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Jul 19 09
Broa Buccaneer
VprFalcon

Allo Mates



Hello everyone, first off I'd like to say that this Guide is based on the data that Stephen Hawking and I have compiled together for the past years (obviously not). This thread was made to guide or be a reference to all other future NightWalkers that might have trouble with their SP allocation and training spot decisions. At the moment this guide doesn't contain all that much information but I will sure to add in more information as I play my own character. Please note that this build is optional and there may be some errors so you are free to correct me by posting below.
-Manny(Ratatosk)

Please remember to read my "Reasons for this build" paragraphs"

Updates



Sep 01/09 - 3rd Job's Build B has been changed that Poison Bomb is first without question
Sep 01/09 - Skill pics added
Sep 01/09 - More videos added
Sep 05/09 - Added links for 1st and 2nd Job map locations
Sep 05/09 - Link to AkemiMegami's guide has been added so AP related questions can be answered there
Sep 13/09 - Link to 3rd Job Map Locations implicated
Sep 13/09 - Poison Bomb training spots added
Dec 20/09 - Poison Bomb Guide has been implemented
Dec 23/09 - All mount guides completed
Dec 23/09 - Fixed up 2nd Job Build C

Table of Contents



1. Becoming a Cygnus Knight.
2. AkemiMegami's Guide on AP
3. 1st Job
4. 2nd Job
5. 3rd Job
6. Cygnus Mounts
7. Videos
8. Other Helpful Guides
9. Special Thanks

Becoming a Cygnus Knight



Nexon: 1.Log in with a character above or at Level 20.
  1. Accept the invitation from Tactician Neinheart.
  2. After landing on Ereve Island, talk to Shinsoo and accept his message.
  3. Decide your Knight character's name and features, then click "OK".
  4. When you have successfully created a character, log out from the game.
  5. Log in to find the knight character. (You will get an extra character slot, and can have up to 12 slots.) Select the new character and start the game.
  6. The game will pick up from Ereve, where you will again meet Cygnus and Shinsoo. Talk to the empress.
  7. Talk to Neinheart and go on his quest. You must attain level 10 to choose your class.
  8. Upon reaching level 10, read about the different features of the five classes, then choose your Knight class. Once a class is chosen, it cannot be reversed. Now you are a Cygnus Knight who will defend the Maple World!


New Method

Go to create a character and choose Cygnus Knight and you're done. F3.

AkemiMegami's Guide on AP



megami: Normal Dex
Easiest type of build if you don't like to concern yourself with too much trouble on equips and stats. Although you will not achieve the same high damage dexless and lowdex can get, it doesn’t necessarily mean you are weak because funding still has a big role on making a strong character. With normal dex there’s no stress such as looking for 30 dex overall to make up for the 30 Ap you took from dex to add on luk instead or what not.

Dexless
They are the inarguably strongest type of sins because L7 formula heavily relies on LUK which makes them do greater damage because they have the most LUK amount. They sometimes turn to low dex or become dexless scarab users at later levels because some want to wear the level 100+ claws have high base atk compared to dexless claws. But with the new releases of higher level dexless claws there will be no need for them to become dexless scarab users or low dex.

Lowdex
There are 2 kinds of Lowdex:
-First kind is the ones that were initially dexless and then converted to low dex at later levels. They will normally follow dexless built til they decide to use higher level claws. They usually have very minimal dex (30-50).
-The second type of lowdex is the ones who followed normal build and then capped their dex once they reach a certain amount of dex. They usually cap at 60-100 dex.

Either way, Lowdex has minimal dex and will wear dex equipments to be able to equip higher level claws (casters, red craven, and dragon sleeve) without adding more dex beyond the capped amount
Note there are equips that have + dex but no + luk counterpart so it helps the low dex put more points to Luk instead of dex. Example of this is helm for dex, dex face accessories and dex shoes. For zhelms, dexless and reg dex benefit on the + luk, where as low dex they benefit from both the dex and luk bonus

For more input on AP allocation and equips check out her full guide.

1st Job



Requirements: Level 10 Noblesse
Like the adventurers they get 1 SP and a little boost to start off their journey.

Skills(Note beside each skill is the maximum amount of SP there can be in it):
Nimble-BodyNimble Body(10): Increases accuracy and avoidability.
Keen-Eyes Keen Eyes(8): Increases the range of attack using throwing weapons such as throwing stars & knives.
DisorderDisorder(10): Temporarily decreases the weapon def. and attacking abilities of the affected, even stunting the ongoing attacks. Can't use this skill on a monster that's already in "disorder."
Dark-SightDark Sight(10): Use MP to hide behind the shadows. Can't be attacked, and can't attack either.
Lucky-SevenLucky Seven(20): Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
DarknessDarkness(20): Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.

SP Allocation:
Level 10: 1-Darkness
Level 11: 1-Lucky-Seven, 2-Nimble-Body
Level 12: 2-Lucky-Seven, 1-Nimble-Body
Level 13: 2-Lucky-Seven, 1-Keen-Eyes
Level 14: 2-Lucky-Seven, 1-Keen-Eyes
Level 15: 2-Lucky-Seven, 1-Keen-Eyes
Level 16: 2-Lucky-Seven, 1-Keen-Eyes
Level 17: 2-Lucky-Seven, 1-Keen-Eyes
Level 18: 2-Lucky-Seven, 1-Keen-Eyes
Level 19: 2-Lucky-Seven, 1-Keen-Eyes
Level 20: 2-Lucky-Seven, 1-Keen-EyesMaxed
Level 21: 1-Lucky-SevenMaxed, 2-Nimble-Body
Level 22: 3-Nimble-Body
Level 23: 2-Nimble-Body]Maxed, 1-Disorder
Level 24: 2-Disorder, 1-Dark-Sight
Level 25: 3-Dark-Sight
Level 26: 3-Dark-Sight
Level 27: 3-Dark-SightMaxed
Level 28: 3-Darkness
Level 29: 3-Darkness
Level 30: 3-Darkness

Nimble Body - Maxed
Keen Eyes - Maxed
Disorder - Level 3
Dark Sight - Maxed
Lucky Seven - Maxed
Darkness - 10

Reasons for this build: Your just starting off as a Cygnus Knight as a whole new world has opened your eyes, so lets start off with by adding a point into your sprite (mostly because level 1 lucky seven wont speed up training THAT much). We are going to leave Umbra at the first level and start slappin' points into Lucky 7 and Keen Eyes at the same time so that your training gets faster while your throwing range literally gets longer. Next is Nimble Body to increase your accuracy for PQs, training spots, etc. After that we are going to get 3 SP into Disorder in order to make Dark Sight available, max it, then slap the rest of our points into Umbra.

Training Spots

Levels 1~10:
-Ereve

Levels 10~15:
-Ereve (Quests)
-Henesys Party Quest
-Henesys Hunting Grounds
-Dungeon, Southern Forest I

Levels 15~20:
-Henesys Party Quest
-Henesys Hunting Grounds
-Dungeon, Southern Forest I
-The Pig Beach
-Mini Dungeon: Henesys Pig Farm

Levels 20~25:
-Kerning City Party Quest
-Ariant Colosseum
-The Pig Beach
-Caution Falling Down
-Ant Tunnel I
-Mini Dungeon: Cave of Mushroom

Levels 25~30
-Kerning City Party Quest
-Ariant Colosseum
-Mini Dungeon: The Hill Where Sandy Winds Blow (Sahel 2)
-Sahel 3
-Ant Tunnel I
-Land of the Wild Boar I
-The Swamp of Despair I
-Mini Dungeon: Cave of Mushroom

If you need help finding maps be sure to check out Hidden Street.

2nd Job



Requirements: Level 30 Night Walker

-Head to Eckhart as soon as you reach level 30.
-Talk to him to receive your exam instructions.
-Head to the 2nd Drill Hall and collect Proofs of the Exam as I have done here:(Pic)
-Go back to Eckhart and keep talking to him until you have received your 2nd Job Advancement and Official Knight Medal
Just like always, you get 1 SP to start it off.

Skills:
Claw-MasteryClaw Mastery(20): Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Critical-ThrowCritical Throw(30): Enables the character to make a critical attack with throwing stars on a certain success rate.
Claw-BoosterClaw Booster(20): Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
HasteHaste(20): Temporarily improves the speed and jumping ability of every member of the party.
Flash-JumpFlash Jump(20): While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
VanishVanish(10): When attacking during the Dark Sight state, it is possible to deal more damage.
VampireVampire(20): Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP. Vampire

SP Allocation:
Level 30: 1-Flash Jump
Level 31: 3-Claw Mastery
Level 32: 3-Critical Throw
Level 33: 3-Critical Throw
Level 34: 3-Critical Throw
Level 35: 3-Critical Throw
Level 36: 3-Critical Throw
Level 37: 3-Critical Throw
Level 38: 3-Critical Throw
Level 39: 3-Critical Throw
Level 40: 3-Critical Throw
Level 41: 3-Critical ThrowMaxed
Level 42: 2-Claw Mastery, 1-Claw Booster
Level 43: 3-Claw Booster
Level 44: 2-Claw Booster, 1-Haste
Level 45: 3-Haste
Level 46: 3-Haste
Level 47: 3-Haste
Level 48: 3-Haste
Level 49: 3-Haste
Level 50: 3-Haste
Level 51: 1-HasteMaxed, 2-Vampire
Level 52: 3-Vampire
Level 53: 3-Vampire
Level 54: 3-Vampire
Level 55: 3-Vampire
Level 56: 3-Vampire
Level 57: 3-VampireMaxed
Level 58: 3-Claw Mastery
Level 59: 3-Claw Mastery
Level 60: 3-Claw Mastery
Level 61: 3-Claw Mastery
Level 62: 3-Claw MasteryMaxed
Level 63: 3-Flash jump
Level 64: 3-Flash Jump
Level 65: 3-Flash Jump
Level 66: 3-Flash Jump
Level 67: 3-Flash jump
Level 68: 3-Flash Jump
Level 69: 1-Flash JumpMaxed, 2-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish

Claw Mastery - Maxed
Critical Throw - Maxed
Claw Booster - 11 OR 10 (Depends if you decided to slap a point into Vanish)
Haste - Maxed
Flash Jump - Maxed
Vanish - 0 or 1
Vampire - Maxed

Reason for this build: IMO its the biggest plus side to being a 2nd Job thief Cygnus so lets slap a point into Flash Jump to cover all your mobility needs for a while. We want to get the pre-requisite for Critical Throw ready so slap 3 points into Claw Mastery then for the next while slap all of your points into Critical Throw till its maxed. Now that the damage factor is taken care of, lets pump some points into Claw Booster for speedier attacks, but to do that we'll need to slap 2 more points into Claw Mastery. Now this next part is optional, we know sins have done will without a mob move before so if you want feel free to max out Haste on the other hand a mob move would speed things up also (especially in CPQ). Next you want to get Claw Mastery maxed to lessen the trips back to the pot shop (+ the accuracy), and also if you want you can max Claw Mastery right after you max Haste/Vampire [depending on what you pick first(Example: Haste>Claw Mastery>Vampire OR Vampire>Claw Mastery>Haste)]. Finish off Flash Jump to move around maps quickly (big plus for mobility), and slap the rest of your points into Claw Booster. If you want to slap em into Vanish thats fine

Now here are some alternative builds:

Build B(All credits go to Efemera for the concept of this build):
Level 30: 1-Flash Jump
Level 31: 1-Vampire, 2-Claw Mastery
Level 32: 1,Claw Mastery, 2-Critical Throw
Level 33: 3-Critical Throw
Level 34: 3-Critical Throw
Level 35: 3-Critical Throw
Level 36: 3-Critical Throw
Level 37: 3-Critical Throw
Level 38: 3-Critical Throw
Level 39: 3-Critical Throw
Level 40: 3-Critical Throw
Level 41: 3-Critical Throw
Level 42: 1-Critical ThrowMaxed, 2-Claw Mastery
Level 43: 3-Claw Booster
Level 44: 1-Claw Booster, 2-Claw Mastery
Level 45: 3-Claw Mastery
Level 46: 3-Claw Mastery
Level 47: 3-Claw Mastery
Level 48: 3-Claw Mastery
Level 49: 1-Claw MasteryMaxed, 2-Vampire
Level 50: 3-Vampire
Level 51: 3-Vampire
Level 52: 3-Vampire
Level 53: 3-Vampire
Level 54: 3-Vampire
Level 55: 2-VampireMaxed, 1-Haste
Level 56: 3-Haste
Level 57: 3-Haste
Level 58: 3-Haste
Level 59: 3-Flash Jump
Level 60: 3-Flash Jump
Level 61: 3-Flash Jump
Level 62: 3-Flash Jump
Level 63: 3-Flash Jump
Level 64: 3-Flash Jump
Level 65: 1-Flash JumpMaxed, 2-Haste
Level 66: 3-Haste
Level 67: 3-Haste
Level 68: 2-HasteMaxed, 1-Claw Booster
Level 69: 3-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish

Build C:
Level 30: 1-Flash Jump
Level 31: 3-Claw Mastery
Level 32: 2-Claw Mastery, 1-Claw Booster
Level 33: 3-Claw Booster
Level 34: 1-Claw Booster, 2-Critical Throw
Level 35: 2-Critical Throw, 1-Vampire
Level 36: 2-Critical Throw, 1-Vampire
Level 37: 2-Critical Throw, 1-Vampire
Level 38: 2-Critical Throw, 1-Vampire
Level 39: 2-Critical Throw, 1-Vampire
Level 40: 2-Critical Throw, 1-Vampire
Level 41: 2-Critical Throw, 1-Vampire
Level 42: 2-Critical Throw, 1-Vampire
Level 43: 2-Critical Throw, 1-Vampire
Level 44: 2-Critical Throw, 1-Vampire
Level 45: 2-Critical Throw, 1-Vampire
Level 46: 2-Critical Throw, 1-Vampire
Level 47: 2-Critical Throw, 1-Vampire
Level 48: 2-Critical ThrowMaxed, 1-Vampire
Level 49: 3-Vampire
Level 50: 3-VampireMaxed
Level 51: 3-Claw Mastery
Level 52: 3-Claw Mastery
Level 53: 3-Claw Mastery
Level 54: 3-Claw Mastery
Level 55: 3-Claw MasteryMaxed
Level 56: 3-Haste
Level 57: 3-Haste
Level 58: 3-Haste
Level 59: 3-Haste
Level 60: 3-Haste
Level 61: 3-Haste
Level 62: 2-HasteMaxed, 1-Flash Jump
Level 63: 3-Flash Jump
Level 64: 3-Flash Jump
Level 65: 3-Flash Jump
Level 66: 3-Flash Jump
Level 67: 3-Flash Jump
Level 68: 3-Flash JumpMaxed
Level 69: 3-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish

Note that all 3 builds end up with the same results.

Training Spots
Levels 30~35
-Sahel 3
-Monster Carnival Party Quest
-Ant Tunnel I
-Sky Terrace 4
-Land of the Wild Boar I
-Purple Plains, Sakura Cellion

Levels 35~40
-Monster Carnival Party Quest
-Ludibrium Party Quest
-Sky Terrace 5
-Cloud Terrace 5
-Land of the Wild Boar I
-Purple Plains, Sakura Cellion
-The Burnt Land I


Levels 40~50:
-Monster Carnival Party Quest
-Ludibrium Party Quest
-A Night in the Forest
-The Dangerous Cave
-Suburban Area 2

Levels 50~70:
-The Dangerous Cave
-Mysterious Path 3
-Forest of Dead Trees I ~ IV
-Practice Field: Beginner
-The Forest of Gollem
-Sophilia's Bedroom 3
-Vanity Room 3

3rd Job



Requirements: Level 70 NightWalker
-1 Dark Crystal

-As soon as you reach level 70 a light bulb will appear above your head. Click it and accept Neinheart's quest: (Pic)
-Talk to him to finish his quest then head to Eckhart to accept his quest: (Pic One) & (Pic Two)
-Head back to Neinheart to accept his quest for the Permit: (Pic)
-Hand him your Dark Crystal to receive the Permit: (Pic)
-Now that you have your permit, begin the search. The maps that you wanna check are the ones within the Ereve Training Grounds and not the drill hall, also note that you know you're in the right map when the BGM changes (see the video section)
-When you enter on of the maps I've stated up there, you will run into one of the Chief Knights. All but Eckhart will give you messages like this: (Pic). When you finally find "Eckhart" talk to him and the boss will reveal himself.
-Engage the battle. You should note that this boss can send you flying with Super Knockback and Seal you: (Pic One) & (Pic Two)
-When he dies he'll drop an item. Pick it up and return back to Eckhart: (Pic)
-Finish his quest then accept the next one from him. Click Yes and your finished: (Pic One), (Pic Two), & (Pic Three)
-Once again, you'll start off with one SP

Skills:
Shadow-PartnerShadow Partner(30): Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.
Shadow-WebShadow Web(20): Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move.
AvengerAvenger(30): Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. (Consumes 3 stars)
AlchemistAlchemist(20): Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Poison-BombPoison Bomb(30): Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage.
Triple-ThrowTriple Throw(20): Attacks one monster by simultaneously throwing 3 stars.
Venomous-StarVenomous Star(20): Throws a star that's been smeared with poison; the monster struck has a chance of being poisoned. Usable up to 3 times against each monster.

SP Allocation:
Level 70: 1-Poison Bomb
Level 71: 3-Shadow Partner
Level 72: 3-Shadow Partner
Level 73: 3-Shadow Partner
Level 74: 3-Shadow Partner
Level 75: 3-Shadow Partner
Level 76: 3-Shadow Partner
Level 77: 3-Shadow Partner
Level 78: 3-Shadow Partner
Level 79: 3-Shadow Partner
Level 80: 3-Shadow PartnerMaxed
Level 81: 3-Poison Bomb
Level 82: 3-Poison Bomb
Level 83: 3-Poison Bomb
Level 84: 3-Poison Bomb
Level 85: 3-Poison Bomb
Level 86: 3-Poison Bomb
Level 87: 3-Poison Bomb
Level 88: 3-Poison Bomb
Level 89: 3-Poison Bomb
Level 90: 2-Poison BombMaxed, 1-Avenger
Level 91: 3-Avenger
Level 92: 3-Avenger
Level 93: 3-Avenger
Level 94: 1-Avenger, 2-Save
Level 95: 3-Save (5 Saved Points)
Level 96: 3-Save (8 Saved Points)
Level 97: 3-Save (11 Saved Points)
Level 98: 3-Save (14 Saved Points)
Level 99: 3-Save (17 Saved Points)
Level 100: 20-Triple ThrowMaxed
Level 101: 3-Avenger
Level 102: 3-Avenger
Level 103: 3-Avenger
Level 104: 3-Avenger
Level 105: 3-Avenger
Level 106: 3-Avenger
Level 107: 1-AvengerMaxed, 2-Save
Level 108: 3-Save (5 Saved Points)
Level 109: 3-Save (8 Saved Points)
Level 110: 11-Venomous Star
Level 111: 3-Venomous Star
Level 112: 3-Venomous Star
Level 113: 3-Venomous StarMaxed
Level 114: 3-Alchemist
Level 115: 3-Alchemist
Level 116: 3-Alchemist
Level 117: 3-Alchemist
Level 118: 3-Alchemist
Level 119: 3-Alchemist
Level 120: 2-Alchemist, 1-Shadow Web + Echo of a Hero free of charge

Shadow Partner - Maxed
Shadow Web - 1
Avenger - Maxed
Alchemist - Maxed
Poison Bomb - Maxed
Triple Throw - Maxed
Venomous Star - Maxed

Reasons for this build: This build is pretty much self-explanatory. At Level 100 you get Triple Throw via a quest, so the reason you save points is so that as soon as you get it, it'll be maxed and able to quickly replace Lucky 7 (Same goes with Venomous Star and saving SP except you get it at Level 110 via quest). As for starting with maxing Shadow Partner/Poison Bomb first is up to you.

Build B:
Level 70: 1-Shadow Partner
Level 71: 3-Poison Bomb
Level 72: 3-Poison Bomb
Level 73: 3-Poison Bomb
Level 74: 3-Poison Bomb
Level 75: 3-Poison Bomb
Level 76: 3-Poison Bomb
Level 77: 3-Poison Bomb
Level 78: 3-Poison Bomb
Level 79: 3-Poison Bomb
Level 80: 3-Poison BombMaxed
Level 81: 3-Shadow Partner
Level 82: 3-Shadow Partner
Level 83: 3-Shadow Partner
Level 84: 3-Shadow Partner
Level 85: 3-Shadow Partner
Level 86: 3-Shadow Partner
Level 87: 3-Shadow Partner
Level 88: 3-Shadow Partner
Level 89: 3-Shadow Partner
Level 90: 2-Shadow PartnerMaxed, 1-Alchemist
Level 91: 3-Alchemist
Level 92: 3-Alchemist
Level 93: 3-Alchemist
Level 94: 1-Alchemist, 2-Save
Level 95: 3-Save (5 Saved Points)
Level 96: 3-Save (8 Saved Points)
Level 97: 3-Save (11 Saved Points)
Level 98: 3-Save (14 Saved Points)
Level 99: 3-Save (17 Saved Points)
Level 100: 20-Triple ThrowMaxed
Level 101: 3-Alchemist
Level 102: 3-Alchemist
Level 103: 3-AlchemistMaxed
Level 104: 3-Avenger
Level 105: 3-Avenger
Level 106: 3-Avenger
Level 107: 1-Avenger, 2-Save
Level 108: 3-Save (5 Saved Points)
Level 109: 3-Save (8 Saved Points)
Level 110: 11-Venomous Star
Level 111: 3-Venomous Star
Level 112: 3-Venomous Star
Level 113: 3-Venomous StarMaxed
Level 114: 3-Avenger
Level 115: 3-Avenger
Level 116: 3-Avenger
Level 117: 3-Avenger
Level 118: 3-Avenger
Level 119: 3-Avenger
Level 120: 2-Avenger, 1-Shadow Web + Echo of a Hero free of charge

Congrachumuhlayshunz, your training has come to an end and you are now a full fledged Night Walker

Training Spots

Level 70~80
-The Forest of Gollem
-Sophilia's Bedroom 3
-Vanity Room 3
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-Mysterious Path 3
-Red-Nose Pirate Den 2
-Lower Ascent
-Crimsonwood Keep Poison Bomb (Lower half only)

Level 80~90
-Lower Ascent
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Crimsonwood Keep Poison Bomb (Lower half only)
-Destroyed Dragon Nest Poison Bomb
-The Dragon Nest Left Behind Poison Bomb
-Typhons

Level 90~100
-Lower Ascent
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Destroyed Dragon Nest Poison Bomb
-Crimsonwood Keep Poison Bomb (Lower half only)
-The Dragon Nest Left Behind Poison Bomb
-Typhons

Level 100~120
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Destroyed Dragon Nest Poison Bomb
-Crimsonwood Keep Poison Bomb (Lower half only)
-The Dragon Nest Left Behind Poison Bomb
-Encounter with the Buddha Poison Bomb (PB'ing is Optional)
-Typhons

Poison Bomb Training Guide



This guide is very well done, it is highly recommended that you check it out

Cygnus Mounts



Level 50 Mount: Mimiana

Requirements: -Level 50
-10 million meso

-Click the light bulb above your head and accept Neinheart's quest
-Head to Ereve and talk to Neinheart
-Head to Kiridu and receive your Mimiana egg
-Gain experience points to help Mimiana hatch from her egg. (Like I was doing here: (Pic))
-Might take awhile and I'm not exactly sure how much exp is required for it to hatch, but if you level its no problem. But after a bit it should hatch: (Pic)
-Take Mimi back to Kiridu and accept his quest
-Go to Kenta of the Aquarium Zoo and buy his supplements for 10 million meso
-Head back to Kiridu and hand him the supplements in return for a tamed Mimiana, a saddle, and the Monster Rider skill: (Pic)
-Enjoy your new mount~

Level 100 Mount: Mimio All credits of this mount guide go to hellomish

You have to first talk to mount trainer (you must have attained Mimiana), then he tell's you to go to Leafre to contact Pam, to buy 3 'Concentrated Formula'. The first one requires 30 Beetle's horn, 30 Dual Beetle's horn, and 30 Harp's Tails. It cost's 2m to buy one. Next you need 30 Blood Harp's crowns, 30 Birk's Chewed Grass, and 30 Dual Birk's Tails. It cost's 3m to buy one. After that you need 30 Red Shell, 30 Cracked Shell, and 30 Strange Egg. It cost's 4m to buy one. You have to purchase 3 of each formula, at a sum of 27m

Level 120 Mount: Shinjou All credits of this mount guide go to hellomish

When you have defeated the Black Wizard and talked to Neinheart for your Captain knight medal, the quest pops-up for Shinjou. You must talk to the mount trainer. He ask's you to pay 50m to use an incubator on your dying Mimio. You pay him, then he tell's you it didn't work, and that you should see Shinsoo. When you talk to Shinsoo, he will say thing's, and you must reply back with "the most unselfish answers". Not hard to figure out at all. When you're done talking with Shinsoo, he will award you with Shinjou, for your sympathetic act's to 'let Mimio go from this world'.

Videos



MapleStory Night Walker Job Teaser
KMS Lv 100 Night Walker at Newties (Insoya)
KMS Lv 48 Night Walker at C-3 (MNCAST)
KMS Lv 41 Night Walker at Golem Mini Dungeon (MNCAST)
KMS Lv 59 Night Walker at Roids Mini Dungeon (Pandora.TV)
KMS Lv 74 Night Walker at Red Kentaurus (MNCAST)
KMS Lv 88 Night Walker at Newties (Insoya)
Maplestory Night Walker 2nd Job Advancment dexless GMS
MapleStory. Level 52 Night Walker at Boss PQ.
Maplestory nightwalker 3rd job part 1 & part 2
Cygnus Knight BGM: Black Wing; the BGM I was talking about in the 3rd Job Guide


Other Helpful Guides



Pap's Blaze Wizard Guide
Cygnus Knight: Defining it all
PB Training Guide

Special Thanks



Special Thanks to:
IsaacGS of SouthP for all the skill info
Hidden Street for the map info
hellomish for his 100 and 120 mount guides
iiHasNoName for his new PB Guide
Soraxrikucp & tidus132(even though he rudely pointed it out) for the Build B 3rd job build
Efemera for her 2nd Job Build
All the youtube video makers/providers
and
Mr. Basil for the site itself

Notice - If you plan on pasting/copying this guide somwhere else, please remember to state your source/give me some credit. Please and Thank you!
MapleStory Screen: Fix the mask alignment!
New thread Replies
PAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 57
Jul 19 09
Windia Marauder
LiemWire
At least this'll help me on the Skills.
I think the training spots will be the same except being a few levels ahead of sins.
LolToSoTNW name.
Jul 19 09*
Broa Buccaneer
VprFalcon
Dued142: At least this'll help me on the Skills.
I think the training spots will be the same except being a few levels ahead of sins.
LolToSoTNW name.

lol currently its only an SP guide xD, and never laugh @ Lord Ratatosk!
MapleStory Screen: Fix the mask alignment!
Jul 19 09
Broa Assassin
lXCRESCENTXl
You go, Manneh!@@.

GL with your KoC eh.
Jul 19 09
Mardia I/L Arch Mage
WinterBolts
Uh I has a question D: Is it true they nerfed vampire.. I'm torn between a low dex night walker with a 58 atk mamba or a dawn warrior cause from the things ive seen... their "almost" like regular sins but vampire caught my attention x.x so I'd like to know if its nerfed. And good guide I got some information.
Jul 19 09
Broa Buccaneer
VprFalcon
Hakizo: Uh I has a question D: Is it true they nerfed vampire.. I'm torn between a low dex night walker with a 58 atk mamba or a dawn warrior cause from the things ive seen... their "almost" like regular sins but vampire caught my attention x.x so I'd like to know if its nerfed. And good guide I got some information.

Apparently Vampire used to do 90% damage so I understand why they did xD
MapleStory Screen: Fix the mask alignment!
Jul 19 09
Mardia I/L Arch Mage
WinterBolts
I see.. Hey what would you suggest. It can be based on your opinion cause I'm still thinking anyway . Between a lowdex NW with 50 base and the claw I mentioned.. Or a low dex DW with 50 base as well with a 115-117 ST. I'm ripping my hair off from one of these.. I already have the dex equips for them xD so yea let me know what you think.
Jul 19 09*
Broa Night Lord
orange111
Vamp. is now 30%, but it's still very strong. It hits targets 4 times, so it's 30% x 4 = 120% on each of 6 targets and Critical stacks on it! It's not as strong as other mobbing skills still, but it's the only one that recovers HP! xD

Edit: Maxed Crit. = +100%, so yeah, 130% on 50% chance. xD
MapleStory Screen: Eyes of times galore! xd
Jul 19 09
Scania Phantom 4
iPhantomTime
Vampire is either 30% or 40%. Cant remember.
MapleStory Screen: Tespia log in screen
Jul 19 09*
Broa Night Lord
orange111
If Vamp. was still 90%, if you hit all Crits. on 1 target, you'd be doing 190% x 4 = 760% on 1 target. Yeah, that's pretty godly for a skill that also recovers HP. xD

Edit: Nerfed Vamp is still a potential 520% on a single target. xD
MapleStory Screen: Eyes of times galore! xd
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