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Meister alchemist

How long will it take to get to Meister Lv? Also would this be a good way to fund myself? How much do the meister bags and potions sell for. After costs of materials what is the profit margin?

August 2, 2014

4 Comments • Newest first

Koshimizu

From lv10 alch, it took me 3 days to get meister.
I used a kanna to farm Evo lab, for 2 days or so. Juniper berries are the way to go since they give the most mastery per fatigue.
Use one chara with max herbalism to craft oils, then transfer oils to your alchemist in order to save fatigue.
Until you hit craftsmen rank, you can only get a max of 710 mastery per 5 fatigue.
Once you get craftsmen, you can make those "special" potions, which would accelerate your mastery gain when accompanied with crafting juniper berry items.
The "special" pots need hyssop oils and 3 dusk essences. Essences are roughy 1m each in bera. Oils generally need to be made on your own.
The pots could go for maybe 10m each. As for "funding" I don't think the profit margin is that high, it's even lower if you don't have a personal shop.
You waste time farming for oils, but if you don't get bored in Evo lab, I guess this could work.
Most people go for smithing to make cubes which are probably more beneficial.

Reply August 2, 2014
Masterobert

To make mesos, you need mesos.

Reply August 2, 2014
LitheMovement

No, it's not a very good way to make money.

Reply August 2, 2014
themags

Without NX to reset your fatigue, you're limited to 200 fatigue. You also have 23 hours as it resets 20 fatigue every hour with fully resetting at at 12midnight PST.

You need 45K mastery of crafting items level 9 and up to get to Craftsman.

At the Craftsman level, you need 160K mastery crafting items level 9 and up to get to Meister.

At Meister level, you have to keep crafting a lot, I think. You will regress back to Craftsman.

Everything is dependent on the number of materials you have for crafting (especially superior and advanced crystals), the minerals/herbs and fatigue.

Reply August 2, 2014 - edited