Are familiar drop rates multiplicative or additive?
I've always been under the assumption that familiar drop rates are additive but I often see people refer to them as 1.6x (spider/mutant pig) or 2x (wolf). Does this mean they are in fact multiplicative when combined with % drop rate from equips or skills?
April 16, 2015
6 Comments • Newest first
@Axnslicer: When hunting with HS as well as Showdown, I notice a significant increase in item drops. May just be a coincidence though, I hope someone can confirm this.
[quote=damian2o9]I'd like to know as well. I know for sure a winter is multiplicative, and that's canceled by the spider. I assume it is multiplicative with drop rate skills (such as HS hyper), 2x drop events, and 2x drop CS cards while drop rate equips are additive.[/quote]
I have no clue how Showdown and HS interact with drop rate, if it's truly multiplicative then that's impressive, because for people with 200% in drop rate gears that makes HS the equivalent of a 60% drop rate equip.
I'd like to know as well. I know for sure a winter is multiplicative, and that's canceled by the spider. I assume it is multiplicative with drop rate skills (such as HS hyper), 2x drop events, and 2x drop CS cards while drop rate equips are additive.
[quote=MrSinDeath19]You mean when combined with other things? Because alone multiplicative and additive can be the same (ie: +60% or 1.6x).
In terms of how they stack with other stuff it depends on the other thing being active.[/quote]
Sorry yes, I should have been clearer. I mean when combined with other things like drop rate skills and drop rate equips.
I dont know for sure but i think it is multiplicative. By 1.6 we mean the spider familiar or daiyamo familiar. The 2x is from the Wolf underling.
You mean when combined with other things? Because alone multiplicative and additive can be the same (ie: +60% or 1.6x).
In terms of how they stack with other stuff it depends on the other thing being active.