General

Bowman

R.e.d Archers

I was waiting for a topic to show up for a long time but everyone else is talking about other skill changes besides Archers. So I made one myself.
[url=http://orangemushroom.wordpress.com/2013/06/05/kmst-ver-1-2-479-archer-reorganization-and-other-skill-changes/]Orange mushroom[/url]

Some of my thoughts:
-I really like Bowmaster's specialization skill. With the combination of their 2 new hurricane like skills, this should really give them a huge boost (Especially that 70% chance at an extra 220% dmg combined with AFA)
-I like their new upward and downard hurricane shooting skill. Although I can't see myself using it a lot, it's really cool.
-New mobbing is always great
-Hurricane for 2nd job is AWESOME. I like how they kept the same concept for the look and didn't overdo it like they did with Wind Archers.
-New 4th job skills animations are just bizzare. Don't know what to think about most of them yet.

I just hope they don't start giving these same skills to Corsairs.

June 5, 2013

45 Comments • Newest first

DarthVader7

Bleh honestly I'm not a big fan of the update. The new 4th job skills look like xenon skills

Reply June 6, 2013
issacrandom

Am I missing something here, or do snipers seem to have more skills and need more SP than rangers? o.o

Reply June 6, 2013
bluebomber24

@Efram: I think its just an anti bot like afa had in the past where it would deactivate if you did nothing doe a period of time

Reply June 6, 2013
MeMagicalPie

I must learn Korean to fight these horrendous changes

Reply June 6, 2013
Efram

[quote=bluebomber24]15 seconds is a long long time. Unless your in a party doing back to back binding I am not aware of any high end boss that would allow you to attack uninterrupted for more than 10seconds. I think ppl are too concerned about its time.[/quote]

Well then doesn't it make it weirder? I'm assuming they don't want us to spam it for long periods of time. But if we get interrupted from 10 to 10 seconds like you said then why limit it? It feels rather redundant. Then again I guess my worrying about it will also be rendered redudant... I might have just been enlightened!

Reply June 6, 2013
bluebomber24

[quote=Efram]I must say I have some mixed feelings towards this revamp.
On one hand I love it because it gave me everything I've ever wished for. The quiver system, the upward double jump and the hookshot! Man I love hookshots!
But then they also took things I loved. My incredibly useful Puppet. My long time companion Hurricane that I'll never see again probably.
Somethings also confuse me a bit like... did Nexon change their art design team? The animations look a bit off... And why does Arrow Platter lock you in place? With the increase in mobility I'd expect it to let you move side ways to at least keep some momentum. I also don't get the 15 second time limit for it. We'll be recasting other skills and will stop using it to begin with so why limit it? It just feels like a mild inconvinient since we'll just recast it again if we so wish.
Well this won't be final though. We can expect some changes once the other revamps are also released.

P.S.: What's up with Marksmen and crit?[/quote]

15 seconds is a long long time. Unless your in a party doing back to back binding I am not aware of any high end boss that would allow you to attack uninterrupted for more than 10seconds. I think ppl are too concerned about its time.

Reply June 6, 2013
Efram

I must say I have some mixed feelings towards this revamp.
On one hand I love it because it gave me everything I've ever wished for. The quiver system, the upward double jump and the hookshot! Man I love hookshots!
But then they also took things I loved. My incredibly useful Puppet. My long time companion Hurricane that I'll never see again probably.
Somethings also confuse me a bit like... did Nexon change their art design team? The animations look a bit off... And why does Arrow Platter lock you in place? With the increase in mobility I'd expect it to let you move side ways to at least keep some momentum. I also don't get the 15 second time limit for it. We'll be recasting other skills and will stop using it to begin with so why limit it? It just feels like a mild inconvinient since we'll just recast it again if we so wish.
Well this won't be final though. We can expect some changes once the other revamps are also released.

P.S.: What's up with Marksmen and crit?

Reply June 6, 2013
ralphiee

Well seems like I just need to wait the patch

Reply June 6, 2013
ExpiredMilk

[quote=bluebomber24]@NineCrimes: I thought all cures didn't cure everything, and I am assuming this does. at least i hope it does....[/quote]

It's all a lie.......!

Reply June 6, 2013
Loraket

Technically, it's a buff to BM's, but Puppet is gone, so for those who were able to use it well, their survivability has been nerfed somewhat.

Playstyle really changes, so if this makes it to the official servers, it'll take a little while to get used to.

Reply June 6, 2013
ralphiee

I'm really idiot, will this nerf or buff BMs ?

Reply June 6, 2013
bomberb0i2

Am i the only who thinks that the new skill Arrow Platter's animation should have been used to re-skin the old hurrican animation?

Reply June 6, 2013
NineCrimes

@bluebomber24: Well yeah, I guess I assumed the worst when I read "status," as in it won't cure seduce. Even if it did, can't say I am in love with another hero's will with a 1 minute shorter cd time. Could be more useful.

Reply June 6, 2013
bluebomber24

@NineCrimes: I thought all cures didn't cure everything, and I am assuming this does. at least i hope it does....

Reply June 6, 2013
juarmo

Who the H*** cares what Bowmen are getting? Evan's are getting status resist! <3 And a buff to Summon Onyx Dragon, the smexiest skill EVER <3 <3

Reply June 6, 2013
NineCrimes

@bluebomber24: Am I misinterpreting it? It's an all cure on cooldown with only 5% more status resistance than we get currently from SL.

Reply June 6, 2013
NineCrimes

@bluebomber24: Overall I think BMs ended up on top with this one. The quiver system is just really nice vs what MM got, plus Extreme Archery and Painkiller are just...frustrating.

It seems that even more eggs have been put in the Snipe basket when it comes to bossing...

Reply June 6, 2013
bluebomber24

[quote=NineCrimes]@bluebomber24: Yeah I don't get it either. I think Archer Mastery or whatever is just a crappy filler skill they just put in there last minute so we'd have a toggle skill...it's the only explanation for a 40-50% decrease in def (yeah archers aren't squishy enough) for 20 atk (lol) or 20% crit (2x lol)[/quote]

Yea....Ima have to analzye MM closer, I havn't yet, so I will take a look. Oh and for that squishy thing, if BMs can't get ohkoed they won't even care about that for reasons below. Its also why I am still not 100% on board with the MM, unless they are trying to make a class taht requires very very very little funding, link skills, and etc. Still, if your DPM stays the same or rises, you got enough mobile things to make you much more better than what I complain about them currently...you would just have to cringe at a few useless aspects.

Anyway, non-animation-wise, I am please with BM playstyle wise. Here are my thoughts:

New Double Jump - One of the number 1 things I wanted for my BM was vertical jump. We got that and more. Thumbs up.

Archer Mastery...k w/e

Quiver Cartridge - I did a Sean+Gus (Pysch) excited dance when I saw this. I ALWAYS wanted a quiver system, not what I expected, but given that its not a counter system like other classes, I will take it. Forced to switch between draining, poison, and BabyFA. On the surface, I am like ewwww, but assuming we have a fast attacking playstyle, its actually really good. As long as we don't stop attacking, every few seconds we get about 120% total heal in short intervals when combined Advanced Quiver. That is VERY similar to Mercedes passive heal, except she has the luxury of running. IMO, ppl may understimate this system, but if you play with the mantra, "Never let up, Never surrender" it can actually be quite fun and devastating.

Retreat Shot - Unless there is some mobility with it, this is good for only low levels. If there is mobility this can be nice in the future.

Soul Arrow - with Archer Master, is this just 30atk unless some idiot is using arrows? Maybe arrows will be good in the future.....This skill is odd but nice

Booster looks slower now...don't like

Hurricane - Odd. I feel like it got somewhat in-justified because 3rd job goes by so quickly. I kinda wish that they incorporated this is 4th job somehow. I am trying to embrace the new because this may be what we are stuck with, so thats as much as I am going to QQ about this.

Phoenix - My dear summon Rose will look even hotter now.

Steig Eisen - It looks like it gives mobility and I-frames...nothing to hate here. They could have made it look like a poo poo stick and I would still like it.

Extreme Archery - No reason to not have this active outside of battle...MM on the other hand >_>

Concentration - Does this stack a number of times, if not....eh, its all right. More jealous of MM version. Maybe MM are getting revenge for Extreme Archery

Removed! Puppet: Puppet's playstyle matches Marksman's but not Bowmaster's, so it was removed. - I just want to back-hand slap them for saying this. I understand why they think we don't need it, but to say it like that.

Drain Arrow - If the quiver system works how my head says it should, idc that this was removed, I didn't have space for it for my controller anyway. If my quiver thoughts are wrong....epic sadface.

Arrow Platter - It looks cooler than the videos portrayed in my opinion. The fact that you can't move sucks, but given our new mobility, it should be ok. Hmm...it only lasts 15 seconds, if the DPM combo with Wound Shot is good, this may not be a problem.

Wound Shot - This good on Empress and I think Vellum when he heals undergound. Since it also has good damage, in theory, this play style should see BMs quickly switching between skills, giving a rapid feel.

Uncountable Arrow - If it pierces mobs...FINALLY. Outside of that, this is one of the hardest animations for me to accept. The angles make me feel too disjointed. It has some nice parts, but overall its just ugly.

Advanced Quiver - Nice good manager for the new system

Armor Piercing - Dayum!

Hyper Sharp Eyes Critical Rate - yea I am not putting points in this

Summary: If I understand correctly, BMs will rapidly be changing arrows and types of attacks. The more you attack, the more the system reaches its optimal potential. If avoid becomes an issue, achieving 100% Stance may increase in value. Stand your ground, never let up, and never surrender.

Reply June 6, 2013 - edited
NineCrimes

@bluebomber24: Yeah I don't get it either. I think Archer Mastery or whatever is just a crappy filler skill they just put in there last minute so we'd have a toggle skill...it's the only explanation for a 40-50% decrease in def (yeah archers aren't squishy enough) for 20 atk (lol) or 20% crit (2x lol)

Reply June 6, 2013 - edited
rockboarder

whats up with the bent hurricane move

Reply June 6, 2013 - edited
PrinnyBomb

Can MM's still shoot Piercing Arrow while in the air? If not then I'm going to be reaaally sad when PvP makes a comeback.

Reply June 6, 2013 - edited
QuantumLegend

I've never played a bowmaster but I've always felt that arrow rain was one of their iconic moves...It marked you as a strong player back before big bang
Also strafe...I always liked the feeling of using that move on my Wind Archer...I actually marked it as my favorite move o.o

The new mechanics are pretty interesting though, and they did the range mechanic just like we were discussing in that old thread!

Reply June 6, 2013 - edited
bluebomber24

Did the critical rate change somehow? Why are MMs getting so much critical chance. I feel like Nexon is pulling the wool over MM eyes by making it seem like your getting some cool increases for some of those skills....Maybe its because Snipe is that good and after 250 your mobbing more and may not have 100% crit....but still IDK...

What am I missing MMs?

Edit: Puppet's playstyle matches Marksman's but not Bowmaster's, so it was removed.

Reply June 6, 2013 - edited
FluffyXbow

I love Blizzard, AE and Puppet...
And do we have to use 3rd job skills as main 1v1 or something?

Reply June 6, 2013 - edited
KamikazeDes

I like the new mechanics, like Last Man Standing and Distancing Sense. Range from a monster actually does stuff now! That's awesome. I'm not too thrilled with BM stuff, but I'm sure I will be when I see everything in action. Plus, that GLORIOUS SE Hyper. I love me some free PDR.

Reply June 6, 2013 - edited
Loraket

...That's a giant arrow.
I dunno how to feel about puppet. On one hand, it was nice having a punching bag that wasn't me. It was part of my familiars crew.
On the other hand I couldn't utilize it too well.

I would've liked a mobile puppet, though.

Blizzard got removed, >.<
I love that skill.

Reply June 6, 2013 - edited
DJSkittlesXD

What the FiretrUCK? Puppet got replaced by an Anchor?

Reply June 6, 2013 - edited
bellhyper741

[quote=NineCrimes]@bellhyper741: Well I meant before level 195.

I'd like to have seen more status resistance tbh. I feel like 20% is quite low compared to a lot of other classes. Also 50% pdr on top of snipe's 40% plus all the other bonuses is clearly catered towards KMS' multiplicative pdr formula which GMS is not getting exactly.[/quote]

we probably are getting a similar one where one cannot reach 100% pdr. Also with the status resistance issue we can easily get 65% pdr by getting 100 willpower 20% stat resistance( which takes 40hours and about 350mil), 25% status resistance from all 5 cygnus knights and the 3rd job skill which gives 20%

Reply June 6, 2013 - edited
joawsome

strafe is gone? wtf! and arrow eruption? the hell? >.< >.< >.< >.< >.<

Reply June 6, 2013 - edited
NineCrimes

@bellhyper741: Well I meant before level 195.

I'd like to have seen more status resistance tbh. I feel like 20% is quite low compared to a lot of other classes. Also 50% pdr on top of snipe's 40% plus all the other bonuses is clearly catered towards KMS' multiplicative pdr formula which GMS is not getting exactly.

Reply June 6, 2013 - edited
Imaginal

Keep in mind that these are still in testing and koreans will comment on the changes presented in KMST.
Not much of an Archer person in Maple but that new 4th job hurricane seems too xenon themed lol

Reply June 6, 2013 - edited
bellhyper741

[quote=NineCrimes]@blazi4ever: US is gone.

Looks like Snipe is getting an additional hit up to 10.

Basically, MM bossing utilities are not ridiculously great but we got a big boost in training and especially mobbing.[/quote]

11 hits with snipe seems pretty great to me also we get 5% extra status resistance , upto 50% more pdr along with 15% total damage from marksmanship and a 20% danage increase from last man standing if theres no monsters within 80range. Btw does anyone know how far is 80range and 40 range?

Reply June 6, 2013 - edited
Thenubbies

Interesting. MM became that much more mob oriented. Im just sad we lose icy Blizzard for electic Bolt Rupture
The new puppet "Arrow Illusion" only lasts 30 seconds :S but it has crazy damage reflect lol

http://www.southperry.net/showthread.php?t=67014&title=KMST%201.2.479%20-%20Archer%20Revamp%20and%20Warrior/Magician%20Skill%20Changes
Go down to 5th post for english tables

Reply June 6, 2013 - edited
JumpUpdate

I feel that we should've gotten a bigger active skill revamp i mean bms get this boss looking hurricane and a mini ulti with no cd? All we get is a replacement for old skills with a bit better damage. Though I can't complain much because our passives finally require us to use dragon breath so training isn't constantly spamming 1 skill

Reply June 6, 2013 - edited
NineCrimes

@blazi4ever: Yeah that's weird. I guess with the big changes to the bossing system in KMS, 1v1 is just not prioritized at all.

Also, the PDR thing makes sense in KMS but not in GMS so hopefully these will not get just straight copied. Honestly though, I was pretty excited until I saw the actual numbers and non-google translations...I might just start preparing a WA.

Reply June 6, 2013 - edited
blazi4ever

@NineCrimes:

Yup, just saw the blog's update.

Wonder how 1vs1 will work out for any newcomers now. =S

Reply June 6, 2013 - edited
NineCrimes

@blazi4ever: US is gone.

Looks like Snipe is getting an additional hit up to 10.

Basically, MM bossing utilities are not ridiculously great but we got a big boost in training and especially mobbing.

Reply June 6, 2013 - edited
blazi4ever

At least Extreme Archery isn't a passive skill but rather a toggle one -- I wouldn't use it since I already have 100% crit by default.

I wished they made SA a toggle skill, ah well.

Hope US is staying cause if not, how will MMs survive w/o a 1 vs 1 skill? :S

Reply June 6, 2013 - edited
NineCrimes

@bomberb0i2: I hope so. Might just go ahead and make my WA now though...

Reply June 6, 2013 - edited
bomberb0i2

@NineCrimes: i think they might change those skills a bit cuz they taking 50% of BM's def also for only +20 atk

Reply June 6, 2013 - edited
NineCrimes

[quote=bomberb0i2]he's working on them right now just refresh the page like every 10-20mins[/quote]

Yeah I see it now!

ot: WOW. Extreme Archery [b]sucks.[/b] 50% reduction in m/w def for 20% crit chance? LOL

Also painkiller takes away status? Does that include seduce? Even if it does, 5 minute cooldown...20% resist is okay I guess, but the 15% we get now from Spirit Link seems to have disappeared, so that's a whopping 5% increase. Whoopee

Reply June 6, 2013 - edited
bomberb0i2

[quote=NineCrimes]Kind of disappointed by the MM special skill. Also would like to see the detailed notes on MM which he hasn't put up yet.[/quote]

he's working on them right now just refresh the page like every 10-20mins

Reply June 6, 2013 - edited
NineCrimes

Kind of disappointed by the MM special skill. Also would like to see the detailed notes on MM which he hasn't put up yet.

Reply June 6, 2013 - edited