General

Who is generally unhappy about Unlimited?

inb4 dhurr u guiz alwaiz complane about errr'thing, now u can explor maypul

Nothing was stopping us beforehand. Before Unlimited, we had a great exp system, getting to 200 (Unless you no lifed) still took a considerable amount of time, and training was at a very good medium. Now we have to deal with less exp, overpowering bosses, and an even more distant lvl 200, let alone 250.

Not only that, but we didn't even get the great bonuses that KMS got (Additional options) that actually benefitted the less funded. You may argue that we have nebs, but nebs do not help as much as Additional Options would have, and now only the majorly funded benefit from this patch.

Nexon is starting to care less and less towards their playerbase and focus only on those who splurge tons of $$$ into Nexon. I find it quite unfair, and actually plan on quitting soon if this isn't resolved. Maple isn't fun to many of us who arent mindless grinders who have pockets full of gold.

June 23, 2013

31 Comments • Newest first

DividingSoul

I personally think that they should have some lower level party-play areas (even inside of a party quest or progressive themed dungeon, type thing). Even I could get really creative with that kind of stuff!

Reply June 24, 2013
Bobjon

[quote=Devotchka]After the 180 mark, its alright (The usual exp we got Pre-unlimited) But once you hit 191 you start to gain less and less exp from HoH[/quote]

Why are you still at HoH at 191? Go to Twilight Perion, the exp is absolutely amazing.

Reply June 24, 2013
xoxoSakura

not me. I it didnt affect me much.

Reply June 24, 2013
Ichii

They didn't have to nerf anything. Buff all mobs accordingly, buff all the PQ exp and rewards to make them worthwhile. Buff all the characters/items a bit to help us at least strive for the new damage cap, and increase the drop rates to make hunting for items not a complete waste of time. The level cap was increased because it was so easy right? Why nerf anything else? The game was hard enough for a majority of the population, but not so hard that you would need to devote months-years of your life into just to get the most out of it. It's not about what other versions had or have now. It's about what's best for the GMS community, and I'm pretty sure that Nexon only thinks about what's best for their wallets. Not enough people could have complained about the leveling being too easy for them to make that change. They're only using that as an excuse to justify their laziness as they continue to just copy and paste all the good and bad that KMS gets. Even though it has been addressed and fixed for months over there they still bring it over here and somehow manage to make it worse? They've drastically made changes to content before so why is it so hard to do it now? Are they even trying anymore? Did they fire all the good employees and hire the best trolls/money milkers they could find? Justify it any way you want but it all just doesn't add up. It's easier to level up at 200+ than it is at 150, yeah that makes sense. The level penalty was possibly the worst part of Unlimited that they could have implemented. At level 200-250 there is only 1 map worth training in. Isn't it the same situation we had with LHC? I mean at least you had Evo world and Dimension invasion as alternatives. Now you pretty much have nothing but pointless PQs, a hell of a grind that doesn't even make sense, messed up bosses, and one big money sucking paytowin system run by a bunch of people who just don't give a crap.

Reply June 24, 2013
Chepfer

@Momijii: pretty much this we don't have a balance well nothing in maplestory has it.... o.o

Reply June 24, 2013
Momijii

@DividingSoul: @Chepfer:
I think the biggest problem is that they haven't found the happy medium for PQs. Before they were vastly inefficient, LudiPQ took 10+ minutes for ~10% experience. Orbis PQ wasn't even worth finishing most of the time so people glitched it or rushed it. Of course, now they're very straightforward and not [i]that[/i] exciting. They just need to balance out excitement and getting EXP.

Reply June 24, 2013
Chepfer

Why I hate pqs well "In the past when Romeo And Juliet was the new thing" Mages and Thieves were a must now you can clear it with 4 kaisers , I remember writing the codes like 222-312-334-411 so you can help your teammates now if one clear it, is clear for all, thats not team work, thats why I hate pqs its only go go kill kill move fast kill kill kill you're done.

Reply June 24, 2013
DividingSoul

@Momijii: That too. I do also have something to say about the PQ's as well!

I suppose the main reason why PQ's were really fun before is to do with an idea in my past post, where many jobs had their caveats and, as a party, you built up something awesome. Dying and HP-loss resolved by clerics, speed and jump and mobility solved by assassins, tanking solved by spearmen, etc.

They had to adjust the PQ's to account for everyone having free 165% speed and max jump, flash jump (or whathaveyou), etc. That is why I do not enjoy them as much anymore, but they are still moderately enjoyable. I'm glad they removed the PQ-per-day cap, too.

EDIT: And I'm actually interested in something.
It's a long shot for just anyone regular, but I wonder how many supporters and how far a poll would go (if posted by mr.basil, per se) if we all voted on a set of patches that was [b]strictly[/b] only for resolving bugs and fixing errors.

Reply June 24, 2013 - edited
Momijii

@DividingSoul; Half of the problems with Unleashed is just glitches. Once they sort the glitches out, it'd be a lot better.

Reply June 24, 2013 - edited
DividingSoul

Let's just say that KMS' unlimited patch features i.e. increased boss HP and scaling difficulty of the game (albeit mediocre and hardly even considered difficulty scaling with regards to exp gain and monsters) was supposedly balanced out with many of the other features they included, a major one being additional options.

Having included many of the large changes incorporated with KMS' unlimited patch without anything to balance it made Maplestory entirely one-sided. It's not the only issue, but it's a major one. In short, the [i]attempted[/i] balancing of the features of KMS' unlimited update were not even included in ours, making it even that much more of a joke.

The listed bugs in a post above mine almost makes me sick to the stomach in its own way. It's given that a game should have bugs, or rather will have bugs, but cracking down on them should be first priority before any other updates are stacked on top of those -- though notably, Maplestory's main content is "all" pushed to us from KMS, leaving a small bit less flexibility. It has become extremely clear that this patch isn't only geared towards extremely funded people, but that either they're extremely greedy within the Maplestory branch of Nexon America (which contradicts them listening to our opinions [slightly] and making changes accordingly), or they're running short of staff and funding needed to hire a larger team of people to work and crack down on all these mishaps. Aside from the general pay-2-win mentality that Maplestory itself has (subjectively), what else can be deduced from the recent update? It seems they've spent a lot more effort on creating a flawless gachapon reward-bank of items this time around, as noticeable through the thousands of uses of gachapon on a per-day basis; as you may have noticed -- no -- as you have HAD to notice, where you're actually unable to see your chat.

Nerfing experience was okay. Just okay, and nothing special. I don't know if they really put all that much thought into it, though, and I am also glad we have lackluster-yet-new areas to grind (yeah, grind, go figure) for level 180+ and perhaps other levels. As far as I'm concerned, the haunted mansion should have been rid of immediately after that haunted mansion patch years ago where they [i]also[/i] made you pay up to get in, at first. Don't remember? They actually made you wear a Halloween costume to get in! Cash items! Thinking back on it, the idea present at that time was quite interesting. 1. It was themed! 2. It prevented access to that specific high-exp area to the general public, only those who had a halloween costume on could have access to it (accomplish-able through surveys). 3. It was something a bit more unique than the constant influx of regurgitated and reskinned events we see today. To get back to my point, however, I don't see it to be very healthy for a community to get used to lower-exp content where levels meant a lot and team-play was heavily reinforced where each job had their caveats to work against in a party, then gradually get introduced to a game where every job made up for everyone's caveats (i.e. nobody had caveats at that point) and experience was easily gained, then to suddenly spike it back down to lower experience. The game had been geared towards faster-paced gameplay, and as such, jobs and characters are geared this way, bosses were as well, and everything was. Unleashed (and Unlimited, seeing as to how it was first...) really threw off that fabricated "balance" we had come to know. It's messed up, and I don't know how they're going to fix it -- well, of course, working under a theory where they actually [i]do[/i] fix it to appease our needs as gamers and players of their own game as to preserve a community that plays for fun and actually funds their work.

Ramble, ramble, ramble. Too much rambling.
tl;dr They goofed up hard, and it's going to take a lot to recover from this sorry state.

I will also disclaim that I'm only mentioning the negative parts of the game right now. The rest of the game I thoroughly enjoy to its extent, and I'm really putting a lot of faith in the RED updates for content and other fun things to do without paying -- something I can't do right now, as post-secondary education is costly.

Reply June 24, 2013 - edited
Glinda21

I am not disappointed with the nerf of LHC or anything, but I am rather disappointed on the gap between the rich and poor like you mentioned before.
Literally the damage cap raise did not benefit the poor whatsoever, It just helped the the rich become even more overpowered than they already were.
And now here is Nexon buffing all of the bosses to make it difficult for the FUNDED players which makes the thought of helping a boss run for the unfunded absolutely
impossible! I have absolutely no idea where Nexon is going with this idea of theirs, but it certainly is going downhill.

Reply June 24, 2013 - edited
siuttybears

TBH, it is true how the maple society complains about everything.
Too much exp... - Wtf Nexon, you made it to easy to level and it means nothing
Too less... - It takes forever to level
Annoying as hell seeing people who complained about how easy it was to level and now, complaining about how hard it is.
And then there's the fact that you guys got pissed at Nexon about how they took away the reason to PQ. Now, when they bring it back, you guys start complaining about how LKC is gone.
Give them a god dam break... It's even annoying me
Inb4 i get flamed for helping Nexon.

Reply June 24, 2013 - edited
puretppc

I'm sure almost everyone is unhappy about this. Whenever I write my opinion on Nexon (or anybody else) people say this "You're complaining but you're still playing. Just quit if you don't like Nexon". Honestly, quitting isn't a good option you know. It takes time to plan for this and it's hard to quit especially if you spent at least a bit of money on it.

Reply June 23, 2013 - edited
hallrock

There are things I like and things I hate about this patch. I love that the level cap was raised. It finally gives me something to do on my Hero again. However, I wish Nexon had given us more realistic training spots. The exp at golems is okay for the first few levels after 200, but I can imagine that later on it's miserable. Not only that, but the amount of HP these golems have and the amount of damage they do makes it difficult for everyone to even be able to train there. Those with mediocre damage can barely kill them and the unfunded are almost out of luck. And what was Nexon thinking making normal mob monsters do 9k+ damage. It's just unrealistic. I burn through 700 ginger ales in under 2 hours. Don't get me wrong, I think training should be difficult 200+. I can almost deal with the relatively low exp that golems give, but when you combine that with the amount of damage they do and the amount of hp that they have, it's going too far. Nexon basically is saying that the extremely funded can level easily while those who have less than above average damage have to struggle through it.

I'd love it if Nexon had added a fun new pq for higher levels that gives decent exp. Sure, the exp from visitor pq is okay, but it's extremely boring. As a warrior, I can barely get in an attack during the mobbing stages if I'm partied with mages.

Reply June 23, 2013 - edited
sync258

I'm mad about this whole patch... But i found a way to train.. It takes longer than usual, so i usually just get 2x exp cards

10 - 20 yellow starfish/ blue pigs
20 - 30 fire golems
30 - 50 cd's
50 - 70 ludibrum pq
70 - 100 netts/r and j

Reply June 23, 2013 - edited
DarkQuill

I don't see how people can't be unhappy.
Just the stupid exp penalties alone for monster-to-player level difference is ridiculous, never mind all the other things gone wrong.

Reply June 23, 2013 - edited
NinjaOfTennis

@FlamyHeavens You forgot to mention the rest of this. LOL.

http://www.basilmarket.com/forum/2682258

Reply June 23, 2013 - edited
FlamyHeavens

I'm just annoyed at multiple thigns the lef out in the patch. (I don't mind grinding when I am in the mood)
BUT:
- The drop rate was not increase
- Flames of Incarnation, wa shoping for skill books to deflate now that you could use them to trade
- Additional Options
- The mass inflaiton of already expensive gear. Empress gear skyrocketed (Why didn't I stock up on some before hand QQ)
- Boss buff.
- Overall delivery of the update (all the glitches and bugs)

Reply June 23, 2013 - edited
Fryber

http://www.basilmarket.com/forum/2683094

Reply June 23, 2013 - edited
xdwow

[quote=ShadeCaro]I'm unhappy with the gap between the rich and the poor and how big that's gotten. It's like they are trying to recreate a French Revolution but online.

They should have tested this. Really.[/quote]

Imma leave this here:

http://www.youtube.com/watch?v=4K1q9Ntcr5g

Reply June 23, 2013 - edited
Momijii

[quote=Devotchka]Its not just about that, though. Compared to a casual gamer it's quite the feat just to get to 150ish now (Which is most of Maple, please don't tell me this game requires skill) and it's pushing away most new players from Maplestory. Not only that, but they gave us little to no help with the buffed bosses. Sure you can say "Oh well the DMG cap was raised so why the hell would we keep bosses the same" but you must remember that KMS raised it alongside additional options, which was the main reason they buffed bosses. Without the added benefits KMS got, we are left with our same old gear towards bosses that were already fairly balanced for their levels.

With all of this considered, you cannot tell me with a straight face that a normal gamer who enjoyed Maplestory (And the occassional 10-25k NX card a month) could do much of what the game offers now. It's all ridiculous.[/quote]
It's still not that hard to get to 150. Yes, it got harder. But it's still relatively easy, especially if you know what you're doing.

Additionally, only Chaos bosses (and Empress) were actually buffed. Normal bosses stayed the same. Even if you were a casual player, you're not going to be fighting those bosses. And on top of that, 10-25 bucks a month adds up pretty fast. In one year, you've spent 120-300 dollars and that can get you pretty far. Not god tier far, but pretty far compared to someone who spends none of it. It also adds up if you do things that are actually completely beneficial, like cubes or perhaps a potion pot and not cosmetic bonuses.

Reply June 23, 2013 - edited
Devotchka

[quote=askmiller3]I've played kms and had no problem getting to 160.

There is no lhc party, no aliens, no jesters, etc.

Grinding is insanely easy in gms. There's no sense of accomplishment.

I'd hate to break it to ya, but there's more than 5 maps in the entire game. Ever notice that very few people would dare to go outside of the typical jesters, aliens, lhc path? That's because those maps were unfair. Jesters are level 70 but have the exp and hp of a monster lvl 100. Aliens is literally 2-3x more exp than other places at that level. Then there's lhc. Nothing comes anywhere close to the exp you get from lhc 115-150 (except maybe evo world)

What about the other 99% of maps in the game? How about you try going to anything else in the game to train? It's not THAT slow. Yes it's not nearly as fast as the broken unfair grinding spots that people look for currently, but it's fast enough. Sorry it will take more than 6 hours to get to 100.[/quote]

Its not just about that, though. Compared to a casual gamer it's quite the feat just to get to 150ish now (Which is most of Maple, please don't tell me this game requires skill) and it's pushing away most new players from Maplestory. Not only that, but they gave us little to no help with the buffed bosses. Sure you can say "Oh well the DMG cap was raised so why the hell would we keep bosses the same" but you must remember that KMS raised it alongside additional options, which was the main reason they buffed bosses. Without the added benefits KMS got, we are left with our same old gear towards bosses that were already fairly balanced for their levels.

With all of this considered, you cannot tell me with a straight face that a normal gamer who enjoyed Maplestory (And the occassional 10-25k NX card a month) could do much of what the game offers now. It's all ridiculous.

Reply June 23, 2013 - edited
xfairytales

I was so excited about this patch... But after it came , it wasn't as enjoyable as I thought it would be. Link skills at level 210 is outrageous. I like the level cap raise but I dislike the nerf to LHC. Now I can never level my beginner up (Its unfunded and full HP beginner). There are also glitches to the RA bosses. As well as the fact that the gap between the rich and the poor is hugeeee now.

Reply June 23, 2013 - edited
Momijii

[quote=ShadeCaro]I'm unhappy with the gap between the rich and the poor and how big that's gotten. It's like they are trying to recreate a French Revolution but online.

They should have tested this. Really.[/quote]
I've been saying that increasing the damage cap solves nothing (and widens the gap between the rich and the poor, or as I prefer, the rich and the really rich) since even before the damage cap was going to be raised. Shame.

Reply June 23, 2013 - edited
mark24

lhc was one of the only fun places to train in this game. This patch is terribad.

Reply June 23, 2013 - edited
Croodle

My Hayato is busy crying in a corner as of now.

Reply June 23, 2013 - edited
Devotchka

[quote=tim777]Its still pretty fast to lvl to 200 actually[/quote]

After the 180 mark, its alright (The usual exp we got Pre-unlimited) But once you hit 191 you start to gain less and less exp from HoH

Reply June 23, 2013 - edited
tim777

Its still pretty fast to lvl to 200 actually

Reply June 23, 2013 - edited
Devotchka

[quote=ShadeCaro]I'm unhappy with the gap between the rich and the poor and how big that's gotten. It's like they are trying to recreate a French Revolution but online.

They should have tested this. Really.[/quote]

Instead I'm hoping they notice the decline of their playerbase and take heed of what many of their long term players are saying. I know many of my friends are quitting because of this update.

Reply June 23, 2013 - edited
fololo

Same Nerf Potential besides that I love this UPDATE

Reply June 23, 2013 - edited
ShadeCaro

I'm unhappy with the gap between the rich and the poor and how big that's gotten. It's like they are trying to recreate a French Revolution but online.

They should have tested this. Really.

Reply June 23, 2013 - edited