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Looks like warriors are getting another revamp questionmark

http://www.southperry.net/showthread.php?t=49811

Place yer bets here! Place yer bets on an Axe/BW/Spear balancing! Odds are five to one! Place yer bets!

(But really, what are the thoughts the warrior community has about these next changes? Anything you really want to see?)

October 13, 2011

51 Comments • Newest first

hsalf

@aiaku: Whoops, forgot you had healing skills. That changes things.

Reply October 16, 2011
SilverFoxR

All I know is that I want level 1 Monster Magnet to be like it was before... it helped us so much... T^T

Reply October 15, 2011
AdvanceCombo

i want my is speed back

Reply October 15, 2011
maplest0ry65

All I ask for drks is to add an Achilles affect to a skill.

Reply October 15, 2011
hsalf

[quote=AdroxNight]Just to note, it already affects 1/1 damage.[/quote]
I know. Isn't that what I said?

*Has expression problems, and frequently misses entire words when typing*

Reply October 15, 2011
gmharri

[quote=chickenpoodl]dk's don't need more dmg.
we need the return of our survival skill (aka achilles)

if we ask for more dmg they'll probably take away hb[/quote]

Nexon1 : DrKs are screaming for a damage boost again, what should we do?
Nexon2 : Just remove HB, they might finally realise we hate them then.
Nexon1 : You feeling ok, you're being kinda generous today.

OT:
I see;
Heroes IS being buffed, and their PDR skill getting nerfed.
DrKs DI getting buffed.
Pallys, I reckon will just be little changes here and there.

I'm still expecting a nerf for BMs and a buff for MM in the archer branch.

Reply October 15, 2011
hsalf

[quote=stikkahs]@iluvsarah: ..cause everything hits 1... so we hit1 back..[/quote]
Powerguard's not all about reflecting damage - can now block 1/1 and reduce magic damage. Even though it can be dispelled, I'm all for a greater chance of running around with a few k HP after getting hit by 1/1.

OT: (Why the heck is everyone else getting a revamp again? They should have done pirates and thieves a while ago and set this one later)
The changes I'd like to see would go something like this. (I have this thing about overpowering classes too. You'll see that)

For warriors in general:
- Rush can be used without a monster in front [b]or[/b] move it earlier. One or the other, but I think having both would be giving away too much.
- Earlier stance, but not stronger. Warrior = "tank" as far as Maple goes =/= immovable wall. With that said, I don't think anyone but Mech's in Siege Mode should have 100% stance. They are literally tanks.

For Heroes:
- I don't know. Do they need to be changed?

For DrK's:
- Change Berserk back to pre-BB (with +80% damage rather than 100%). Makes no sense the way it is now. If DrK's really have a problem with it, put the threshold up higher.
[i]"I'm so angry that I'm on full HP, I'm going to deal 60% more damage!"[/i] <- Lolwut?
- Multi-hit Sacrifice.

For Paladins:
- Toggle Guardian
- Multi-hit CB/ACB - two hits is sufficient
- Fix up HH's skill description, but let it stay the way it is. I'd rather not have another class with another ultimate that does normal % damage. Too many classes are getting ultimates, we may as well be special and hit that damage cap almost every single time.
- Do something with Holy/Divine Charge. Better multiplier, %PDR ignore, increased max crit, deal more damage with Divine Shield active...something to make it useful rather than a 7.5% damage increase over 20 skill points. Give us a good reason to use that skill again, dammit.
- 100% rate for Threaten. Although I'm getting used to holding that button for a while, it would be nice to press it once and get the whole mob instead of press it seven times for that one damned monster.

Reply October 15, 2011
ChuckNastee

Things I want to see for Paladins:

Threaten works 100% of the time
Heaven's Hammer can KO a monster
Divine Charge does more damage (or something awesome)
Guardian is a buff you have to cast (meaning you can have it off if you want)

I'm happy with everything else. We don't need more damage or animations, in my opinion.

@stikkahs Power Guard is very useful for reducing damage done by strong magic attacks. I hope they don't mess with it.

Reply October 15, 2011 - edited
iVege

[quote=SombraManx]noob Drks everywhere -.-

guys can't you see beholder revenge is awesome?
[/quote]

No one likes Aura

But yes, I was quite surprised at the amount of revenges being removed.

Reply October 15, 2011 - edited
Jinghang

Can AFA charge orbs holy jesus...orb charging is ridiculously slow at the moment...
Also Stance should probably be buffed...perhaps Rush moved down a job or something.

Reply October 14, 2011 - edited
sumyounguy

Codex pdr doesn't even work. PDR isn't even that great in the first place. It adds damage but it isn't game changing. I still stand by the fact that beholders revenge is a good skill and is great for extra damage. It even heals too I don't know how you could hate it.

Reply October 14, 2011 - edited
Jimmy985

I really would just like to see some vertical range on dark impale and black zerk at 180 sounds nice.

Reply October 14, 2011 - edited
Dragontearz

Blast hits 1 target= unfair nuff said.

Reply October 14, 2011 - edited
SombraManx

[quote=sumyounguy]Yes because it ignores all PDR. Hating on a powerful skill with only 10 SP and passively works that also heals you now? I'm not sure what else you want besides a more useful skill than beholder's healing.[/quote]

leave him alone, i bet that noob never did a Czak/HT run before

Reply October 14, 2011 - edited
sumyounguy

[quote=n0sXPIE]You want to rely on a skill that that only works once in every 5 seconds? What do you want it against, a boss when we can use Sacrifice? Do you want it to be another Sacrifice attack where we actually have to get hit and get to recover 5% damage, which is completely marginal?[/quote]

Yes because it ignores all PDR. Hating on a powerful skill with only 10 SP and passively works that also heals you now? I'm not sure what else you want besides a more useful skill than beholder's healing.

Reply October 14, 2011 - edited
SombraManx

@n0sXPIE: LOL lmao Sacrifice Spam + Beholder revenge every 5 seconds > Sacrifice spam + any buff you want to add

Reply October 14, 2011 - edited
abilas26

[quote=Daresay]Wahaha. Everyone else gets updated (again) before thieves and pirates get even one revamp.

Suck it.[/quote]

So?
once you guys get updated again you guys are going to be REALLY powerful. Much more powerful than theives and pirates. And thats why nexon needs to give us a major revamp just to be on par with you guys. I sense alot of basil QQ threads about thieves and pirates being OP.

Reply October 14, 2011 - edited
SombraManx

noob Drks everywhere -.-

guys can't you see beholder revenge is awesome?

it heals a lot, ignores 100% def, uber high DMG.. its a pretty good skill

what i want for my drk:

[b]Swordman[/b]: remove iron body, replace it with iron will. (for all warriors)

[b]Spearman[/b]: remove ground smash.. replace it with rush (max lvl 15). also adds stance effect 100% for physical training (for all warriors) [b]New Skill: Dragon Skin: absorbs 40% of the dmg and reflect it back to the monster (works just like power guard and power reflection, active, max lvl 20, replace iron will)[/b]

[b]DK[/b]: remove dragon strenght. add a passive +60 str to dragon wisdom. [i]Sacrifice now hits three times for 250% dmg each hit.[/i] [b]New skill: Dragon Wings: uses Dragon Wings to jump high, when you land, you deal damage to enemies in range (works just like mech rocket booster, max lvl 20, replace Dragon strenght)[/b]

[b]DrK[/b]: remove rush, remove stance, remove beholder healing.. MM now pulls 6 monsters at lvl 1 (just like pre ascension), [i]berserk now gives 80% extra dmg[/i]. [b]New skill! beholder recovery! Heals 1000 HP and 500 MP every 5 seconds (replace beholder healing, pasive, max lvl 20)[/b] [b]New Skill: Dark Rage: decrease your weapon speed by 1 and weapon attack by 30 for 300 seconds (active, max lvl 30, replace stance)[/b] [b]New Skill: Dark Soul: for 15 seconds you take 0 dmg, cooldown 2 minutes (active, replace rush, max lvl 30)[/b]

This will make Drks Strong but no more than heros, and uber tanks, but not as good as pallys (we will be the "between - between" just like Pre Bigbang

Reply October 14, 2011 - edited
sumyounguy

Paladin needs to be able to stack any charges without losing so much % for the first charge being casted. Being hindered to just lighnting charge doesn't really give them variety with dual charges. That is one of the changes I would like to see.

Reply October 14, 2011 - edited
Razzi

I'm perfectly fine with no Pally buffs as long as defense cap is raised and acb hits twice for half the damage each hit.

Reply October 14, 2011 - edited
Cthulhusama

I definitely support the idea of Stance becoming 100%. Mechs and DS have it for free but we have to use precious precious 4th job SP on getting a weaker version? Doesn't seem fair to me but in the end I like how my character is right now and hope the changes don't ruin it. I honestly am more fearful that they will screw up a good thing than that they will fix whatever tiny things irk me about the Hero class.

Reply October 14, 2011 - edited
NeoTigra

Any revamp is fine with me, as long as the adventurer classes can par with the legends.
I mean come on? 1st job Cannon and Mercedes already tank as a 3rd job explorer equivalent.
IMO: I dislike the new classes.

Reply October 14, 2011 - edited
afrokunai

[quote=metaghost3]Overpowered Sins and Buccs will make a return![/quote]

You got that right, Charlie.

Reply October 14, 2011 - edited
aznanimality

[quote=RubberDonkey]warrior should get 100% stance and rush early in the job.[/quote]

They should turn power stance into like level 20 or something.
Levels 1-20 of the current PS is like nothing compared to 30.
It's not even worth putting points into it unless you max it immediately.

Reply October 14, 2011 - edited
RhythmKiller

The ONLY thing I think they need is mobility

Reply October 14, 2011 - edited
EpicNarwhal

[quote=RubberDonkey]warrior should get 100% stance and rush early in the job.[/quote]

Yes, yes, yes, please. :o This would be SO helpful.... and possibly Monster Magnet as well

Reply October 14, 2011 - edited
Zero765

A better mobbing move for Heroes please. Though I doubt they would revamp us again.
And besides, it's going to be a bigger jump.. A HIGH JUMP

Reply October 14, 2011 - edited
sumyounguy

I'm more curious as to what every class will recieve. I mean... big bang changed it up a lot and then chaos and now ascension. What will nexon do. I really wanna know :

Reply October 14, 2011 - edited
ErrorCode

[quote=iLoki]who the heck told nexon to revamp every class for a second time before getting to pirates and thieves... wth? legends should need the least revamping and they're getting it second. I maaay be quitting until december rolls around and I see what updates pirates get.[/quote]

They put them last because it'll be the largest piece of the patch set. Apparently, pirates and thieves will be changed more than the other classes were.

@Above: No. We don't need more charges and more shield only skills.

Reply October 14, 2011 - edited
FerverousG

more mobility, class specific 2nd job skills, for WKs more elemental attacks besides charged blow and shield skills for the 1h+shield users!

Reply October 14, 2011 - edited
YTfan

I would appreciate more mobility

Reply October 14, 2011 - edited
ErrorCode

[quote=ChildCrusade]@ErrorCode: If I'm misunderstanding, do correct me, but I've always thought BW and Axes had a larger multiplier. [/quote]

They were standardized after the big bang patch. It was a shame, since rather than speed up axes/bws, Nexon chose to remove their "roles"; higher numbers, less stability.

[quote=ChildCrusade]But wouldn't that suck? Spending 4b on a weapon when you could have made a BW for 2b and have it turn into the same thing?
Not only that, with swords decreasing in price, BW/Axes would increase, so it'd be a lot more expensive.[/quote]

Swords wouldn't deflate much due to being quasi-common class.

Axes/Bws/Spears might inflate, but it'll be mostly from a short burst of the people deciding that they'll switch over. Besides, if they become equal and not superior,[i]people won't abandon old misconceptions quickly if Nexon doesn't play up the changes[/i]. People won't care about spending more on the equal choice if swords will [i]still[/i] cost more and have more resale value.

Plus, some people just like the speed.

Reply October 14, 2011 - edited
ChildCrusade

@ErrorCode: If I'm misunderstanding, do correct me, but I've always thought BW and Axes had a larger multiplier.
But wouldn't that suck? Spending 4b on a weapon when you could have made a BW for 2b and have it turn into the same thing?
Not only that, with swords decreasing in price, BW/Axes would increase, so it'd be a lot more expensive.

Reply October 14, 2011 - edited
ErrorCode

[quote=ChildCrusade]Why should somebody who chose the slower path get the same results as somebody who chose the faster path, but sacrificed more money?
BW/Axes don't need a buff. If you want higher DPM so badly, switch to sword.[/quote]

Swords only cost more money than the other weapons BECAUSE they're superior. That wouldn't be the case if they were equal.

Also, on a later point you made, BWs are not stronger than swords by one bit. The only difference is that they're just slower. If anything, I would welcome Axes and BWs being slower with open arms if there was anything gained in return, like a higher weapon multiplier (which is what should be given. Nothing else is really needed.)

Also, Nexon shouldn't be afraid to balance weapons because people spent more on what was better at the time. People are shafted all the time by paradigm shifts (see: potential system addition), but one done in the name of needed balancing is suddenly worse?

Reply October 14, 2011 - edited
Ultramantiga

excalty where do u see they are revamping the weapons axe, bw and spear show please XD i m slow

Reply October 14, 2011 - edited
ChildCrusade

@deathmoon68: Nowadays, it's not that hard to get a decent sword.
I would take a decent sword over a good BW/Axe
Other than that, I've noticed that even those without funds tend to use swords, the most common being the Devil Sunrise.
And, this is besides my point, but wouldn't it make sense for Nexon to not buff Axes/BWs?
You say it's unfair for those who aren't rich, but isn't it the rich that keeps the game running by buying NX, etc.?
It'll be unfair to the rich who spent $ to get a perfected item they wanted, and only to see that they could have gotten the exact same stats on an item for much cheaper. This has nothing to do with inflation/deflation, but the current price differences between axes/BWs and swords.

Reply October 14, 2011 - edited
Ultramantiga

what wrong with axe o-o ... and they neeed to fix the 2h bw with paladin =/= shield thingy ..

Reply October 14, 2011 - edited
AdvanceCombo

i believe its crap if thats kms then its a lie if gms you got not proof but i speak no french and they call stuff like this... whats the world... o ya Crap

Reply October 14, 2011 - edited
ChildCrusade

@SilverBladez: I'm all in for animation changes, but I'm against the making of axes and BWs the same as swords.
The reason why swords are so overpriced is because it's strong and fast. Axes/BWs, are stronger, but slower, leaving you with less DPM.
We overpay for swords to maximize our DPM. To make all speeds the same would be unfair to those who spent billions perfecting a sword whereas a person with an axe or BW spent half as much.

Reply October 14, 2011 - edited
scorp989

I want each class to be defined by 1 specific attribute

Paladin: Survival
Hero: 1v1 Damage
DrK: Mobbing Damage
Aran: Speed
Demon Slayer: Mix of all of the above, but not stronger than any.

Reply October 14, 2011 - edited
SilverBladez

[quote=ChildCrusade]Why should somebody who chose the slower path get the same results as somebody who chose the faster path, but sacrificed more money?
BW/Axes don't need a buff. If you want higher DPM so badly, switch to sword.[/quote]

Because the way it is now makes Spears/BW's/Axes absolete. Why would anyone use these equips? barely anybody. Basicly 3 different weapon types that has gone wasted. I do use a Pole-arm on my DarkKnight purely because I love how they look not because they're better. (I don't use a freaking psb) But my Paladin uses a 1
handed sword most of the times because im forced to. Before big-bang I loved using my Dragon Flame to smash monster to pulp. But now when I use a mace
I get this freaking STABBING SWORD animation with a blunt weapon... x_x There's just no logic here and its just silly. Heroes get axe animations so why cant we get BW animations? They should make axes/swords bw's/swords spears/pole-arms equal so people can choose a weapon that he/she thinks looks the best instead of having to pick the fastest one and deal with it.

Anyway, I do think Dark Knights need a tiny update. Having achilles back would be great and something that will really show that we are Dark Knights and that we're not Dragon Knights at 4th job anymore. (And for gods sake turn berserk red to match DI.) And a new animation and range for sacrifice? And move it to 4th job.

Wait wait wait hold on... Black berserk with red outlines at Lv 180 anyone? :o

Reply October 13, 2011 - edited
Azngothopz

At first I felt bad for buc players, but they're starting to get really annoying going on other classes threads just to complain and whine . . .

Reply October 13, 2011 - edited
ChildCrusade

[quote=ErrorCode]I don't think so, Tim.

Aside from a select few, Axes and BWs are still slower than swords while having the same attack multiplier. That ~10% reduction in DPM is enough to turn away a large majority of people away from them completely.

Plus, I personally would appreciate split animations for Pallies like what IS received. I didn't reject swords to see them whenever I use blast/AC.

Regardless, there are some tweaks that can be made regardless of weapons. I put in that bit because it's what I wanted to see.[/quote]

Why should somebody who chose the slower path get the same results as somebody who chose the faster path, but sacrificed more money?
BW/Axes don't need a buff. If you want higher DPM so badly, switch to sword.

Reply October 13, 2011 - edited
chickenpoodl

dk's don't need more dmg.
we need the return of our survival skill (aka achilles)

if we ask for more dmg they'll probably take away hb

Reply October 13, 2011 - edited
ErrorCode

[quote=RjHoomps]BW's could use minor tweaking(Read +2 base attack, at most)

....Warriors are fine. End of discussion.[/quote]

I don't think so, Tim.

Aside from a select few, Axes and BWs are still slower than swords while having the same attack multiplier. That ~10% reduction in DPM is enough to turn away a large majority of people away from them completely.

Plus, I personally would appreciate split animations for Pallies like what IS received. I didn't reject swords to see them whenever I use blast/AC.

Regardless, there are some tweaks that can be made regardless of weapons. I put in that bit because it's what I wanted to see.

Reply October 13, 2011 - edited
Daresay

Wahaha. Everyone else gets updated (again) before thieves and pirates get even one revamp.

Suck it.

Reply October 13, 2011 - edited
ardin12345

I don't think hero's really need a revamp again?
Dark-knights maybe in dps terms.
I'm not sure about pallys. I don't hear much about them

Reply October 13, 2011 - edited
ErrorCode

[quote=Michaeldjmtv]We already know. Waste of thread.[/quote]

I haven't seen any discussion on warriors specifically, there's just crying about how Nexon is hyping up the thief/pirate revamps.

Reply October 13, 2011 - edited
Crizit

[quote=Michaeldjmtv]We already know. Waste of thread.[/quote]

BASIL IS RUNNING OUT OF STOCK? OMG O_O

Reply October 13, 2011 - edited
RubberDonkey

warrior should get 100% stance and rush early in the job.

Reply October 13, 2011 - edited
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