General

Massive nerf for Zeroes

##Zero

Zero has a high level of combat efficiency because of its high skill damages so we have tuned them down. We have also reduced the effectiveness of some of their utility skills.

Skills
Time Distortion: cooldown has been increased, Time Distortion is no longer affected by cooldown resets
Time Rewind: cooldown has been increased, Time Rewind is no longer affected by cooldown resets
Shadow Rain: cooldown has been increased, Shadow Rain is no longer affected by cooldown resets
Tachi Mastery: attack boost has been decreased from 50 to 40, defense ignore has been decreased from 50% to 30%
Flash Assaulter: damage has been decreased from 360% to 305%
Rolling Assaulter: damage has been decreased from 650% to 550%
Advanced Rolling Assaulter: damage has been decreased from 800% to 680%
Spin Cutter: damage has been decreased from 420% to 355%
Advanced Spin Cutter: damage has been decreased from 560% to 475%
Rolling Curve: damage has been decreased from 610% to 515%
Advanced Rolling Curve: damage has been decreased from 760% to 645%
Wind Cutter: damage has been decreased from 350% to 295%
Wind Strike: damage has been decreased from 535% to 450%
Storm Break: damage has been decreased from 510% to 430%
Advanced Storm Break: damage has been decreased from 720% to 610%, electric field's damage has been decreased from 270% to 230%
Great Sword Mastery: attack boost has been decreased from 100 to 80, boss damage boost has been decreased from 50% to 30%, damage boost when hitting less than maximum monsters has been decreased from 15% to 6%
Front Slash: damage has been decreased from 720% to 610%
Throwing Weapon: damage has been decreased from 450% to 380%
Advanced Throwing Weapon: damage has been decreased from 650% to 550%
Turning Drive: damage has been decreased from 840% to 710%
Wheel Wind: damage has been decreased from 260% to 220%
Advanced Wheel Wind: damage has been decreased from 440% to 370%
Giga Crash: damage has been decreased from 810% to 685%
Jumping Crash: damage has been decreased from 720% to 610%
Earth Break: damage has been decreased from 810% to 685%
Advanced Earth Break: damage has been decreased from 1020% to 865%, electric field's damage has been decreased from 400% to 340%
Critical Bind: duration has been decreased from 5 seconds to 4 seconds

What you think about this? I think it was really unnecessary nerf for Zeroes...

June 5, 2015

17 Comments • Newest first

SadVirgin

I am a child of god but they trying to make me a mere mortal.

Reply June 5, 2015
Buster1651

@Chuseyo: Maybe it was just me then
I just felt bored after face rolling the keyboard and killing stuff

Reply June 5, 2015
Chuseyo

[quote=Buster1651]Well deserved in my opinion. No one was playing Zero for "fun" factor. It was just that Zeros were extremely strong with little funding. They have so many movement attacks, two styles of fast hitting and strong hitting. They hit pretty hard and their damage % were too high imo.[/quote]

I played zeroes for the fun factor haha! Zeroes were the only reason why I went back to Maplestory because of its cool comboing and high movement skills. I still like it, despite the heavy nerf. Its all about the fun for mee

Reply June 5, 2015
BobDylanThomas

[quote=Vimi]I guess I'm one of the few people that finds Zero's playstyle really fun then.[/quote]

Preach it sista!

Reply June 5, 2015
singsangsong

They still in the top 3 class even after all that.

Reply June 5, 2015
Vimi

[quote=Buster1651]Well deserved in my opinion. No one was playing Zero for "fun" factor. It was just that Zeros were extremely strong with little funding. They have so many movement attacks, two styles of fast hitting and strong hitting. They hit pretty hard and their damage % were too high imo.[/quote]
I guess I'm one of the few people that finds Zero's playstyle really fun then.

Reply June 5, 2015
Buster1651

Well deserved in my opinion. No one was playing Zero for "fun" factor. It was just that Zeros were extremely strong with little funding. They have so many movement attacks, two styles of fast hitting and strong hitting. They hit pretty hard and their damage % were too high imo.

Reply June 5, 2015
DustOfPain

Great, now i have yet another reason to not come back to MapleStory

Reply June 5, 2015
Singaporean

[quote=Anthorix]pssh they just mess with our stats to keep us spending more money, instead of sustaining the playerbase with active gamemaster events and having server reliability and doing something with exploiters and not doing "the thing".

you know ..."the thing"

you know, where they reimburse people after server problems. the thing where they reward server crashers with lots of valuable goodies for their numerous mule accounts. that thing.[/quote]

So true. These exploiters and "shady people" get away with everything. I could understand it's hard to patch everything but at the very most, 7 years in, you should have had this on lock. 10 years and no improvement on functionality. They gave us a good UI once then took it away despite complaints.

Reply June 5, 2015
Zouyiro

[quote=natty2]To be fair, they don't lack in power, and neither in speed.
They have amazing healing factors, attacking speed, and maneuvering speed is just great.
Zero is SO POWERFUL that even low ranged ones can solo hard magnus.
Proof: https://www.youtube.com/watch?v=7UH6B3pAtIE
Nerf isn't that of a punch, in my opinion.
They get to remove opponent's DR, and they barely spend time on buffing, if any at all.[/quote]

That videos isnt a proof, he's using ultimatum ring so he gets 2m-2m from time to time, pretty good control & someone binding.

OT: Well actually the nerf is kinda hard, but everyone else is getting nerf also. So isnt really a "nerf" per se, but a general balancing.

Lets enjoy for now, that nerf-balancing is still in test server. So it's coming to GMS like in the end of 2016, lol.

Reply June 5, 2015 - edited
LaCouleur

They are still super strong in my opinion

Reply June 5, 2015 - edited
Shimy

Soooo can we get more lines now ?

Reply June 5, 2015 - edited
natty2

To be fair, they don't lack in power, and neither in speed.
They have amazing healing factors, attacking speed, and maneuvering speed is just great.
Zero is SO POWERFUL that even low ranged ones can solo hard magnus.
Proof: https://www.youtube.com/watch?v=7UH6B3pAtIE
Nerf isn't that of a punch, in my opinion.
They get to remove opponent's DR, and they barely spend time on buffing, if any at all.

Reply June 5, 2015 - edited
Flamepc

Zeroes were pretty strong so the damage % nerf was expected.
The Time Holding being unable to reset the essential skills' cooldowns were pretty unneeded though. Time Holding's CD Reset is only for resetting Echo and a 2-3 second cooldown on skills that's almost negligible with proper gameplay.
Time to watch cooldowns...

EDIT: To the person below me, that Zero has the 2m-2m ring and 219% boss.

Reply June 5, 2015 - edited
hangwithhung

From what some Zero players have told me, it may be that GMS already have closer to the nerfed version that KMS is supposed to get so... the changes aren't supposed to hit GMS players as hard as it did KMS, if that's any consolation.

Reply June 5, 2015 - edited
Anthorix

pssh they just mess with our stats to keep us spending more money, instead of sustaining the playerbase with active gamemaster events and having server reliability and doing something with exploiters and not doing "the thing".

you know ..."the thing"

you know, where they reimburse people after server problems. the thing where they reward server crashers with lots of valuable goodies for their numerous mule accounts. that thing.

Reply June 5, 2015 - edited
SANsaurr

They needed it.

Reply June 5, 2015 - edited