General

Gunslinger Revamp Idea Detailed

[header]Introduction[/header]
It may seem too buffed up, but that's what you guys are here for! Just something I made up when I was really bored o.o. I hope you enjoy! Also, the ones with detail, are the ones that are revamped or new skills!

[header]Pirate[/header]

[b]Bullet Time[/b] - Increases Accuracy and Avoid as well as Max HP and MP. Passive Skill
Level 1: ACC and Avoid +18; Max HP/MP +1%
Level 10: ACC and Avoid +120; Max HP/MP +10%

Dash - Press left or right arrow twice to temporarily boost speed and jumping ability. Active Skill

[b]Double Shot[/b] - Fires two bullets at once to pierce through crowds of monsters.. Active Skill
Level 1: MP -4, Damage 85%, Max Monsters Hit 2
Level 15: MP -7, Damage 125%, Max Monsters Hit 2

[b]Flash Fist[/b] - Uses MP to speed up the punch to rapidly attack enemies. Active Skill
Level 1: MP -8, Damage 195%
Level 15: MP -15, Damage 285%

Summersault Kick - A devastating kick that accompanies a backward summersault. Attacks all enemies in the vicinity. Active Skill

[header]Gunslinger[/header]
[i]Grenade Removed[/i]
[i]Invisible Shot Removed[/i]

[b]Blank Shot[/b] - This skill allows you to pretend to shoot a gun, faking out the monsters. Instead of firing bullets, it'll fire a flag. This will temporarily stun up to 3 monsters. Active Skill
Level 1: MP -10, Max Monsters Hit 3, Stun Chance 45%, Stun Duration 2 Seconds.
Level 10: MP -30, Max Monsters Hit 3, Stun Chance 100%, Stun Duration 4 Seconds.

[b]Critical Shot[/b] - Increases your Critical Rate and the minimum Critical Damage. Passive Skill
Level 1: Critical Rate +2%, Minimum Critical Damage 1%
Level 20: Critical Rate +30%, Minimum Critical Damage 20%

[b]Black Spot[/b] - Allows you to lay a hole in the ground where an alligator will attack the monsters whom crossover. Maximum of 3 Layed.
Level 1: MP -30, Damage 90%, Max Monsters Hit 2, Duration 30 Seconds
Level 10: MP -45, Damage 190%, Max Monsters Hit 3, Duration 60 Seconds.

Gun Mastery - Boosts the accuracy and the mastery of the Guns. This skill only applies when you're equipped with the Gun. Passive Skill

Gun Booster - Use HP and MP to temporarily boost up the firing speed of the gun. This skill can only be triggered when the Gun is equipped. Active Skill

Recoil Shot - Uses recoil of the gun to run back after a gunshot. Active Skill

[b]Wings[/b] - Allow for a longer, more sustained jump than a regular jump. Active Skill
Level 1: MP -30, Descending Speed 200
Level 5: MP -14, Descending Speed 100

[b]Pirate's Determination[/b] - Further enhance the will of a pirate. Passive Skill
Level 1: +3 Dex, +3 Str
Level 10: +30 Dex, +30 Str

[b]Pirate's Enhancement[/b] - Improves the damage of Double Shot. Passive Skill
Level 1: Double Shot Damage +2%
Level 10: Double Shot Damage +110%

[header]Outlaw[/header]

[i]Burst Fire Removed[/i]
[i]Homing Beacon Removed[/i]

[b]Rapid Fire[/b] - Fire rounds of bullets very quickly. Hold on to the skill key for continued shooting. Active Skill
Level 1: MP -6, Damage 11% per bullet
Level 20: MP -9, Damage 177% per bullet

[b]Octopus[/b] - Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move, however. Waiting time until the next summon: 10 seconds. Octopous will also decrease monster's speed. Active Skill.
Level 1: MP -10, Octopus Damage 240%, Summon Duration 20 Sec. Cooldown: 10 sec, Enemy Speed: -15 for 10 sec.
Level 20: MP -20, Octopous Damage 300%, Summon Duration 30 Sec. Cooldown: 10 sec, Enemy Speed: -30 for 10 sec.

[b]Gaviota[/b] - Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear. Active Skill.
Level 1: MP -60, Gaviota Damage 550%, Summon Duration 20 sec, Cooldown 5sec.
Level 20: MP -80, Gaviota Damage 700%, Summon Duration 30 sec, Cooldown 5sec.

[b]Hollow Pierce[/b] - Fires a straight forward bullet, critically piercing the enemies behind it. Active Skill.
Level 1: MP -24, Damage 215%, Max Monsters Hit 2, 72% Critical for nearby monsters. Cooldown 10 seconds.
Level 20: MP -44, Damage 315%, Max Monsters Hit 3, 90% Critical for nearby monsters. Cooldown 5 seconds.

Roll of the Dice - Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. Supportive Skill.

[b]Elemental Boost[/b] - Increases the potency of Flamethrower and Ice Spliter. Passive Skill.
Level 1: Damage Bonus +30%, Flamethrower DoT Damage +10%, Ice Splitter Freeze Duration +2 Seconds
Level 10: Damage Bonus +50%, Flamethrower DoT Damage +15%, Icespliter Freeze Duration +3 Seconds

Flamethrower - Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time. Active Skill

Ice Splitter - Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a period of time. Active Skill

[b]Hypnotize[/b] - Hypnotizes monsters to temporarily make it attack other monsters instead of you. Active Skill
Level 1: MP -31, Hypnotize Chance 37%, Hypnotize Duration 20 seconds
Level 20: MP -60, Hypnotize Chance 90%, Hypnotize Duration 30 seconds

[header]Corsair[/header]

[i]Bullseye Removed[/i]

[b]Wrath of Octopi[/b] - An additional octopus is summoned, increasing the fire rate and the damage. Octopi can now move freely. Active Skill
Level 1: MP -60, Octopus Damage 305%, Summon Duration 30 seconds, Cooldown 10 Seconds, Additional Enemy Speed -2 for 10 sec
Level 20: MP -120, Octopous Damage 445%, Summon Duration 45 seconds, Cooldown 10 Seconds, Additional Enemy Speed -20 for 10 sec.

[b]Pirate's Revenge[/b] - When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Process Rate increases as skill is higher. Cooldown 120 seconds. Active Skill.
Level 1: MP -300, Proc Chance 10%, Damage Increase 30%, Duration 8 seconds.
Level 10: MP -300, Proc Chance 40%, Damage Increase 90%, Duration 35 seconds.

[b]Battleship Mastery[/b] - Increases the ATT, DEF of Battleship, and permanently increases Dexterity
Level 1: Battleship Cannon 8%, Battleship Torpedo 12%, +1 ATT, +50 DEF, +1 DEX
Level 15: Battleship 50%, Battleship Torpedo 68%, +15 ATT, +150 DEF, +15 DEX

[b]All Aboard![/b] - Latches an anchor onto one monster to ignore defense and magic defense.
Level 1: Ignores 5% of Defense/M.Defense for 10 seconds. Cool Down 60 Seconds. Duration 10 seconds.
Level 30: Ignores 15% of Defense/M.Defense for 10 seconds. Cool Down 60 Seconds. Duration 60 seconds.

[b]Pieces O' Eight[/b] - Grants party members probable ailments against Seduce, Curse, and Potential Lock. Supportive Skill.
Level 1: MP -110, Seduce Protection 10%, Curse 20%, Potential Lock 5%, Cooldown 60 seconds. Duration 180 seconds
Level 20: MP -190, Seduce Protection 40%, Curse 60%, Potential Lock 25%, Cooldown 240 seconds. Duration 60 Seconds

[b]Battleship Cannon[/b] - Rapidly fires a number of cannons. Only available when aboard the Battleship. Active Skill
Level 1: MP -30, Number of Attacks: 4, Damage 163%, Bonus Critical Rate 8%
Level 30 MP -50, Number of Attacks: 5, Damage 250%, Bonus Critical Rate 22%

[b]Battleship Torpedo[/b] - Fires a sturdy cannon that goes through monsters. Only available when aboard with Battleship. Active Skill
Level 1: MP -40, Damage 697%, Max Enemies Hit 4
Level 30: MP -60, Damage 842%, Max Enemies Hit 6

[b]Battleship[/b] - Hops on board of the pirate ship. The durability of the ship decreases per damage received, and when it reaches 0, you will not be able to get back on board for a period of time. Cooldown is 90 seconds. Active Skill
Level 1: MP -11, ATK +1, HP +130, MP +130, DEF +330, M.DEF +330, Cooldown 64 seconds.
Level 10: MP-20, ATK +10, HP +400, MP +400, DEF +600, M.DEF +600, Cooldown 30 seconds.

Air Strike - Uses the grenade attack of Gaviota to damage up to 6 monsters. Active Skill

[b]Davey Jones's Spirit[/b] - Increases the size of the Black Spot, damage, and enemies hit. Monsters close by will also be vacuumed once into the spot for 2 seconds. Passive
Level 1: Damage +30%, Max Enemies Hit 3, Stun Chance 5%, Stun Duration 2 seconds. +10 second duration
Level 30: Damage +200%, Max Enemies Hit 5, Stun Chance 20%, Stun Duration 4 seconds. +30 second duration

September 28, 2011

7 Comments • Newest first

Dhaos

Well i'll lock and update it then! And i'll repost tomorrow.

Reply September 28, 2011
Bibimbap

But Homing Beacon is my favorite skill...
By the looks of this, you're planning on making corsairs worse.

Reply September 28, 2011 - edited
Dhaos

[quote=4everthebest]obvious non-sair is obvious. NO need of the anchor skill... cuz we have bullseye?

also now were adding a cooldown on ship AGAIN?

you did know you nerfed cannon/torp.... only to raise it up with a useless skill?

Lolll.... Could use some work to say the least[/quote]

But it said in the guides it already had a cooldown ;o. fihihj3ek

Reply September 28, 2011 - edited
Caeg

[quote=Dhaos] b-b-but.. theres no homing beacon to go with it [/quote]

Hyponotize is a pointless skill and Dave Jone's spirit seems a bit pointless as well.

Reply September 28, 2011 - edited
4everthebest

obvious non-sair is obvious. NO need of the anchor skill... cuz we have bullseye?

also now were adding a cooldown on ship AGAIN?

you did know you nerfed cannon/torp.... only to raise it up with a useless skill?

Lolll.... Could use some work to say the least

Reply September 28, 2011 - edited
Dhaos

b-b-but.. theres no homing beacon to go with it

Reply September 28, 2011 - edited
Caeg

You took away bullseye. What... the... pho.

Reply September 28, 2011 - edited