General

Battlemage

The positives in upcoming Revamp

Even though the negatives outweigh the positives, I am still looking forward to the BAM revamp. I know I will be looking forward to the passive auras and I only need to buff 1 aura which will make magnus a lot easier for me to do among other bosses. And it won't be as stale in terms of attacking as it is right now.
How about you fellow bams that are looking at the positives?

December 26, 2014

30 Comments • Newest first

dorne

[quote=LittleTLK]A-freakin'-men.

Thanks, Nexon for useless ultimate hypers that no one uses.[/quote]

You're still here whoah XD.

Reply January 21, 2015
LittleTLK

[quote=Nat244]the biggest negative i see is Sweeping Staff has a 9 sec cooldown and its pissing me off that no ones talking about sweeping staff
i wish it had 0 cooldown[/quote]

The people not complaining are the people that never played us when we had the finisher.

I'm going to miss it. It was so good for training.

Reply January 14, 2015
hangwithhung

@LittleTLK: finally someone agrees with me lol. ever since the introduction of hypers i feel that i've been the only one asking for more hits and more damage. everyone else seemed to be content with... +dark shock dmg T____T

Reply January 14, 2015
Nat244

the biggest negative i see is Sweeping Staff has a 9 sec cooldown and its pissing me off that no ones talking about sweeping staff
i wish it had 0 cooldown

Reply January 13, 2015
LittleTLK

[quote=hangwithhung][b]Positive[/b]:

I'd also like to see a hyper that actually increases the damage or lines or everything on FB. It really is our only main attack anymore and seeing as every other class gets +lines, +dmg, and +monsters hit, it feels kinda lame that they kept all those damage uppers away from us. I'd rather have those hypers than hypers on Dark Genesis...
[/quote]

A-freakin'-men.

Thanks, Nexon for useless ultimate hypers that no one uses.

Reply January 13, 2015
nebile

[quote=hangwithhung][b]Positive[/b]:
-------------------
Personally I've kind of hated the animation ever since they let us stack the auras. It made my BaM look like it was standing on top of a pulsating button lol. I do welcome the changes, I liked the situational feel that all the auras gave. If you were too slow at attacking, use yellow. If you've capped speed, use dark. Went to boss with a party and everyone forgot to invite a bishop and nobody has all cures? Just use blue. I know you can't have all of them on at the same time but it feels so awesome dictating how the party runs

I'm also really glad I don't have to constantly spam between FB and BKB. I loved BKB at first but after equipping an E-staff 7, I think trying to chain BKB together with FB during training put a huge dent in my DPS cos I could never get the chain to go off right, and it killed the flow of the style. The BIGGEST plus from the revamp is that, at least for me, the old play style came back

And them passives... them passives on the auras be so bootifur.

[b]Negatives[/b]:
--------------------
I'm kind of upset about not increasing the %dmg on Battle Rage. I know +40% is already a lot but I'd rather have +60% like Mihile got to try and make up for lost boss damage on the %30 Boss Dmg. lost on Finishing Blow. I don't even think Spell Boost can really do much in terms of helping us with boss damage.

I'd also like to see a hyper that actually increases the damage or lines or everything on FB. It really is our only main attack anymore and seeing as every other class gets +lines, +dmg, and +monsters hit, it feels kinda lame that they kept all those damage uppers away from us. I'd rather have those hypers than hypers on Dark Genesis...

And about Dark Genesis, and this one just irks me; I absolutely hate how in order to keep our own version of Final Attack going, we need to cast DGen every few seconds. Seriously, in a boss run, ain't nobody got time for that. The damage bonus from Final Attack is beautiful, but Dark Genesis' animation takes forever when every other attack you do only takes up a fraction of a second.

Lol i guess all the negatives are all in damage output. *cries*[/quote]

Not 100% sure but i believe i read somewhere they took the delay out of Dark Gene. meaning that once you cast it you can just start moving immediately, so you dont have to wait a few seconds as you do now once you cast to move.

Reply January 13, 2015
imDanMan

I think ima make a battle mage just for this revamp ...they look sexy and look super fun. Who gives a **** bout damage anyways... <3 <3

Reply January 12, 2015
hangwithhung

[b]Positive[/b]:
-------------------
Personally I've kind of hated the animation ever since they let us stack the auras. It made my BaM look like it was standing on top of a pulsating button lol. I do welcome the changes, I liked the situational feel that all the auras gave. If you were too slow at attacking, use yellow. If you've capped speed, use dark. Went to boss with a party and everyone forgot to invite a bishop and nobody has all cures? Just use blue. I know you can't have all of them on at the same time but it feels so awesome dictating how the party runs

I'm also really glad I don't have to constantly spam between FB and BKB. I loved BKB at first but after equipping an E-staff 7, I think trying to chain BKB together with FB during training put a huge dent in my DPS cos I could never get the chain to go off right, and it killed the flow of the style. The BIGGEST plus from the revamp is that, at least for me, the old play style came back

And them passives... them passives on the auras be so bootifur.

[b]Negatives[/b]:
--------------------
I'm kind of upset about not increasing the %dmg on Battle Rage. I know +40% is already a lot but I'd rather have +60% like Mihile got to try and make up for lost boss damage on the %30 Boss Dmg. lost on Finishing Blow. I don't even think Spell Boost can really do much in terms of helping us with boss damage.

I'd also like to see a hyper that actually increases the damage or lines or everything on FB. It really is our only main attack anymore and seeing as every other class gets +lines, +dmg, and +monsters hit, it feels kinda lame that they kept all those damage uppers away from us. I'd rather have those hypers than hypers on Dark Genesis...

And about Dark Genesis, and this one just irks me; I absolutely hate how in order to keep our own version of Final Attack going, we need to cast DGen every few seconds. Seriously, in a boss run, ain't nobody got time for that. The damage bonus from Final Attack is beautiful, but Dark Genesis' animation takes forever when every other attack you do only takes up a fraction of a second.

Lol i guess all the negatives are all in damage output. *cries*

Reply December 28, 2014 - edited
XxAzbelxX

Not to be such a negative nancy but I miss having all 3 aura animations, and I've played BaM since their official release and going back to our semi-original play-style seems kind of tedious. I dunno, losing attack speed all over again seems very... unnecessary. I just don't like the fact that they gave us these boosts and decide to take it back. But the benefits are that we have summon that attacks for us and no re-casting the auras although it could've been solved if a certain "union" aura was brought back. It's like giving a gift to us and deciding to take it back, but instead they give a gift that's of a lesser value.

Reply December 28, 2014 - edited
ando2112

I don't want to lose my twister spin
Trying to make BaMs more fun, but taking out one of the best skills, not being able to move with it now sucks, but losing it all together will be horrible

Reply December 27, 2014 - edited
CloudyMaku

This devamp pretty much brings us full circle, except that we're worse off. We're back to how we were when we were released with little range and having to choose 1 aura depending on the situation. In order for us to reach our full potential we're gonna have to micromanage Dark/Yellow Aura and Debuff Aura every 10 seconds (so much fun! -rolls eyes-), our defenses got nerfed, and we lose out on a ton of range. I feel like most people don't remember playing back then, but I'll just say that telecasting is super tedious especially when you have lag. Plus having to micro between Dark/Yellow and Debuff will be even worse than the 3 seconds of Aura buffing we have to do now.

I'm definitely not looking forward to the devamp. No matter what other people say, I don't think it's a step forward for BaMs.

Reply December 27, 2014 - edited
PorkerPig

i thought overall this revamp brought a boost to our ranges, no?

Reply December 27, 2014 - edited
InspektaJuice

[quote=BlackxMist]at first i was mad that you cant stack auras. i still think they should and keep the passives the same. I like every other change though[/quote]

Some people see this change as a total "devamp" others, like myself see this revamp as a great change for us. The biggest flaw was the decrease in attack speed but it's nothing I can't handle. Stacking auras doesn't matter to me, I'll just switch to the aura I need depending on the situation. If this revamp really is such a "huge" nerf as people claim it to be then it will probably receive a few more tweaks in the near future, if not, adapt and keep it moving

Reply December 27, 2014 - edited
BlackxMist

[quote=RevenantAngel]You guys are acting as if @aznflip is not providing anything but hate to the devamp. He's just stating what makes it a devamp with mere facts. For you people out there this is nothing but making us revert back to Big bang. Just look at it ._. nothing but a devamp[/quote]

at first i was mad that you cant stack auras. i still think they should and keep the passives the same. I like every other change though

Reply December 27, 2014 - edited
RevenantAngel

You guys are acting as if @aznflip is not providing anything but hate to the devamp. He's just stating what makes it a devamp with mere facts. For you people out there this is nothing but making us revert back to Big bang. Just look at it ._. nothing but a devamp

Reply December 27, 2014 - edited
dee14

@aznflip you complain on every thread... being on basil won't change the revamp of the bam class lmaoo its not even nexon related? so i dont see how you're standing up for anything or achieving anything of that matter. However although they crippled us I still don't mind the revamp I feel like I will have to try it out before I start bashing it, because obviously in kms a lot of player stayed on bam for a reason.
You say you're not a damage wh0re but you consistently mention dps, this class is the lowest in terms of dmg output blah blah blah sounds a bit contradicting to me
just buckle up your seat belt and enjoy the class while u can and just bandwaggon the next top dps mage class then if you hate it that much

Reply December 27, 2014 - edited
OldAura

I'm glad to see less reliance on rebuffs for when you're in bosses that can kill you fairly easily. Rebuffing for them is annoying. I'm just saddened to see its overall quite a nerf still that isn't very necessary. Maybe they'll fix things up later down the road.

Reply December 27, 2014 - edited
how2bepwnage

Positives:
Buff time is shorter
You don't have to wait a cd to have full buffs if you die(dc/death right after you cast grand aura isn't a problem)
You will feel more unique as a job
Negatives:
Damage cripples overall according to peeps
Magnus is harder cause no tornado or BKB to abuse period when he's in air
No BKB for ezmode farm/train

Reply December 27, 2014 - edited
BlackxMist

[quote=AznFlip]@dee14: I'm not a damage wh0re either but there needs to be a balance between fun and damage. As I said, the buffing problem could've easily been fixed with union aura. Playing the weakest class pre-bb (mages) had at least one upside which was they were ksing gods. What do BaMs get from this revamp? Pretty much nothing helpful which is what happened to AMs when BB hit. They will be pretty much outclassed by almost every single class. BaMs are supposed to be a support class but yeah, they pretty much nerfed that too with this patch. So exactly what will be BaMs be good at? BaMs are one of my favorite classes. But basically Nexon made them worse in almost every single way. I already don't like the playstyle. Telecasting is pretty bad; it's laggy and is detrimental to dps. Mobile mobbing is awful considering that places like sdh or dipq don't really require much mobility and actually is more harmful than helpful. I stand up for a class a like which in my book is more of a true player than a pushover who's willing to accept that a huge nerf is beneficial for a class.

@InspektaJuice: of course I hate this devamp. It's gonna be like BB all over again. See my comments above about the playstyle. IMO, there's really nothing to look up to. Not even new blow animations.[/quote]

i see you complain on every thread. just shut up and deal with it.

Reply December 27, 2014 - edited
AznFlip

@dee14: I'm not a damage wh0re either but there needs to be a balance between fun and damage. As I said, the buffing problem could've easily been fixed with union aura. Playing the weakest class pre-bb (mages) had at least one upside which was they were ksing gods. What do BaMs get from this revamp? Pretty much nothing helpful which is what happened to AMs when BB hit. They will be pretty much outclassed by almost every single class. BaMs are supposed to be a support class but yeah, they pretty much nerfed that too with this patch. So exactly what will be BaMs be good at? BaMs are one of my favorite classes. But basically Nexon made them worse in almost every single way. I already don't like the playstyle. Telecasting is pretty bad; it's laggy and is detrimental to dps. Mobile mobbing is awful considering that places like sdh or dipq don't really require much mobility and actually is more harmful than helpful. I stand up for a class a like which in my book is more of a true player than a pushover who's willing to accept that a huge nerf is beneficial for a class.

@InspektaJuice: of course I hate this devamp. It's gonna be like BB all over again. See my comments above about the playstyle. IMO, there's really nothing to look up to. Not even new blow animations.

Reply December 27, 2014 - edited
TaintedZero

[quote=VivaBasura]
but seen some videos lately it looks like bams mob just fine by telecasting around maps and actually looks faster than spamming bkb[/quote]
Idk what you're looking at, but no way is telecasting around a map and hitting 6 mobs with a reach of FB distance better than wiping 8 mobs with the range of BKB "faster." Let's be realistic, pls.

Reply December 26, 2014 - edited
tabasco2500

[quote=dee14]@AznFlip looooool im not a damage wh0re anymore so i dont really care although i am funded as i said negatives outweigh the positives if you had read correctly. Although we get nerfed passive effects im not required to buff them all in order to magnus. Currently doing so, makes things verrrrrrrrryyyy difficult if you ever had tried doing hard magnus, chaos vellum, queen etc. loool bams were never intended to be damage wh0res if you had thought so to begin with you are sadly mistaken. This tends to happen with a lot of classes of course they will fix it later on. The thread was for positive outlooks not complain as to what we had lost, clearly you are not a true bam player cause if so you'd be content with the changes and just move passed it cause obviously its not going to change right now. Do i need to get u a diaper and bottle feed you as well? lmaooo[/quote]

so what you are looking for is a yes or no answer. your class is getting nerfed and you want some reassurance or something else is bothering you then say so. why even mention anything else then.

I'm pretty sure everyone wants to do lots of damage. That's why zakum is so easy now and you don't have to pay 50mil to hire a whole guild to do a run for you along with your account just to maybe get a cool looking helmet so you can do massive deeps?

you've got to understand or atleast look at his point of view as well. why does every class have a mobility skill and a mobbing skill? why would nexon do any of this? are nerfs really ever needed in a non pvp game? unless something was really wrong not fun or obviously broken like a spammable move that cleared the whole map then it probably isn't needed, but balance might be something they want to achieve or they want to make all of the classes have their own unique playstyle and gameplay that's fine.

this guy is upset that his char gets nerfed or that a class is going to be changed/different and you get butthurt and you personally attack him. but hey that guy probably needs to be bottle fed and play a different game or character because of people like you. leave it up to people to ruin everything.

Reply December 26, 2014 - edited
dee14

@inspektajuice yeaa i think imma probably reach 2mil buffed now which is good post revamp seeing everything has changed to % matk which i prefer much more.
@fryber yeaa i agree they should of left drain as it was or even as a passive would of been nice instead of a buff/aura
we still have green pots and theres lvl 140 gloves for decent si so its not that bad
@vivabasura yeaa tele in the air will help and at magnus allows us to stay in aura and just jump up and tele to dodge his spin move which is nice spamming bkb just filled my chat which was annoying which i dont have to see anymore

Reply December 26, 2014 - edited
Fryber

I just dislike how they changed up Drain (also the removal of TS for quick healing) it was fine as a buff, and I played BaM because it was the only mage not reliant on magic guard. Other than that, I'll miss hitting cap with a slow staff :c Less buffing is a plus.

Reply December 26, 2014 - edited
VivaBasura

reduced buffing time its what ive always been looking for, im happy aura stacking is gone specially body boost n that dumb stuff with cooldown
also we look sexier
telecasting to air also gonna be amaze <3 very good to kill magnus
the only thing i dont like about revamp is the bkb cooldown because im afraid our mobbing will suck but seen some videos lately it looks like bams mob just fine by telecasting around maps and actually looks faster than spamming bkb

Reply December 26, 2014 - edited
InspektaJuice

[quote=AznFlip]What positives (plural)? There's really only one positive and that's an increase in damage in FB. Well, a lot of the nerfs pretty much offsets the damage increase for most people. This was a quarter baked revamped and Nexon could've easily fixed problems like adding back union aura instead of giving us NERFED passive effects. But hey if becoming one of the worst and weakest classes in the game just to make things "fun" floats people's boat, then they can enjoy being such a unique class.[/quote]

Yeah this guy right here really hates the revamp. I agree that the negatives outweigh the positives, absolutely but I feel that there is more than just one positive. Most of the % damage that was lost was converted into % magic atk which IMO is better for us. Nonetheless, I am also excited for this revamp and cannot wait to try it out.

Reply December 26, 2014 - edited
shadowind7

Party shield is more useful

Reply December 26, 2014 - edited
dee14

@AznFlip looooool im not a damage wh0re anymore so i dont really care although i am funded as i said negatives outweigh the positives if you had read correctly. Although we get nerfed passive effects im not required to buff them all in order to magnus. Currently doing so, makes things verrrrrrrrryyyy difficult if you ever had tried doing hard magnus, chaos vellum, queen etc. loool bams were never intended to be damage wh0res if you had thought so to begin with you are sadly mistaken. This tends to happen with a lot of classes of course they will fix it later on. The thread was for positive outlooks not complain as to what we had lost, clearly you are not a true bam player cause if so you'd be content with the changes and just move passed it cause obviously its not going to change right now. Do i need to get u a diaper and bottle feed you as well? lmaooo

Reply December 26, 2014 - edited
AznFlip

What positives (plural)? There's really only one positive and that's an increase in damage in FB. Well, a lot of the nerfs pretty much offsets the damage increase for most people. This was a quarter baked revamped and Nexon could've easily fixed problems like adding back union aura instead of giving us NERFED passive effects. But hey if becoming one of the worst and weakest classes in the game just to make things "fun" floats people's boat, then they can enjoy being such a unique class.

Reply December 26, 2014 - edited