KMST1.2.427 WarriorS Revamp Lv.171 Hero Hunting at Dragon ForestINSOYA.COM

Kmst 1.2.427 New Warrior Revamp

<Game-Related>

Soul Masters (Dawn Warriors) and Adventurer Warriors have been reorganized
Some books are now unusable. You may exchange them for usable books through the Admin NPC
Spiegelmann's Strange Gallery's reward has been boosted
The shoulderpads give better stats now
If an item is locked in a character's inventory, the character will not be deletable

<Skill-Related>

[b]Warrior (Common skills)[/b]
- Power Strike's damage increased [b]max level 20 MP Cost: 11, Damage: 300%[/b]
-Slash Blast's damage increased [b]max level MP Cost: 14, Damage: 260%, Max Enemies Hit: 6[/b]
-Rush's delay has been adjusted
-Power Stance's probability increased [b]MP Cost: 60, Duration: 300 sec, Knock-back Resistance: +100%[/b]
-Rush/Charge's damage increased [b]MP Cost: 47, Damage: 500%, Max Enemies Hit: 15[/b]
[b]Fighter/Crusader/Hero[/b]
Rage's duration increased. Rage can now stack with other attack buffs [b]max level 20 MP Cost: 20, Duration: 180 sec, Weapon ATT: +30[/b]
Brandish has moved to 2nd job [b]max level 20 MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3, Defense Ignored: 20%[/b]
Brave Slash has moved to 3rd job [b]MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4[/b]
Self Recovery's HP recovery increased [b]+200 HP and +60 MP every 4 sec[/b]
Endure added to 3rd job. Passive skill that increases status resistance
Enrage will still keep target after buffing
Raging Blow has been added to 4th job. Attack enemies in front of you several times. Last hit will always be critical
[b]max level 30 MP Cost: 40, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%[/b]
[b]Page/White Knight/Paladin[/b]
Modified to their damage not being deducted on boss monsters if they have an element(s) on
Shield Mastery's Guard Rate increased [b]Weapon Defense and Magic Defense: +200%, Guard Rate: +20%[/b]
Divine Shield- [b]Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. [/b]
[b]Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +30, Number of Hits Absorbed: 10, Cooldown Time: 30 sec[/b]
Advanced Charge Blow now has a chance to instantly kill the enemy
Heaven's Hammer now attacks several times on bosses and damage increased [b]MP Cost: 60, Damage to Boss: 425%, Number of Hits: 4, Max Enemies Hit: 15,[/b] [b]Cooldown Time: 40 sec[/b]
Monster Magnet added
Blast damage increased [b]MP Cost: 24, Damage: 280%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death[/b] [b]Chance: 10%[/b]
[b]Spearman/Dragon Knight/Dark Knight[/b]
Dragon Buster's damage increased [b]MP Cost: 24, Damage: 220%, Max Enemies Hit: 3, Number of Hits: 3[/b]
Dragon Fury's damage increased [b]MP Cost: 33, Damage: 550%, Max Enemies Hit: 8[/b]
Sacrifice number of attacks and damage increased [b]MP Cost: 18, HP Cost: HP 5%, Damage: 270%, Number of Hits: 3[/b]
Endure added to 3rd job. Passive skill that increases status resistance
Dark Impale's damage increased [b]MP Cost: 50, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%[/b]
Beholder's Revenge cooldown adjusted
Aura of the Beholder's HP Recovery amount raised
[b]Soul Master/Dawn Warrior[/b]
Soul Blade's damage increased [b]MP Cost: 21, Damage: 360%, Max Enemies Hit: 5[/b]
Brandish moved to 2nd job
Rage's duration increased. Rage can now stack with other attack buffs
Soul Jump's delay has been adjusted
Brave/Intrepid Slash added to 3rd job
Self Recovery's HP recovery increased [b]+200 HP and +60 MP every 4 sec[/b]
Soul Charge Soul Charge. Renamed to Shining Charge. Completely changed to increase sword damage instead.

<Item-Related>

Tooltip display has been adjusted for scrolls
Made it easier to recognize the description and stats of the scrolls
Hero books for Raging Blow have been added
Warrior Reorganization Items have been added for the celebration event
<Equipment Items>
(Lv. 30)Earrings: Earrings of a Strong Warrior
(Lv. 50)Ring: Ring of a Strong Warrior
(Lv. 75)2H Sword: Strong 2H Sword of the Warrior
<Consumption Items>
Warrior's Blessing Elixir
1H Weapon Attack for Warriors 70% Scroll
2H Weapon Attack for Warriors 70% Scroll
Spiegelmann's Contest to get strange relic items have been added

<Event-Related>

Warrior revamp celebration event
SP Reset Scroll given to every Soul Master/Dawn Warrior and Adventurer Warriors
Equipment Box Sets given out every few levels starting from Lv. 10 to 70.
Spiegalmann's 2012 Contest (Note: This is pretty much the old Excavation event. I'm not going to go into great detail because of this)
Anyone above Lv. 10 can participate
You must find 8 excavation tools
Any mob around your level will drop the tools

Credits to Leafre
EDIT: @drrockstar TY for the link http://www.youtube.com/watch?v=fkTutcnTOM4&feature=player_embedded

April 5, 2012

44 Comments • Newest first

SilverBladez

@LunaXBandit:

Haha yeah its a 4th job skill.
285 SP are needed in total to max every skill we have.
80x3 = 240 SP total + 3 SP from job advancement. So 285-243 = 42 SP that we're unable to get for the skills that are unmaxed.

Reply April 5, 2012
f2bi2n

[quote=Raiden]"If an item is locked in a character's inventory, the character will not be deletable."

Good. Now we have security.[/quote]

Wow that fails... I have perma locked items that Nexon doesn't want to unlock after I sent tickets for 8 months, now I won't be able to delete those characters in the future?
This is a small 'security' feature that is going to help nearly nobody, Nexon might as well create 365 Day Character Lock NX items that prevent a char from being deleted, it'll even make them more money.

Reply April 5, 2012
Jeff4u

Decent buff to Blast, new Divine Shield mechanics, +20% more guard rate, HH hits bosses.
notbad.jpg

Wait, no ACB increase? (rages)

Increase in Rush? 500%?
What a waste...

DAMMIT GIVE US ANOTHER ATTACKING SKEEL D:<

Reply April 5, 2012
xdwow

I hope "Enrage will still keep target after buffing" is actually a typo meaning "Enrage will still keep target after debuffing" = "Enrage is still in effect after being dispelled"
is that is the case then: http://i0.kym-cdn.com/photos/images/newsfeed/000/162/317/2vA1a.png?1313349760

if not
http://i0.kym-cdn.com/photos/images/newsfeed/000/166/752/soclose.jpg?1314381160

Reply April 5, 2012 - edited
jorrik

[quote=NeverRIP]Wow o.o Reading this made me want to make a Hero. When is it coming to GMS?[/quote]
like in august or later =P

Reply April 5, 2012 - edited
Raiden

"If an item is locked in a character's inventory, the character will not be deletable."

Good. Now we have security.

Reply April 5, 2012 - edited
SilverBladez

[quote=LunaXBandit]Lol, I will have 104% for my power stance. xD I'm pretty excited for the whole monster magnet skill for paladins!

EDIT: And also, regarding the people above me, paladins don't really have a 'godly final attack'. We really only have three attacks. Blast, advanced charge, and HH.[/quote]

I find it incredibly unfair to be honest. Paladins are forced to leave the most skills unmaxed. We are getting Monster Magnet where you need 30 SP to max it.
No other skills were decreased in max levels so there's no way we could max it if we want to. If you ask me it would have been nice to have blast moved to 3th job
hitting two times with less damage. And getting a new 4th job skill + 4th job mob skill. The new 1 vs 1 skill should be Lv 30 max like blast. And the other Lv 20.

Monster magnet can be completely removed if you ask me. Or they should make power stance Lv 20 max for every warrior job. That would help aswell.

Reply April 5, 2012 - edited
justsofly

[quote=NewNoob]@justsofly:
Oh sorry, read wrong, it's cuz i just read: hits 5 times, all critical and since that's almost the same as final blow....srry [/quote]

Lol it's kay, hits 5 times last hit is critical. So it's more like assassinate from shadowers except it mobs and can be spammed.

Reply April 5, 2012 - edited
ChildCrusade

WHAT!
And I quit my hero for Evan -.-

Reply April 5, 2012 - edited
SilverBladez

[quote=NewNoob]Raging blow? I thought arans only had the special skill...now all warriors except drk will have godly final attack -,-[/quote]

And what's a Paladins ''Godly final attack''?
If anyone's left in the dust its the paladins again.

Only thing that bugs me is.. Give us a freaking MACE animation thats all I want.

Reply April 5, 2012 - edited
Shikon

[quote=Armake]@Abysseon: Meh, I don't think all need to be re drawn and re implemented. I think we had all that in Chaos. Some could use an update but Blasts looks fine to me.

@Shikon: That move was cranked up to 11![/quote]

Yes! Watch the servers see 104% and process it as 4% stance instead because it couldn't make any sense of it

[quote=Hideykun]
knock-back will drag you to the mobs rather than push you
That's like soulstone with CO
"Affects 7 random members of your party" LAWL[/quote]

Oh dear god, I can see it now: go to a map with fast monsters like Toy Trojans and let the fun times begin!

Reply April 5, 2012 - edited
VulcanWalker

Heroes now have the same amount of hits as DrKs :o
Imagine if they added a higher mastery skill to Heroes

Reply April 5, 2012 - edited
Shikon

Just noticed Stance's effect with CO on SouthPerry:

Level 30: MP Cost: 60, Duration: 300 sec, Knock-back Resistance: +100%
Level 31: MP Cost: 60, Duration: 310 sec, Knock-back Resistance: [b]+102%[/b]
Level 32: MP Cost: 60, Duration: 320 sec, Knock-back Resistance: [b]+104%[/b]

Because 100% just isn't enough.

Reply April 5, 2012 - edited
justsofly

[quote=CosmoEffect]
[b]Brave Slash has moved to 3rd job [b]MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4

Raging Blow has been added to 4th job. Attack enemies in front of you several times. Last hit will always be critical
max level 30 MP Cost: 40, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100[/b]
[/quote]

LOOOOOOL They just applied what they did to NLs in Justice to Heros.

@NewNoob What are you talking about...Raging Blow according to it's description is nothing like your [b]Final Blow[/b]. Raging Blow is like an upgrade from Intrepid Slash like a NL's Triple Throw upgrade to Quad Throw.

Reply April 5, 2012 - edited
Capricious

<3 Totally playing my Paladin again.

Reply April 5, 2012 - edited
xdwow

status resist? 5 hits? Hero?
Me gusta

Reply April 5, 2012 - edited
VulcanWalker

[quote=sanlkdsn]How fast is raging blast? It seem pretty darn OP, a 6 mob attack that does about the same % than Blast, a 1v1 skill.

Well looks like they're just buffing heroes' damage and pallies' defense while giving crumbs to drk as usual.[/quote]

Looks just a tad slower than Intrepid Slash.

Reply April 5, 2012 - edited
sanlkdsn

How fast is raging blast? It seem pretty darn OP, a 6 mob attack that does about the same % than Blast, a 1v1 skill.

Well looks like they're just buffing heroes' damage and pallies' defense while giving crumbs to drk as usual.

Reply April 5, 2012 - edited
Vivi33

Blurgh, looks mainly like my pally just gets even tankier.

Reply April 5, 2012 - edited
thingy97

[quote=Perfection]This info is false. If you look at the link, it only states damage and number of hits increases for sacrifice, not exact amount. The new sacrifice is 400% x 2 and dark impale is only 180% each hit. If there has been ANOTHER update that does these, then I stand corrected. However, the warrior revamp GMS is getting on 4/11/12 is not these updates.

http://orangemushroom.wordpress.com/2011/11/16/kms-ver-1-2-145-advance-of-the-union-part-2/

Those are the patch notes for our update.

Warriors (second job)

All spears have had their speed increased to Normal (6)
Ground Smash: damage has been increased from 320% to 380%, max level has been decreased from 20 to 10
NEW SKILL: Rush: Use strength to quickly move forward. (max level: 10) (this is the same as the Soul Rush skill for Soul Masters)
Heroes

Rage: attack bonus has been increased from 20 to 30
Self Recovery: amount of HP recovered has been increased from 80 to 100
Panic: damage has been increased from 1000% to 1040%, now decreases enemy's attack by 30%, Darkness' duration has been increased from 30 seconds to 80 seconds
Coma: damage has been increased from 620% to 680%
Shout: damage has been increased from 220% to 280%
Brandish: damage has been increased from 240% to 280%, now ignores enemy's defense by 20%
Enrage: now increases minimum critical damage by 15%, now increases critical chance by 20%
Monster Magnet: damage has been increased from 300% to 350%
Brave Slash: damage has been increased from 225% to 300%
Rush: damage has been increased from 250% to 300%
Stance: stance effect's activation rate has been increased from 90% to 95%
Advanced Final Attack: number of hits has been increased from 1 to 2
Paladins

Shield Mastery: now gives a 10% chance to Guard
Fire Charge: skill name has been changed to Flame Charge, damage has been increased from 130% to 140%
Ice Charge: skill name has been changed to Blizzard Charge, damage has been increased from 120% to 140%
Lightning Charge: damage has been increased from 125% to 140%
Charge Blow: now has different effects based on the charges used (Flame Charge has a 90% chance of inflicting DoT of 100% damage every 1 second for 6 seconds, Blizzard Charge gives a 90% chance to freeze, Lightning Charge has a 90% chance to stun for 2 seconds, and Divine Charge has a 90% chance to seal for 6 seconds), damage has been increased from 500% to 550%
Divine Charge: damage has been increased from 135% to 150%
Blast: damage has been increased from 290% to 340%, amount of monster's defense ignored was increased from 20% to 30%
Sanctuary: damage has been increased from 1400% to 1700%
Blessing Armor: duration has been increased from 60 seconds to 90 seconds, amount of hits absorbed has been increased from 5 to 10, chance to activate has been increased from 20% to 30%
Rush: damage has been increased from 250% to 300%
Stance: stance effect's activation rate has been increased from 90% to 95%
Dark Knights

Dragon Buster: damage has been increased from 185% to 200%
Dragon Thrasher: damage has been increased from 410% to 450%, number of monsters hit has been increased from 6 to 8
Sacrifice: damage has been decreased from 690% to 400%, now hits twice instead of once (total of 800% damage)
Dragon Roar: damage has been increased from 580% to 640%, now has a 90% chance of stunning for 9 seconds
Dragon Judgement: chance to change damage into HP has been increased from 5% to 20%, amount of HP recovered has been increased from 5% to 10%
Dark Force: now increases critical chance by 10% and minimum critical damage by 15%
Beholder's Revenge: damage has been increased from 700% to 750%, now has a 10% chance of instantly killing the enemy
Dark Impale: damage has been increased from 135% to 180%, now has a 10% chance of instantly killing the enemy
Monster Magnet: damage has been increased from 300% to 350%
Rush: damage has been increased from 250% to 300%
Stance: stance effect's activation rate has been increased from 90% to 95%[/quote]

"Kmst 1.2.427"
These are kMST patch notes, not what gMS is getting next.

OT: Guess it kills what hope I had for Pally's getting Raging Slash. Oh well..

Reply April 5, 2012 - edited
VulcanWalker

I must admit, I'm gonna miss Intrepid Slash, soooo much.
But that Raging Blow sounds suuuuper nice.

Edit: Also looks like Crusaders are gonna become OP
Edit2: If Stance is 95% after Union part 2, is it gonna be 100% in this patch? <3

Reply April 5, 2012 - edited
tomas1251

[quote=blazi4ever]So I'm guessing my theory of the revamp order will be like this:
Release of Oz class = New Magician Revamp
Release of Irena class = New Archer Revamp
Release of Eckhart class = New Thief Revamp
Release of Hawkeye class = New Pirate Revamp

*THIS IS ONLY MY GUESS REFERENCING FROM THESE CHANGES*[/quote]

Pirates & thieves again in the last revamp XD

Reply April 5, 2012 - edited
HolyBloodly

DKs once again get nothing. They seriously just need to get rid of Aura and give us back Achilles or something At least Impale keeps getting stronger I guess.

But wow, the activation rate for Divine Shield goes up to 50%? That's sick. 10 hits with only a 30 second cooldown... doesn't that make them nearly invulnerable? I thought they were already that before, but now even more so!

Reply April 5, 2012 - edited
ChrisLegend

Finally my drk well be STRONGER!

Reply April 5, 2012 - edited
Crowhogan33

[quote=blazi4ever]@Crowhogan33:

[url=http://orangemushroom.wordpress.com/2012/03/19/kmst-ver-1-2-425-mikhail/]No, it isn't.[/url] Doesn't make sense to release an [b]April[/b] Fool's joke in the middle of March.[/quote]

Yeah, I know Mihile was a class released. I was saying the April Fool's joke Shakar did

Reply April 5, 2012 - edited
CosmoEffect

[quote=Koncept]i thought mihile was removed. wasnt it a april fools joke?[/quote]

no it wasn't. Shakar made it believable didn't he

Reply April 5, 2012 - edited
tomas1251

Oh My Quacker!

Reply April 5, 2012 - edited
blazi4ever

[quote=Koncept]i thought mihile was removed. wasnt it a april fools joke?[/quote]

@Crowhogan33:

[url=http://orangemushroom.wordpress.com/2012/03/19/kmst-ver-1-2-425-mikhail/]No, it isn't.[/url] Doesn't make sense to release an [b]April[/b] Fool's joke in the middle of March.

Reply April 5, 2012 - edited
RubberDonkey

[quote=blazi4ever]So I'm guessing my theory of the revamp order will be like this:
Release of Oz class = New Magician Revamp
Release of Irena class = New Archer Revamp
Release of Eckhart class = New Thief Revamp
Release of Hawkeye class = New Pirate Revamp

*THIS IS ONLY MY GUESS REFERENCING FROM THESE CHANGES*[/quote]

Oh man hawkeye is going to take forever if they're doing it like that.

Reply April 5, 2012 - edited
Koncept

[quote=CosmoEffect]no mihile did not get any changes at the moment. Soul master = the dawn warrior of the CK (the one that only goes to 120)[/quote]

i thought mihile was removed. wasnt it a april fools joke?

Reply April 5, 2012 - edited
blazi4ever

So I'm guessing my theory of the revamp order will be like this:
Release of Oz class = New Magician Revamp
Release of Irena class = New Archer Revamp
Release of Eckhart class = New Thief Revamp
Release of Hawkeye class = New Pirate Revamp

*THIS IS ONLY MY GUESS REFERENCING FROM THESE CHANGES*

Reply April 5, 2012 - edited
RubberDonkey

[quote=Crowhogan33]Yes, Mikhail did... Source: http://www.southperry.net/showthread.php?t=55207[/quote]

Pretty sure those changes to Mikhail are what they got when they were released in kms. They're just backporting it to kmst.

Reply April 5, 2012 - edited
CosmoEffect

[quote=Crowhogan33]Yes, Mikhail did... Source: http://www.southperry.net/showthread.php?t=55207[/quote]

my bad? O_O

Reply April 5, 2012 - edited
Crowhogan33

[quote=CosmoEffect]no mihile did not get any changes at the moment. Soul master = the dawn warrior of the CK (the one that only goes to 120)[/quote]

Yes, Mikhail did... Source: http://www.southperry.net/showthread.php?t=55207

Reply April 5, 2012 - edited
Momijii

[quote=NeverRIP]Wow o.o Reading this made me want to make a Hero. When is it coming to GMS?[/quote]
This is post-Justice and post-Mikhail so there's some time before it gets here.

Reply April 5, 2012 - edited
RubberDonkey

Wow 60% chance to activate divine shield. Guard all day...

Reply April 5, 2012 - edited
CosmoEffect

[quote=Crowhogan33]I'm pretty sure soul master is Mihile?[/quote]

no mihile did not get any changes at the moment. Soul master = the dawn warrior of the CK (the one that only goes to 120)

Reply April 5, 2012 - edited
Sammi

Source please?

If it's from a blog, I rather read it from there.

Reply April 5, 2012 - edited
Crowhogan33

I'm pretty sure soul master is Mihile?

Reply April 5, 2012 - edited
Akon1659

any more info like how much %increase?

Reply April 5, 2012 - edited