General

Meso limit increase?

So I was just reading Max's new post and at the bottom he mentions meso limit increased.
What do you guys think?
Also new level 150 set, empress going to be even cheaper now?
[url=]http://orangemushroom.wordpress.com/2013/01/11/january-and-february-update-preview/[/url]

January 14, 2013

57 Comments • Newest first

DarkQuill

Probably just double the current limit.
It will change nothing.

Reply January 16, 2013
Imerchpots

[quote=Dewire]@PlagueDM @Imerchpots @EggsAreSoGood @ramenrulz

Merching in bigger numbers just got THAT much easier. This means making money faster. The mesos for each person will eventually stack up to what they are now. Instead of you having 2.14b on 8 characters, your going to have 4.29b on 8 characters. Not to mention that your one of the many amount of people that are also doing this. People start to raise prices so that they can get the better end game gear, and people will buy them becasue they can afford the extra mesos. This devalues the mesos causing the items to inflate. Supply and demand.[/quote]

So when the meso cap is raised all my mules with max mesos are getting a free 2.14b? Gee why didn't I think of that.
People raise prices to get better gear? People already sell their items for the max they can. People take offers for there items and sell for the best offer.... It's all about the buyer.the seller can set an a/w but it doesn't mean someone will take it.

Reply January 15, 2013
BrazenBlitz

Increasing the cap will cause undue inflation.
Goods will be priced higher just because people can and the buyers will buy the items as well for the same reason.
This little inflation will never subside though.

That being said, the short term effects aren't terribad but it will cause a permament impression on ms economy.

Reply January 15, 2013
Imerchpots

I think what dewire is trying to say is from the beggining of maple,mesos have entered the economy at the exact same rate. Now that the meso cap is higher,the same amount of mesos will be entering the conomy at the EXACT same rate. BUT the items are magically going to inflate. GENIUS

Reply January 15, 2013
natty2

[quote=overalldk]they should just make the meso variable client sided ^____^
problem solved.[/quote]
And then they risk hackers hacking their Mesos.

Reply January 15, 2013
soursake

@Dewire: I don't think you're right about the whole "the supply is not the items, the supply is the mesos." While you can always get mesos, items may not be readily available if available at all. Nexon is making efforts to removed duped "godly" items and in addition to that people with such items are also quitting, getting banned, or items are sometimes lost in rollbacks, etc.

Yes, people are able to charge more, but that's always how things have been. Just because Equip A generally costs 4b, doesn't mean someone else values it the same as I do. Said player may value Equip A at 5b. Yes, they can charge that much but it really comes down to whether someone is [i]willing[/i] to pay for it.
As mentioned before in this thread, people have used items with generally agreed on values to get around the current cap. Someone can charge 3.2 - 3.5b for an item worth only 3b, but you have to ask if anyone's willing to buy for that price. And if there is one person, would everyone else be willing?

I feel that what you said about "godly" items doesn't really hold true. They're dubbed godly for a reason. Someone took the effort to invest money into such equipment. The billions they're asking for is to cover their efforts and investments. Not everyone has funds readily available to cube and scroll their equipment to "godly status". Hence why the prices are so high.

You're right about money a bit. Mesos are produced all the time, from killing monsters to NPCing items. However, mesos are also taken out of the system as well via taxation and meso sinks that may come about with events (such as the totems from Red Leaf High). Raising the mesos cap only increases the amount one can hold, making buying items upfront with mesos easier.

Instead of listing an item in your mushie or shop for max and saying "Leave offers", you may be able to charge the amount of mesos you want for it. And again, it comes down to whether there's someone willing to buy it. Just because one may buy, doesn't mean it [i]will[/i] become the norm. Your existing godly items in circulation will remain in their current ballpark. I'd only see them going up if they were all suddenly lost in some way or another.

Reply January 15, 2013
Imerchpots

How is easing the cap make the supply bigger! You never answered my question.
Please don't come up with some completely bs answer like usuall.

Reply January 14, 2013 - edited
Imerchpots

[quote=JulienL]So you're saying that a scroll worth 5M will now be cap + 5M, because people [b]can[/b] charge that?
You're probably going to say no, but this is exactly what you've said earlier in this thread, that items will increase by the cap.[/quote]

I was thinking the same thing to. I have been pming him back and forth for the last day, and he still thinks he's right....

Reply January 14, 2013 - edited
Announcment

[quote=Wordolio]lmao that made me think of a 64-bit maplestory. no, just no.

EDIT: but this is true, it would NOT be possible to increase the meso cap as of right now with the way maplestory is.[/quote]
Can you actually tell the difference between the two though?

Reply January 14, 2013 - edited
Imerchpots

[quote=Dewire]@ramenrulz: What im saying is that because people are encouraged to make more money, the freedom of being able to charge more will cause people too charge more. If the economy wasnt greedy and constantly pushing for power to hit the damage cap, prices may not inflate. However, this is not the case, and because the search for power is so improtant in this game, players will constantly be pushing for dominance.[/quote]

How are people encouraged to make more money? That is completely irreverent. Making meso cap bigger is making it more convenient. And not in ANY way introducing more mesos in maples economy

Reply January 14, 2013 - edited
ItzATrapp

[quote=metaghost4]True, MapleStory's in Java so the max amount of mesos could be 9,223,372,036,854,775,807
Although, I do have some doubt to this at the same time. If they could just switch from int to long, why haven't they done this before?[/quote]

If Maplestory was written in Java.... oh my gosh.

Reply January 14, 2013 - edited
Imerchpots

I think dewire is trolling all of us. I mean seriously his theory make NO SENSE

Reply January 14, 2013 - edited
Wordolio

@potspans123:

yeah, I've thought of that and actually discussed with my friends back in like 2011, it would work, but it would probably confuse the heck out of people haha.
plus, i doubt nexon would impliment it.

another concern would be, can these coins be duped?

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]I like the way you keep responding when you try to finnish the discussion.[/quote]Neat. Goodbye.

Reply January 14, 2013 - edited
lindemann

@Miauri: I like the way you keep responding when you try to finnish the discussion.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]I think you just proved my point. Thanks.[/quote]No, bye.

Reply January 14, 2013 - edited
lindemann

@Miauri: I think you just proved my point. Thanks.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]But what makes you deserve my highest respect when you don't respect me? If you look back at our comments you will see quite clearly that i was not accusing [b]you[/b] of editing my comment.
''One time you accused me of editing your comment when I only quoted a post you were tagged in. Please don't quote me on this, I'm not interested in your answer''
That doesn't look very respectful. You expect me to listen to you when you clearly don't want to listen to me.[/quote]Didn't read, bye.

Reply January 14, 2013 - edited
lindemann

@Miauri: But what makes you deserve my highest respect when you don't respect me? If you look back at our comments you will see quite clearly that i was not accusing [b]you[/b] of editing my comment.
''One time you accused me of editing your comment when I only quoted a post you were tagged in. Please don't quote me on this, I'm not interested in your answer''
That doesn't look very respectful. You expect me to listen to you when you clearly don't want to listen to me.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]How have i not respected others? I treat others the same way they treat me.[/quote]I asked you to stop quoting me. Treating others the same way as they treat you is not respecting them.

Reply January 14, 2013 - edited
lindemann

@Miauri: How have i not respected others? I treat others the same way they treat me.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]If you'll look back you will see that i multitagged that post. I had tagged you along with another user. What makes you think i was directing my comment to you?
Please do not answer, i'm too good to hear it.[/quote]I don't get why you ask for others to respect you by not editing your comment when you clearly don't respect others.

Reply January 14, 2013 - edited
lindemann

@Miauri: If you'll look back you will see that i multitagged that post. I had tagged you along with another user. What makes you think i was directing my comment to you?
Please do not answer, i'm too good to hear it.

Reply January 14, 2013 - edited
Chema

[b]ITT:[/b] People reinventing the wheel
Methods to go beyond the hardware numeric limits are older than the NES
The real problem is migrating the currency to the new method while not losing anyone's precious mesos considering the incompetent programmers at NEXON America

Reply January 14, 2013 - edited
FluffySkull

[quote=Dewire]@fluffyskull

What I mean is that in a game where currency is infinite and always being generated, the income is never ending--unless you put a cap on it. When the cap rises they are creating more space for the income to go. When you have more space you can store more, it makes it much more easily accessible and much easier to achieve. Because you can store more, and so can everyone else, getting more becomes more predominant, and also alot easier to store. This will cause the meso to eventually become worth less and therefore you will have to pay double for the items. (if the cap doubled)

This isnt the real world economy, mesos are always being introduced, there is no end to them. As for money, they put a limit on it.

But the theory is economical. Supply and demand. When demand goes up, without supply it causes a small shortage causing prices to go down, and when supply goes up without demand it causes a surplus causing price to decrease. In this case, demand and supply are going up at the same time since the supply is more readily available and because the demand of it is so high.

Now, considering simultaneous changes, if an increase in demand increases equilibrium quantity and an increase in supply increases equilibrium quantity, then an increase in both MUST increase equilibrium quantity. And since the supply is currency and currency is going up then the equilibrium will clearly go up.[/quote]

Regardless, transactions for amounts greater than the Meso limit are constantly being made for real currencies. An increase in the limit won't change the price at which buyers purchase godly items, or Mesos. This being said, more godly items are being created, both legitimately and illegitimately every day, which slowly decreases their overall. In addition, Mesos are only made at the same rate they have always been made. People utilize mule characters to hold any Mesos exceeding the limit, and purchase items worth x amount to compensate for exceeding the Meso limit in trades. This balances the equilibrium you mentioned before - amount of Mesos in game increase, but the number of godly items will also increase with time.

As I said, the amount of Mesos circulating is not going up as result of an increase of the limit. Nexon is increasing wallet size, not wallet content. Mesos will be created at the same rate they have always been.

I don't doubt that prices will go up when the limit is increased, due to merchant's greed and the overpricing of items, but I strongly disagree with the idea that it will inflate to the point where a godly item costs double the amount that it does now.

Reply January 14, 2013 - edited
Ecyz

[quote=Mitchell4115]Compared to some of my friends who are programmers for big names here in Canada, you just sound like a smartass trying to look smart on a maplestory forum. All the things you are mentioning is kid stuff.[/quote]
She was explaining the ways Maplestory could have more than 2,147,483,647 as the max meso limit, I don't see why you'd think she's trying to show off. It's a very common misconception that it's virtually impossible to have a larger number in-game, so somebody needed to set everyone straight.
Also she's a professional programmer...

Reply January 14, 2013 - edited
Azngothopz

[quote=Dewire]@ramenrulz: actually my theory just isnt making sense to you, it actually does make sense.

Cap is 2.4b and Item A is worth 7b. Item A is worth 5.6b over cap because item is godly.
Cap is raised, Cap is now 10b. Since the item is deemed so godly, it is still worth 5.6b over cap. Hence making the item 15.6b.[/quote]

Seeing how mesos is influenced by nx rates as well. Most godly things are sold for nx/pp opposed to mesos, so i highly doubt your theory would hold true.

Reply January 14, 2013 - edited
teensora

@Dewire meso is actually finite, it just increases at a very fast rate. There is a limit on how much meso can be generated a day, as monsters can only die so much in a set amount of time. Combine this with the fact that at this exact moment there is a set amount of meso in the game and then you can conclude that there will never be an unlimited amount of meso in the game.

The problem you are complaining about isn't that people can hold more money, it's that meso isn't being destroyed fast enough. The ms economy is in a forever spiral of inflation. The only thing nexon really does to counter this is release new more powerful items, but this strategy is nearing its limit.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]They can. Not sure if it has been done recently but putting mesos in your bank just before a channelcrash could double your money. Allowing you to have the mesos in both your bank and your inventory.

And how do you explain his comment? If he clicks quote he can simply change the text before he hits ''add my comment''.[/quote]Wow, dupe 2b. Discussion is over.

One time you accused me of editing your comment when I only quoted a post you were tagged in. Please don't quote me on this, I'm not interested in your answer

Reply January 14, 2013 - edited
lindemann

@Miauri: They can. Not sure if it has been done recently but putting mesos in your bank just before a channelcrash could double your money. Allowing you to have the mesos in both your bank and your inventory.

And how do you explain his comment? If he clicks quote he can simply change the text before he hits ''add my comment''.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]Because duping 1b a time is worse than duping 2b a time.
Although if someone possess more than two coins your point is valid.

I do not appreciate it when people edit my comments.[/quote]They can't dupe 2b at a time. They can only dupe items.

People don't edit your comments, they quote a post you're tagged in.

Reply January 14, 2013 - edited
DemonPhenomX

[url=http://orangemushroom.wordpress.com/2013/01/11/january-and-february-update-preview/]The URL goes after the =, And The Words That You Want, Go Inside The Middle...[/url]

Reply January 14, 2013 - edited
MyEyesHurt

-head blows up-

Reply January 14, 2013 - edited
CriticalFailure

@Dewire

People can already hold all this 'income'. Instead of being able to hold something like 10b mesos on their character, it's spread out through 5 characters. The mesos were always there, and you can theoretically have infinite accounts full of 18 characters each holding max. All this cap rise lets us do is hold it on one character. Right now, things cost over max because it's value truly should be more than 2b because of supply/materials/etc. Let's say something costs 5b to attain. Obviously, you'd want to sell it for at least 5b. Right now, trading for that is a pain, since you'd need to include items, or take a risk in multiple trades. If the cap is increased, all that does is make both trader's lives easier. I doubt many people will say 'Oh, you can hold 5b now? I better charge 8b'. The value is technically the same, and the mesos were always there.

Reply January 14, 2013 - edited
UsoppStyle

about mesos limit increase, its almost true and personality i trust it wont cause negative impact in MS economy, by other hand, it will help prevent scamms for example you will be able to buy a, item that price is lets say 5b and you arent going to have any problem like nowadays. and about the empress set are going to devalue, it depends on the bonuss set of the new 150 equipment. << if it sucks empress set arent going to devalue

Reply January 14, 2013 - edited
potspans123

[quote=Wordolio]lmao that made me think of a 64-bit maplestory. no, just no.

EDIT: but this is true, it would NOT be possible to increase the meso cap as of right now with the way maplestory is.[/quote]
this is just me thinking outloud, but what if they divided up everything into like silver coins, bronze, gold, diamond, and just made it where you could divide up your mesos so if you had 2.1b then you could divide that up into like 210 bronze coins worth 1m each, or 21 gold coins worth 10m each (idk if that math is right but you get the idea). would that work in a 32 bit game? idk if thats what they are doing or not. let me know what you think

Reply January 14, 2013 - edited
Neokeoro

[quote=Dewire]@Exqusitive The theory stays the same? The items aren't as godly are not worth as much?

There are tiers of expensiveness. Just like how things get more expensive as the %stat increases.

I honestly dont need a logic to tell you prices will inflate. My logic is extremely simple. I have watched prices inflate over the 7 years that I have been playing. I have also seen them deflate. However, I guarantee you that most end game gear will inflate, especially with the releases of new bosses and equipment, such as 150 empress gear.

@Ceifeed I honestly could care less that you can actually read.[/quote]

I get what you mean, the raising of the cap will give sellers somewhat of an incentive to inflate their prices and a small number of players may do that. The prices of those godly items were originally set due to the cap and if the cap rises then they might as well. But it's not going to happen to the cheaper items at least.

Reply January 14, 2013 - edited
FluffySkull

[quote=Dewire]How is it horrible logic? Godly items are currently more difficult to sell, they are allowing people to trade these items more freely.[/quote]

It's horrible logic because inflation occurs when a large amount of new money enters the economy (such as what has happened in some duplication and exploitation fiascoes in Maple, in some third world countries printing money, and in Germany in 1923). In this case, Nexon is deciding to increase the Meso limit, not increase the amount of Mesos in the game. Any inflation that may occur after the Meso limit change should only be a result of the deletion of hacked/duplicated equipment. The logic that you're presenting is essentially the same as: if everybody in the world carried larger wallets, the price on anything exclusive or expensive would increase.

Secondly, a large amount of the MapleStory population exchanges items and Mesos for real currencies and/or NX cash. Why would anybody in their right mind pay an extra (increase in Meso limit)'s worth of real currency for the same godly items? Without a buyer, sales cannot be made, and item values will not increase.

MapleStory's economy is not completely based on the Meso limit. Even with the cap as it is now, trades aren't always accomplished with maximum Mesos + items, it is often several items and some amount of Mesos. For example, trades that used to be made entirely with White Scrolls. This being said, not everybody will want to use Mesos for such large trades due to the taxation system. It seems, to me, that Nexon will more than likely add more tiers of taxation if increasing the Meso limit, which would discourage some players from using the new Meso limit in trades, and encourage them to use value-holders instead. At the current 3%, taxes would result in almost 150m lost from a sale of 4.2b from a store permit, and 250m from a trade transaction.

Reply January 14, 2013 - edited
Shadowshades

[quote=Dewire]How is it horrible logic? Godly items are currently more difficult to sell, they are allowing people to trade these items more freely.[/quote] I think I get what you're saying but this isn't something that will happen overnight as the cap changes, more of a long gradual change I would think. I would also like to add just because someone doesn't understand a theory that it suddenly makes it wrong...hence it's called a theory right?

Reply January 14, 2013 - edited
lindemann

@Miauri: Because duping 1b a time is worse than duping 2b a time.
Although if someone possess more than two coins your point is valid.

@ramenrulz: I do not appreciate it when people edit my comments.

Reply January 14, 2013 - edited
Miauri

[quote=lindemann]Another idea would be to maybe let us trade 1b for a coin or something, and allow us to trade the coin back to 1b whenever we needed it. *Flame shield on*[/quote]And when someone finds a new way to dupe, they'll be able to dupe very very VERY serious amounts of mesos.

Reply January 14, 2013 - edited
PwayChiefs

[quote=Dewire]basically whats going to happen if you take an item thats 2b and the cap is now 4b it is going to rise because people are just going to be able to charge more. They arent going to go up because an item is just going to instantly double or something. The freedom of being able to charge more then the cap will cause people to set the price at what they want since i feel like the more common godlys dont average 7b. People are about upgrading gear so they are always going to try to get the most for their gear without having to go threw the process of having to deal getting the rest of the mesos. Eventually godly equips that were the old cap become the new cap. They arent throwing money at us but they are changing our economy.[/quote]

Again.. you have horrible logic.. They are not influencing supply and demand whatsoever, they are not making mesos more attainable, they are simply making you able to hold more.. go back to high school and learn some simple economics.

Reply January 14, 2013 - edited
Verifiedx

Im still Wondering if empress will be cheaper.

Reply January 14, 2013 - edited
lindemann

Another idea would be to maybe let us trade 1b for a coin or something, and allow us to trade the coin back to 1b whenever we needed it. *Flame shield on*

Reply January 14, 2013 - edited
DauSan

@Dewire: Disregard what I mentioned earlier, you're wrong either way.

Reply January 14, 2013 - edited
DauSan

[quote=Dewire]@ramenrulz: actually my theory just isnt making sense to you, it actually does make sense.

Cap is 2.4b and Item A is worth 7b. Item A is worth 5.6b over cap because item is godly.
Cap is raised, Cap is now 10b. Since the item is deemed so godly, it is still worth 5.6b over cap. Hence making the item 15.6b.[/quote]

I do not even know. This makes no sense at all, if an item is worth for example 7b it will stay 7b. The amount of mesos you can carry with you or trade within one trade will not increase or decrease the value of an item. Inflation or deflation for that matter may happen, however it will not be because of the amount of mesos we can trade at once. People make trades over 2.147b all the time. Also I do not get where you get the 2.4b cap from.

Reply January 14, 2013 - edited
infinteZero

i think nexon should incress the meso cap and not tell anyone and have it as hidden update

to mini people over price gear when new classes are released

Reply January 14, 2013 - edited
Wafers

They could make it so that if you have max mesos, you can trade it in for an item worth that much. You can only trade it within a trade screen. You can't put it into storage nor shops so duping doesn't happen. That's all I can think of as of right now lol. It's similar to a pizza slice if you guys know what I mean..

Reply January 14, 2013 - edited
overalldk

they should just make the meso variable client sided ^____^
problem solved.

Reply January 14, 2013 - edited
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