754]@taotapp I wish you were given complete control. Your ideas sound inspiring <3[/quote]

T-Thanks. I'm sure the current staff would do that if they had total control over the product. Right? ;_;

Reply September 2, 2014 - edited
faque

Are you guys forgetting about PQs? Old game was all about PQs, and that's why it was fun: bringing people to work together with the same objective. People didn't PQ because of the prizes, they did it because of the exp. PQing was almost as fast lvling as grinding, and that's the way it should be. Now the only PQ people usually play is R&J, not to complete just because theres a good map to grind -_-

Reply September 2, 2014 - edited
Bit5

[quote=inuyou]this[/quote]

> Asking if I played Dark Souls
> Despite me mentioning it in my OP

Whoosh. That's the sound of the point flying over your head.

Reply September 2, 2014 - edited
inuyou

[quote=thallforms]@Bit5 : Uhh... Have you ever played another game like Dark Souls or Mortal Kombat? Yea, there comes a point where you've completed all the content and it is simply boring.[/quote]
this

Reply September 2, 2014 - edited
oBec

@taotapp I wish you were given complete control. Your ideas sound inspiring <3

Reply September 2, 2014 - edited
roy5577

Eh, I guess I'm being pessimistic here by saying that I haven't met a grindless MMO, but having MAPLESTORY be one of the first MMOs without grinding to progress would be rather... surprising.

Grinding as in, not-very-fun killing monsters over and over.

Reply September 2, 2014 - edited
thallforms

@Bit5 : Uhh... Have you ever played another game like Dark Souls or Mortal Kombat? Yea, there comes a point where you've completed all the content and it is simply boring.

Reply September 2, 2014 - edited
Bit5

Also, saying "MMOs are all about the grind" is not convincing me.

Why not create more enjoyable aspects such as what @TinusTk mentioned.

Reply September 2, 2014 - edited
TinusTK

taotapp, i agree on what ur saying,
this is just one aspect of what i believe the reason why this game is sorta going down hill is because they dont have things like back in the old days when going on the orbis ship waiting for the scary rog to apear and trying not to die was bloody awesome and great fun when with friends. their where people who could kill it ofc. they need to bring things liek this back! cose now i hardly even use the orbis ship. they should of designed it so if ur in one maple word (vic island) u can quickly move around within that world, but to cross to another section of the maple world u must travel via ship forcing people to go on board, and ofc cutting down the travel time so its not a long journey but still reasonable. once gettin to the (new world) u will be able to move about quickly still, but only within that (new world).

i hope this makes sense haha

Reply September 2, 2014 - edited
FlamingX

MMO's are all about the grind though. There are plenty of other MMO's out there that require just as tedious of a grind to achieve things just like Maple

Reply September 2, 2014 - edited
inuyou

if you want dark souls combat go play dark souls not a 2d sidescroller game thats 9 years old?

Reply September 2, 2014 - edited
Bit5

[quote=13e4n3r]wait wait wait waiiitttt a second...DID this guy just try to compare dark souls to a 2d game? WHAT? my confused friend first think about this. How will i dodge roll in a 2d game and if i can how stupid will it look? All in all Maplestory is Maplestory and Dark souls is Dark souls. I really don't want to see a mash up as it would be a bloody mess. If you want bigger tougher bosses go play WoW (i hear bosses there require the raids to do certain things in order to beat the boss, never actually played due to monthly fee required though).[/quote]

I am not talking about ripping off ideas and mechanics of Dark Souls, rather I am suggesting they adopt the philosophy of Dark Souls.

Reply September 2, 2014 - edited
13e4n3r

wait wait wait waiiitttt a second...DID this guy just try to compare dark souls to a 2d game? WHAT? my confused friend first think about this. How will i dodge roll in a 2d game and if i can how stupid will it look? All in all Maplestory is Maplestory and Dark souls is Dark souls. I really don't want to see a mash up as it would be a bloody mess. If you want bigger tougher bosses go play WoW (i hear bosses there require the raids to do certain things in order to beat the boss, never actually played due to monthly fee required though).

Reply September 2, 2014 - edited
JasonMan

[quote=taotapp]The art style is all this game has going for it anymore. Honestly, at this point I'm hesitant to say that it's even nexon's fault anymore. Like ... maybe we're finally hitting the limits of a 2D MMORPG. Or maybe we're all just getting old. I don't know anymore. But the grind isn't the core problem. The game's had worse grind in the past, but back then, even when it took people two years to reach 120, even when there wasn't a fourth job to aspire to, there were still way more players than there are now. So it's something else.

If I were given complete control over this game, I would start by finding out why the game is so unstable all the time, and doing my best to fix it. After that, I would create a poll across the fansites asking players what they're most disgruntled about. For me, it's the lack of endgame content. The game does a great job of rushing you to level 180+, but then there are only a couple of things to do once you get there, and most of those things require some serious funding to even be viable. That's a pretty big issue. Then there's the community, which is already small enough; it doesn't help that it's broken apart among god knows how many servers. I get that there are people who enjoy playing alone, but they're a minority in an MMO; once server stability stopped being an issue, I would consolidate everything into three worlds and be done with it. To help jump start the new world economies, I would give everyone a free shop permit and make auction houses a reality. The next server I would release would be a hard-mode world, unlockable only by players who reach level 200 in the main game. This server would be special, in that it would run on a much older edition of the game -- we're talking, people-partying-to-kill-gobies old. Obviously it would just be for fun, but still, I don't know. I'd like it. Maybe others would, too.

Got a little carried away there. Main takeaway is that monotony has always been pretty bad in this game, but it didn't bother people in the past, when it was at its worst, like it does now. I think that's because in the past we had friends to distract us from those things.[/quote]

You, my friend, need to own Nexon

Reply September 2, 2014 - edited
roy5577

I agree with everything.. but what kind of MMO doesn't have repetitive grinding?

Reply September 2, 2014 - edited
Expressnless

[quote=taotapp]The art style is all this game has going for it anymore. Honestly, at this point I'm hesitant to say that it's even nexon's fault anymore. Like ... maybe we're finally hitting the limits of a 2D MMORPG. Or maybe we're all just getting old. I don't know anymore. But the grind isn't the core problem. The game's had worse grind in the past, but back then, even when it took people two years to reach 120, even when there wasn't a fourth job to aspire to, there were still way more players than there are now. So it's something else.

If I were given complete control over this game, I would start by finding out why the game is so unstable all the time, and doing my best to fix it. After that, I would create a poll across the fansites asking players what they're most disgruntled about. For me, it's the lack of endgame content. The game does a great job of rushing you to level 180+, but then there are only a couple of things to do once you get there, and most of those things require some serious funding to even be viable. That's a pretty big issue. Then there's the community, which is already small enough; it doesn't help that it's broken apart among god knows how many servers. I get that there are people who enjoy playing alone, but they're a minority in an MMO; once server stability stopped being an issue, I would consolidate everything into three worlds and be done with it. To help jump start the new world economies, I would give everyone a free shop permit and make auction houses a reality. The next server I would release would be a hard-mode world, unlockable only by players who reach level 200 in the main game. This server would be special, in that it would run on a much older edition of the game -- we're talking, people-partying-to-kill-gobies old. Obviously it would just be for fun, but still, I don't know. I'd like it. Maybe others would, too.

Got a little carried away there. Main takeaway is that monotony has always been pretty bad in this game, but it didn't bother people in the past, when it was at its worst, like it does now. I think that's because in the past we had friends to distract us from those things.[/quote]

You talk alot of sense, the main thing i want them to do is bring out supreme world like in EMS, so many people would play in the supreme world... Especially for the 100 attack badge at level 200 there, + it's a challenge. I played EMS a few years ago and it took me forever to get to 150 in the supreme world as it's so damn hard at certain mobs but it's great fun and it brings together team work, as you usually can't train alone especially on a close ranged class without dying a lot. People can all play together from different world and all the people that know each other through youtube or basil can play with people they've never been able to before.

Reply September 2, 2014 - edited
Bit5

@taotapp I wish you played in Scania. I find the way you type so charming <3 We should make our own MMORPG together.

Reply September 2, 2014 - edited
taotapp

[quote=Bit5]Your hard mode server idea is absolutely fantastic![/quote]
Th-Thanks, you too.

Reply September 2, 2014 - edited
Bit5

Your hard mode server idea is absolutely fantastic!

Reply September 2, 2014 - edited
taotapp

The art style is all this game has going for it anymore. Honestly, at this point I'm hesitant to say that it's even nexon's fault anymore. Like ... maybe we're finally hitting the limits of a 2D MMORPG. Or maybe we're all just getting old. I don't know anymore. But the grind isn't the core problem. The game's had worse grind in the past, but back then, even when it took people two years to reach 120, even when there wasn't a fourth job to aspire to, there were still way more players than there are now. So it's something else.

If I were given complete control over this game, I would start by finding out why the game is so unstable all the time, and doing my best to fix it. After that, I would create a poll across the fansites asking players what they're most disgruntled about. For me, it's the lack of endgame content. The game does a great job of rushing you to level 180+, but then there are only a couple of things to do once you get there, and most of those things require some serious funding to even be viable. That's a pretty big issue. Then there's the community, which is already small enough; it doesn't help that it's broken apart among god knows how many servers. I get that there are people who enjoy playing alone, but they're a minority in an MMO; once server stability stopped being an issue, I would consolidate everything into three worlds and be done with it. To help jump start the new world economies, I would give everyone a free shop permit and make auction houses a reality. The next server I would release would be a hard-mode world, unlockable only by players who reach level 200 in the main game. This server would be special, in that it would run on a much older edition of the game -- we're talking, people-partying-to-kill-gobies old. Obviously it would just be for fun, but still, I don't know. I'd like it. Maybe others would, too.

Got a little carried away there. Main takeaway is that monotony has always been pretty bad in this game, but it didn't bother people in the past, when it was at its worst, like it does now. I think that's because in the past we had friends to distract us from those things.

Reply September 2, 2014 - edited
BlueLight

You have nothing to aspire you anymore
up till level 178 you level up to max out your skills and then you have hyper skills that last to 200
yay
not what?
Oh you can get to 210 and get a level 3 link skill... and that's about it

Nexon needs to release the 5th job already

Reply September 2, 2014 - edited
SpicyCream

Nexon doesn't care about 1 or 2 opinion, they're still making cash cash.

Reply September 2, 2014 - edited
AeroReborn

@TS You would enjoy LaTale a lot.

Reply September 2, 2014 - edited
JasonMan

[quote=Bit5]If Nexon doesn't do anything soon, Maplestory is going to die sooner rather than later[/quote]

Yea that's like saying "the world is gonna end in 2012", it's just not gonna happen.

Reply September 2, 2014 - edited
Omniscient1

[quote=Bit5]If Nexon doesn't do anything soon, Maplestory is going to die sooner rather than later

The biggest problem I have with this game:
Give us more things to do, not more characters to do the same things over and over again.[/quote]

The game is already on the deep end but having a monotonous game won't kill off the game. As long as people are still playing the game and still giving them money. They will keep on updating the game. The only thing will kill the game is if they stop making the money which isn't going happen anytime soon. Definitely not because of how monotonous it is either. That's the least of there concerns Nexon has to worry about.

Reply September 2, 2014 - edited
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