General

Warrior

Basics of a Hero

So I'm lvl 197 with 46% at the moment, and plan to hit 200 pretty soon. Once that happens, I've decided to make a hero. I tired the guides but I still have some questions. One is what skills to put points into and when, a skill build (please don't just say leave slash blast at one and brandish at one, because that isn't too helpful). I'm also curious if a 12% str VIP shield from my pally will upset the balance and make a 1h axe (fast 5) better than 2h (normal 6), both Empress. Also, any general knowledge of the class that could be useful, like when I should use a finisher (I read that I should use them, just not on a monster that's about to die), what skills are better in what situation at what level, etc.

Thanks in advance!

Edit: also, I have a reverse, so can't share sword between characters.

October 7, 2012

12 Comments • Newest first

crazymaster

Congratz~ on 200
Just max everything cept 0 in Ground Smash, 1 in Brandish, 1 in Intrepid Slash and 10 in Coma.

Reply October 8, 2012
Cthulhusama

@EnvyMe: As others said you won't need coma past 120. In fact level 1 RB is already better than a max level coma. So the choice between IS and Coma is all about where you plan to train from 70-120.

I would probably go 1H. You already have a fairly nice shield on your pally (that you plan on getting %boss on when you can) and you will save a ton of money by not having to cube a secondary weapon for your Hero. The extra money can go towards getting better gear which will further raise your damage. Chances are not only will you be attacking faster but with the extra improvements you can make by saving money you will have a higher range as well.

I'd probably go for an Empress 1H unless you want to get a VIP so you can easily trade it back and forth between your Hero and Pally.

Reply October 8, 2012
Nhil

[quote=EnvyMe]So instead of an empress get like a VIP? I can't even find one of those in the FM.[/quote]

Your range won't be that much higher with a 2-h sword over a 1-h sword actually I don't even notice a difference when I used to switch between the two.
Unless you really have extra money to spend I wouldn't worry about it.

2-H doesn't become better until the release of secondary weapons for explorer warriors.

Reply October 7, 2012
calebheads

If you already have a nice 1h/shield combo, why not just stick with it?

Reply October 7, 2012
EnvyMe

So instead of an empress get like a VIP? I can't even find one of those in the FM.

Reply October 7, 2012
wanted123456

[quote=imtakdir]Well think of it this way. If u have a perfect 1h emp sword at 265 att and a perfect 2h emp sword at like 275 att and ur shield has more then 10att plus u can get %str on a shield which would be way better then just 2h. So like this 1h sword 265 att and 10att+ shield with %str > 2h sword 275att no shield and no bonus %str. I have both Pally and Hero, i prefer 1h sword and shield because 1h sword always faster so better dpm, But if you have very little funding go 2h because ur prolly wont be able to afford a good shield.[/quote]
Look at his pally, he's got a VIP shield, and use ur 1handed sword for ur pally and hero, this saves a lot of funding.

Reply October 7, 2012
imtakdir

Well think of it this way. If u have a perfect 1h emp sword at 265 att and a perfect 2h emp sword at like 275 att and ur shield has more then 10att plus u can get %str on a shield which would be way better then just 2h. So like this 1h sword 265 att and 10att+ shield with %str > 2h sword 275att no shield and no bonus %str. I have both Pally and Hero, i prefer 1h sword and shield because 1h sword always faster so better dpm, But if you have very little funding go 2h because ur prolly wont be able to afford a good shield.

Reply October 7, 2012
EnvyMe

Well I'm going to continue funding my pally regardless, but he can't use 2h without loosing some major perks, so I wouldn't have used 2h even if it was better. But that's not the case for heroes, so if 2h does better damage than 1h (can't use pally's reverse), I'd use 2h.

Reply October 7, 2012
EnvyMe

Thanks everbody, I'll go with the first build then.
I still don't know if I should use 1h or 2h, though. My range will considerably higher with 2h, but it's a whole rank lower.

Reply October 7, 2012
EnvyMe

[quote=Cthulhusama]Alright then. First there is a pretty good Hero guide that is stickied. You can read the comments section (mostly from page 4 onwards) to read more updated info. That said there has been some back and forth about when to max which skills so although I will give you a link (http://www.basilmarket.com/MapleStory-Guide-Comments-411-4.html#comments_list) I will also give you my own personal opinion on when to max skills (which won't deviate too much from that build anyway to be honest).

2nd job:
1 SP into brandish for a new attack at 30. Then get mastery to 6 so you can get booster. Then get booster to 6 so it lasts a decent amount of time. Max slipstream for the mobility boost. Then you finish mastery, get physical training, get rage, finish booster, and finish off with Power Reflection. You get to max everything so you can change the order if you want but this is what I would suggest (same as the guide for 2nd job).

3rd Job:
Max IS, max Combo Attack, max Self Recovery, max Panic, max Endure, max Chance Attack, 11 to Shout, max Magic Crash.

OR

1 IS, max Combo Attack, bring IS to 8, max Coma, max Chance Attack, max self recovery, max Endure, 3 into shout, max magic crash.

1st build is better for smaller mobs (<4) but the second one is much better at mobs of 5 or larger. So it all depends on where you plan to train.

4th Job:

1 into ACA, Rush, and RB at 120. Then add 1 to AFA. max RB, max ACA, max CM, Stance to 20, max AFA, max Stance, max enrage, and them max MW and MM as you get the books for them. Get heroes will as soon as needed and leave rush at 1 until all other skills are maxed.

I'll write some more advice when I get home from work if I remember and no one else has said the important things by the time I get home.[/quote]

Thanks! But one question: I don't train on big mobs in 3rd job, but different story at HoH. Will I still use coma then?

Reply October 7, 2012
Cthulhusama

Alright then. First there is a pretty good Hero guide that is stickied. You can read the comments section (mostly from page 4 onwards) to read more updated info. That said there has been some back and forth about when to max which skills so although I will give you a link (http://www.basilmarket.com/MapleStory-Guide-Comments-411-4.html#comments_list) I will also give you my own personal opinion on when to max skills (which won't deviate too much from that build anyway to be honest).

2nd job:
1 SP into brandish for a new attack at 30. Then get mastery to 6 so you can get booster. Then get booster to 6 so it lasts a decent amount of time. Max slipstream for the mobility boost. Then you finish mastery, get physical training, get rage, finish booster, and finish off with Power Reflection. You get to max everything so you can change the order if you want but this is what I would suggest (same as the guide for 2nd job).

3rd Job:
Max IS, max Combo Attack, max Self Recovery, max Panic, max Endure, max Chance Attack, 11 to Shout, max Magic Crash.

OR

1 IS, max Combo Attack, bring IS to 8, max Coma, max Chance Attack, max self recovery, max Endure, 3 into shout, max magic crash.

1st build is better for smaller mobs (<4) but the second one is much better at mobs of 5 or larger. So it all depends on where you plan to train.

4th Job:

1 into ACA, Rush, and RB at 120. Then add 1 to AFA. max RB, max ACA, max CM, Stance to 20, max AFA, max Stance, max enrage, and them max MW and MM as you get the books for them. Get heroes will as soon as needed and leave rush at 1 until all other skills are maxed.

I'll write some more advice when I get home from work if I remember and no one else has said the important things by the time I get home.

Reply October 7, 2012
dracox5234

"The obvious one is what skills to add and when, a skill build.." this doesn't make sense

Reply October 7, 2012