General

Cannoneer

Our Class Has Been through a Lot

Cannoneers are awesome, there's no doubt about that.

[header2]But our class has this kind of negative aura around it, and it's weird.[/header2]
We don't really fit in with any job so we're forgotten a lot.
Most cannoneers are made to be for link skills, character cards, or mules.
There are tons of players new to maple that try out cannoneer, and I love how popular we are with them. But I rarely see cannoneers that make it past the newbie stage.
It's hard to look good as a cannoneer without a sick cannon and NX equips.

[header2]Why can't people look at our great aspects?[/header2]
WE CARRY CANNONS ON OUR BACKS FOR CRYING OUT LOUD
I love the laid-back and fun aspect of cannoneers. We're so cheerful and overall fun to be around.
Our pirate attacks are awesome and we have a variety to show off with.
Who doesn't love having a pet monkey follow you and cheer at your every attack?

If you noticed, I really don't care about damage. Whether I'm OP or not has no bearing on the fun aspect?
I need some motivation because I've been playing maple since Legends came out and my cannoneer has been more off than on.

tl;dr Can I get some cannoneer pride from you guys? It's always great to see your class backing you up. <3 <3 <3

October 21, 2013

37 Comments • Newest first

FreeIcecream

[quote=CanonkILL99]tl;dr Can I get some cannoneer pride from you guys? It's always great to see your class backing you up. <3 <3 <3[/quote]

You can exchange this coupon for 1 cannoneer pride. *hands over coupon*

Reply November 5, 2013
wasp3

nobody even plays cannons much, just like da

Reply November 3, 2013
fradddd

I actually hate the stupid freakin' monkey. We would be so much more badass without that stupid monkey.
But yeah Cannoneers are strong and flashy. Dunno why more people don't make them.

Reply November 3, 2013 - edited
XtraCannon

Cannoneer For Lyf3

Reply November 3, 2013 - edited
Petit

Honestly, I liked Cannoneer at first for damage. It's due to the fact that my very first main was a bishop and I couldn't kill anything compared to everyone else. However, I wasn't used to their mobility (the back-jump) and the lack of a healing skill and so the thought of maining it never crossed my mind. I was indecisive on choosing a main among my other characters. Then my friend suggested me to just main the Cannoneer.. so I did. It's now one of my favourite classes. <3 No regrets!

Reply October 26, 2013 - edited
alobm

I enjoyed my cannoneer all the way to 172, and then I made a new class. Still like him, but I always lose motivation by that level, on all my chars, it's hard for me to get over level 180. I only wish they would attack a little faster

Reply October 25, 2013 - edited
spineshankd

Cannoneer is godly. <3

Reply October 25, 2013 - edited
bluebomber24

[quote=Takeback3r]You can land 2-3 attacks before he gets off his double side ohko (the one that sucks a ton of time) at any range without much penalty because our "slow" attacks are covered by the duration of being airborne.

Gollux, where time is very much of the essence, requires mobility at all times...you can get pushed off the second level...it might have the potential to avoid some ohko's of the head just by being too high but i haven't tested that yet, not that it will matter after RED because you could just monkey push or gigant backstep afterwards.

This is besides the original point of fastest mobility though, but i'll do some simple math for that part. 3 (number of cannoneer mobility options) - 2 (number of other classes mobility options post RED excluding corsair and i guess zero(?)) = 1.[/quote]

Bowmasters have 3 mobility options Post-RED; Eisen, Retreat Shot, and a Double Jump that has vertical reach.

@GunPowder That KMST vid you showed is outdated that mobility was nerfed or at least appears nerfed when it went to KMS. Notice the larger delay in cannon jump http://www.youtube.com/watch?v=azdNwl0VDnw I am pretty doubtful CS have the [b]best[/b] mobility in the game.

Reply October 23, 2013 - edited
Takeback3r

[quote=aeswag]Okay? I use that time to Asura it because I can hit it just by jumping. I am sure that an Asura is better than whatever you guys can use.[/quote]

Hahaha, you're basically turning this into "i'm stronger than you because dual blades". What does this have to do with mobility?

In that situation you're using asura and you're missing half your hits because you are indeed forced to jump. It would be smarter to just wait for him to come down and cast it, like mazz does, but he'll be using ascension soon and we will have 2x overall damage from our buffs, so who the hell knows.

[quote=aeswag]And I always finish Gollux within 15 min if I take my time. Easy like 5 if I rush it (Not skipping anything but not texting, changing music, etc.). And I always avoid his 1-hit ko moves because of using Asura so you got no point there.[/quote]

How long does it take you to kill abs + right and left shoulder and leave? With a tele rock it takes me less than 60 sec, without ~90. We can do screenshots if you actually want to show me you're faster.

[quote=aeswag]I would not count the stupid shoot into the air skill as mobility so your math is wrong. Even if you do count it where is the 3rd mobility option? All I see is FJ and that skill..[/quote]

So all mobility is horizontal only...? What about blade ascension then? Are you not going to use it because jumping into the air to use flying assaulter is somehow faster or better?

[quote=aeswag]Even if you do count it where is the 3rd mobility option? All I see is FJ and that skill..[/quote]

Monkey push, cannon jump, and blast back.

Reply October 22, 2013 - edited
weezieWreck

Cannoneers are very underestimated that is why we are not a popular class. I wish this to stay the same in the future because the class itself is only deemed worthy for the people that actually tried them out and managed to get past 140+ and stuck with it. The class also depends on the perspective and playstyle of the individual. All in all our class hits like a truck and we have quite little buffs skills which I really like.

- RED Uprising

Reply October 22, 2013 - edited
FightFightFight

All job advances to me were fun with Cannoneer which was why I knew it was rihgt for me. I loved every job advancement, 1st the least but 1st was so easy that it was bearable.

Reply October 22, 2013 - edited
GunPowder

@aeswag: We could always use Backshot and FJ together. That way, we will hit the boss and get far away from it.

Reply October 22, 2013 - edited
Grim

@Takebacck3r Okay? I use that time to Asura it because I can hit it just by jumping. I am sure that an Asura is better than whatever you guys can use. And I always finish Gollux within 15 min if I take my time. Easy like 5 if I rush it (Not skipping anything but not texting, changing music, etc.). And I always avoid his 1-hit ko moves because of using Asura so you got no point there.

I would not count the stupid shoot into the air skill as mobility so your math is wrong. Even if you do count it where is the 3rd mobility option? All I see is FJ and that skill..

Reply October 22, 2013 - edited
Errr

Cannoneers were the only class I could actually get to fourth job. I usually quitted every other class at third job. Cannoneers are fun as heck. I just wanted to main my Evan instead though.

Reply October 22, 2013 - edited
Takeback3r

[quote=aeswag]Magnus all in a flat one level map.[/quote]

You can land 2-3 attacks before he gets off his double side ohko (the one that sucks a ton of time) at any range without much penalty because our "slow" attacks are covered by the duration of being airborne.

[quote=aeswag]Even Gollux, which has two levels will hit you no matter where you go (not that you can use the second level till you kill the first part of Gollux anyways).[/quote]

Gollux, where time is very much of the essence, requires mobility at all times...you can get pushed off the second level...it might have the potential to avoid some ohko's of the head just by being too high but i haven't tested that yet, not that it will matter after RED because you could just monkey push or gigant backstep afterwards.

This is besides the original point of fastest mobility though, but i'll do some simple math for that part. 3 (number of cannoneer mobility options) - 2 (number of other classes mobility options post RED excluding corsair and i guess zero(?)) = 1.

Reply October 22, 2013 - edited
Grim

@Takeback3r: Uh and what is the point of vertical mobility while bossing? That's right, little to none. RA & Chaos RA, Empress, Evo Emp & Instructors, Ark, Magnus, Hilla - all in a flat one level map. Even Gollux, which has two levels will hit you no matter where you go (not that you can use the second level till you kill the first part of Gollux anyways). And sorry for using "you're" instead of "your" I was working on Math homework so my focus wasn't 100% on this.

Reply October 22, 2013 - edited
Takeback3r

[quote=aeswag]Nope. You don't have Double Flash Jump, which I know at least AB, Xenon and after RED Dual Blades will have. That allows for even more mobility among us and you're attacks still involve shooting huge cannonballs/bullets, which are slow. I will admit they will be more tolerable then Mechanics but nowhere near the mobility of all the other classes in Maplestory.[/quote]

>Tries to refute cannoneers having best mobility post-RED
>Lists classes that either don't have vertical mobility, or whose vertical mobility lacks any bossing utility because of usage restrictions
>"you're"

You sure sound like you know what you're talking about.

[quote=aeswag]EDIT: I looked at the video you posted and I am actually surprised at the mobility. But that seems like it would get annoying to do over and over and it impacts your ability to jump/attack (with a good attack) when bossing.[/quote]

You still sound like you know what you're talking about.

Reply October 22, 2013 - edited
stu321

Cannoneer pride!

Reply October 21, 2013 - edited
Grim

@zpattack12 Yeah I was thinking them because they had FJ to begin with but I wasn't sure since I don't really like/keep up with the two.

Reply October 21, 2013 - edited
CanonkILL99

[quote=GunPowder]@Vigorous: [URL=http://www.youtube.com/watch?feature=player_embedded&v=FAtERUO4GMs]This should explain everything[/URL]

That's just our mobility. We did get quite a nice buff during RED damage wise.[/quote]

Oh yes, my prayers have been answered! That's amazing; it looks like we're going have vertical, backwards, and double jump mobility post-RED. That was the only thing I ever wanted my cannoneer to have.

Reply October 21, 2013 - edited
Grim

@GunPowder: Nope. You don't have Double Flash Jump, which I know at least AB, Xenon and after RED Dual Blades will have. That allows for even more mobility among us and you're attacks still involve shooting huge cannonballs/bullets, which are slow. I will admit they will be more tolerable then Mechanics but nowhere near the mobility of all the other classes in Maplestory.

EDIT: I looked at the video you posted and I am actually surprised at the mobility. But that seems like it would get annoying to do over and over and it impacts your ability to jump/attack (with a good attack) when bossing.

Reply October 21, 2013 - edited
xxdrkangelxx

I've been playing since '05 and Cannoneer was the first class I actually fell in love with. I understand how some people don't enjoy playing us but I don't mind; I personally love our play-style and will always recognize mine as my main, wherever we wind up on the DPS/DPM chart. We're few and far between but quality > quantity - and we don't lack that at all.

--
[quote=CanonkILL99] I've also noticed that Bellocan and especially Khaini have huge cannoneer populations[/quote]
I've honestly never noticed the Cannoneer population here but hey, [b]Bellocan represent[/b].

Reply October 21, 2013 - edited
GunPowder

@Vigorous: [URL=http://www.youtube.com/watch?feature=player_embedded&v=FAtERUO4GMs]This should explain everything[/URL]

That's just our mobility. We did get quite a nice buff during RED damage wise.

Reply October 21, 2013 - edited
Vigorous

[quote=GunPowder]After RED, Cannoneers should be the class with the best mobility.[/quote]

I don't understand. Why is that? I thought they just got a little bit of changes during RED, nothing major?

Reply October 21, 2013 - edited
GunPowder

[quote=aeswag]I really only made one to be a mule so I could reclaim inventory space on my Dual Blade..but I did level it up to 70 for the link skill and I can say I hate the lack of mobility the class has. It makes it really hard to do anything and all the attacks are somewhat slow imo, which also impacts bossing performance.[/quote]
After RED, Cannoneers should be the class with the best mobility.

Reply October 21, 2013 - edited
Grim

I really only made one to be a mule so I could reclaim inventory space on my Dual Blade..but I did level it up to 70 for the link skill and I can say I hate the lack of mobility the class has. It makes it really hard to do anything and all the attacks are somewhat slow imo, which also impacts bossing performance.

Reply October 21, 2013 - edited
LightsCS

To be truthfully honest, I played cannoneer because of the high damage I had. It was my highest level character at the time so I stuck with it, and I didn't bother switching to another class because my equips were untradeable. However, Now, I'm glad I stuck with my cannoneer. I enjoy seeing lots of high numbers. Ah the satisfaction...

Reply October 21, 2013 - edited
Takeback3r

[quote=CanonkILL99]@Takeback3r I guess MYCK is pretty empty now and the economy's been messed up since the world merge, but that's no reason for us to have a smaller cannoneer to population ratio. I've also noticed that Bellocan and especially Khaini have huge cannoneer populations, even though MYCK has more players.[/quote]

If you want to gauge population, just compare FMs. Khaini doesn't break past FM 6 anymore, 2 months ago it would break the el nath rooms. It has nothing to do with the world merge, the game just sucks right now and people have school. I'm pretty sure both those worlds always have more people than YMCK.

Khaini's cannoneer population is hilariously tiny. There are like 3 serious cannoneers at most, including me, and i don't even care anyway.

Reply October 21, 2013 - edited
CanonkILL99

@Takeback3r I guess MYCK is pretty empty now and the economy's been messed up since the world merge, but that's no reason for us to have a smaller cannoneer to population ratio. I've also noticed that Bellocan and especially Khaini have huge cannoneer populations, even though MYCK has more players.

Reply October 21, 2013 - edited
Takeback3r

You're playing chaos during the least populated time in the game's history and you wonder why you can't find a specific class?

Reply October 21, 2013 - edited
CanonkILL99

@Andre3K True that, that's part of the reason I like this class. Hardly any bandwagoners.

Reply October 21, 2013 - edited
Andre3K

Shhhh, don't tell anyone we're cannoneers. We are a special class, and you wouldn't want bandwagoners coming out of nowhere. o.o

Reply October 21, 2013 - edited
GraffitiSkyez

Scorpio pride <3

And as for TS, I found cannoneers to be a pain to train to 4th but once I hit 4th, they were actually pretty fun. I must say they have one of the coolest looks in the game with the cannon on the back and all. Their playstyle just wasn't for me, I guess. I do respect cannoneers though

Reply October 21, 2013 - edited
scorpio989

The class is magnificent during 1st-3rd job, but it's 4th job gets boring very fast. It was hard for me to stay into my first Cannoneer past 130.

Reply October 21, 2013 - edited
GunPowder

If you have no motivation to play your Cannoneer, then don't.
Don't stick with a class just because it counts as an "underdog".

I still love playing my Cannoneer, but if I ever get tired of it, I'll just switch to a different class

Reply October 21, 2013 - edited