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Oct 11 10

Welcome to my Mechanic Skill Build


This build is still being edited
Im trying to add the other jobs but most people have it already on other threads but im going to add them anway Stay Tuned
Heres what I got so far
Credits: http://www.basilmarket.com/forum/1656302/0/Guide_to_Mechanic_Class.html#


Mechanic Videos


Lvl 170 Mechanic Training on Beowulfs
Lvl 174 Mechanic Training on Golems (Party)
CPQ (1) Lvl 43 Mechanic
Post-BB KMS Lv 116 Mechanic At Kents

Training Guide


http://www.basilmarket.com/show/guide/341

Quoted:
Foolyz: Hi there, I just wanted to leave you some input on training areas post-BB, as I had played KMS for probably 1 1/2 - 2 months after the revolutionary patch was released. If you do not wish to believe me, then don't. I am not trolling, I just wish to help everyone level up after the BIG BANG!

Here we go...

For levels 1-20, please please PLEASE use your head and do your class quests. Do the Episode One quests and get your hat and such, then just grindgrindgrind at HHG1-2-3. Easy as Pie!

21-30 ~ Hands down, the BEST place to make some serious mesarz is the Blue Ribbon Pig map located just outside of Nautilus Harbor. They are level 13 with around 200 HP and a decent amount of EXP. The real kicker here is that their ETC drop is worth a whopping 100 mesos! At level 13! So when you're mowing them down, just group them all together, squish them with your awesome might, and then whip out your trusty pet (I used the free snail in KMS. Just double click on him, run through the grouped drops and mesos and then double click on him again to make him go away. An easy way to keep a free pet for a very long time!).
*if you get tired of these pigs (the map is flat with like 2 or 3 platforms), then you can certainly head to mixed golems. There is a mini-dungeon specifically for them just outside of Henesys. You really can't miss it. They are level 26, with 4 platforms (like a mini FoG), so the spawns are pretty tight and the EXP is great
**With the release of Edelstein, some new monsters with very decent spawn rates and HP/EXP ratios were introduced to Maple. This includes the blimps and trashcan monsters in the areas just before Leben Mine.

31-35 ~ Goodness, Mushie Castle is THE BEST EXP for these levels! You get a free warp there when you get your advancement, and you can do the simple quests to get GOBS of EXP and hopefully you can pick up a King Pepe weapon while you're there, along with the +1 weapon attack gloves (for those of you without WG. I know I was in that same spot once, so even a small amount of attack helps).

35-50 ~ Without a doubt, I can say that Kerning Square is the place to be for these levels. Yeah yeah, 15 whole levels at the SAME PLACE can seem like a drag, but with the levels flying by like wigs at a drag show, you'll barely even notice that you have been there for fifteen levels. First of all, just begin doing the quests and eventually you will reach the CD area at the top of the mall. The map is flat, the CDs are weak and the spawn is simply amazing.
*if the same glitch that was released in KMS comes to the GMS version of Big Bang, then you will want to head to Kerning Square as soon as you hit 35 and stay there for as long as you can. With this glitch, there was an odd miscalculation in the EXP received by the yetis that were spawned when you killed a yeti vending machine. The machine would give you ~85 EXP per kill, and each yeti would yield ~81 EXP per kill (4 were spawned per vending machine killed). They had very little HP (like... 1400 or something) and could be mowed down in no time, leaving you with OMGWTFHAXBBQ EXP, probably leveling up once every 5-7 minutes.

**Alternative to Mushie Castle and Kerning Square would be the CPQ. I managed to round up some new friends and CPQ with them for a bit on one rare occasion, and I must say that it was as fun as it could be, and the EXP was even better than in GMS. Just imagine being on a constant 2x multiplier, even though you are only on 1x.

51-66 ~ At level 49, I was at teddies in Ludi. I thought the EXP was fantastic, although the spawn was fairly sporadic. This didn't effect me too much because I was playing a gunslinger and I could just snipe them from far away (let me just say... SLINGERS POST-BB ARE BEAST! With clean equips, I was doing an average of 2k damage per DS at around level 50! In GMS, I had 10att WG and a nice 76 att Canon, with a 20 dex bathrobe, I was barely hitting 2k on monsters at level 66. FML). So warriors and brawlers beware, you might have some trouble here. You may also head to Drakes in Sleepywood. You can't access the Sleepywood dungeon until you reach 50-51 (I'm not entirely sure), so don't QQ if you can't go in before those levels. Drakes are level 52, and they have a decent spawn, but the map is huge. -SHARING RECOMMENDED- The various drakes are all located in this dungeon, and as you progress further down, you will find that they increase in level in increments of two (52 -> 54 -> 56 -> 58 Dark Drakes). These Dark Drakes have their own mini-dungeon way down deep in the cave, and I loved training my Mechanic here. The teleporting robos are PERFECT for this map, along with Atomic Hammer At level 57, you may also head to trojans if you have been training on teddies/pink teddies and are already in Ludi and you are too lazy to travel to Victoria Island again. The spawn is sexy and the leveling is easy. At level 61, I headed to Robos in Ludi. The spawn is decent, and you quickly learn the fastest way to traverse the map. Easy peasy. Red Robos (I don't know the actual name) are a good transition at level 63, and I stayed here all the way to 70!

66-? ~ My Outlaw only made it to level 78 (I had to quit for personal reasons), so I will only go that high. No flaming, please. At 66, you may want to head to Leben Mine (make sure you pay your 100k to get the hat that allows access to the mine) and initiate the quest with the lady with orangeish/blondish hair. She will tell you to kill 99 puppets, which you can reach by entering the cave entrance right beside her. The cave where these puppets spawn is a sort of mini-dungeon, where you have 10 minutes to kill them freely and then you will be booted back to the map with the quest-giver. You can easily just re-enter the map when you are kicked out, though. The only problem with this tactic is that these puppets were nerfed in a recent patch. They used to give over 500 EXP per kill and only had about ~15000-16000 HP. That is some SERIOUS EXP at level 66. Now they only give around ~350 or so, making other areas a more viable option since puppets don't drop ANY items and it sort of becomes a hassle to keep re-entering the map. **EDIT: To continue entering the map with puppets, you MUST NOT complete or abandon the quest that you get from the woman to kill the puppets! You have to have this quest in your quest list to continue being able to use the mini-dungeon-esque area with puppets. Another good option for level 66 is Mateons in Omega Sector. When you hit 69, you can easily transition to Plateons just a few maps over. GREAT spawn and some sexy EXP to be gained.

~~~Around level 81, I think characters with serious mobbing power can head to Sand Rats in Ariant. I'm not entirely sure what level they are, but it is the best spot around for these levels. From there, you can progress to areas in Magatia and so on, so forth. I'll figure out these spots when BB hits GMS!

As always, I hope this helps anyone who is looking forward to the Big Bang patch when it comes to GMS. I know I am! (Let's just hope they get all of these bugs and glitches taken care of, like my TWO OUT OF THREE ACCOUNTS BEING BANNED UNFAIRLY! GRRRAWR~!)

Training in List


Level 10 - 20
Blue Ribbon Pigs - Area is highly Recommended
Green Mushrooms - Area is Suitable
Horny Mushrooms - Area is Recommended
Zombie Mushrooms - Area is Recommended

Level 20 - 25
Stone Golems - Area is highly Recommended

Level 25 - 30
Zombie Lupin - Area is highly Recommended
Mixed Golems - Area is Recommended
Wooden Masks - Area is not Recommended (It's your only alternatives if the Zombie Lupin / Mixed Golem maps are taken in every channel/can't share a map with somebody)

Level 30 - 40
Mushroom Kingdom - Area is highly Recommended

Level 40 - 50
Kerning Mall - Area is highly Recommended
Carnival Party Quest (CPQ) - Area is Recommended

Level 50 - 55
Drakes - Area is highly Recommended
Pink Teddies - Area is Recommended
Panda Teddies - Area is Recommended

Level 55 - 60
Trojans - Area is highly Recommended
White Pangs - Area is highly Recommended

Level 60 - 65
Robos - Area is highly Recommended
Pirate Party Quest - Area is highly Recommended
Mateons - Area is Recommended
Korean Folk Town Foxes (Samiho) - Area is not Recommended
Black Block Golems - Area is Suitable
Wild Cargos - Area is Recommended

Level 65 - 70
Puppets - Area is highly Recommended
Mateons - Area is Recommended
Pirate Party Quest - Area is Recommended
Baby Tigers (In KFT) - Area is Suitable
Plateons - Area is highly Recommended
Zeta Greys - Area is highly Recommended

Level 70 - 75
Sand Rats - Area is Recommended
Chronos - Area is Recommended
Spiders - Area is highly Recommended

Level 75 - 80
Sand Rats - Area is highly Recommended
Scorpions - Area is highly Recommended
STD's / WTD's - Area is highly Recommended

Level 80 - 85
Iron Mutaes - Area is Recommended
STD'S / WTD'S - Area is Recommended

Level 85 - 90
Iron Mutaes - Area is Recommended
C-1 Area - Area is Recommended

Level 90 - 95
C-2 Area - Area is highly Recommended
Flamethrower Robots - Area is highly Recommended

Level 95 - 100
Lab 202 - Area is highly Recommended
C-2 Area - Area is Recommended
Alligators near Mu-Lung - Area is suitable

Level 100 - 105
C-2 Area - Area is highly Recommended
Pirates - Area is highly Recommended
Beetles - Area is highly Recommended
Lab 202 - Area is Recommended

Level 105 - 110
C-2 Area - Area is Recommended
Pirates - Area is highly Recommended
Lab 202 - Area is Suitable
Flamethrower Robo - Area is Suitable
Beetles - Area is Suitable

Level 110 - 120
Pirates - Area is highly Recommended
Vikings - Area is highly Recommended

Training places for levels 120 - 160+! All of these places are highly recommended!
Black Kentaurus / Red Kentaurus / Blue Kentaurus
Red Wyvern / Blue Wyvern
Memory Guardian / Chief Memory Guardian
Oblivion Guardian / Chief Oblivion Guardian
Rexton / Brexton
Jr. Newtie / Nest Golem
Werewolf
Bain
Skelegon
Coolie Zombie

First Job Skills


Metal Armor: Prototype
Goes into Metal Armor: Prototype. It increase HP,MP,ATT,DEF.

Level 1:Uses 50 MP, Increases 50 MAX HP, 50 MAX MP, 11 Attack, 40 DEF
Level 2:Uses 50 MP, Increases 100 MAX HP, 100 MAX MP, 12 Attack, 80 DEF
Level 3:Uses 50 MP, Increases 150 MAX HP, 150 MAX MP, 13 Attack, 120 DEF
Level 4:Uses 50 MP, Increases 200 MAX HP, 200 MAX MP, 14 Attack, 160 DEF
Level 5:Uses 50 MP, Increases 250 MAX HP, 250 MAX MP, 15 Attack, 200 DEF
Level 6:Uses 50 MP, Increases 300 MAX HP, 300 MAX MP, 16 Attack, 240 DEF
Level 7:Uses 50 MP, Increases 350 MAX HP, 350 MAX MP, 17 Attack, 280 DEF
Level 8:Uses 50 MP, Increases 400 MAX HP, 400 MAX MP, 18 Attack, 320 DEF
Level 9:Uses 50 MP, Increases 450 MAX HP, 450 MAX MP, 19 Attack, 360 DEF
Level 10:Uses 50 MP, Increases 500 MAX HP, 500 MAX MP, 20 Attack, 400 DEF


Gatling Shot
Shoots rapidly against single monster.

Level 1:Uses 8 MP, 56% DMG 4 times
Level 2:Uses 8 MP, 57% DMG 4 times
Level 3:Uses 8 MP, 58% DMG 4 times
Level 4:Uses 8 MP, 59% DMG 4 times
Level 5:Uses 10 MP, 60% DMG 4 times
Level 6:Uses 10 MP, 61% DMG 4 times
Level 7:Uses 10 MP, 62% DMG 4 times
Level 8:Uses 10 MP, 63% DMG 4 times
Level 9:Uses 10 MP, 64% DMG 4 times
Level 10:Uses 12 MP, 65% DMG 4 times
Level 11:Uses 12 MP, 66% DMG 4 times
Level 12:Uses 12 MP, 67% DMG 4 times
Level 13:Uses 12 MP, 68% DMG 4 times
Level 14:Uses 12 MP, 69% DMG 4 times
Level 15:Uses 14 MP, 70% DMG 4 times


Flamethrower
Shoots out flames, and attacks multiple enemies.

Level 1:Every 1 second uses 3 MP, 51% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 2 Every 1 second uses 3 MP, 52% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 3:Every 1 second uses 3 MP, 53% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 4:Every 1 second uses 3 MP, 54% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 5:Every 1 second uses 4 MP, 55% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 6:Every 1 second uses 4 MP, 56% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 7:Every 1 second uses 4 MP, 57% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 8:Every 1 second uses 4 MP, 58% DMG (f you hold down the skill attacks 6 monsters, for 8 second)
Level 9:Every 1 second uses 4 MP, 59% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 10:Every 1 second uses 5 MP, 60% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 11:Every 1 second uses 5 MP, 61% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 12:Every 1 second uses 5 MP, 62% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 13:Every 1 second uses 5 MP, 63% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 14:Every 1 second uses 5 MP, 64% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 15:Every 1 second uses 6 MP, 65% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 16:Every 1 second uses 6 MP, 66% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 17:Every 1 second uses 6 MP, 67% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 18:Every 1 second uses 6 MP, 68% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 19:Every 1 second uses 6 MP, 69% DMG (if you hold down the skill attacks 6 monsters, for 8 second)
Level 20:Every 1 second uses 7 MP, 70% DMG (if you hold down the skill attacks 6 monsters, for 8 second)


Drill Rush
Rushes into multiple enemies with drills.

Level 1:Uses 27 MP, Attacks 6 monsters with 142% DMG
Level 2:Uses 27 MP, Attacks 6 monsters with 144% DMG
Level 3:Uses 27 MP, Attacks 6 monsters with 146% DMG
Level 4:Uses 27 MP, Attacks 6 monsters with 148% DMG
Level 5:Uses 29 MP, Attacks 7 monsters with 150% DMG
Level 6:Uses 29 MP, Attacks 7 monsters with 152% DMG
Level 7:Uses 29 MP, Attacks 7 monsters with 154% DMG
Level 8:Uses 29 MP, Attacks 7 monsters with 156% DMG
Level 9:Uses 31 MP, Attacks 7 monsters with 158% DMG
Level 10:Uses 31 MP, Attacks 8 monsters with 160% DMG
Level 11:Uses 31 MP, Attacks 8 monsters with 162% DMG
Level 12:Uses 31 MP, Attacks 8 monsters with 164% DMG
Level 13:Uses 33 MP, Attacks 8 monsters with 166% DMG
Level 14:Uses 33 MP, Attacks 8 monsters with 168% DMG
Level 15:Uses 33 MP, Attacks 9 monsters with 170% DMG
Level 16:Uses 33 MP, Attacks 9 monsters with 172% DMG
Level 17:Uses 35 MP, Attacks 9 monsters with 174% DMG
Level 18:Uses 35 MP, Attacks 9 monsters with 176% DMG
Level 19:Uses 35 MP, Attacks 9 monsters with 178% DMG
Level 20:Uses 35 MP, Attacks 10 monsters with 180% DMG


First Job Skill Build


Note: 5 SP when Advance
10: +1 Gatling Shot (1), +1 Drill Rush (1), +3 Metal Armor: Prototype (3)
11: +2 Metal Armor: Prototype (5), +1 Drill Rush (2)
12: +2 Metal Armor: Prototype (7), +1 Drill Rush (3)
13: +2 Metal Armor: Prototype (MAX)
14: +3 Drill Rush (6)
15: +3 Drill Rush (9)
16: +3 Drill Rush (12)
17: +3 Drill Rush (15)
18: +3 Drill Rush (18)
19: +2 Drill Rush (MAX), +1 Gatling Shot (2)
20: +3 Gatling Shot (5)
21: +3 Gatling Shot (8)
22: +3 Gatling Shot (11)
23: +3 Gatling Shot (14),
24: +1 Gatling Shot (MAX), +2 Flamethrower (2)
25: +2 Flamethrower (5)
26: +2 Flamethrower (8)
27: +2 Flamethrower (11)
28: +2 Flamethrower (14)
29: +2 Flamethrower (17)
30: +2 Flamethrower (MAX)

2nd job skills


Mechanic Mastery
Increase your ATT, Acc, and Mastery

Level 1: Increases 1 ATT, Mastery 12% ACC 3
Level 2: Increases 2 ATT, Mastery 14% ACC 6
Level 3: Increases 3 ATT, Mastery 16% ACC 9
Level 4: Increases 4 ATT, Mastery 18% ACC 12
Level 5: Increases 5 ATT, Mastery 20% ACC 15
Level 6: Increases 6 ATT, Mastery 22% ACC 18
Level 7: Increases 7 ATT, Mastery 24% ACC 21
Level 8: Increases 8 ATT, Mastery 26% ACC 24
Level 9: Increases 9 ATT, Mastery 28% ACC 27
Level 10: Increases 10 ATT, Mastery 30% ACC 30
Level 11: Increases 11 ATT, Mastery 32% ACC 33
Level 12: Increases 12 ATT, Mastery 34% ACC 36
Level 13: Increases 13 ATT, Mastery 36% ACC 39
Level 14: Increases 14 ATT, Mastery 38% ACC 42
Level 15: Increases 15 ATT, Mastery 40% ACC 45
Level 16: Increases 16 ATT, Mastery 42% ACC 48
Level 17: Increases 17 ATT, Mastery 44% ACC 51
Level 18: Increases 18 ATT, Mastery 46% ACC 54
Level 19: Increases 19 ATT, Mastery 48% ACC 57
Level 20: Increases 20 ATT, Mastery 50% ACC 60

Heavy Weapon Mastery
Increases DMG of Gatling Gun, and Flamethrower.

Level 1: Gatling Shot : Uses 16 MP, 46% DMG 6times, Increase 1% Crit Chance. Flamethrower: Uses 9 MP, 71%, Harms with burns DMG for 5 second
Level 2: Gatling Shot : Uses 16 MP, 47% DMG 6times, Increase 2% Crit Chance. Flamethrower: Uses 9 MP, 72%, Harms with burns DMG for 5 second
Level 3: Gatling Shot : Uses 16 MP, 48% DMG 6times, Increase 3% Crit Chance. Flamethrower: Uses 9 MP, 73%, Harms with burns DMG for 5 second
Level 4: Gatling Shot : Uses 16 MP, 49% DMG 6times, Increase 4% Crit Chance. Flamethrower: Uses 9 MP, 74%, Harms with burns DMG for 5 second
Level 5: Gatling Shot : Uses 16 MP, 50% DMG 6times, Increase 5% Crit Chance. Flamethrower: Uses 11 MP, 75%, Harms with burns DMG for 5 second
Level 6: Gatling Shot : Uses 18 MP, 51% DMG 6times, Increase 6% Crit Chance. Flamethrower: Uses 11 MP, 76%, Harms with burns DMG for 5 second
Level 7: Gatling Shot : Uses 18 MP, 52% DMG 6times, Increase 7% Crit Chance. Flamethrower: Uses 11 MP, 77%, Harms with burns DMG for 5 second
Level 8: Gatling Shot : Uses 18 MP, 53% DMG 6times, Increase 8% Crit Chance. Flamethrower: Uses 11 MP, 78%, Harms with burns DMG for 5 second
Level 9: Gatling Shot : Uses 18 MP, 54% DMG 6times, Increase 9% Crit Chance. Flamethrower: Uses 13 MP, 79%, Harms with burns DMG for 5 second
Level 10: Gatling Shot : Uses 18 MP, 55% DMG 6times, Increase 10% Crit Chance. Flamethrower: Uses 13 MP, 80%, Harms with burns DMG for 5 second
Level 11: Gatling Shot : Uses 20 MP, 56% DMG 6times, Increase 11% Crit Chance. Flamethrower: Uses 13 MP, 81% DMG, Harms with burns for 5 second
Level 12: Gatling Shot : Uses 20 MP, 57% DMG 6times, Increase 12% Crit Chance. Flamethrower: Uses 13 MP, 82% DMG, Harms with burns for 5 second
Level 13: Gatling Shot : Uses 20 MP, 58% DMG 6times, Increase 13% Crit Chance. Flamethrower: Uses 15 MP, 83% DMG, Harms with burns for 5 second
Level 14: Gatling Shot : Uses 20 MP, 59% DMG 6times, Increase 14% Crit Chance. Flamethrower: Uses 15 MP, 84% DMG, Harms with burns for 5 second
Level 15: Gatling Shot : Uses 20 MP, 60% DMG 6times, Increase 15% Crit Chance. Flamethrower: Uses 15 MP, 85% DMG, Harms with burns for 5 second
Level 16: Gatling Shot : Uses 22 MP, 61% DMG 6times, Increase 16% Crit Chance. Flamethrower: Uses 15 MP, 86% DMG, Harms with burns for 5 second
Level 17: Gatling Shot : Uses 22 MP, 62% DMG 6times, Increase 17% Crit Chance. Flamethrower: Uses 17 MP, 87% DMG, Harms with burns for 5 second
Level 18: Gatling Shot : Uses 22 MP, 63% DMG 6times, Increase 18% Crit Chance. Flamethrower: Uses 17 MP, 88% DMG, Harms with burns for 5 second
Level 19: Gatling Shot : Uses 22 MP, 64% DMG 6times, Increase 19% Crit Chance. Flamethrower: Uses 17 MP, 89% DMG, Harms with burns for 5 second
Level 20: Gatling Shot : Uses 22 MP, 65% DMG 6times, Increase 20% Crit Chance. Flamethrower: Uses 17 MP, 90% DMG, Harms with burns for 5 second

Atomic Hammer
Turns Metalarmor hands to hammer, and smashes ground to hit multiple enemies. Also stuns

Level 1: Uses 25 MP, 286% DMG to 6 monsters, 22% chance to stun enemis for 2 seconds, 11% chance to ingore enemy defense.
Level 2: Uses 25 MP, 292% DMG to 6 monsters, 24% chance to stun enemis for 2 seconds, 12% chance to ingore enemy defense.
Level 3: Uses 25 MP, 298% DMG to 6 monsters, 26% chance to stun enemis for 2 seconds, 13% chance to ingore enemy defense.
Level 4: Uses 25 MP, 304% DMG to 6 monsters, 28% chance to stun enemis for 2 seconds, 14% chance to ingore enemy defense.
Level 5: Uses 25 MP, 310% DMG to 6 monsters, 30% chance to stun enemis for 2 seconds, 15% chance to ingore enemy defense.
Level 6: Uses 25 MP, 316% DMG to 6 monsters, 32% chance to stun enemis for 2 seconds, 16% chance to ingore enemy defense.
Level 7: Uses 25 MP, 322% DMG to 6 monsters, 34% chance to stun enemis for 2 seconds, 17% chance to ingore enemy defense.
Level 8: Uses 25 MP, 328% DMG to 6 monsters, 36% chance to stun enemis for 2 seconds, 18% chance to ingore enemy defense.
Level 9: Uses 25 MP, 334% DMG to 6 monsters, 38% chance to stun enemis for 2 seconds, 19% chance to ingore enemy defense.
Level 10: Uses 25 MP, 340% DMG to 6 monsters, 40% chance to stun enemis for 2 seconds, 20% chance to ingore enemy defense.
Level 11: Uses 25 MP, 346% DMG to 6 monsters, 42% chance to stun enemis for 3 seconds, 21% chance to ingore enemy defense.
Level 12: Uses 25 MP, 352% DMG to 6 monsters, 44% chance to stun enemis for 3 seconds, 22% chance to ingore enemy defense.
Level 13: Uses 25 MP, 358% DMG to 6 monsters, 46% chance to stun enemis for 3 seconds, 23% chance to ingore enemy defense.
Level 14: Uses 25 MP, 364% DMG to 6 monsters, 48% chance to stun enemis for 3 seconds, 24% chance to ingore enemy defense.
Level 15: Uses 25 MP, 370% DMG to 6 monsters, 50% chance to stun enemis for 3 seconds, 25% chance to ingore enemy defense.
Level 16: Uses 25 MP, 376% DMG to 6 monsters, 52% chance to stun enemis for 3 seconds, 26% chance to ingore enemy defense.
Level 17: Uses 25 MP, 382% DMG to 6 monsters, 54% chance to stun enemis for 3 seconds, 27% chance to ingore enemy defense.
Level 18: Uses 25 MP, 388% DMG to 6 monsters, 56% chance to stun enemis for 3 seconds, 28% chance to ingore enemy defense.
Level 19: Uses 25 MP, 394% DMG to 6 monsters, 58% chance to stun enemis for 3 seconds, 29% chance to ingore enemy defense.
Level 20: Uses 25 MP, 400% DMG to 6 monsters, 60% chance to stun enemis for 3 seconds, 30% chance to ingore enemy defense.

Rocket Booster
Flys upwards using rocket. When landed attacks multiple monsters.

Level 1: Uses MP 77 every landing, when landed attacks up to 6monsters with 246% DMG
Level 2: Uses MP 74 every landing, when landed attacks up to 6monsters with 252% DMG
Level 3: Uses MP 71 every landing, when landed attacks up to 6monsters with 258% DMG
Level 4: Uses MP 68 every landing, when landed attacks up to 6monsters with 264% DMG
Level 5: Uses MP 65 every landing, when landed attacks up to 6monsters with 270% DMG
Level 6: Uses MP 62 every landing, when landed attacks up to 6monsters with 276% DMG
Level 7: Uses MP 59 every landing, when landed attacks up to 6monsters with 282% DMG
Level 8: Uses MP 56 every landing, when landed attacks up to 6monsters with 288% DMG
Level 9: Uses MP 53 every landing, when landed attacks up to 6monsters with 294% DMG
Level 10: Uses MP 50 every landing, when landed attacks up to 6monsters with 300% DMG
Level 11: Uses MP 47 every landing, when landed attacks up to 6monsters with 306% DMG
Level 12: Uses MP 44 every landing, when landed attacks up to 6monsters with 312% DMG
Level 13: Uses MP 41 every landing, when landed attacks up to 6monsters with 318% DMG
Level 14: Uses MP 38 every landing, when landed attacks up to 6monsters with 324% DMG
Level 15: Uses MP 35 every landing, when landed attacks up to 6monsters with 330% DMG
Level 16: Uses MP 32 every landing, when landed attacks up to 6monsters with 336% DMG
Level 17: Uses MP 29 every landing, when landed attacks up to 6monsters with 342% DMG
Level 18: Uses MP 26 every landing, when landed attacks up to 6monsters with 348% DMG
Level 19: Uses MP 23 every landing, when landed attacks up to 6monsters with 354% DMG
Level 20: Uses MP 20 every landing, when landed attacks up to 6monsters with 360% DMG

Open Gate: GX-9
Sets 2 gates. Your party, and yourself can move around using the gate.

Level 1: Uses 113 MP, summons for 30 seconds.
Level 2: Uses 106 MP, summons for 60 seconds.
Level 3: Uses 99 MP, summons for 90 seconds.
Level 4: Uses 92 MP, summons for 120 seconds.
Level 5: Uses 85 MP, summons for 150 seconds.
Level 6: Uses 78 MP, summons for 180 seconds.
Level 7: Uses 71 MP, summons for 210 seconds.
Level 8: Uses 64 MP, summons for 240 seconds.
Level 9: Uses 57 MP, summons for 270 seconds.
Level 10: Uses 50 MP, summons for 300 seconds.

Mechanic Booster
Uses mp to booster speed of attacks

Level 1: Uses 40 MP, attack speed up for 10 seconds
Level 2: Uses 39 MP, attack speed up for 20 seconds
Level 3: Uses 38 MP, attack speed up for 30 seconds
Level 4: Uses 37 MP, attack speed up for 40 seconds
Level 5: Uses 36 MP, attack speed up for 50 seconds
Level 6: Uses 35 MP, attack speed up for 60 seconds
Level 7: Uses 34 MP, attack speed up for 70 seconds
Level 8: Uses 33 MP, attack speed up for 80 seconds
Level 9: Uses 32 MP, attack speed up for 90 seconds
Level 10: Uses 31 MP, attack speed up for 100 seconds
Level 11: Uses 30 MP, attack speed up for 110 seconds
Level 12: Uses 29 MP, attack speed up for 120 seconds
Level 13: Uses 28 MP, attack speed up for 130 seconds
Level 14: Uses 27 MP, attack speed up for 140 seconds
Level 15: Uses 26 MP, attack speed up for 150 seconds
Level 16: Uses 25 MP, attack speed up for 160 seconds
Level 17: Uses 24 MP, attack speed up for 170 seconds
Level 18: Uses 23 MP, attack speed up for 180 seconds
Level 19: Uses 22 MP, attack speed up for 190 seconds
Level 20: Uses 21 MP, attack speed up for 200 seconds

Perfect Armor
Chance to guard against monsters, and sends back DMG to the monster.

Level 1: 1st effect: On metal armor 11% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 120% DMG back to enermies. (Active)
Level 2: 1st effect: On metal armor 12% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 140% DMG back to enermies. (Active)
Level 3: 1st effect: On metal armor 13% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 160% DMG back to enermies. (Active)
Level 4: 1st effect: On metal armor 14% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 180% DMG back to enermies. (Active)
Level 5: 1st effect: On metal armor 15% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 200% DMG back to enermies. (Active)
Level 6: 1st effect: On metal armor 16% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 220% DMG back to enermies. (Active)
Level 7: 1st effect: On metal armor 17% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 240% DMG back to enermies. (Active)
Level 8: 1st effect: On metal armor 18% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 260% DMG back to enermies. (Active)
Level 9: 1st effect: On metal armor 19% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 280% DMG back to enermies. (Active)
Level 10: 1st effect: On metal armor 20% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 300% DMG back to enermies. (Active)
Level 11: 1st effect: On metal armor 21% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 320% DMG back to enermies. (Active)
Level 12: 1st effect: On metal armor 22% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 340% DMG back to enermies. (Active)
Level 13: 1st effect: On metal armor 23% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 360% DMG back to enermies. (Active)
Level 14: 1st effect: On metal armor 24% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 380% DMG back to enermies. (Active)
Level 15: 1st effect: On metal armor 25% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 400% DMG back to enermies. (Active)
Level 16: 1st effect: On metal armor 26% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 420% DMG back to enermies. (Active)
Level 17: 1st effect: On metal armor 27% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 440% DMG back to enermies. (Active)
Level 18: 1st effect: On metal armor 28% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 460% DMG back to enermies. (Active)
Level 19: 1st effect: On metal armor 29% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 480% DMG back to enermies. (Active)
Level 20: 1st effect: On metal armor 30% to guard enemies attacks (Passive) . 2nd effect: When attacked reflect 500% DMG back to enermies. (Active)

End: Metal Armor: Prototype MAX
Gatling Shot MAX
Flamethrower MAX
Drill Rush MAX

Second job skill Build


NOTE: Resistance get 3 SP when advanced

30: +1 Mechanic Mastery (1), +1 Atomic Hammer (1), Rocket Booster (1)
31: +1 Mechanic Mastery (2), +1 Heavy Weapon Mastery (1), Perfect Armor (1)
32: +3 Mechanic Mastery (5)
33: +3 Mechanic Booster (3)
34: +3 Mechanic Booster (6)
35: +3 Mechanic Mastery (8)
36: +3 Mechanic Mastery (11)
37: +3 Mechanic Mastery (14)
38: +3 Mechanic Mastery (17)
39: +3 Mechanic Mastery (MAX)
40: +3 Atomic Hammer (4)
41: +3 Atomic Hammer (7)
42: +3 Atomic Hammer (10)
43: +3 Atomic Hammer (13)
44: +3 Atomic Hammer (16)
45: +3 Atomic Hammer (19)
46: +1 Atomic Hammer (MAX), +2 Heavy Weapon Mastery (3)
47: +3 Heavy Weapon Mastery (6)
48: +3 Heavy Weapon Mastery (9)
49: +3 Heavy Weapon Mastery (12)
50: +3 Heavy Weapon Mastery (15)
51: +3 Heavy Weapon Mastery (18)
52: +2 Heavy Weapon Mastery (MAX), +1 Perfect Armor (2)
53: +3 Perfect Armor (5)
54: +3 Perfect Armor (8)
55: +3 Perfect Armor (11)
56: +3 Perfect Armor (14)
57: +3 Perfect Armor (17)
58: +3 Perfect Armor (MAX)
59: +3 Rocket Booster (4)
60: +3 Rocket Booster (7)
61: +3 Rocket Booster (10)
62: +3 Rocket Booster (13)
63: +3 Rocket Booster (16)
64: +3 Rocket Booster (19)
65: +1 Rocket Booster (MAX), +2 Open Gate: GX-9 (2)
66: +3 Open Gate: GX-9 (5)
67: +3 Open Gate: GX-9 (8)
68: +2 Open Gate: GX-9 (MAX), +1 Mechanic Booster (7)
69: +3 Mechanic Booster (10)
70: +3 Mechanic Booster (13)

End:Mechanic Mastery Max
Atomic Hammer MAX
Heavy Weapon Mastery MAX
Perfect Armor MAX
Rocket Booster MAX
Open Gate GX-9 MAX
Mechanic Booster 13/20


3rd job Skills


Metalfist Mastery
Increases DMG of Drill and Atomic Hammer

Level 1: Increases Drill Rush, Atomic Hammer DMG by 12%
Level 2: Increases Drill Rush, Atomic Hammer DMG by 14%
Level 3: Increases Drill Rush, Atomic Hammer DMG by 16%
Level 4: Increases Drill Rush, Atomic Hammer DMG by 18%
Level 5: Increases Drill Rush, Atomic Hammer DMG by 20%
Level 6: Increases Drill Rush, Atomic Hammer DMG by 22%
Level 7: Increases Drill Rush, Atomic Hammer DMG by 24%
Level 8: Increases Drill Rush, Atomic Hammer DMG by 26%
Level 9: Increases Drill Rush, Atomic Hammer DMG by 28%
Level 10: Increases Drill Rush, Atomic Hammer DMG by 30%
Level 11: Increases Drill Rush, Atomic Hammer DMG by 32%
Level 12: Increases Drill Rush, Atomic Hammer DMG by 34%
Level 13: Increases Drill Rush, Atomic Hammer DMG by 36%
Level 14: Increases Drill Rush, Atomic Hammer DMG by 38%
Level 15: Increases Drill Rush, Atomic Hammer DMG by 40%
Level 16: Increases Drill Rush, Atomic Hammer DMG by 42%
Level 17: Increases Drill Rush, Atomic Hammer DMG by 44%
Level 18: Increases Drill Rush, Atomic Hammer DMG by 46%
Level 19: Increases Drill Rush, Atomic Hammer DMG by 48%
Level 20: Increases Drill Rush, Atomic Hammer DMG by 50%

Rocket Punch
Sends out a strong fist, and damages monsters. Also stuns.

Level 1: Uses 30 MP, Attacks 4 enemies with 426% DMG. Stunned for 2 seconds.
Level 2: Uses 30 MP, Attacks 4 enemies with 432% DMG. Stunned for 2 seconds.
Level 3: Uses 30 MP, Attacks 4 enemies with 438% DMG. Stunned for 2 seconds.
Level 4: Uses 30 MP, Attacks 4 enemies with 444% DMG. Stunned for 2 seconds.
Level 5: Uses 30 MP, Attacks 4 enemies with 450% DMG. Stunned for 2 seconds.
Level 6: Uses 30 MP, Attacks 4 enemies with 456% DMG. Stunned for 2 seconds.
Level 7: Uses 30 MP, Attacks 4 enemies with 462% DMG. Stunned for 2 seconds.
Level 8: Uses 30 MP, Attacks 4 enemies with 468% DMG. Stunned for 2 seconds.
Level 9: Uses 30 MP, Attacks 4 enemies with 474% DMG. Stunned for 2 seconds.
Level 10: Uses 30 MP, Attacks 4 enemies with 480% DMG. Stunned for 2 seconds.
Level 11: Uses 30 MP, Attacks 4 enemies with 486% DMG. Stunned for 3 seconds.
Level 12: Uses 30 MP, Attacks 4 enemies with 492% DMG. Stunned for 3 seconds.
Level 13: Uses 30 MP, Attacks 4 enemies with 498% DMG. Stunned for 3 seconds.
Level 14: Uses 30 MP, Attacks 4 enemies with 504% DMG. Stunned for 3 seconds.
Level 15: Uses 30 MP, Attacks 4 enemies with 510% DMG. Stunned for 3 seconds.
Level 16: Uses 30 MP, Attacks 4 enemies with 516% DMG. Stunned for 3 seconds.
Level 17: Uses 30 MP, Attacks 4 enemies with 522% DMG. Stunned for 3 seconds.
Level 18: Uses 30 MP, Attacks 4 enemies with 528% DMG. Stunned for 3 seconds.
Level 19: Uses 30 MP, Attacks 4 enemies with 534% DMG. Stunned for 3 seconds.
Level 20: Uses 30 MP, Attacks 4 enemies with 540% DMG. Stunned for 3 seconds.

Metal Armor: Heavy Mechanic Gun
Changes into Metal Armor: heavy machine gun for few seconds. Every time it attacks it hits critical damage.

Level 1: Uses, MP 40, 81% DMG for 5seconds. Cooldown time 45 seconds.
Level 2: Uses, MP 40, 82% DMG for 5seconds. Cooldown time 42 seconds.
Level 3: Uses, MP 40, 83% DMG for 5seconds. Cooldown time 42 seconds.
Level 4: Uses, MP 40, 84% DMG for 5seconds. Cooldown time 39 seconds.
Level 5: Uses, MP 40, 85% DMG for 5seconds. Cooldown time 39 seconds.
Level 6: Uses, MP 40, 86% DMG for 5seconds. Cooldown time 36 seconds.
Level 7: Uses, MP 40, 87% DMG for 5seconds. Cooldown time 36 seconds.
Level 8: Uses, MP 40, 88% DMG for 5seconds. Cooldown time 33 seconds.
Level 9: Uses, MP 40, 89% DMG for 5seconds. Cooldown time 33 seconds.
Level 10: Uses, MP 40, 90% DMG for 5seconds. Cooldown time 30 seconds.
Level 11: Uses, MP 60, 91% DMG for 5seconds. Cooldown time 30 seconds.
Level 12: Uses, MP 60, 92% DMG for 5seconds. Cooldown time 27 seconds.
Level 13: Uses, MP 60, 93% DMG for 5seconds. Cooldown time 27 seconds.
Level 14: Uses, MP 60, 94% DMG for 5seconds. Cooldown time 24 seconds.
Level 15: Uses, MP 60, 95% DMG for 5seconds. Cooldown time 24 seconds.
Level 16: Uses, MP 60, 96% DMG for 5seconds. Cooldown time 21 seconds.
Level 17: Uses, MP 60, 97% DMG for 5seconds. Cooldown time 21 seconds.
Level 18: Uses, MP 60, 98% DMG for 5seconds. Cooldown time 18 seconds.
Level 19: Uses, MP 60, 99% DMG for 5seconds. Cooldown time 18 seconds.
Level 20: Uses, MP 60, 100% DMG for 5seconds. Cooldown time 15 seconds.

Satellite
Summons satlellite to help you attacks monsters. Can be summoned up to 3

Level 1: Uses 97 MP, 82% DMG, summons 1 Satellite
Level 2: Uses 94 MP, 84% DMG, summons 1 Satellite
Level 3: Uses 91 MP, 86% DMG, summons 1 Satellite
Level 4: Uses 88 MP, 88% DMG, summons 1 Satellite
Level 5: Uses 85 MP, 90% DMG, summons 1 Satellite
Level 6: Uses 82 MP, 92% DMG, summons 1 Satellite
Level 7: Uses 79 MP, 94% DMG, summons 1 Satellite
Level 8: Uses 76 MP, 96% DMG, summons 2 Satellite
Level 9: Uses 73 MP, 98% DMG, summons 2 Satellite
Level 10: Uses 70 MP, 100% DMG, summons 2 Satellite
Level 11: Uses 67 MP, 102% DMG, summons 2 Satellite
Level 12: Uses 64 MP, 104% DMG, summons 2 Satellite
Level 13: Uses 61 MP, 106% DMG, summons 2 Satellite
Level 14: Uses 58 MP, 108% DMG, summons 2 Satellite
Level 15: Uses 55 MP, 110% DMG, summons 3 Satellite
Level 16: Uses 52 MP, 112% DMG, summons 3 Satellite
Level 17: Uses 49 MP, 114% DMG, summons 3 Satellite
Level 18: Uses 46 MP, 116% DMG, summons 3 Satellite
Level 19: Uses 43 MP, 118% DMG, summons 3 Satellite
Level 20: Uses 40 MP, 120% DMG, summons 3 Satellite

Magnetic Field
Sets three magnetic coils in differents places, and hits monster whos trapped in magnetic field

Level 1: Uses 70 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 155% DMG with stun. 255% DMG when self-destruct. 49 seconds cooldown.
Level 2: Uses 70 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 160% DMG with stun. 260% DMG when self-destruct. 48 seconds cooldown.
Level 3: Uses 70 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 165% DMG with stun. 265% DMG when self-destruct. 47 seconds cooldown.
Level 4: Uses 65 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 170% DMG with stun. 270% DMG when self-destruct. 46 seconds cooldown.
Level 5: Uses 65 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 175% DMG with stun. 275% DMG when self-destruct. 45 seconds cooldown.
Level 6: Uses 65 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 180% DMG with stun. 280% DMG when self-destruct. 44 seconds cooldown.
Level 7: Uses 65 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 185% DMG with stun. 285% DMG when self-destruct. 43 seconds cooldown.
Level 8: Uses 60 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 190% DMG with stun. 290% DMG when self-destruct. 42 seconds cooldown.
Level 9: Uses 60 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 195% DMG with stun. 295% DMG when self-destruct. 41 seconds cooldown.
Level 10: Uses 60 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 200% DMG with stun. 300% DMG when self-destruct. 40 seconds cooldown.
Level 11: Uses 60 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 205% DMG with stun. 305% DMG when self-destruct. 39 seconds cooldown.
Level 12: Uses 55 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 210% DMG with stun. 310% DMG when self-destruct. 38 seconds cooldown.
Level 13: Uses 55 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 215% DMG with stun. 315% DMG when self-destruct. 37 seconds cooldown.
Level 14: Uses 55 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 220% DMG with stun. 320% DMG when self-destruct. 36 seconds cooldown.
Level 15: Uses 55 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 225% DMG with stun. 325% DMG when self-destruct. 35 seconds cooldown.
Level 16: Uses 50 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 230% DMG with stun. 330% DMG when self-destruct. 34 seconds cooldown.
Level 17: Uses 50 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 235% DMG with stun. 335% DMG when self-destruct. 33 seconds cooldown.
Level 18: Uses 50 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 240% DMG with stun. 340% DMG when self-destruct. 32 seconds cooldown.
Level 19: Uses 50 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 245% DMG with stun. 345% DMG when self-destruct. 31 seconds cooldown.
Level 20: Uses 45 MP, Sets Magnetic Field for 30seconds, Up to 10 monsters does 250% DMG with stun. 350% DMG when self-destruct. 30seconds cooldown.

Accelerator: EX-7
Summons accerlerator. Its speeds up the monster, but lower the physical defense

Level 1: Uses 100 MP, for 24 seconds summons accelerator, and increases monster speed by 30, and decreases 2% DEF. 252% when self-destruct
Level 2: Uses 100 MP, for 28 seconds summons accelerator, and increases monster speed by 30, and decreases by 4% DEF. 259% when self-destruct
Level 3: Uses 90 MP, for 32 seconds summons accelerator, and increases monster speed by 30, and decreases by 6% DEF. 266% when self-destruct
Level 4: Uses 90 MP, for 36 seconds summons accelerator, and increases monster speed by 30, and decreases by 8% DEF. 273% when self-destruct
Level 5: Uses 90 MP, for 40 seconds summons accelerator, and increases monster speed by 30, and decreases by 10% DEF. 280% when self-destruct
Level 6: Uses 80 MP, for 44 seconds summons accelerator, and increases monster speed by 30, and decreases by 12% DEF. 287% when self-destruct
Level 7: Uses 80 MP, for 48 seconds summons accelerator, and increases monster speed by 30, and decreases by 14% DEF. 294% when self-destruct
Level 8: Uses 80 MP, for 52 seconds summons accelerator, and increases monster speed by 30, and decreases by 16% DEF. 301% when self-destruct
Level 9: Uses 70 MP, for 56 seconds summons accelerator, and increases monster speed by 30, and decreases by 18% DEF. 308% when self-destruct
Level 10: Uses 70 MP, for 60 seconds summons accelerator, and increases monster speed by 30, and decreases by 20% DEF. 315% when self-destruct
Level 11: Uses 70 MP, for 64 seconds summons accelerator, and increases monster speed by 30, and decreases by 22% DEF. 322% when self-destruct
Level 12: Uses 60 MP, for 68 seconds summons accelerator, and increases monster speed by 30, and decreases by 24% DEF. 329% when self-destruct
Level 13: Uses 60 MP, for 72 seconds summons accelerator, and increases monster speed by 30, and decreases by 26% DEF. 336% when self-destruct
Level 14: Uses 60 MP, for 76 seconds summons accelerator, and increases monster speed by 30, and decreases by 28% DEF. 343% when self-destruct
Level 15: Uses 50 MP, for 80 seconds summons accelerator, and increases monster speed by 30, and decreases by 30% DEF. 350% when self-destruct

Healing Robot: H-LX
Summons the healing robot. Using H-LX sensor heals the party member near the robot, but can be healed every 2 seconds.

Level 1: Uses 88 MP, for 21 seconds summons healing robot, Restore 5% of MAX HP, 305% DMG when self-destruct. 105 seconds cooldown time.
Level 2: Uses 86 MP, for 22 seconds summons healing robot, Restore 7% of MAX HP, 310% DMG when self-destruct. 99 seconds cooldown time.
Level 3: Uses 84 MP, for 23 seconds summons healing robot, Restore 7% of MAX HP, 315% DMG when self-destruct. 99 seconds cooldown time.
Level 4: Uses 82 MP, for 24 seconds summons healing robot, Restore 9% of MAX HP, 320% DMG when self-destruct. 93 seconds cooldown time.
Level 5: Uses 80 MP, for 25 seconds summons healing robot, Restore 9% of MAX HP, 325% DMG when self-destruct. 93 seconds cooldown time.
Level 6: Uses 78 MP, for 26 seconds summons healing robot, Restore 11% of MAX HP, 330% DMG when self-destruct. 87 seconds cooldown time.
Level 7: Uses 76 MP, for 27 seconds summons healing robot, Restore 11% of MAX HP, 335% DMG when self-destruct. 87 seconds cooldown time.
Level 8: Uses 74 MP, for 28 seconds summons healing robot, Restore 13% of MAX HP, 340% DMG when self-destruct. 81 seconds cooldown time.
Level 9: Uses 72 MP, for 29 seconds summons healing robot, Restore 13% of MAX HP, 345% DMG when self-destruct. 81 seconds cooldown time.
Level 10: Uses 70 MP, for 30 seconds summons healing robot, Restore 15% of MAX HP, 350% DMG when self-destruct. 75 seconds cooldown time.
Level 11: Uses 68 MP, for 31 seconds summons healing robot, Restore 15% of MAX HP, 355% DMG when self-destruct. 75 seconds cooldown time.
Level 12: Uses 66 MP, for 32 seconds summons healing robot, Restore 17% of MAX HP, 360% DMG when self-destruct. 69 seconds cooldown time.
Level 13: Uses 64 MP, for 33 seconds summons healing robot, Restore 17% of MAX HP, 365% DMG when self-destruct. 69 seconds cooldown time.
Level 14: Uses 62 MP, for 34 seconds summons healing robot, Restore 19% of MAX HP, 370% DMG when self-destruct. 63 seconds cooldown time.
Level 15: Uses 60 MP, for 35 seconds summons healing robot, Restore 19% of MAX HP, 375% DMG when self-destruct. 63 seconds cooldown time.
Level 16: Uses 58 MP, for 36 seconds summons healing robot, Restore 21% of MAX HP, 380% DMG when self-destruct. 57 seconds cooldown time.
Level 17: Uses 56 MP, for 37 seconds summons healing robot, Restore 21% of MAX HP, 385% DMG when self-destruct. 57 seconds cooldown time.
Level 18: Uses 54 MP, for 38 seconds summons healing robot, Restore 23% of MAX HP, 390% DMG when self-destruct. 51 seconds cooldown time.
Level 19: Uses 52 MP, for 39 seconds summons healing robot, Restore 23% of MAX HP, 395% DMG when self-destruct. 51 seconds cooldown time.
Level 20: Uses 50 MP, for 40 seconds summons healing robot, Restore 25% of MAX HP, 400% DMG when self-destruct. 45 seconds cooldown time.

Lucky Dice
Dice rolls to test your luck. The buff will be depending on the results.

Level 1: Uses 40 MP, Buff lasts 66 seconds. 500 seconds cooldown time.
Level 2: Uses 40 MP, Buff lasts 72 seconds. 470 seconds cooldown time.
Level 3: Uses 40 MP, Buff lasts 78 seconds. 470 seconds cooldown time.
Level 4: Uses 40 MP, Buff lasts 84 seconds. 440 seconds cooldown time.
Level 5: Uses 45 MP, Buff lasts 90 seconds. 440 seconds cooldown time.
Level 6: Uses 45 MP, Buff lasts 96 seconds. 410 seconds cooldown time.
Level 7: Uses 45 MP, Buff lasts 102 seconds. 410 seconds cooldown time.
Level 8: Uses 45 MP, Buff lasts 108 seconds. 380 seconds cooldown time.
Level 9: Uses 45 MP, Buff lasts 114 seconds. 380 seconds cooldown time.
Level 10: Uses 50 MP, Buff lasts 120 seconds. 350 seconds cooldown time.
Level 11: Uses 50 MP, Buff lasts 126 seconds. 350 seconds cooldown time.
Level 12: Uses 50 MP, Buff lasts 132 seconds. 320 seconds cooldown time.
Level 13: Uses 50 MP, Buff lasts 138 seconds. 320 seconds cooldown time.
Level 14: Uses 50 MP, Buff lasts 144 seconds. 290 seconds cooldown time.
Level 15: Uses 55 MP, Buff lasts 150 seconds. 290 seconds cooldown time.
Level 16: Uses 55 MP, Buff lasts 156 seconds. 260 seconds cooldown time.
Level 17: Uses 55 MP, Buff lasts 162 seconds. 260 seconds cooldown time.
Level 18: Uses 55 MP, Buff lasts 168 seconds. 230 seconds cooldown time.
Level 19: Uses 55 MP, Buff lasts 174 seconds. 230 seconds cooldown time.
Level 20: Uses 60 MP, Buff lasts 180 seconds. 200 seconds cooldown time.

Third Job Skill Build


70: +1 Metal Armor: Heavy Machine Gun (1), +1 Rocket Punch (1), +1 Metalfist Mastery (1)
71: +3 Metalfist Mastery (4)
72: +3 Metalfist Mastery (7)
73: +3 Metalfist Mastery (10)
74: +3 Metalfist Mastery (13)
75: +3 Metalfist Mastery (16)
76: +3 Metalfist Mastery (19)
77: +1 Metalfist Mastery (MAX), +2 Magnetic Field (2)
78: +3 Magnetic Field (5)
79: +3 Magnetic Field (8)
80: +3 Magnetic Field (11)
81: +3 Magnetic Field (14)
82: +3 Magnetic Field (17)
83: +3 Magnetic Field (MAX)
84: +3 Satellite (3)
85: +3 Satellite (6)
86: +3 Satellite (9)
87: +3 Satellite (12)
88: +3 Satellite (15)
89: +3 Satellite (18)
90: +2 Satellite (MAX), +1 Metal Armor: Heavy Machine Gun (2)
91: +3 Metal Armor: Heavy Machine Gun (5)
92: +3 Metal Armor: Heavy Machine Gun (8)
93: +3 Metal Armor: Heavy Machine Gun (11)
94: +3 Metal Armor: Heavy Machine Gun (14)
95: +3 Metal Armor: Heavy Machine Gun (17)
96: +3 Metal Armor: Heavy Machine Gun (MAX)
97: +3 Accerlerator: EX-7 (3)
98: +3 Accerlerator: EX-7 (6)
99: +3 Accerlerator: EX-7 (9)
100: +3 Accelerator: EX-7 (12)
101: +3 Accelerator: EX-7 (MAX)
102: +3 Lucky Dice (3)
103: +3 Lucky Dice (6)
104: +3 Lucky Dice (9)
105: +3 Lucky Dice (12)
106: +3 Lucky Dice (15)
107: +3 Lucky Dice (18)
108: +2 Lucky Dice (MAX), +1 Healing Robot: H-LX (1)
109: +3 Healing Robot: H-LX (4)
110: +3 Healing Robot: H-LX (7)
111: +3 Healing Robot: H-LX (10)
112: +3 Healing Robot: H-LX (13)
113: +3 Healing Robot: H-LX (16)
114: +3 Healing Robot: H-LX (19)
115: +1 Healing Robot: H-LX (MAX), +2 Rocke Punch (3)
116: +3 Rocke Punch (6)
117: +3 Rocke Punch (9)
118: +3 Rocke Punch (12)
119: +3 Rocke Punch (15)
120: +3 Rocke Punch (18)
Note: Accerelator and metal armor:heavy machine gun order can be switched
You can max Rocket punch rather than Healing robot, but robot is more recommended since atomic hammer will do more DMG with mastery

End: Metalfist Mastery MAX
Metal Armor: Heavy Machine Gun MAX
Lucky Dice MAX
Satellite MAX
Magnetic Field MAX
Accelerator HX-7 MAX
Healing Robot: L-HX MAX
Rocket Punch 18/20



4th job Skill Build



120: +1 Metal Armor: Missile Tank, +1 War Machine: Titanic, +1 Laser Blast
121: +3Laser Blast (4)
122: +3 Laser Blast (7)
123: +3 Laser Blast (10)
124: +3 Laser Blast (13)
125: +3 Laser Blast (16)
126: +3 Laser Blast (19)
127: +3 Laser Blast (22)
128: +3 Laser Blast (25)
129: +3 Laser Blast (28)
130: +2 laser Blast (30) Maxed +1 Metal Armor: Heavy Machine Gun
131: +3 Metal Armor: Missile Tank (3)
132: +3 Metal Armor: Missile Tank (6)
133: +3 Metal Armor: Missile Tank (9)
134: +3 Metal Armor: Missile Tank (12)
135: +3 Metal Armor: Missile Tank (15)
136: +3 Metal Armor: Missile Tank (18)
137: +3 Metal Armor: Missile Tank (21)
138: +3 Metal Armor: Missile Tank (24)
139: +3 Metal Armor: Missile Tank (27)
140: +3 Metal Armor: Missile Tank (30) Maxed
141: +3 Safety (3)
142: +3 Safety (6)
143: +3 Safety (9)
144: +3 Safety (12)
145: +3 Safety (15)
146: +3 Safety (18)
147: +3 Safety (21)
148: +3 Safety (24)
149: +1 Safety (25) Maxed +2 Metal Armor: Heavy Machine Gun (2)
150: + 3 Metal Armor: Heavy Machine Gun (5)
151: + 3 Metal Armor: Heavy Machine Gun (8)
152: + 3 Metal Armor: Heavy Machine Gun (11)
153: + 3 Metal Armor: Heavy Machine Gun (14)
154: + 3 Metal Armor: Heavy Machine Gun (17)
155: + 3 Metal Armor: Heavy Machine Gun (20) Maxed
156: + 3 Amplifier: AF-11 (5)
157: + 3 Amplifier: AF-11 (8)
158: + 3 Amplifier: AF-11 (11)
159: + 3 Amplifier: AF-11 (14)
160: + 3 Amplifier: AF-11 (17)
161: + 3 Amplifier: AF-11 (20)
162: + 3 Amplifier: AF-11 (23)
163: + 3 Amplifier: AF-11 (26)
164: + 3 Amplifier: AF-11 (29)
165: + 1 Amplifier: AF-11 (30) Maxed +2 Maple Warrior (2)
166: + 3 Maple Warrior (5)
167: + 3 Maple Warrior (8)
168: + 3 Maple Warrior (11)
169: + 3 Maple Warrior (14)
170: + 3 Maple Warrior (17)
171: + 2 Maple Warrior (19) +1 Robot Factory: RM1 (1)
172: +3 Robot Factory: RM1 (4)
173: +3 Robot Factory: RM1 (7)
174: +3 Robot Factory: RM1 (10)
175: +3 Robot Factory: RM1 (13)
176: +3 Robot Factory: RM1 (16)
177: +3 Robot Factory: RM1 (19)
178: +3 Robot Factory: RM1 (22)
179: +3 Robot Factory: RM1 (25)
180: +3 Robot Factory: RM1 (28)
181: + 2 Robot Factory: RM1 (30) Maxed

The Rest it Up to you


I say this because after Lvl 181 you have all your Main Skills maxed out
The only other skills are
Metal Armor: Extreme
War Machine: Titanic

You can Choose Either one to max
I would Choose Metal Armor: Extreme because it raises so many other stats/Mastery and even if you max War Machine you still have to wait 30 seconds
So its up to you to decide[url=][/url]
MapleStory Video: KMS lvl 43 Mechanic at CPQ
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