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Buccaneer

Buccaneer and Dual Blade skill tree

So me and my friend made new chars and we don't know if we could screw up on our skill tree. Is there a possibility that we might do something wrong....

March 8, 2015

4 Comments • Newest first

Tricks122

Don't max Tornado Uppercut, if I remember correctly Corkscrew Blow still chains, but no longer rushes, with Spiral Assault, so it's useful for people with lower funds. Static Thumper is what you pass on in third job due to it being obsolete with Dragon Strike(Which is also rendered obsolete with Buccaneer Blast), and the incredible limitations it has involving platforms and height.

@ereckgoose From what I heard, KMS removed the Spiral Assault animation cancel from KMST with no intentions of implementing it, but I could be wrong. I just wouldn't get my hopes up for it.

Reply March 9, 2015
ereckgoose

2nd job for buccs: don't max either tornado uppercut or corkscrew blow. Both lose their appeal at 3rd+ jobs.
3rd: don't max static thumper. It can reach 1000% but its obsolete and only hits the ground. Spiral assault is nice to have as it's a rush move. I believe you can cancel animations with next patch.

Reply March 8, 2015
x0ramon0x

As above. What I normaly do is max Passives first and Actives first, I always leave attacks for last as none of them are a requirement for later Skills.

Reply March 8, 2015
SilverFoxR

When it comes to 1st, 2nd and 3rd job for Buccaneers (and most classes), simply do not max your "main" attack skill (unless is SPECIFICALLY says on the skill that it's a requirement for a higher job skill). Max all other skills. At 4th job, all skills will be max-able.

For Dual Bladers... it's been a while since I've had to check, but I'm pretty sure you can max everything. Still, follow the same mentality as other jobs just to be on the safe side.

Reply March 8, 2015