Omg Kanna Hyper Skills
Yay! We're finally going to get our Hyper Skills in the next update! <3
http://maplestory.nexon.net/news/updates/update-highlights/00HCw
October 12, 2013
Omg Kanna Hyper Skills
Yay! We're finally going to get our Hyper Skills in the next update! <3
http://maplestory.nexon.net/news/updates/update-highlights/00HCw
35 Comments • Newest first
[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]
[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]
Considering bishops don't even have a bind...you really can't make a comparison, but:
As stated earlier, they're used for different things. Bishops are good for:
-Resurection (Revive [i]and[/i] heaven's door)
-Healing (after RED, Angel Ray recovers hp, even when zombified)
-Dispelling (comes in handy when you're at bosses like chaos pink bean and have bishops spamming dispel as opposed to attackers having to stop attacking and press all cure),
-Shield is always nice, and mine literally has no time between cooldowns, and some people still need door depending on the boss.
Not to mention funded/semi-funded bishops, such as myself, output a good amount of damage.
Edit:
@ayobakare: you cannot link directly to Southperry's gifs and such. I'm not sure why but it's always been like that. Probably something like wanting to keep it within the site or something.
@Singaporean works perfectly for me o.o
@ayobakare: broken link
[url=http://static.southperry.net/patch/skill/1381882504.42121052.effect.gif]Hands down the best hyper skill in the game![/url]
@Singaporean: I agree. I still am more inclined to blame the JMS team more than anything--they caused these functionality/design problems in the first place. The GMS team has never been the one to actually pull some weight and proactively make changes. JMS adds content, but are rarely the ones to balance it properly (if at all). Do the parent KMS execs restrict them from doing so? Perhaps, though I've heard nothing about it.
No matter how you look at it, with a resource pool as big as Nexon's, there is virtually no excuse for how sloppy any of their branches' work has been for the past two and a half years.
I used to willingly risk getting into serious trouble with my parents to sneak away in the middle of the night and get on the computer to play Maple. I'm well past the age to need to sneak away to do it now (I'm a senior in college as of this year), but that doesn't matter--the game no longer instills in me that "impulse" to play it as much as I can. I wasn't even a hardcore player--I didn't grind or whatnot except in 2x. I just wanted to play with my friends and guildmates. PQs were [i]fun[/i] when playing with friends and classes being OP wasn't even that much of an issue. Zakum was a [i]challenge[/i] such that it kind of made sense to restrict it to one party per channel. As a casual player, 120 was an epic achievement for me and reaching it for the first time on my Aran about 3 months before Big Bang made me feel super triumphant.
Sorry for the rant. I'm just getting a little depressed that my favorite thing to do for much of my adolescence is being essentially run into the ground by its own company.
@DemoDango: *sadness
@Singaporean: It's MP. They didn't add a Mana (Spirit Power in JMS) hyper.
@DemoDango:
http://www.southperry.net/showthread.php?t=69618
Also uhhh is "hyper mana" on all hypers or is it "Hyper MP"? If Kanna get's like 50 more mana i'm going to freaking flip (for joy of course). I'd probably consider maining mine. It's 202 atm anyways so it's only 4 lvls behind my DA.
@AckarRed: Still waiting on a freaking link or something, man.
EDIT: Oh, SP has the data available on the front page now. Huh.
[quote=DemoDango]@AckarRed: You didn't answer the question.[/quote]
Found them while scoping their data out and on Southperry too.
@AckarRed: You didn't answer the question.
[quote=DemoDango]@AckarRed: Where'd you find them? Because they threw out the Japanese meaning of all of them. ><[/quote]
That's their official name now.
@AckarRed: Where'd you find them? Because they threw out the Japanese meaning of all of them. ><
-Kanna English Hyper Skills-
Vanquisher's Charm: Reinforce
Vanquisher's Charm: Spread
Vanquisher's Charm: Extra Strike
Bellflower Barrier: Persist
Bellflower Barrier: Cooldown Cutter
Bellflower Barrier: Boss Rush
Falling Sakura: Reinforce
Falling Sakura: Spread
Falling Sakura: Vitality
Blackhearted Curse (F/P Inferno Aura reskin) - Level 150
Veritable Pandemonium (Luminous Armageddon reskin) - Level 170
Princess's Vow - Level 200
[quote=freezenlight]having 2 binds already makes kanna so much better then bishop as the support role :O[/quote]
Wrong, Kannas focuse on supportive offensive, we bishops offer supporting defensive, a lot of heals, shield, dispell and our boosts.
Therefore a Kanna and a Bishop (post-red) supporting a powerfull class makes it far more powerfull.
[quote=FluffyBunzy]Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map? Also, this makes, what, FOUR ultimates, including Binding Tempest, Orochi, and Nimbus Curse. O_O. The Vanquisher's Charm hypers will be nice though, finally, the skill will become better than Shikigami Charm, and we finally get a change from using that all day, erryday.
Honestly tho, Im really just hoping they dont screw up and glitch our hypers, too...
It'd be nice if they also fixed all our glitches in that patch; our mobility is crap with the tele thing, and we die easily.[/quote]
Nah I don't die easily. You probably overlooked Shikigami Charm. It's a great skill. 7 sec cd kinds sucks but it helps in pinches. Rushes you forwards while doing 3 lines of dmg and then detonates later. I usually use it when do the RA bosses and pretty much end up not dying BUT to be fair to other classes, Kanna is glitched in RA for 2 bosses. She rarely ever gets pierre hats on so she can attack whenever and she doesn't get stunned by the falling stalactites at vellum.
having 2 binds already makes kanna so much better then bishop as the support role :O
[url=http://warustar.wordpress.com/2013/07/28/maplestory-hayato-kanna-are-getting-hyper-skills/]Kanna and Hayato Hyper Skills[/url] <3
[quote=FluffyBunzy]Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map[/quote]
I've been curious about this too. For smaller maps like HoH you could easily cover both platforms, especially if you had potion pot.
I would love to attack with a big red foot, LOL
Wooooot~ Kanna hypers, FINALLY~ Wondering whether if Bellflower has no CD, or rather, if it'll be possible to cast ten or something in the same map? Also, this makes, what, FOUR ultimates, including Binding Tempest, Orochi, and Nimbus Curse. O_O. The Vanquisher's Charm hypers will be nice though, finally, the skill will become better than Shikigami Charm, and we finally get a change from using that all day, erryday.
Honestly tho, Im really just hoping they dont screw up and glitch our hypers, too...
It'd be nice if they also fixed all our glitches in that patch; our mobility is crap with the tele thing, and we die easily.
Firstly, glad I broke 200 on kanna for this.
Secondly, let's not forget no cd 45% boss bellflower.
Also, yeah, the 170 hyper is a reskinned Armageddon but we have 2 binds which is definitely better than one.
Vanquishers becomes 5 lines, gains 20% more damage, and hits 3 mobs. The only thing that would be better is if our FA also got 2 more lines and gained dmg %
Let's just hope 5th job makes haku look more stylish and/or improves on his buffs
@Felaedor: Well, the passives for Vanquisher's Charm actually do some good. 66% increase in damage by virtue of hit count, plus 2 more targets. Now if only our Final Attack equivalent wasn't a joke.
that big foot looks very appealing o.o (I'm guessing its for kanna)
I can't wait for hayato hyper skills!
@Felaedor: It does more damage than Binding Tempest and has a lower cooldown.
[quote=Felaedor]The visuals are pretty.
Sadly that's all there is to it.
The actual effects is the exact same as Binding Tempest - with [b]less[/b] damage but more range I suppose.
But hey.[/quote]
No, their Hyper is just a reskinned Luminous' Armageddon.
I like your guys' big foot thing
cant wait! 4 day weekend right after i get hypers !
So do you think they'll fix the glitches that Kanna's currently have when they give the hypers? I want to play mine, but that dam final attack after every tele is annoying.
So excited WOOO cant wait till Wednesday i have a long weekend too and the PSATs on the 16th so much to do that day
now kannas can curb stomp everything
at least xenon gets nerf
gahhh I can't wait!
About dang time, too.
AND HAYATO <3