Kmst 1.2.479 Crit System
After watching a couple KMST 1.2.479 videos I noticed that their crit system changed from 1.2.478 and no one noted it on any forum post I went to
in 1.2.478 their crit worked like what we have now (non crit dmg * 1.x [depending on how much min or max crit you have])
but in 1.2.479 if you have a skill that can hit 10 times and lets say all of the hits were crits it would appear that
1st line crit< 2nd line crit< 3rd line crit< 4th line crit< etc... (in damage)
the first line would have [i]approx[/i] *1.5, second line would be *2, third line *2.5, fourth line *3, etc...
[url=http://www.youtube.com/watch?feature=player_embedded&v=M4s_BOCPXLo]KMST 1.2.479 Drk[/url] skip to 0:20 and see how each crit line get larger than the previous
[url=http://www.basilmarket.com/forum/2672146/2/43986030Moar_Adventurer_Skill_Changes.html#43986030]Moar Adventurer Skill Changes[/url] It also appears on most of the 7 videos (at the bottom) expect for the marksman, at 3:30 it doesn't follow this system
I wonder if they would be using the 1.2.479 crit system in the full release or staying with the old system
I would like to see people opinion on this possible new crit system they might implement
38 Comments • Newest first
Nexon wouldnt change the whole crit system without mentioning it in the patch notes. Besides, all this thinking about what class would benefit the most is pretty useless talking imo, since its all unrealistic. This is probably a bug in the test server with the new 479 version
Don't forget Cannonneers!
[quote=Kazzooey]@BornNew: Yea the multiplier got nuts. I sure hope Nexon doesn't even try to alter this system and just scrap it altogether. Ooooorrrr they could reverse this and more crits in one hit = less damage. I would sure love to see this happen purely so that Kaisers get a slap to the face.[/quote]
Normally i'd agree if that wouldn't ruin other non-op classes (I do hate kaiser just so you know, but in the sense of fairness this is a bad idea =P) who have high critical rates; like dark knights or bowmasters (both of whom can legitimately get 100% critical rates by lvl 200 VERY easily) personally I just think they should stick with the current system of having your min and max crit bound by numbers that increase ONLY via skills (honestly i've got no idea why they'd even CONSIDER changing it when it works fine the way it is; fairly certain this is a glitch)
Oh boy, Nexon sure loves Kaisers now don't they?
100% Crit Gigas Wave master race, everybody get the **** out.
@ThatFan: I know what Snipe does... Did you quote the wrong person?
@Dogs: Luminous gets like a 5x damage boost on Apocalypse from this critical hit revamp assuming you hit all crits.
Oh god luminous + Ender <3
it still meets the criteria, you never really said which skills don't count
[quote=BornNew]LunarLitez you mean like this?
http://www.youtube.com/watch?v=mQx3eA8IkSI around 3:00[/quote]
If you're talking about Snipe, the Marksman skill, it's supposed to hit near damage cap on regular monsters.
LunarLitez you mean like this?
http://www.youtube.com/watch?v=mQx3eA8IkSI around 3:00
Unfunded Kaiser will do like 10m dps.
I'm pretty sure this is some sort of glitch or mistake. Unfunded and hitting 2m?
I think you guys are getting too excited about free damage.
@BornNew: Yea the multiplier got nuts. I sure hope Nexon doesn't even try to alter this system and just scrap it altogether. Ooooorrrr they could reverse this and more crits in one hit = less damage. I would sure love to see this happen purely so that Kaisers get a slap to the face.
[quote=Kazzooey]I made a thread about this when the first video released a few hours ago but basil didn't even put it in the general section for people to see. -.-
Wondered why the crit damages ranged from +50% damage to +400% damage. This new system is NOT a good idea. DB and Kaiser and Snipe Spam MM are already Op out the ass, we don't need them to be any stronger.[/quote]
When the Drk used its hyper his last hit was around 747k and his non crit was around 115k, that's almost a *6.5 multiplier
Snipe is still 9 hits woo
My god imagine Demon Slayers with blue blood.
@OneRockGod: That's assuming Shadow Partner is affected by the critical hit multiplier. Otherwise PB is 7 hits + 7 clones
omg this also means DEMON SLAYERS WILL ABSOLUTELY KILL
@Kazno: I'm planning to switch to MM anyways during the summer. I have a UA MM that I plan to get to 200 for the 4% crit card anyways.
[quote=izama]The crit system did seem to change since people are starting to hit like 3x their noncrit damage, but I doubt it's in the way you're thinking. That would be a little OP if it was done by line and very disadvantageous to classes that have low amounts of lines.
It's also not the case [url=http://www.youtube.com/watch?v=w-fdgNmcvWU]here.[/url] Around :20-21 it doesn't follow the same pattern. I just think we get a new crit cap so our damage varies a little more when we land a crit.[/quote]
This; its very likely all they did is raise the max crit and maybe raise the LOWEST possible min crit you can have to like 1.5 or something.
[quote=CaptCandy]GG, this means Kaiser benefits the most, with 13 hits per skill, while few line hitters like Mercedes, Bowmasters, and Angelic Buster will lose out.[/quote]
Heh
The crit system did seem to change since people are starting to hit like 3x their noncrit damage, but I doubt it's in the way you're thinking. That would be a little OP if it was done by line and very disadvantageous to classes that have low amounts of lines.
It's also not the case [url=http://www.youtube.com/watch?v=w-fdgNmcvWU]here.[/url] Around :20-21 it doesn't follow the same pattern. I just think we get a new crit cap so our damage varies a little more when we land a crit.
I made a thread about this when the first video released a few hours ago but basil didn't even put it in the general section for people to see. -.-
Wondered why the crit damages ranged from +50% damage to +400% damage. This new system is NOT a good idea. DB and Kaiser and Snipe Spam MM are already Op out the ass, we don't need them to be any stronger.
If it really is (1.5,2.5,2.5...) then Kaiser becomes 5 times stronger and tops the DPS charts again.
Luminous will have a 5.333x damage boost, etc.
Oh well, for double hits, the second line will be 60% stronger than the first line, which is similar to Mercedes AFA right now.
Well this sucks for those whose main attacks have few lines (AB, Aran, Mercedes, Phanton, etc.)
bunch of superstition. you guys funneh
Luminous with 16 lines per hit will mean the top 8 lines hit as much as the bottom 8 lines of apocalypse o.o
It seems too good to be true..siege mode with 2.25 times the damage o.o
GG, this means Kaiser benefits the most, with 13 hits per skill, while few line hitters like Mercedes, Bowmasters, and Angelic Buster will lose out.
It could possibly be a glitch but no one really knows that's why I said possible new crit system
This crit system would make cannon masters and DS and any other class with a lot of lines on a skill OP as hell.
Oh cool, so classes that hit cap lines or close such as NLs (death star), DBs, shads, cannons,kaisers, and more benefit from this.
This seems pretty cool.
Kaiser buff?
You sure it's not a glitch?
Wow... Phantoms are probably going to climb up the DPS chart a bit
it makes me wonder how much rapid fire skills will be affected. (as in, anyone with 100% crit could have infinite rise until they're hitting the 50m cap with a reasonably low range.)
That's pretty awesome actually Hopefully this comes, I have 100% crit!
interesting it looks like it goes from lowest to highest damage cool