Battle Mage Revamp v2
So it looks like they've changed Battle Mages again, though from what I can tell it wasn't that big of a change. They are adding PDR and Boss Dmg% to Finishing, and it looks like they're changing Union Aura. I'm just going off of a [url=http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fwww.insoya.com%2Fbbs%2Fzboard.php%3Fid%3Dmaple_info_t%26no%3D771%26category%3D43]google translated page[/url] (credit to TagerBustah from SouthPerry for this link), so don't like scream at me if I'm wrong about stuff.
Edit: If you haven't seen this already, Southperry updated their update thread. [url=http://www.southperry.net/showthread.php?t=67014]All credit goes to the people at Southperry for providing this information.[/url]
42 Comments • Newest first
ahh okay thanks. that's good. phew i dont need to get an inner then.
[quote=ttmage200]so we lost an attack speed in our booster? so if we use like a slow staff, we'll be 2 steps slower. so we'll need the inner ability wep atk speed inc and decent si?[/quote]
Yes what Mystelteinn says. Our AYA will now compete with Buccs Si in parties, and even stack
[quote=ttmage200]so we lost an attack speed in our booster? so if we use like a slow staff, we'll be 2 steps slower. so we'll need the inner ability wep atk speed inc and decent si?[/quote]
The attack speed lost on booster is transferred to AYA.
So we don't lose anything, speedwise.
so we lost an attack speed in our booster? so if we use like a slow staff, we'll be 2 steps slower. so we'll need the inner ability wep atk speed inc and decent si?
Not even a single video yet :S
[quote=sacro84]You sir, are wrong! Body boost isnt fixed. What is done is that the old values, where BB added +40% to dmg and dodge rates, gets changed to +20%, just like it is now, only this time its intended. Nexon said Body Boost will now double the effects of the auras. So there you have it. After being glitched for over half a year, we're now nerfed, in differ to what should have been.
[b]Dark only gives 20 + 10% damage increase instead of 20 + 20. Yellow only gives 20 +10 dodge chance instead of 20 + 20, and Blue only gives 7 seconds of invincibility instead of 10 (12 instead of 15 with union).
Now, to the best of my knowledge (and I've looked at all the patches since tempest) there's been no change in these invisible skills. Now that the master level of BB is back to 20, it matches up with the invisible skills, so we can get the full effects.[/b]
This is actually wrong. Today ADA gives +20% dmg, but in reality its about 18%. Body boost gives us another 20%, or in reality 21~23% (not sure why this varies). In the skill description (still the same), and before pre-revamp that came in November last year body boost added 40%. PLUS 40%, making it a total of 60% damage boost. This is the famous glitch that we all hate. Same goes for AYA, where we should actually have 80% dodge with body boost enabled (20 active aya, 20 passive aya, 40 from bb). Quite sad really. And the worst problem, not a single comment from nexon on it. Nothing at all!
Nexon forgot to move the max level effect to 10, and left it at 20, even though the skill maxes at 10 ^^ Genious those Nexon employees
EDIT: Why dont Bold and Italic work? o.0[/quote]
Just move this conversation to the other thread. I don't want to be saying the same thing twice over and over.
[quote=LittleTLK]Just sharing this in all the threads I see about this revamp:
tldr: Bodyboost gets fixed in this update. So yay.
Also, are people not reading the +20% MAX critical damage from Battle Master? That's pretty much SEs there <--- hell yes, please.[/quote]
You sir, are wrong! Body boost isnt fixed. What is done is that the old values, where BB added +40% to dmg and dodge rates, gets changed to +20%, just like it is now, only this time its intended. Nexon said Body Boost will now double the effects of the auras. So there you have it. After being glitched for over half a year, we're now nerfed, in differ to what should have been.
[b]Dark only gives 20 + 10% damage increase instead of 20 + 20. Yellow only gives 20 +10 dodge chance instead of 20 + 20, and Blue only gives 7 seconds of invincibility instead of 10 (12 instead of 15 with union).
Now, to the best of my knowledge (and I've looked at all the patches since tempest) there's been no change in these invisible skills. Now that the master level of BB is back to 20, it matches up with the invisible skills, so we can get the full effects.[/b]
This is actually wrong. Today ADA gives +20% dmg, but in reality its about 18%. Body boost gives us another 20%, or in reality 21~23% (not sure why this varies). In the skill description (still the same), and before pre-revamp that came in November last year body boost added 40%. PLUS 40%, making it a total of 60% damage boost. This is the famous glitch that we all hate. Same goes for AYA, where we should actually have 80% dodge with body boost enabled (20 active aya, 20 passive aya, 40 from bb). Quite sad really. And the worst problem, not a single comment from nexon on it. Nothing at all!
Nexon forgot to move the max level effect to 10, and left it at 20, even though the skill maxes at 10 ^^ Genious those Nexon employees
EDIT: Why dont Bold and Italic work? o.0
[quote=alvarito]There arent any complains from KMS players about it being bugged.
Actually i have yet to see any proof from those who claim that its really bugged on KMS. And seeing as its not a global problem on all services since it isnt happening on EMS, chances are more likely that it isnt happening on KMS as well.[/quote]
I'm checking EMS's files right now.
Give me like 5 mins.
EDIT:
EMS's skill data is exactly the same. Those invisible skills are level 20 and their formulas assume bodyboost should be leveled to 20.
Can you confirm without a doubt that EMS's bodyboost is not glitched? Because its skill data indicates it should be.
[quote=LittleTLK]
Where is your source that it's not in KMS?[/quote]
There arent any complains from KMS players about it being bugged.
Actually i have yet to see any proof from those who claim that its really bugged on KMS. And seeing as its not a global problem on all services since it isnt happening on EMS, chances are more likely that it isnt happening on KMS as well.
@alvarito:
The problem is wholey caused by body boost being level 10, not level 20.
If it goes up, and the rest stays the same, it will be fixed.
And I find it hard to believe that it's not a problem in KMS. Nexon America would have had to specifically go in and change the master level of those invisible skills from 10 to 20 themselves.
Where is your source that it's not in KMS?
[quote=LittleTLK]@alvarito:
It doesn't matter if they had it or not, and I'm pretty sure they did, considering we just patch skill data over from them without much change.
Regardless: The traceable root of the problem is that BodyBoost is level 10, but the skills if controls are all level 20, so their formulas don't work.
Would you like a repeat explanation of the problem?
I'll give you one anyway:
Bodyboost doesn't actually do anything itself. What it infact does is cast 3 invisible buffs: Bodyboost dark, bodyboost yellow, and bodyboost blue.
These invisible skills are leveled by leveling bodyboost. However, Nexon forgot to change the master level of these invisible skills to 10 to match bodyboost in tempest.
Therefore, their formulas are wrong (x represents the level of the skill): Dark being 20 + x% damage, Yellow being 20 +x% dodge, and Blue being 5 + (x/4) seconds of invincibility.
Dark only gives 20 + 10% damage increase instead of 20 + 20. Yellow only gives 20 +10 dodge chance instead of 20 + 20, and Blue only gives 7 seconds of invincibility instead of 10 (12 instead of 15 with union).
Now, to the best of my knowledge (and I've looked at all the patches since tempest) there's been no change in these invisible skills. Now that the master level of BB is back to 20, it matches up with the invisible skills, so we can get the full effects.[/quote]
I know what BB does.
Anyways as i said, KMS never had that level 10 effect problem that started to happen after the max level was changed on Tempest at GMS. It neither happens on EMS as well.
So i dont really know how did you jump to the conclusion that a bug that isnt even happening on that service will be fixed. Until this patch reaches GMS you wont really be able to know if it will fix it or not. There are chances that raising the level back to what it was before doesnt fix the bug at GMS, even if the formula says so.
@alvarito:
It doesn't matter if they had it or not, and I'm pretty sure they did, considering we just patch skill data over from them without much change.
Regardless: The traceable root of the problem is that BodyBoost is level 10, but the skills if controls are all level 20, so their formulas don't work.
Would you like a repeat explanation of the problem?
I'll give you one anyway:
Bodyboost doesn't actually do anything itself. What it infact does is cast 3 invisible buffs: Bodyboost dark, bodyboost yellow, and bodyboost blue.
These invisible skills are leveled by leveling bodyboost. However, Nexon forgot to change the master level of these invisible skills to 10 to match bodyboost in tempest.
Therefore, their formulas are wrong (x represents the level of the skill): Dark being 20 + x% damage, Yellow being 20 +x% dodge, and Blue being 5 + (x/4) seconds of invincibility.
Dark only gives 20 + 10% damage increase instead of 20 + 20. Yellow only gives 20 +10 dodge chance instead of 20 + 20, and Blue only gives 7 seconds of invincibility instead of 10 (12 instead of 15 with union).
Now, to the best of my knowledge (and I've looked at all the patches since tempest) there's been no change in these invisible skills. Now that the master level of BB is back to 20, it matches up with the invisible skills, so we can get the full effects.
[quote=LittleTLK]
tldr: Bodyboost gets fixed in this update. So yay.
[/quote]
How do you know that its getting fixed? KMS never had the BB bug.
Just sharing this in all the threads I see about this revamp:
tldr: Bodyboost gets fixed in this update. So yay.
Also, are people not reading the +20% MAX critical damage from Battle Master? That's pretty much SEs there <--- hell yes, please.
@akaho Ah alright, thanks. Guess I might just play bam and f/p and share an elemental staff then.
[quote=sacro84]Dark Chains is still there, the final attack effect was removed. Also staff booster was "nerfed" yes, but the +1 attackspeed is gotten back with that other skill i dont know the name of. Just like the previous attempt to revamp battle mages.[/quote]
It's likely to be an actual nerf given that the current Blows are slower than the scrapped Blows. Not to mention Another Blow activated automatically while you have to manually input BKB which can hurt until you've gotten the hang of it. Of course, as far as I know it has no effect on Elemental Staff users since they can hit the speed cap easily anyways.
I haven't been keeping up with maplestory lately. Without union aura, does this mean that auras won't be able to stack?
Still liked the new changes better, it just needed a better look in animations.
@chickendinner802: Hopefully not
@sacro84 Ah, thanks for clearing that up for me . The Body boost thing really does suck though, but I guess the PDR and Boss Damage compensates for that loss.
[quote=CloudyMaku]Woah it looks like they nerfed Staff booster o.o... and removed Dark Chains...maybe?[/quote]
Dark Chains is still there, the final attack effect was removed. Also staff booster was "nerfed" yes, but the +1 attackspeed is gotten back with that other skill i dont know the name of. Just like the previous attempt to revamp battle mages.
The dmg increases are great, but it seems body boost was changed to being as it is now, only NOT nerfed. So the "low" add that has been a glitch for so long is now the official function. It DOUBLES dmg gained from dark aura and it DOUBLES dodge... Sad :S
[quote=CloudyMaku]@chickdigger802: Possibly... Only time will tell o.o.
Edit: There's nothing in the Patch info about Finishing Blow's, or any other skill for that matter, delay getting reduced so I guess it's to balance out the damage increases we get with Finishing Blow, or it's just that we get more attack speed reduce with Body Boost.[/quote]
no i'm saying the revamped blow attacks everyone seems to hate were faster than current blows (the giant wrench!).
I feel like those will be back sooner or later lol. Probably next test patch.
@chickdigger802: Possibly... Only time will tell o.o.
Edit: There's nothing in the Patch info about Finishing Blow's, or any other skill for that matter, delay getting reduced so I guess it's to balance out the damage increases we get with Finishing Blow, or it's just that we get more attack speed reduce with Body Boost.
[quote=CloudyMaku]Woah it looks like they nerfed Staff booster o.o... and removed Dark Chains...maybe?[/quote]
yeah they did that in the first 'revamp' a few weeks ago.
Wonder if that's because the new blow animations were faster?
[quote=Southperry]Staff Booster
Changed - Description -Stuff that is in Korean that is blocked on Basil for no reason whatsoever-
[b]Changed - x (-2 --> -1)[/b]
Hyper Dark Chain
[b]Removed - Final attack[/b][/quote]
Woah it looks like they nerfed Staff booster o.o... and removed Dark Chains...maybe?
why would you think battle master is dumb? it adds max crit damage too almost like decent sharp eyes, at least it did in the old changes
[quote=Bosnie1996]Still with the 90sec cooldown i assume?[/quote]
Should still be at 90 yes, far as i know ^^
[quote=sargond106]@chickdigger802:
EDIT: To anyone who thinks they changed blow animations to the previous revamp versions, they didn't it would say effect renewed and also the new blow animations wouldn't match BKB, this is enough evidence to say everything looks the same.[/quote]
False. They didn't say anything about CL or Paralyze animations being changed and they were. And the new blow animations DID match BKB, I'll link the old video soon.
[quote=sargond106]@CloudyMako Alright, we keep bkb but I believe that it's just on finishing blow that they will readjust it, because it says in "Fourth Car" Fourth job Increases damage, ignoring armor additions and boss damage. So I believe the skill itself will give that. IMO we should keep union aura but it should be fourth job skill that requires one point in it or something, and anyone know whats happening with the auras? Looks like nerfing dark and yellow and changing the max level for blue. I don't think we'll be as tanky but more damage dealing for sure overall. Not sure about blood drain, lowering level so lowering the effectiveness to or what?[/quote]
From southperry it seems like lower max lvl, same effectiveness.
curious what the % changes are for blow. A bump to 300% would be nice
I'm sure they implemented the new blow animation as well. I actually like it.
[quote=sacro84]150 sec, like the previous revamp test[/quote]
Still with the 90sec cooldown i assume?
@sargond106 Well, I don't see anything about BKB being removed. Also, I'm pretty sure the additional PDR and %Boss on Finishing comes from Hyper skill upgrades.
@sacro84: oh i dont know
So right now it is pretty much the revamp stuff with the same attack skills (which are a bit buffed up). curious how much buff there is atm. still dumb that there is no hyperskills for blow.
[quote=Koncept]yes its now our 150 hyper buff
@Bosnie1996: its says BB duration is increased so maybe its automatically 90 sec[/quote]
150 sec, like the previous revamp test
[quote=chickdigger802]did we lose the stance skill from 2/3rd job?[/quote]
yes its now our 150 hyper buff
@Bosnie1996: its says BB duration is increased so maybe its automatically 90 sec
did we lose the stance skill from 2/3rd job?
this update is more reasonable even though union aura is gone.
[quote=mrxxkim]notable changes: battle rage is now toggled. we get battle mage staff mastery for 4th job. different kind of finisher at 1st job n the finishing blow gets deleted. union aura gets deleted n we get a new hyper skill called battle master, which prevents u from kbing n etc.[/quote]
Do you know if the 30sec BB effect gets moved to a different hyper or skill? Or else i need to do aswan..
[quote=mrxxkim]notable changes: battle rage is now toggled. we get battle mage staff mastery for 4th job. different kind of finisher at 1st job n the finishing blow gets deleted. union aura gets deleted n we get a new hyper skill called battle master, which prevents u from kbing n etc.[/quote]
so pretty much some of the stuff from the last last test server update.
seems like all the blows got buffed in damage. Whens the last time they did that? They do seem to increase attack range and decrease delay of blows often, but damage increase is rare.
[quote=mrxxkim] we get a new hyper skill called battle master, which prevents u from kbing n etc.[/quote]
Which, IMO, is really dumb stance was fine. And why would they do that when union aura just made it easier to buff up and faster.
Still it's a better revamp now than it was before
notable changes: battle rage is now toggled. we get battle mage staff mastery for 4th job. different kind of finisher at 1st job n the finishing blow gets deleted. union aura gets deleted n we get a new hyper skill called battle master, which prevents u from kbing n etc.