General

New Pirate job! (Made up)

Something I thought about back in 2008 and decided to make one of these (Make up) classes but it was deleted from the age of the thread, so now this is my new one and maybe continue through 3rd job if I get bored enough.

EDIT: Just a rough 15 min drawing on what the class would look like, sorry if its poorly sketched http://img715.imageshack.us/img715/8700/img037ap.jpg
EDIT: There is a high chance that I will change the 4th job skills, just giving you a rough idea on what it's going to be like
EDIT: Changing Shin guards to Greaves, sounds so much better

[b]1st Job: Pirate Skills:[/b]

[b]Bullet Time[/b]
Increases accuracy and avoidability. Passive Skill
[b]Level 1:[/b] ACC and Avoid +6
[b]Level 20:[/b] ACC and Avoid +120

[b]Dash[/b]
Press left or right arrow twice to temporarily boost speed and jumping ability. Active Skill
[b]Level 1:[/b] MP -14, Movement Speed +3, Jump +2, Duration 2 seconds
[b]Level 10[/b]: MP -5, Movement Speed +30, Jump +20, Duration 20 seconds

[b]Double Shot[/b]
Fires two bullets at once to apply double damage to monsters. Active Skill
[b]Level 1:[/b] MP -4, Damage: 81%
[b]Level 20:[/b] MP -7, Damage: 110%

[b]Flash Fist[/b]
Use MP to speed up the punch to rapidly attack enemies. Active Skill
[b]Level 1:[/b] MP -8, Damage 165%
[b]Level 20:[/b] MP -14, Damage 260%

[b]Somersault Kick[/b]
[b]Level 1:[/b] MP -8, Damage 124%, Max Monsters Hit 3
[b]Level 20:[/b] MP -16, 200%, Max Monsters Hit 6

[b]2nd Job: Jabbers Skills:[/b]

[b]Greave Mastery[/b]
Boost the accuraccy and the mastery of the Greaves. This skill can only applies when you're equipped with
the Greaves. Passive Skill
[b]Level 1:[/b] Shin Guard Mastery +12%, ACC +3
[b]Level 20:[/b] Shin Guard Mastery +50%, ACC +60

[b]Greave Booster[/b]
Uses parts of HP and MP to temporarily boost the speed of Greaves. This skill can only be triggered when
the Greaves is equipped. Active Skill
[b]Level 1:[/b] MP -30, Duration 10 seconds
[b]Level 20:[/b] MP -11, Duration 200 seconds

[b]Critical Kick[/b]
Increases your Critical Rate and the minimum Critical Damage. Passive Skill
[b]Level 1:[/b] Critical rate +2%, Minimum Critical Damage +1%
[b]Level 10:[/b] Critical +20%, Minimum Critical Damage +10%

[b]Great Stomp[/b]
This skill allows you to create a large hole into the ground and having a chance to trap monsters inside. Active Skill
[b]Level 1:[/b] MP -10, 80% chance to trap, Max Monster Hit 6, Duration 5 seconds
[b]Level 20:[/b] MP -20, 100% chance to trap, Max Monster Hit 8, Duration 8 seconds

[b]Double Kick[/b]
Apply two quick kicks to the monsters lower body slowing down temporarily. Active Skill
[b]Level 1:[/b] MP -15, Damage 140%, Slow Duration 3 seconds
[b]Level 20:[/b] MP -35, Damage 200%, Slow Duration 10 seconds

[b]HP Boost[/b]
Permanently increases your Max HP. Passive Skill
[b]Level 1:[/b] Max HP +2%
[b]Level 10:[/b] Max HP +20%

[b]Forward Flip[/b]
This skills allows you to do a forward flip kick to damage both monsters from front to back. Active Skill
[b]Level 1:[/b] MP -13, Damage 180%, Max Monster Hit 5
[b]Level 20:[/b] MP -40, Damage 325%, Max Monster Hit 9

[b]Head Jumper[/b]
This skill allows you to jump on top of the monsters head to head for traveling across the map with a slight chance of being hit. Active Skill
[b]Level 1:[/b] MP -23, 15% chance of being hit, Cooldown 10 seconds
[b]Level 10:[/b] MP -30, 5% chance of being hit, Cooldown 5 seconds

[b]3rd Job: Clroskick Skills:[/b]

[b]Jabbing Mastery[/b]
Increases the damage of Double Kick, Forward Flip, and Great stomp. Passive Skill
[b]Level 1:[/b] Double Kick Damage (per hit) +10%, Forward Flip Damage +15%, Great Stomp Fall Damage +12%
[b]Level 10:[/b] Double Kick Damage (per hit) +70%, Forward Flip Damage +90%, Great Stomp Fall Damage +100%

[b]Advance Somersault Kick[/b]
This skill increases the number of flips, range and damage of Somersault Kick. Passive Skill
[b]Level 1:[/b] Somersault Kick Damage +50%, Range +15, Flips +1
[b]Level 20:[/b] Somersault Kick Damage +200%, Range +30, Flips +2

[b]Roll of the Dice[/b]
Roll 1: nothing, Roll 2: DEF +30%, Roll 3: HP and MP +20%, Roll 4: Critical +15%, Roll 5: Damage +20%, and Roll 6: EXP +30%. Active Skill
[b]Level 1:[/b] MP -40, Buff Duration 66, Cooldown 500 seconds
[b]Level 20:[/b] MP -60, Buff Duration 180, Cooldown 200 seconds

[b]Distorted Leg[/b]
A twisted power that converts your legs to distort, it will cast a path of shadows and inflict the same attack in period of time. Active Skill
[b]Level 1:[/b] MP -25, Distorted Duration 200 sec, Shadow Damage +50% The Skill Damage, ATK +5 - 10, DEF -25, M.DEF -25, Speed 10, Jump +5, Cooldown 600 sec
[b]Level 20:[/b] MP -50, Distorted Duration 200 sec, Shadow damage +100% The Skill Damage, ATK +20 - 40, DEF -150, M.DEF -150, Speed 40, Jump + 23, Cooldown 300 sec

[b]Round House Kick[/b]
Using this skill allows you to inflict massive damage to a single monster by spinning your body and the final blow to the face. The more spins the more damage. Active Skill
[b]Level 1:[/b] MP -13 (per sec), Damage (per spin) +150%, Max Spins 3
[b]Level 20:[/b] MP -27 (per sec), Damage (per spin) +225%, Max Spins 4

[b]Sweep[/b]
Sweeping the monsters legs making them tumble to the ground, slowing down over a short period of time with a chance to inflict critical damage. Active Skill
[b]Level 1:[/b] MP -26, Crit rate 40%, Minimum Crit Damage +25%, Slow 10%, Duration 3 sec
[b]Level 20:[/b] MP -35, Crit rate 80%, Minimum Crit Damage 40%, Slow 20%, Duration 5 sec

[b]Whirl Kick[/b]
Spinning your legs to damage below the body of multiple enemies, temporarily slowing them. This is can only be used during Distorted Leg. Active Skill
[b]Level 1:[/b] MP -37, Damage (per spin) +50%, Max Spins 4, Slow 10%, Max Enemies Hit 5
[b]Level 20:[/b] MP -54, Damage (per spin) +110%, Max Spins 4, Slow 25%, Max Enemies Hit 7

[b]Wall Jump[/b]
This skill allows you to jump off a wall for extra traveling distance. Active Skill
[b]Level 1:[/b] MP -20, Distance 100
[b]Level 20:[/b] MP -55, Distance 200

[b]4th Job: Kunkka Skills:[/b]

[b]Clone Leg[/b]
Apply random number of kicks to a single monster. Active Skill
[b]Level 1:[/b] MP -20, Damage +85%, Number of Kicks 4 - 6
[b]Level 30:[/b] MP -50, Damage +200%, Number of Kicks 6 - 8

[b]Forbidden Rule[/b]
This skill allows you to use your fist to fight, however as breaking the rules, you will temporarily loose HP over time. Can not use any skills during this form. Active Skill
[b]Level 1:[/b] HP 40% and MP 40% to cast, -20 HP every seconds, Attack Range +50%, Duration 60 seconds, Cooldown 200 sec
[b]Level 20:[/b] HP 40% and MP 40% to cast, -40 HP every seconds, Attack Range +100%, Duration 120 seconds, Cooldown 200 seconds

January 16, 2011

36 Comments • Newest first

DevostxReaper

[quote=b09165a]so based on sanji from one piece[/quote]
Hehe just little parts but then again I didn't start watching one piece until early 2010

Reply January 19, 2011 - edited
vi3tGirlv58

Very nice, reminded me of Regal from the Tales of Symphonia series! good old gamecube

Reply January 19, 2011 - edited
Daprodige

I'll let you have a bump because this job is awesome.
Keep it up, and this is also for more criticism.

Reply January 19, 2011 - edited
geeeomar

Why couldn't Nexon make this instead of Mechanics ._.

Reply January 19, 2011 - edited
DevostxReaper

Alright guys I'll probably change a few skills into defensive skills just to balance it out

Reply January 19, 2011 - edited
DevostxReaper

Hey Guys I added 2 4th Job skills, if you guys like how its going then I would be willing to continue my original plan

Reply January 18, 2011 - edited
Flamepc

@HelloImBob5: haha Rounhouse kicks to the head, some barrages to the stomach, full moon, Goku Status, Dead Scarlion/Targa xD

Reply January 18, 2011 - edited
DevostxReaper

[quote=blinki00]Its really good, but you have put in too many offensive skills, most of which cannot be maxxed, and also u copied Mech attacks.[/quote]
I copied Mechanic skills? I never even took one peek at their skills yet so yeh don't think I copied

Reply January 18, 2011 - edited
DevostxReaper

[quote=Pyrolakitu]After actually counting it, it appears to be the same as other classes. o_o Why does it feel like so much then o_o[/quote]
Maybe the text size, hehe but don't worry everyone makes mistakes.

Reply January 18, 2011 - edited
DevostxReaper

[quote=Pyrolakitu]Great Stomp looks too powerful. 10 second trap time? What does trapping entail? Is it the same as stun (ie. stopping their movement and magic)?

Too many second and third job skills. Take away Improve MaxHP (you have HP Increase, it's the post-BB replacement) and the Head Jumper (o_O) as well as Advanced SSK (combine it with the other passive damage booster or something) and at least one attack from second and two from third.

Then you can always take some of the attack ideas you removed and put them into fourth job.

Or, if you want to keep all the skills as is, pull a split-job thing like DB (with 1st job, and 1st job +, etc).[/quote]

2nd Job Skill add up to 100-120 in total and for 3rd Job it adds up to 160 in total, but since I don't play maple anymore I don't know most the skills they changed. So I'll take your advice

Reply January 18, 2011 - edited
taeilmoon

Seems to me it's just a bunch of attacks

Reply January 18, 2011 - edited
Mithletain

Why not just make a "fighting monk class" for legend and use this?

Reply January 18, 2011 - edited
DevostxReaper

I never heard of the game ToS or Regal and I'm sorry if I disappointed you all

Reply January 18, 2011 - edited
Daprodige

Free bump for more criticism.

Reply January 17, 2011 - edited
Flamepc

whoa whoa whoa
when did pirates learn to use martial arts? o_O

OT: Roundhouse kick isnt spinning -.- its a high kick to the head
and have you been playing ToS lately? cuz it reminded me of the game ALOT (Regal, the guy that could go Goku but instead he uses his legs xD)

Reply January 17, 2011 - edited
RobCorso

4th job should be chuck norris round house kick for ultimate

Reply January 17, 2011 - edited
crazypaulkim

You took the dice skill from mechanics!

Reply January 17, 2011 - edited
edgarjdq

sounds like a dizzy job for me... i mean 4spins+3flips in a combo? wow i cant imagine grinding :S

Reply January 17, 2011 - edited
crazypaulkim

so basically, it's another branch of brawler-like class? It's really good and I'd love to test it out or play it

Reply January 17, 2011 - edited
DevostxReaper

[quote=Halfhearted]When I saw that it used shin guards, I immediately started hoping to see attacks such as swallow dive and crescent moon. Oh well, its the thought that counts.
*oh, and I mentally re-translated "shin guards" as "greaves"[/quote]
OH YEH GREAVES! I so forgot about that should I change it or leave it as it is?

Reply January 17, 2011 - edited
AsnTriad

@epikdeath: Ooooooooooooooooooo ahhhh thts totally different thn... and tht was the only criticism i had abt this job =) brilliant job

Reply January 17, 2011 - edited
epikdeath

[quote=AsnTriad]why would roll of the dice be +30% tho, u could just stay in fm and get lvl to 2000[/quote]
it means that u get 1.3x exp lol xD
not 30% exp on your exp bar

Reply January 17, 2011 - edited
AsnTriad

why would roll of the dice be +30% tho, u could just stay in fm and get lvl to 2000

Reply January 17, 2011 - edited
Subtly

i initially thought of soccer when i read "shin guard"

Reply January 17, 2011 - edited
AngelPersona

[quote=HyuugaChild]I almost feel like I'm playin Tales of Symphonia with this class, haha. I like it![/quote]

I could never seem too play with regal

Reply January 17, 2011 - edited
hardballer

Thigh snapper sounds ludicrous.

Roundhouser.

Reply January 17, 2011 - edited
AngelPersona

It's good to me but, thigh snapper didnt seem to work for me

Reply January 17, 2011 - edited
DevostxReaper

Hehe thanks never thought my ideas were good at 2 am last night o_o

Reply January 17, 2011 - edited
DevostxReaper

[quote=FirstBandiTx]Wow, this is really creative! I like it compared to all the other job ideas .[/quote]

Thanks a lot! I would be willing to continue to 4th job just for fun

Reply January 17, 2011 - edited
DevostxReaper

[quote=NightCodex]why have double shot in 1st skil book when you are a melee job .. nice i like it hope they make something like this .. what is a shin guard xD[/quote]
A shin guard is a protective pad that covers your shins, which is below the knee bone and as I said before just saying that if this job could be the 3rd branch of pirates

Reply January 17, 2011 - edited
shinZ

for people asking about 1st job skills... those are the real pirate 1st job skills, geez

and yes it does make sense, considering pirates have 3 attacks at 1st job, 1 for guns, 1 for knuckles and 1 for legs =O

Reply January 17, 2011 - edited
NightCodex

why have double shot in 1st skil book when you are a melee job .. nice i like it hope they make something like this .. what is a shin guard xD

Reply January 17, 2011 - edited
DevostxReaper

[quote=MiniMeteor][url=http://www.basilmarket.com/forum/1793586/0/Would_this_be_a_good_idea_for_a_class.html#]Yours is so much better than mine.[/url]
Although why would they need gun skills in first job? :o[/quote]
Oh yours is quite good my dear, and why there is gun skills in first job is because they are the 3rd branch of pirates ya know? KEKE

Reply January 17, 2011 - edited
azzdog

i quite like the idea...would be awesome to have a massive change in play style for once and incorperate your feet haha :-P good job

Reply January 17, 2011 - edited
DevostxReaper

Thanks all, and for above if you mean for 2nd job then your right I should change it a bit, its just that its late now so yeh ^^

Reply January 16, 2011 - edited