General

So is my Bm now more inferior to other classes then before?

So is my BM now more inferior to other classes then before?

Or would you guys consider this an upgrade for BM's?

April 4, 2013

15 Comments • Newest first

Arktal

@dadude2140: Was too lazy to search for it, so I used a fictive amount, but the result is the same.

Reply April 5, 2013
airforce1

[quote=bluebomber24]@twopointonefour: Acutally, I believe this is true. I am pretty sure that with the current cap BMs still beat no cooldown snipe. Beat WH by far, and only lose to Mercs when they cap with thier AFA by a little bit. Under a cap situation we are in the top 5 DPM wise or ranked 6-8. We are in the top 10 dpmers for sure (capwise), at least for now.[/quote]

BMs beat Mercs if Mercs use Spike's Royale, otherwise they beat us by a slight margin. Kaiser's still have the highest H/s, but BMs are pretty far up there at cap.

Reply April 5, 2013
bluebomber24

@twopointonefour: Acutally, I believe this is true. I am pretty sure that with the current cap BMs still beat no cooldown snipe. Beat WH by far, and only lose to Mercs when they cap with thier AFA by a little bit. Under a cap situation we are in the top 5 DPM wise or ranked 6-8. We are in the top 10 dpmers for sure (capwise), at least for now.

Reply April 5, 2013 - edited
twopointonefour

[quote=bluebomber24]Ppl look at DPM charts and think that is the end of the story. They don't realize how outside bonuses and qualitiative boosts like Stance/mobile hurricane increases our dpm. Have you tried mobile hurricane at root or Magnus? Awesome right?[/quote]

Isn't it until unlimited's damage cap raising that bow masters are actually superior to marksmen at cap due to better hits per second?

Reply April 5, 2013 - edited
bluebomber24

[quote=anhdang]no way! pre-hyper skills my BM used to do max damage on one line. Now it maxes out on two lines. Pheonix also became much more stronger. It is hitting max damage on both hits. i don't know if BMs can compare to the other Op'd classes (like MM) but this update sure made BMs stronger. We might not be the best, but we are far away from the worst.[/quote]

Ppl look at DPM charts and think that is the end of the story. They don't realize how outside bonuses and qualitiative boosts like Stance/mobile hurricane increases our dpm. Have you tried mobile hurricane at root or Magnus? Awesome right?

Reply April 5, 2013 - edited
MyKarma

[quote=horseboy23]@bluebomber24 I understand that it is an update for bowmasters in all regards, but in comparison to how much other jobs got buffed with hypers how do they rank. Imo they are on the lower end.[/quote]

Still better than drks, so I don't see why you're complaining.

Reply April 5, 2013 - edited
Sektec

BM is awesome sauce.

Reply April 5, 2013 - edited
horseboy23

@bluebomber24 I understand that it is an update for bowmasters in all regards, but in comparison to how much other jobs got buffed with hypers how do they rank. Imo they are on the lower end.

Reply April 5, 2013 - edited
bluebomber24

[quote=cheese139]Yes they are, unfortunately. Almost every class received a "reinforce" skill for their main attack, and bowmasters did not. Your active hypers are alright, I suppose. Quite sad to see bowmasters even worse off than they were before. And to everyone that as "omg split shot hurricane opopop", mercs still outdmg BMs significantly.[/quote]

how the heck are BMs worse off than before. TBH, we don't even need the reinforce, the math shows that our mini-revamp to Phoenix and Hyper Phoenix-Double is equivalent to the damage boost that reinforce gives for 1v1. We literally, stayed on par with where we were before Hypers except now we play much much better. Also, Mercs do not outdamage BMs -_-, not even before Hypers, so you can't even use the word significantly. Please talk about things that you know instead of giving misleading information about things you don't.

@TS Are mob boosts were insane, and literally allows us to compete with MMs mobbing VERY well, especially at training critical levels (ignore dps charts taht assume both are level 200). In addition, we received about a 20k damage range boost and with moving Hurricane and Stance, our mobile bossing has become more efficeint as well.

There is literally no negative to our update, unless you ignorantly think damage solves everything.

Reply April 4, 2013 - edited
iVege

[quote=Arktal]I guess that's an increase since it means if one hit is not a critical one, thanks to the second hit it's still possible to get a critical damage.

Example :

Before :

1 normal hit = 5K
1 critical hit = 10k

After :

2 normal hits = 2 x 2500 = 5k
1 critical hit + 1 normal hit = 5000 + 2500 = 7.5k
2 critical hit = 5000 x 2 = 10k

So it's not a situation in which either you lose or you win anymore. Now there is an "even" situation.[/quote]

That doesn't change anything. As you see already, the second hit gave half as much critical damage as it should. It makes no difference.

Reply April 4, 2013 - edited
dadude2140

[quote=Arktal]I guess that's an increase since it means if one hit is not a critical one, thanks to the second hit it's still possible to get a critical damage.

Example :

Before :

1 normal hit = 5K
1 critical hit = 10k

After :

2 normal hits = 2 x 2500 = 5k
1 critical hit + 1 normal hit = 5000 + 2500 = 7.5k
2 critical hit = 5000 x 2 = 10k

So it's not a situation in which either you lose or you win anymore. Now there is an "even" situation.[/quote]

Your math is incorrect.
A crit is not 2x damage.
A critical hit ranges from 1.2x to 1.5x the percentage of the attack.

Reply April 4, 2013 - edited
cheese139

Yes they are, unfortunately. Almost every class received a "reinforce" skill for their main attack, and bowmasters did not. Your active hypers are alright, I suppose. Quite sad to see bowmasters even worse off than they were before. And to everyone that as "omg split shot hurricane opopop", mercs still outdmg BMs significantly.

Reply April 4, 2013 - edited
Arktal

[quote=horseboy23]@OneRockGod Sure it hits twice but their damage is halved. So in they are doing same as they used to I think. And I think he means that BM hypers aren't as good of an upgrade compared to what other jobs got.[/quote]

I guess that's an increase since it means if one hit is not a critical one, thanks to the second hit it's still possible to get a critical damage.

Example :

Before :

1 normal hit = 5K
1 critical hit = 10k

After :

2 normal hits = 2 x 2500 = 5k
1 critical hit + 1 normal hit = 5000 + 2500 = 7.5k
2 critical hit = 5000 x 2 = 10k

So it's not a situation in which either you lose or you win anymore. Now there is an "even" situation.

Reply April 4, 2013 - edited
horseboy23

@OneRockGod Sure it hits twice but their damage is halved. So in they are doing same as they used to I think. And I think he means that BM hypers aren't as good of an upgrade compared to what other jobs got.

Reply April 4, 2013 - edited