General

Kaiser and Speed Cap

Hi,

Using a normal faf 2h. Does anybody know the answers to the following questions:
-Is Decent Speed Infusion as much of a boost as attack speed + 1 inner ability?
-Does a normal untransformed kaiser need both for max attack speed?
-I heard green Monster Park Extreme potions allow me to fly past cap, so in that case inner ability + Decent SI + Green MPE is best?
-Just how much of a boost in attack rate is +1 attack speed, anyways?

Thank you.

January 21, 2015

3 Comments • Newest first

sauceyblader

@sacredx
I believe that that is excessive. Once you go below 0, there is almost no change in speed and trying to set up these buffs would just get in the way. Cela if you really wanna go lower then 0 attack speed, go with IA +1 and SI but there wont be much of a difference but its possible to hit 0 with only 1 of them

Reply January 21, 2015
SacredX

I was always lead to believe after using an MPE pot there would be no cap after that, I did notice speed differences based off how many stacks of gigas I'd see behind each other and how many are fading with using SI and without using SI (I have ATK Speed +1 inner ability). Most optimal speed I believe is Decent SI, ATK Speed +1 (Inner Ability), Green MPE, Kaiser's Majesty, Blaze On, Rune of Swiftness, and BaM Yellow Aura, though I dc'd the only time I tried attacking with all of those active buffs lol

Reply January 21, 2015
sauceyblader

Wut da h[ell. Why are you a green mushroom o.o
Anyways, to reach cap, since you use a fafnir sword (normal) it is 6 speed. you have booster -2, transfiguration, -2 and youve hit the soft cap of 2. To break soft cap outside of trans you would have to have booster -2, majesty -1, gauge filled -1, and to break cap a green pot -1, then either have +! attack speed or SI. You dont need both to hit hard cap

Reply January 21, 2015