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Marksman

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Hey, all! As some of you know, I'm the Marksman guide author. [url=http://maplestory.nexon.net/News/News.aspx?boardNo=100&contentNo=00Cz3&pageIndex=1]Jump is here![/url]

September 16, 2011

27 Comments • Newest first

MangosOnTheWeb

[quote=Fcroaonlk]Thanks! My DPM calculations show that other skills are more beneficial than SE is. If you want to buff others (and help them) then by all means get SE early, but 9 SE won't help you TOO much.

I may not have been clear. MMS only moved from AFTER MMB to BEFORE MMB. Not from level 190 to 130.[/quote]
Then the other marksman in my alliance is a liar! Meh.

Reply September 29, 2011
Fcroaonlk

[quote=williamXDD]Hi
I like your guide, but may i ask why is SE left to be added later on only?
I know that now there are plenty of other useful skills too, but isnt SE still an essential skill?[/quote]
Thanks! My DPM calculations show that other skills are more beneficial than SE is. If you want to buff others (and help them) then by all means get SE early, but 9 SE won't help you TOO much.

[quote=MangosOnTheWeb]Why did Marksmanship go up from max at level 190 to 130 now? Is 5% PDR really that much?[/quote]
I may not have been clear. MMS only moved from AFTER MMB to BEFORE MMB. Not from level 190 to 130.

Reply September 29, 2011
MangosOnTheWeb

Yeah 9 SE should be added early for parties.

Why did Marksmanship go up from max at level 190 to 130 now? Is 5% PDR really that much?

Reply September 29, 2011
Fcroaonlk

@CXdusk. What monsters are you attacking that are freezable? Again, just curious.

Reply September 28, 2011
Fcroaonlk

@CXdusk. Where do you use blizzard? Just curious.

And you need maxed puppet for EP. You have the option of leaving points off blizzard, EB (which doesn't work as it should), mortal blow (there's a glitch where it doesn't work in Tespia), or something else if you choose.

Reply September 28, 2011
Fcroaonlk

[quote=tonywashere]I have a question: Is a 1v1 build more efficient at Crocks or is Pierce a more viable option seeing as almost every time I train (once in a blue moon...), the map is usually glitched.[/quote]
Good question: Post ascension, with Pierce getting decreased release time and 1500%, I am recommending a pierce build.

[quote=Splutter]Do you think we can fj with pierce charged? o3o[/quote]
You cannot.

Reply September 28, 2011
Splutter

Do you think we can fj with pierce charged? o3o

Reply September 28, 2011 - edited
tonywashere

I have a question: Is a 1v1 build more efficient at Crocks or is Pierce a more viable option seeing as almost every time I train (once in a blue moon...), the map is usually glitched.

Reply September 28, 2011 - edited
Fcroaonlk

@evaforever. KSH is nerfed post-ascension. They are just normal dudes that happen to have high levels. Thus they are not mini-bosses. They have like 300k hp or something -_- and do 6k dmg on the hardest guys (idr exact numbers)

Reply September 28, 2011 - edited
Fcroaonlk

[quote=Rotosound]So... Illusion Step is truly almost as useless as Blind? In terms of priority skills, that is.

I am so disappoint ;~;[/quote]
Apparently IS worked for some level 200 BM in the Tespia forum so... either it was an individual glitch with me or it was a glitch with all MM -_-. The dodge is supposed to be good, but no crits from EB (from what I hear). That being said, it's fairly low priority. Will finalize the build later today and post it.

[quote=Splutter]Is maxing pierce really necessary? Or is temporarily leaving it at 21 an option?

I was also thinking about how IS + dodge work together. Together they would provide 50% chance of avoiding attacks. So wouldn't that mean that- excluding other critical hit boosters- 50% of the time, [b]ALL[/b] your attacks will be crits?

For example,
So 50% of the time, US's all 6 hits will be crit. Then the other 50% of the time, (with crit shot and max SE) there's a 60% chance of each individual hit will be a crit.
Doing the calculations, there's approximately a 58.77914952% chance that your whole US attack will be a crit.
Whereas before, it was a 28.77914952% chance.

This excludes avoidability stats, i-frames, and delay between monster attacks. This is also based on you being attacked/hit by a monster.

Just an observation I'd like to make.[/quote]

Yes, maxing pierce is necessary. The only reason we didn't want to max it before is because we were training in ToT and Skeles and would just 1HKO the last monsters and never 1HKO the first monsters (because of the rate of power increase). However, with LKC, we need all the power we can get, and just "getting it to hit 6 people" is not good enough. That being said, do what you want, but maxing it is quite beneficial (if you use pierce)

Reply September 28, 2011 - edited
Splutter

Is maxing pierce really necessary? Or is temporarily leaving it at 21 an option?

I was also thinking about how IS + dodge work together. Together they would provide 50% chance of avoiding attacks. So wouldn't that mean that- excluding other critical hit boosters- 50% of the time, [b]ALL[/b] your attacks will be crits?

For example,
So 50% of the time, US's all 6 hits will be crit. Then the other 50% of the time, (with crit shot and max SE) there's a 60% chance of each individual hit will be a crit.
Doing the calculations, there's approximately a 58.77914952% chance that your whole US attack will be a crit.
Whereas before, it was a 28.77914952% chance.

This excludes avoidability stats, i-frames, and delay between monster attacks. This is also based on you being attacked/hit by a monster.

Just an observation I'd like to make.

Reply September 28, 2011 - edited
Fcroaonlk

@evaforever: Oh no, I think you misunderstood me, or I wasn't clear.

Case 1: You attack, you puppet. Monsters follow your puppet.

Case 2: You puppet, you attack, you puppet. Monsters forget.

Case 3: You puppet, puppet attacks. Monster follows puppet.

Clearer?

Reply September 26, 2011 - edited
Fcroaonlk

[quote=EthanDuong]does it 'dispel' the monster's agro on us?
and does it get that agro or simply un-agro?[/quote]

It un-aggros. It doesn't necessarily have the auto-aggro I was expecting, but if it attacks, it aggros.

Reply September 26, 2011 - edited
Fcroaonlk

[quote=EthanDuong]instead of calculating I'd rather train so that i get SPs for the skills I need lol (jk though)
120: 1 Ultimate Strafe, 1 Marksman Boost, 1 Snipe
121-123: Max (10) Ultimate Strafe
124: 1 Spirit Link (1), 1 IS/ Hero's Will/ Piercing Arrow, 1 Sharp Eyes (1)
125-127: 8 SE (9), 1 MMB (2)
128-136: 27 MMB (29 - recommended max)
137-140: 10 MMS (10 - max), 2 SL (3)
141-149: 26 SL (29 - recommended max), 1 Snipe (2)
150-159: 28 Snipe (30 - max), 2 SE (11)
Then max SE - PA - MW - EP - IS
Justification: In my early lvls I'd rather rely on others for MW + SE so I leave it at 9 just in case no other bowman is available. Reason to leave MMB and SL at 29 instead of 30 is quite obvious. However this build is kinda a bossing build and not mobbing therefore I did not get PA/EP early (8k HP puppet worked before, 10k HP puppet will work now )[/quote]

Just so you're clear, the new puppet does not have the ridiculous defense that the old one did. EP receives about the same damage that we do

Reply September 24, 2011 - edited
Fcroaonlk

[quote=shenronx13]Personally, I'm not going to wait that long for snipe/pierce. I don't boss alot so the dmg increase from SL/SE is really insubstantial to me rather than maxing at least pierce. Personally I plan to max US, mmb, pierce, and snipe all before touching SL/SE. I will get 1 SL and EP early just for the passive upgrade effect. Then probably mms and after that SL/SE. Probably SL first, just because I have a 17x bowmaster I train with who has max SE, so no real need to have it.

Honestly, IF dragon breath works on LHC/monster park mobs after this, I would even pass up mmb to max pierce (if I could find the dam non existent pierce 20 books in Kradia). Granted I am more concerned about training till I hit about 17x. I have a paladin higher lvl if I really want to boss, so that may be my personal priority and take on things.[/quote]

If that's what you want, sure. However, know that snipe has a pretty wimpy dpm increase compared to other skills that I listed above it. As for maxing pierce, that's a definite "AWESOME" idea. I will be sure to have it maxed myself. It receives a pretty significant boost and if DB works at LKC, <3 <3 <3.

The above build is my 1v1 build. The pierce build is the same... but with pierce. Maybe I should mention that

Reply September 22, 2011 - edited
tonywashere

[quote=shenronx13]Personally, I'm not going to wait that long for snipe/pierce. I don't boss alot so the dmg increase from SL/SE is really insubstantial to me rather than maxing at least pierce. Personally I plan to max US, mmb, pierce, and snipe all before touching SL/SE. I will get 1 SL and EP early just for the passive upgrade effect. Then probably mms and after that SL/SE. Probably SL first, just because I have a 17x bowmaster I train with who has max SE, so no real need to have it.

Honestly, IF dragon breath works on LHC/monster park mobs after this, I would even pass up mmb to max pierce (if I could find the dam non existent pierce 20 books in Kradia). Granted I am more concerned about training till I hit about 17x. I have a paladin higher lvl if I really want to boss, so that may be my personal priority and take on things.[/quote]

I have to somewhat agree with him. One of the only reasons I made a MM all these years ago was for Snipe and now having to use US until such a high level kind of ruins the fun of a MM, don't ya think? Just giving an opinion .

Reply September 22, 2011 - edited
bluebomber24

Good stuff, waiting for math.

Reply September 20, 2011 - edited
MangosOnTheWeb

Dragon's Breath is 3rd job now.

Reply September 19, 2011 - edited
Fcroaonlk

[quote=Jessamys]I just spent all I had on sharp eyes 30 and just maxed it out. Spirit link is better because the hp or the damage?[/quote]
Get spirit link for the damage, mostly. The HP is nice though. However, SL is almost identical to SE in terms of dpm increase (though SE wins in a strict competition).

Reply September 19, 2011 - edited
MangosOnTheWeb

You completely skipped over Ultimate Strafe. Might I post a fixed version?
120: 1 Ultimate Strafe, 1 Marksman Boost, 1 Snipe
121-123: Max (10) Ultimate Strafe
124-133: Max (30) Marksman Boost
133-136: Max (10) Marksmanship
137-139: 9 Sharp Eyes
140-149: Max (30) Spirit Link
150-156: Max (30) Sharp Eyes
157-175: Max (30) Snipe and Piercing Arrow, you pick the order
175-178: 13 Elite Puppet
178-187: 29 Maple Warrior
188-197: Max (30) Illusion Step
1 Hero's Will somewhere in there.

I messed up the levels somewhere, but you get the point.

Reply September 19, 2011 - edited
Fcroaonlk

@bilbo3105: I just lost all my comments to you.... they got deleted, so instead I'll say, "I agree"

Reply September 18, 2011 - edited
yangliweng

do u know the exactly time jump update is coming in GMS?

Reply September 18, 2011 - edited
Fcroaonlk

[quote=Kyushini]I have already posted my personal final results in another thread, but if you care to read it, I'll repost it down here below.
---------------------------------
1st job
-----------
20 / 20 - Critical shot
15 / 15 - Archer Mastery
15 / 15 - Arrow blow
11 / 15 - Double shot
-----------
61 Total sp
---------------------------------
---------------------------------
2nd job
-----------
20 / 20 - Crossbow mastery
20 / 20 - Final Attack
20 / 20 - Crossbow Booster
10 / 10 - Soul Arrow
10 / 10 - Double Jump
10 / 10 - Physical Training
20 / 20 - Iron Arrow
10 / 15 - Golden Eagle
1 - Anything.
-----------
121 Total Sp
---------------------------------
---------------------------------
3rd job
-----------
20 / 20 - Concentration
15 / 15 - Mortal Blow
15 / 15 - Puppet
20 / 20 - Blizzard
10 / 10 - Evasion Boost
20 / 20 - Arrow Eruption
20 / 20 - Frostprey
20 / 20 - Strafe
11 / 20 - Dragon Breath
-----------
151 Total Sp
---------------------------------
---------------------------------
4th job
-----------
10 / 10 - Marksmanship
10 / 10 - Ultimate Strafe
29 / 30 - Maple Warrior
30 / 30 - Marksman Boost
30 / 30 - Sharp Eyes
30 / 30 - Piercing Arrow
30 / 30 - Snipe
30 / 30 - Spirit Link: Frostprey
30 / 30 - Illusion Step
13 / 15 - Elite Puppet
01 / 05 - Hero's Will
-----------
243 / 243 Total Sp
---------------------------------
But yes, Elite puppet does replace your regular 3rd job puppet. I'd also imagine it'd be a nuisance in cases like BGA or where you don't want aggroed or killed mobs at certain points. But it can't helped that elite puppet will be useful enough to put points into or to max it. For those cases, I'm pretty sure there will be work arounds.

As with the current puppet, it won't be used for training as much as you get stronger and the only reason to use it would be for soloing random stuff or bossing. But with elite puppet, it gives you a reason to use it for at least bossing. It'll add a bit of DPS and reduce some damage, but there's only a few higher end places that will call for that. As much as I would like to max it, leaving it at 13 is the best I could do. It seems good and durable enough to get jobs done. Elite puppet has 20k-30k HP at lv13-15. I can only imagine using that sort of thing at places like VL, HT, etc... I'm not exactly sure how durable that would be, but I don't think it'd make much of a difference.[/quote]

Thanks for that. That's what I was thinking. My tentative guide is:
120: 1 US, MMB, and Snipe
121: Max MMB
131: Max MMS
Then get 9 SE
Then max Spirit Link
Max SE
Then max pierce or snipe (then the other)
Then MW or finally elite puppet (then the other)
Then illusion step

and getting hero's will when you need it.
Reasons for this build is that the main skills stay the same (I updated my DPM calculator, and when I iron out all the quirks, I'll upload it for scrutiny). Also, Spirit link isn't as good as we thought it would be (or I did) and the other skills before it win in terms of pure DPM (that being said, get it when you want the other stats. This is just a dpm build). Then not get elite puppet until late, as BGA is popular in early to mid-4th job and elite puppet kind of ruins that. Last you get illusion step which, although the dodge will add to survivability and dpm with evasion boost, I'm not willing to bet that it will make a significant impact (and the 30 dex or whatever is a bit of a joke). Again, this is all tentative. The math is not finished.

Reply September 18, 2011 - edited
Chimichurro

Can't wait for it to be done ^.^

Reply September 18, 2011 - edited
Fcroaonlk

[quote=Ngame989]I can help with any math or tips needed, since I've been studying these changes carefully since their release in Korea. I already have my personal SP reset-build planned out, but I could stand for some corrections if I'm off[/quote]

I'm working on the build right now. Please PM me with your build, if you don't mind

Reply September 17, 2011 - edited
Ngame989

I can help with any math or tips needed, since I've been studying these changes carefully since their release in Korea. I already have my personal SP reset-build planned out, but I could stand for some corrections if I'm off

Reply September 17, 2011 - edited