General

Zero

A Simple and sort of Long Guide to Tips and Facts of Zero

I just decided to create a small guide for Zero, since people seem to be asking people about them (and I have nothing else to do.) There's not going to be a skill build, as you can find that on [url=http://coppersan.com/zero-skillbuild/]Coppensan's skill build page for Zero[/url]. This is essentially a reboot of my old "guide" (which I now have a proper place to post this), and is a work-in-progress project.

[header]Zero's History (In a nutshell.)[/header]

Zero is the child of Rhinne, the Transcendence of Time. Born from her tears in an attempt to free her powers from the Black Mage, but things would not go as planned as the Black Mage figured out her plan. The child was split in two, Alpha a male and Beta a female, and imprisoned in the Mirror World.

[header]Basic Information[/header]

Alpha and Beta are essentially two different characters: they both have separate HP and TF (Time Force, Zero's alternative to MP) bars. When Alpha/Beta tag out (something that'll be explained later), their HP/TF bars will also be switched.

They also have two different main weapons. Alpha's main weapon is the [i]Long Sword[/i] and Beta's the [i]Heavy Sword[/i]. It's also should be noted Alpha's secondary weapon is is the Heavy weapon and Beta's secondary's is the Long Sword.

Class: Warrior (an important note on Zero's equipment. More on that later.)
[b]Main Stat[/b]: Strength (STR)
[b]Mobility[/b]: High
[b]HP[/b]: Mid-level
[b]Character Card[/b]: Zero's Character Card will increase EXP obtained be 4% on 110, 6% on 130, 8% on 160, and 10% on 200.
[b]Link Skill[/b]: Reduces incoming damage by 15% and +10% PDR.

Another thing that should be noted is that Zero will start at level 100 in the Mirror World, a separate world from the Maple World, Dream World (Future Maple) and the Nova World. However, they can only gain experience in the Mirror World, meaning that monsters and quests from the Maple World, Dream World and Nova world will not give experience. You can only gain experience from the other worlds once you reach level 180 on your Zero and have completed Chapter 8 of their story.

[header]Information about Equipment, Potential and Scrolling[/header]

First thing - Alpha and Beta share the same equipment. This means that Zero can only equip [i]unisex[/i] equipment (meaning that both male and female has to be able to equipment. You know, just in case you don't know.)

The way to scroll and cube the Long and Heavy Sword is quite unique. With scrolling, when you use a scroll and it succeeds (or fails), it'll affect both weapons. However, with potential-ing your weapon, it's a lot different. When you defeat a monster and/or complete a dungeon, you'll get something called [b]Weapon Points, or WP[/b]. Instead of spending NX on Cubes from the Cash Shop to cube, you have to spend 100k mesos and 600 WP. There'll even be a chance to increase its rank!

Every ten levels, from level 100 to 170, you're given an option to upgrade your weapons to the higher level. When you do so, you're also given the option to transfer their potential and scrolls applied to them. (Similar to transposing your equipment.)

Alpha and Beta aren't allowed to unequip their weapons. To make up for this, there's a scroll called [b]Lucky Item Scroll[/b] that allows the weapons to be included in the equipment set. These scrolls will not change the stats of the weapons, but will instead count the weapons towards the set bonus of the scroll used. Cello, the quartermaster in Zero's Temple, sells Lucky Item Scrolls.

"But wait! What happens if the scrolls destroy my weapon?" Well, if this unfortunate event occurs, your weapon will reset back to its first form (at level 100) in a clean form - no scrolls, potentials or hidden potentials applied.

[header]Tagging and Assisting[/header]

One of Zero's unique skills is [b]Dual Combat[/b]. This skill is divided into two part - [b]Tag[/b] and [b]Assist[/b]. With the Tag system, you can switch between Alpha and Beta in by pressing the keys of one of the other's skills. Once they tag out, their HP/TF bars will switch, and the inactive's bars will recover.

The character that was tagged out will not disappear immediately, and for a short period of time, the Assist system will take place! For every skill that you use, the inactive Zero will use the corresponding skill as well, allowing you to do double attacks.

[header]That's it for now - what do you want to see?[/header]

If I've missed anything (with the exception of a skill build or skill list - tough luck on that.) or if there are typos that I've missed, you can leave a comment or PM me (not sure why you would do the latter, but you never know.) about them.

May 26, 2014

1 Comment • Newest first

Kinmorn

Pretty good guide, shows all the basic information, nothing seems outta place. I don't know if this is the right area to discuss, but I was kinda wondering what the optimal tag/assist combo is. I've been using (I forget the names, haven't played since Zero launch) hurricanes into that giant sword move. Good guide tho'.

Reply May 27, 2014