General

Corsair

Corsair Revamp Idea Detailed

[header]Introduction[/header]
It may seem too buffed up, but that's what you guys are here for! Just something I made up when I was really bored o.o. I hope you enjoy! Also, the ones with detail, are the ones that are revamped or new skills!

[header]Pirate[/header]

[b]Bullet Time[/b] - Increases Accuracy and Avoid as well as Max HP and MP. Passive Skill
Level 1: ACC and Avoid +18; Max HP/MP +1%
Level 10: ACC and Avoid +120; Max HP/MP +10%
[i]Level 20: ACC and Avoid +120[/i]

[b]Dash[/b] - Increases speed and jump. Passive Skill
Level 1: +1 Speed, +1 Jump
Level 10: +20 Speed, +10 Jump
[i]Level 10: MP -5, Movement Speed +30, Jump +20, Duration 20 seconds[/i]

[b]Double Shot[/b] - Fires two bullets at once to pierce through crowds of monsters.. Active Skill
Level 1: MP -4, Damage 40%, Max Monsters Hit 2
Level 15: MP -7, Damage 80%, Max Monsters Hit 2
[i]Level 20: MP -7, Damage: 110%[/i]

[b]Flash Fist[/b] - Uses MP to speed up the punch to rapidly attack enemies. Active Skill
Level 1: MP -8, Damage 195%
Level 15: MP -15, Damage 285%
[i]Level 20: MP -14, Damage 260%[/i]

Summersault Kick - A devastating kick that accompanies a backward summersault. Attacks all enemies in the vicinity. Active Skill

[header]Gunslinger[/header]
[i]Grenade Removed[/i]
[i]Blank Shot Removed[/i]

[b]Invisible Shot[/b] - A semi-long ranged attack that hits up to 3 monsters. May also stun. Active Skill
Level 1: MP -16, Max Monsters Hit 3, Damage 265%, Stun Chance 15%, Stun Duration 2 Seconds.
Level 20: MP -44, Max Monsters Hit 3, Damage 325%, Stun Chance 45%, Stun Duration 4 Seconds.
[i]Level 20: MP -42, Damage 340% to 3 monsters[/i]

[b]Critical Shot[/b] - Increases your Critical Rate and the minimum Critical Damage. Passive Skill
Level 1: Critical Rate +2%, Minimum Critical Damage 1%
Level 20: Critical Rate +30%, Minimum Critical Damage 20%
[i]Level 10: Critical rate +20%, Minimum Critical Damage +10%[/i]

[b]Black Spot[/b] - Allows you to lay a hole in the ground where an alligator attacks monsters whomever crosses it. Maximum of 3 Layed.
Level 1: MP -30, Damage 110%, Max Monsters Hit 3, Duration 15 Seconds
Level 10: MP -45, Damage 220%, Max Monsters Hit 4, Duration 30 Seconds.

Gun Mastery - Boosts the accuracy and the mastery of the Guns. This skill only applies when you're equipped with the Gun. Passive Skill

Gun Booster - Use HP and MP to temporarily boost up the firing speed of the gun. This skill can only be triggered when the Gun is equipped. Active Skill

Recoil Shot - Uses recoil of the gun to run back after a gunshot. Active Skill

[b]Wings[/b] - Allow for a longer, more sustained jump than a regular jump. Active Skill
Level 1: MP -30, Descending Speed 200
Level 5: MP -14, Descending Speed 100
[i]Level 10: MP -14, 100 descending speed[/i]

[b]Pirate's Determination[/b] - Further enhance the will of a pirate. Passive Skill
Level 1: +3 Dex, +2 Str,
Level 10: +30 Dex, +20 Str,

[b]Pirate's Enhancement[/b] - Improves the damage of Double Shot and Invisible Shot. Passive Skill
Level 1: Double Shot Damage +7%, Invisible Shot +6%.
Level 10: Double Shot Damage +70%, Invisible Shot +30%.

[header]Outlaw[/header]

[i]Burst Fire Removed[/i]
[i]Homing Beacon Removed[/i]
[i]Gaviota Removed[/i]

[b]Rapid Fire[/b] - Fire rounds of bullets very quickly. Hold on to the skill key for continued shooting. Active Skill
Level 1: MP -6, Damage 111% per bullet
Level 20: MP -9, Damage 177% per bullet
[i]Level 30: MP -9, Damage 195% per bullet[/i]

[b]Octopus[/b] - Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move, however. Waiting time until the next summon: 10 seconds. Octopous will also decrease monster's speed. Active Skill.
Level 1: MP -18, Octopus Damage 260%, Summon Duration 20 Sec. Cooldown: 10 sec, Enemy Speed: -15 for 10 sec.
Level 20: MP -34, Octopous Damage 320%, Summon Duration 30 Sec. Cooldown: 10 sec, Enemy Speed: -30 for 10 sec.
[i]Level 30: MP -26, Octopus Damage 300%, Summon Duration 30 seconds, Cooldown 10 seconds[/i]

[b]Davey Jones's Spirit[/b] - The Spirit of Davey Jones surrounds you! Increases the size of the Black Spot, damage, and enemies hit. Monsters close by will also be vacuumed once into the spot for 2 seconds. Upgrades your current bullets ATT, and increases the total amount of bullets as the skill is increased. Passive Skill.
Level 1: Damage +230%, Max Enemies Hit 4, Stun Chance 35%, Stun Duration 2 seconds. +10 second duration. +1 ATT Added, +200 Extra Bullets.
Level 20: Damage +400%, Max Enemies Hit 8, Stun Chance 55%, Stun Duration 4 seconds. +30 second duration. +5 ATT Added, +500 Extra Bullets.

[b]Hollow Pierce[/b] - Fires a straight forward bullet, critically piercing the enemies behind it. Active Skill.
Level 1: MP -24, Damage 215%, Max Monsters Hit 2, 5% Critical for nearby monsters. Minimum Critical Damage 5%
Level 20: MP -44, Damage 315%, Max Monsters Hit 3, 45% Critical for nearby monsters. Minimum Critical Damage 5%

Roll of the Dice - Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. Supportive Skill.

[b]Elemental Boost[/b] - Increases the potency of Flamethrower and Ice Spliter. Passive Skill.
Level 1: Damage Bonus +30%, Flamethrower DoT Damage +10%, Ice Splitter Freeze Duration +1 Seconds
Level 15: Damage Bonus +65%, Flamethrower DoT Damage +20%, Icespliter Freeze Duration +3 Seconds
[i]Level 30: Damage Bonus +80%, Flamethrower DoT Damage +30%, Ice Splitter Freeze Duration +4 seconds[/i]

Flamethrower - Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time. Active Skill

Ice Splitter - Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a period of time. Active Skill

[b]Doubaloons![/b] - Consumes incredible amount of mesos to increase Attack %. Active Skill. (ON/OFF)
Level 1: MP -31, Attack 1%, Consumes 30 ~ 60 mesos per attack
Level 15: MP -60, Attack 8%, Consumes 450 ~ 700 mesos per attack.

[header]Corsair[/header]
[i]Hypnotize Removed[/i]

[b]Bullseye[/b] - Applies more damage to monsters under the effect of All Aboard!. Active Skill.
Level 1: MP -22 Damage 290%, Bonus Damage +1%
Level 20: MP -40 Damage 510%, Bonus Damage +20%
[i]Level 20: MP -45, Damage 620%, Bonus Damage +20%[/i]

[b]Wrath of Octopi[/b] - An additional octopus is summoned, increasing the fire rate and the damage. Octopi can now move freely. Active Skill
Level 1: MP -60, Octopus Damage 405%, Summon Duration 30 seconds, Cooldown 10 Seconds, Additional Enemy Speed -2 for 10 sec
Level 15: MP -120, Octopous Damage 545%, Summon Duration 55 seconds, Cooldown 10 Seconds, Additional Enemy Speed -20 for 10 sec.
[i]Level 20: MP -44, Octopus Damage 450%, Summon Duration 45 seconds, Cooldown 10 seconds[/i]

[b]Pirate's Revenge[/b] - When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Process Rate increases as skill is higher. Cooldown 35 seconds. Active Skill.
Level 1: MP -300, Proc Chance 11%, Damage Increase 30%, Duration 8 seconds.
Level 10: MP -300, Proc Chance 39%, Damage Increase 120%, Duration 25 seconds.
[i]Level 10: Proc Chance 40%, Damage +15%, Duration 45 seconds[/i]

[b]Battleship Mastery[/b] - Increases the ATT, DEF of Battleship, and permanently increases Dexterity and Strength. Passive Skill.
Level 1: Battleship Cannon +1%, Battleship Torpedo +8%, Gun Mastery 56%, ATT +2, DEF +50, +1 DEX, +1 STR.
Level 10: Battleship Cannon +5%, Battleship Torpedo +24%, Gun Mastery 70%, ATT +20, DEF +250, +10 DEX, +5 STR.

[b]All Aboard![/b] - Latches an anchor onto a row of monsters to ignore defense and magic defense. A stance effect may occur at a certain percentage.
Level 1: Ignores 5% of Defense/M.Defense. Duration 15 seconds. Max monsters hit 2. Stance effect granted 11%.
Level 30: Ignores 20% of Defense/M.Defense. Duration 45 seconds. Max monsters hit 3. Stance effect granted 49%

[b]Pieces O' Eight[/b] - Grants party members probable ailments against Seduce, Seal, and Potential Lock. Supportive Skill.
Level 1: MP -110, Protection against Seduce, Seal, Potential Lock 35%, Duration 60 seconds. Cooldown 180 seconds
Level 15: MP -190, Protection against Seduce, Seal, Potential Lock 55%, Duration 180 Seconds Cooldown 300 seconds

[b]Battleship Cannon[/b] - Rapidly fires a number of cannons. Only available when aboard the Battleship. Active Skill
Level 1: MP -28, Number of Attacks: 4, Damage 183%, Bonus Critical Rate 8%
Level 30 MP -52, Number of Attacks: 5, Damage 266%, Bonus Critical Rate 22%
[i]Level 30: MP -40, Number of Attacks: 5, Damage 300%, Bonus Critical Rate 20%[/i]

[b]Battleship Torpedo[/b] - Fires a sturdy cannon that goes through monsters. Only available when aboard with Battleship. Active Skill
Level 1: MP -40, Damage 722%, Max Enemies Hit 4
Level 30: MP -60, Damage 882%, Max Enemies Hit 6
[i]Level 30: MP -50, Damage 900%, Max Enemies Hit 6[/i]

[b]Battleship[/b] - Hops on board of the pirate ship. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board for a period of time. You are now able to climb ropes freely and will retain speed and jump boosts. Active Skill
Level 1: MP -11, ATK +1, HP +130, MP +130, DEF +330, M.DEF +330,
Level 10: MP-20, ATK +15, HP +400, MP +400, DEF +600, M.DEF +600,
[i]Level 10: MP -20, ATK +20, HP +600, MP +600, DEF +700, DEF +700, Cooldown 30 seconds[/i]

Air Strike - Uses the grenade attack of Gaviota to damage up to 6 monsters. Active Skill

September 29, 2011

10 Comments • Newest first

YouAzle

Cool ideas man, but pointless since Nexon wont come look at this and make it happen lol

Reply September 30, 2011
battleox288

Did "Pieces o' Eight" come from the game puzzle pirates by any chance? o.o

Reply September 30, 2011
sleepyheadXIII

2nd job;
Pirate enhancement is not needed. Removed blank shot and grenade. We don't max both skills tho, only 1 and the other will have only 1 sp. Which leaves 21sp. Black spot and determination basically use all of those sp. Also why have determination when can just copy Cannon Shooters' pirate training skill of +30str/dex. No need to reinvent the wheel.
3rd job;
again in terms of sp, don't have enough for all those skills.
Ele boost is useless and should just be removed from the game in general.
The doubloon thing isn't really needed either. Just keep gaviota imo and give him stackable DoT and it will make it useful.
Rapid fire should be nerfed to 150% at least, if not more imo since it's a 3rd job skill now.
Like the octo change tho.
4th job;
don't see the point in boat mastery, why not just add those changes to the skills? The att on boat, %increase in cannon, torp and so on could just be simply added into the skill. The only thing it really does that would be needed as a new skill for is mastery level.
Also feel as though overall you nerfed us. Our damage is now very very very inconsistent/unstable and probably weaker now.
Why add durability back on boat? The reason they got rid of it in chaos was to keep us on par with mechanics.
Making it climb ropes and ladders as well? why does everyone think this is a good idea? It ruins our playing style and if this happens, I don't care what but I will start saying that mechanics are the original jobs and we are the ripoff.

Edit;
Sairs just need a few touch ups not a complete overhaul which is what this seems like.
Give us some pdr so that Cannon Shooters don't beat us in 1vs1 while already beat us in mobbing, party support, and so on.
Increase our % on 1vs1. Our role was always dmg powerhouse paper. No need to change that
Increase survivability, we have completely terrible survivability compare to everyone else post Legend.
More stable damage since it's pretty unstable.

Our mobility and mobbing is fine. Not everyone needs a party buff either to be useful

Reply September 30, 2011 - edited
Dhaos

Alright anyone else care to opinionate? (if thats even a word :o)

Reply September 30, 2011 - edited
slamdunk67

[quote=hiboom]Doubaloons!, I have a problem with this skill, for the poor people, 4,000 to 6,000 mesos PER ATTACK.... i mean that alot, each double shot would take 5k, and if you did 10k regular per hit, you would not do 10,080 damage, i dont think that worth it, if it was just make your total attack more, and not use any money i would be fine with that or like 1 mesos per use of skill[/quote]
Just saying its actually 10800

Reply September 29, 2011 - edited
Caeg

Looks a lot better. Nice to see you gave us bullseye back . I'm not a huge fan of the anchor though. Allow the anchor to last as long as you want and give the anchor a health bar and it'll be perfect.

Reply September 29, 2011 - edited
Dhaos

[quote=xRaito]220% more damage on bsc, op.[/quote]

It's more like 22%

Reply September 29, 2011 - edited
Dhaos

[quote=hiboom]@Dhaos: But know maplestory and its dmg wh0res, pq and bosses, you probably would spend 500mil+ just using that skill to kill a boss to get a mastary book and/or 300mil in equips, that too if you had the money to karma the stuff o-o, so i say this skill should only be starting 100mesos per attack and at level 10, it should be 2 mesos per attack with 6% attack, and at max level 10% attack with 1 meso per 2 attacks, i do think what i just said was a bit OP but i would like to hear what you have to say [/quote]

I think it would get higher as the attack % increases o.o, but i did change it. Considering that some people hit 70 times per minute, it could end up being 28k per minute or so. Its a meso wasting skill, but theres a lot of mesos out there in the maple world </3

Reply September 29, 2011 - edited
Dhaos

[quote=hiboom]Doubaloons!, I have a problem with this skill, for the poor people, 4,000 to 6,000 mesos PER ATTACK.... i mean that alot, each double shot would take 5k, and if you did 10k regular per hit, you would not do 10,080 damage, i dont think that worth it, if it was just make your total attack more, and not use any money i would be fine with that or like 1 mesos per use of skill[/quote]

Thats why it can be triggered by toggling on or off. And it wouldn't need to be maxed either.

Reply September 29, 2011 - edited
Rudenessity

Nice ideas !

and about your "All Aboard"

http://i.imgur.com/Yyfv8.jpg my version

Reply September 29, 2011 - edited