fololo

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fololo #Pirate Talk

General Pirate

the whole mech class is glitched atm Mechanic buglist: 1st Job: - Prototype doesn't add +20 speed when summoned 3rd Job: - Siege mode still has time=5, meaning that it turns back into non-siege Mech Prototype mode after 5 seconds. The cooldown is removed though. 4th Job: - Siege mode still has time=5, meaning that it turns back into non-siege Mech Tank mode after 5 seconds. The cooldown is removed though. - Laser Blast delay is -not- shortened, while the animation is. Delay is still the old 1470ms ( = 1200ms per cast with booster and a speed 5 gun, aka 50 Laser Blasts per minute). ==> It should be 1110ms ( = 930ms per cast with booster and a speed 5 gun, aka 64,5 Laser Blasts per minute)

General Pirate

Mechs Buff Complete Mech: Prototype: Gives now 20 Speed Gatling Gun: Changed - damage (70 --> 80) (55+level --> 65+level) Flame Launcher: Changed - damage (70 --> 80) (50+level --> 60+level) Changed - mobCount (6 --> 8) (6 --> 8) ME-07 Drillhands: Changed - damage (150 --> 180) (110) 2nd Job: Atomic Hammer: Changed - damage (430 --> 460) Changed - mobCount (6 --> 8) (6 --> 8) Mechanic Mastery: Gives now 10% Critical Damage Rocket Booster: Changed - damage (160 --> 200) 3rd Job: Punch Launcher: Changed - damage (570 --> 640) (450+6*level --> 500+7*level) Satellite: Changed - damage (210 --> 240) Mech: Siege Mode: Changes Unknown Removed - cooltime Removed - time 4th Job: Mech: Missile Tank: Changed -