crappyme

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crappyme #Corsair Talk

General Corsair

Sair SP & anniversary questions Well, I just reached 120 on my outlaw from 2x and am doing the 4th job advancement as I'm typing this. I'm wondering if I should put my 3 SP into 1 ship, 1 cannon, and 1 rapid fire because I plan to pap as my main exp source from 120-130 and at 120, the ship's durability it total trash (5k I believe?), so would it be a good idea to have that 1 point in rapid fire because I'll be spending the majority of my time off the ship at the starting levels. Also, are the maple leaf face accessories from Inkie permanent? My last question is how many coins do I get from turning in maple weapons? I know it depends on the level, but I'm not sure how many.

General Corsair

Cannon or Torp First? I just hit 124 on my corsair and I have the following skills: 10 (max) ship, 1 cannon, 1 torpedo, and 1 rapid fire, with 2 SP leftover. I'm unsure if I should max torpedo or cannon first. Currently, I'm training at Crockies at LHC, which I think would mean that torp is better. I've tried papping once before but failed miserably, as I die in 2-3 hits, as well as my ship always breaking (this was when I was level 121, so my ship's durability was extremely low). So which skill should I max first? Also, papping tips for sairs would be appreciated :D