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Kanna

Kanna

Omg Kanna Hyper Skills

Yay! We're finally going to get our Hyper Skills in the next update! <3

http://maplestory.nexon.net/news/updates/update-highlights/00HCw

October 12, 2013

35 Comments • Newest first

Icephoenix21

[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]

[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]

Considering bishops don't even have a bind...you really can't make a comparison, but:

As stated earlier, they're used for different things. Bishops are good for:
-Resurection (Revive [i]and[/i] heaven's door)
-Healing (after RED, Angel Ray recovers hp, even when zombified)
-Dispelling (comes in handy when you're at bosses like chaos pink bean and have bishops spamming dispel as opposed to attackers having to stop attacking and press all cure),
-Shield is always nice, and mine literally has no time between cooldowns, and some people still need door depending on the boss.

Not to mention funded/semi-funded bishops, such as myself, output a good amount of damage.

Edit:

@ayobakare: you cannot link directly to Southperry's gifs and such. I'm not sure why but it's always been like that. Probably something like wanting to keep it within the site or something.

Reply October 16, 2013 - edited
ayobakare

[url=http://static.southperry.net/patch/skill/1381882504.42121052.effect.gif]Hands down the best hyper skill in the game![/url]

Reply October 16, 2013 - edited
DemoDango

@Singaporean: I agree. I still am more inclined to blame the JMS team more than anything--they caused these functionality/design problems in the first place. The GMS team has never been the one to actually pull some weight and proactively make changes. JMS adds content, but are rarely the ones to balance it properly (if at all). Do the parent KMS execs restrict them from doing so? Perhaps, though I've heard nothing about it.

No matter how you look at it, with a resource pool as big as Nexon's, there is virtually no excuse for how sloppy any of their branches' work has been for the past two and a half years.
I used to willingly risk getting into serious trouble with my parents to sneak away in the middle of the night and get on the computer to play Maple. I'm well past the age to need to sneak away to do it now (I'm a senior in college as of this year), but that doesn't matter--the game no longer instills in me that "impulse" to play it as much as I can. I wasn't even a hardcore player--I didn't grind or whatnot except in 2x. I just wanted to play with my friends and guildmates. PQs were [i]fun[/i] when playing with friends and classes being OP wasn't even that much of an issue. Zakum was a [i]challenge[/i] such that it kind of made sense to restrict it to one party per channel. As a casual player, 120 was an epic achievement for me and reaching it for the first time on my Aran about 3 months before Big Bang made me feel super triumphant.

Sorry for the rant. I'm just getting a little depressed that my favorite thing to do for much of my adolescence is being essentially run into the ground by its own company.

Reply October 16, 2013 - edited
DemoDango

@Singaporean: It's MP. They didn't add a Mana (Spirit Power in JMS) hyper.

Reply October 16, 2013 - edited
Singaporean

@DemoDango:

http://www.southperry.net/showthread.php?t=69618

Also uhhh is "hyper mana" on all hypers or is it "Hyper MP"? If Kanna get's like 50 more mana i'm going to freaking flip (for joy of course). I'd probably consider maining mine. It's 202 atm anyways so it's only 4 lvls behind my DA.

Reply October 16, 2013 - edited
DemoDango

@AckarRed: Still waiting on a freaking link or something, man.

EDIT: Oh, SP has the data available on the front page now. Huh.

Reply October 16, 2013 - edited
AckarRed

[quote=DemoDango]@AckarRed: You didn't answer the question.[/quote]

Found them while scoping their data out and on Southperry too.

Reply October 16, 2013 - edited
AckarRed

[quote=DemoDango]@AckarRed: Where'd you find them? Because they threw out the Japanese meaning of all of them. ><[/quote]

That's their official name now.

Reply October 16, 2013 - edited
DemoDango

@AckarRed: Where'd you find them? Because they threw out the Japanese meaning of all of them. ><

Reply October 16, 2013 - edited
AckarRed

-Kanna English Hyper Skills-
Vanquisher's Charm: Reinforce
Vanquisher's Charm: Spread
Vanquisher's Charm: Extra Strike
Bellflower Barrier: Persist
Bellflower Barrier: Cooldown Cutter
Bellflower Barrier: Boss Rush
Falling Sakura: Reinforce
Falling Sakura: Spread
Falling Sakura: Vitality

Blackhearted Curse (F/P Inferno Aura reskin) - Level 150
Veritable Pandemonium (Luminous Armageddon reskin) - Level 170
Princess's Vow - Level 200

Reply October 16, 2013 - edited
IsGamer

[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]

Wrong, Kannas focuse on supportive offensive, we bishops offer supporting defensive, a lot of heals, shield, dispell and our boosts.

Therefore a Kanna and a Bishop (post-red) supporting a powerfull class makes it far more powerfull.

Reply October 15, 2013 - edited
Singaporean

[quote=FluffyBunzy]Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map? Also, this makes, what, FOUR ultimates, including Binding Tempest, Orochi, and Nimbus Curse. O_O. The Vanquisher's Charm hypers will be nice though, finally, the skill will become better than Shikigami Charm, and we finally get a change from using that all day, erryday.

Honestly tho, Im really just hoping they dont screw up and glitch our hypers, too...

It'd be nice if they also fixed all our glitches in that patch; our mobility is crap with the tele thing, and we die easily.[/quote]

Nah I don't die easily. You probably overlooked Shikigami Charm. It's a great skill. 7 sec cd kinds sucks but it helps in pinches. Rushes you forwards while doing 3 lines of dmg and then detonates later. I usually use it when do the RA bosses and pretty much end up not dying BUT to be fair to other classes, Kanna is glitched in RA for 2 bosses. She rarely ever gets pierre hats on so she can attack whenever and she doesn't get stunned by the falling stalactites at vellum.

Reply October 14, 2013 - edited
freezenlight

having 2 binds already makes kanna so much better then bishop as the support role :O

Reply October 14, 2013 - edited
ayobakare

[url=http://warustar.wordpress.com/2013/07/28/maplestory-hayato-kanna-are-getting-hyper-skills/]Kanna and Hayato Hyper Skills[/url] <3

Reply October 14, 2013 - edited
loxiona

[quote=FluffyBunzy]Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map[/quote]

I've been curious about this too. For smaller maps like HoH you could easily cover both platforms, especially if you had potion pot.

Reply October 14, 2013 - edited
NinjaGirlDex

I would love to attack with a big red foot, LOL

Reply October 14, 2013 - edited
FluffyBunzy

Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map? Also, this makes, what, FOUR ultimates, including Binding Tempest, Orochi, and Nimbus Curse. O_O. The Vanquisher's Charm hypers will be nice though, finally, the skill will become better than Shikigami Charm, and we finally get a change from using that all day, erryday.

Honestly tho, Im really just hoping they dont screw up and glitch our hypers, too...

It'd be nice if they also fixed all our glitches in that patch; our mobility is crap with the tele thing, and we die easily.

Reply October 14, 2013 - edited
Singaporean

Firstly, glad I broke 200 on kanna for this.

Secondly, let's not forget no cd 45% boss bellflower.

Also, yeah, the 170 hyper is a reskinned Armageddon but we have 2 binds which is definitely better than one.

Vanquishers becomes 5 lines, gains 20% more damage, and hits 3 mobs. The only thing that would be better is if our FA also got 2 more lines and gained dmg %

Let's just hope 5th job makes haku look more stylish and/or improves on his buffs

Reply October 14, 2013 - edited
DemoDango

@Felaedor: Well, the passives for Vanquisher's Charm actually do some good. 66% increase in damage by virtue of hit count, plus 2 more targets. Now if only our Final Attack equivalent wasn't a joke.

Reply October 14, 2013 - edited
ayobakare

that big foot looks very appealing o.o (I'm guessing its for kanna)
I can't wait for hayato hyper skills!

Reply October 13, 2013 - edited
DemoDango

@Felaedor: It does more damage than Binding Tempest and has a lower cooldown.

Reply October 13, 2013 - edited
AckarRed

[quote=Felaedor]The visuals are pretty.
Sadly that's all there is to it.
The actual effects is the exact same as Binding Tempest - with [b]less[/b] damage but more range I suppose.

But hey.[/quote]

No, their Hyper is just a reskinned Luminous' Armageddon.

Reply October 13, 2013 - edited
QuantumLegend

I like your guys' big foot thing

Reply October 12, 2013 - edited
bort29

cant wait! 4 day weekend right after i get hypers !

Reply October 12, 2013 - edited
xProHeal

So do you think they'll fix the glitches that Kanna's currently have when they give the hypers? I want to play mine, but that dam final attack after every tele is annoying.

Reply October 12, 2013 - edited
0Lumina

So excited WOOO cant wait till Wednesday i have a long weekend too and the PSATs on the 16th so much to do that day

Reply October 12, 2013 - edited
danboy137

now kannas can curb stomp everything

Reply October 12, 2013 - edited
gamer994

at least xenon gets nerf

Reply October 12, 2013 - edited
GraffitiSkyez

gahhh I can't wait!

Reply October 12, 2013 - edited
DemoDango

About dang time, too.

Reply October 12, 2013 - edited
pokeystick1

AND HAYATO <3

Reply October 12, 2013 - edited