Paladin neutral skills
This may sound stupid, but hear me out. Seeing as most monsters, bosses, and party themed monsters (LHC, etc.) are all neutral and elements don't really affect them. What if nexon made a neutral skill for paladins. Maybe a neutral version of ACB, or just a new neutral attacking skill in general. It doesn't seem like nexon takes much interest in elemental classes anyways. Just look at the new recent classes that came out and the ones soon to come. So it just seems to me that elemental skills are pretty useless.
I don't know if this is a good idea or not, but just a thought.
July 20, 2012
13 Comments • Newest first
Yeah I agree having to rebuff is a pain.
[quote=shairn]This, Pallies have no way to boost their damage except for charges and MW. When all bosses are strong against our charges, we're at a complete disadvantage.[/quote]
Not to mention we rely on our charges to do damage. When dispelled, it's such a pain to rebuff.
I wish they were toggable like Magic Guard, but i highly doubt that will happen.
http://orangemushroom.wordpress.com/2012/04/11/kms-ver-1-2-156-warrior-reorganization-ancient-artifacts/#more-2796
Look under paladin:
Lightning Charge:when dual charging elements, damage will not be decreased if the monster is resistant to one of the two elements
Also if you want to look at hero's new skills
The revamp might come out with Mikhail or with it.
What I want is a Poison element.. If we're elemental warriors, shouldn't we have more elements than just 3?
[quote=canon252]I'd like for our damage to still be okay without any charges on. My blast hits so much lower when I don't have a charge up and against bosses like Ephenia that are resistant to all elements, I have almost no options. I could use a charge for maybe 1k more and just stand there holding down my blast button for about 5 minutes... -_- so I'm all for a neutral charge[/quote]
This, Pallies have no way to boost their damage except for charges and MW. When all bosses are strong against our charges, we're at a complete disadvantage.
Is it just me or does it just take forever to get all your buffs, ie. charges, boosters and so on until we cant continue attacking?
Or is this similar along most classes, min you I have only played a crusader and paladin in 6years of mapling.
Slightly off topic, how does a pally incorporate holly charge into their build?
I'd like for our damage to still be okay without any charges on. My blast hits so much lower when I don't have a charge up and against bosses like Ephenia that are resistant to all elements, I have almost no options. I could use a charge for maybe 1k more and just stand there holding down my blast button for about 5 minutes... -_- so I'm all for a neutral charge
@ above you mean the ball of light remains as long as you hold the blast key? that would be pretty cool haha.
Well if we are lucky, and a 5th job arrives, I'm sure they will either give us an atk buff (seeing as we can't get more defensive than we are) or a new attack/charge. The attack prolly wouldn't be neutral cuz that is a hero's thing. It would prolly be something that no monster is strong or weak to so it will just up ur dmg, like wind, light or darkness. That way you'd be a slight amount stronger
[quote=hsalf]I remember seeing that somewhere as well, but that doesn't really address the problem of elements being rather "ignored", if you like. While our elements used to give us an "advantage" at end-game training locations (ToT and Leafre) before Big Bang, all the training locations now have element-neutral mobs, as well as bosses being elementally strong despite only Evans, Bishops and Paladins having elements (the other two mages have Reset, and Cygnus Knights don't get that far).
I don't even know how Evans boss, so they might not even be affected too much.[/quote]
Evan's have elemental reset, and Aran's have ice element.
Well, just hope to get element reset like mages have in the next revamp. No other logical solution.
[quote=Fusoya]I think they fixed that Element problem against bosses...or in a later patch, I remember seeing it somewhere o_o[/quote]
I remember seeing that somewhere as well, but that doesn't really address the problem of elements being rather "ignored", if you like. While our elements used to give us an "advantage" at end-game training locations (ToT and Leafre) before Big Bang, all the training locations now have element-neutral mobs, as well as bosses being elementally strong despite only Evans, Bishops and Paladins having elements (the other two mages have Reset, and Cygnus Knights don't get that far).
I don't even know how Evans boss, so they might not even be affected too much.
Well Blast can be neutral if you just don't charge can't it?