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Jul 23 11
Scania Dark Knight
MoshiAlice
THE GUIDE HAS BEEN STICKIED! PLEASE REFER TO THAT FOR THE LATEST UPDATES TO MY GUIDE

The second 'Wind Archer Guide' in the CK guide section

The thread has been declared inactive as of 19.2.11. Please comment on the sticky or PM me directly. Thank you

(can't lock the thread for some reason :l)

Edits: v1.5: [Second Thread Created] Guide Revamped for the Jumpscension update!



  1. 7.11- v.1.0: Guide posted on Basilmarket
  1. 7.11- v1.1: Edited to make it thread-compatible, removed table of contents for the time being
  1. 7.11- v1.2: Major Update: Updated Skill Builds, fixed major mistakes and updated skill stats and descriptions to be compatible with Chaos. Also added a Potions section, and miscellaneous fixes.
  1. 8.11- v1.3: SP Builds FIXED! Added MP potions to the Potions section, PvP section added, Ctrl+F list made and general fixes.
  1. 9.11- v1.4: New Equip Builds, Formula and Ultimate Adventurer sections added, along with miscellaneous fixes to make it look better.
  1. 9.11- v1.5: [Second Thread Created] Guide Revamped for the Jumpscension update!

Part 1: Wind Archer



This thread is for the original Wind Archer journey to 120 along with additional sections necessary for gameplay.

For additional information, please check out my second thread devoted to extra information for Wind Archers.

Please comment in this thread or PM me directly for changes/questions.

Before we start



For those players who are like,"We already have a guide!", the guide for Wind Archers provided on Basil did not help me too much (No offence to the guide writer, but I feel that the execution of the guide was rather sloppy), and as a result I ended up winging my entire journey to 120! So I decided to write one based on my experiences and everything in between.

Please feel free to point out anything that seems out of place.

All training locations in the specific sections of the guide do not contain anything related to the Haunted Mansion in NLC. Don't be discouraged; it is included, but in a separate section. The reason why I avoided adding it into their respective level sections is because of the immense popularity of the location. Rotting Skeletons, Dead Scarecrows and Twisted Jesters are all very crowded.

(Why did I bold it? Because people skim over and ask why something wasn't included when it was. Human nature, I suppose :S)

The new Chaos accuracy system meant that I had to expend a large amount of effort into replacing all the training locations . It also meant that it changed the Big Bang update's accuracy system. The Big Bang accuracy system brought on that even with high accuracy, you will still miss a certain % of the time, calculated by the amount of levels you are below that monster multiplied by five. The Chaos accuracy system is that for every level below the monster you are hunting, you will miss 2% of the time. Much less harsh, but it also means that players 20 levels below a monster can still hunt it, so a common sight would be a level 50 at Jesters. Seriously.

Additionally; please note that this guide is not perfect, and that it's not concrete! It's YOUR character, therefore you can do whatever you like! This guide is only here to help you and to serve as a reference. This guide is far from perfect, however with the help of many Wind Archers, I hope this guide might help a lot more people!

Know what you're looking for? Ctrl + F it!



Keep in mind that this is NOT the Table of Contents. These are just the sections of the guide to which I consider rather important.

Anything with an asterick ( * ) before it is in thread two.

Noblesse: Skills and Point Allocation: 'Noblesse1'
Noblesse: Training: 'Noblesse2'
First Job: Skills and Point Allocation: 'FirstJob1'
First Job: Training: 'FirstJob2'
Second Job: Job Advancement: 'JobAdv2'
Second Job: Skills and Point Allocation: 'SecondJob1'
6:18? What's that?(In regards to Point Allocation Method 3) : '6/18'
Second Job: Training: 'SecondJob2'
Third Job: Job Advancement: 'JobAdv3'
Third Job(Part1) : Skills and Point Allocation: 'ThirdJob1.1'
Third Job(Part 1) : Training: 'ThirdJob1.2'
Third Job(Part 2) : Skill and Point Allocation: 'ThirdJob2.1'
Third Job(Part 2) : Training: 'Third Job2.2'
Third Job(Part 3) : Skill and Point Allocation: 'ThirdJob3.1'
Third Job(Part 3) : Training: 'ThirdJob3.2'
Wind Archer: The Last Stretch: 'JobAdv4'
* Ultimate Adventurers: 'UA/UE'
Potions: 'Potion'
PvP Strategies: 'AllAboutPvP'
Equipment and Stat Builds: 'Equips/Stats'
Combination Attacking: 'Combo'
* Miscellaneous Formulae you may want to know: 'MiscFormulae'
* Game Updates: 'GameUpdates'
General Training Locations/Free-way to 120: 'Freeway'

What IS a Wind Archer?



A Wind Archer is the Cygnus Knight counterpart of a normal Archer(Bowmen, to be precise). Unlike normal Archers, we are blessed by the spirit of wind, which is the element most of our attacks are based upon.

Wind Archers stand afar, sniping down monsters from a long distance away, but we do need to attack from the middle of a mob often, as most training grounds do not have safe platforms from which we can snipe on.

Pros of being a Wind Archer:

+ We get Wind Walk in our second job advancement, allowing us to sneak past enemies and attack with a stronger blow.

+ We get Hurricane at level 100, which greatly increases our survivability rate and dramatically changes the use of your other skills and overall gameplay. It also looks amazing .

+ Wind Pierce can deal numbers that often won't even compare to other Cygnus' skills.

+ We get Eagle Eye, which makes you look very... Green. Aside from that, it gives a good buff and also unlocks the ability to use both Wind Pierce and Wind Shot, both of which deal amazing numbers that don't even compare to other Cygnus' skills. Also, it's a godsend to those who use Amdusia/unicorn hats.

Cons of being a Wind Archer:

+ Until Third Job, training isn't exactly a blast with Storm Break, due to the fact that Storm Break pushes monsters away from you. It may be handy to snipe down, but most monsters you encounter towards the end WILL be hard to push back. Bosses, additionally, cannot be pushed back with Storm Break. (Please note that if you can pull off jump+attacking, training will be considerably easier.)

+ Wind Archers aren't necessarily the hardest class to master, but we are certainly up amongst the hardest.

+ We technically have the lowest HP, considering Mages have Magic Guard, where as we get a(totally awesome) puppet that takes a set amount of damage for us in a set amount of time. Although it doesn't work half the time on bosses. (Even saying so, if you know how puppet works, you can utilise things much easier.)

+ Wind Archers are defintely not the class to be looking at if you are just looking for an easy ticket to a UA.

+ Due to wind walk we're probably the most finger intensive, or macro-intensive of every Cygnus. (Whether that's a good or bad thing is completely up to you)

+ Because wind walk heavily slows you down when you have high latency, Wind Archers are NOT a recommended class for people who either live far from the game servers or if they use WI-FI.

A big thank you for MarxMaster for looking over this bit

Debate: Wind Archer or just a regular Archer?



Wind Archers are blessed with the element of wind, which has a neutral attack compared to a normal Ranger's Inferno, or a Sniper's Blizzard, both which have an element disadvantage, and Archers don't have a elemental reset like Magicians do.

Wind Archers are capped at level 120, so they are rarely invited to Zak Runs and Scar Runs, due to their low hp and the fact that they can't fully hit the last stages of the bosses. This limits their abilities to boss, as are all Cygnus Knights.

In the beginning...



Made your character? Great! You start at a part of Ereve where you learn the fundamental basics of a mapler. Change your key configuration as you wish, and you'll be on your way to recieving your very first bow.

Possibly Bothersome Note #1: In the first map, you pass a nest of eggs. Once you do, you find yourself accompanied by a flying egg! D: Some people may be estatic to meet this fellow but I wasn't .

Noblesse: Skills and Point Allocation



Ctrl+F command: Noblesse1

Remember, everything here is just recommended. You can put points wherever you wish at this point, because you won't be using them for very long.

Three Snails:

Hurls snail shells from a distance to deal damage to foes. [Active Skill]

Level 1: MP -3; Damage 10
Level 2: MP -5; Damage 25
Level 3: MP -7; Damage 40

Nimble Feet:

Enables the character to move around quickly for a short amount of time. Terms between skills: 1 min. [Active Skill]

Level 1: MP -10; Speed +10 for 4 seconds
Level 2: MP -15; Speed +15 for 8 seconds
Level 3: MP -20; Speed +20 for 12 seconds

Recovery:

Enables the user to recover HP constantly for 30 sec. Terms between skills: 10 min. [Active Skill]

Level 1: MP -10; Recover HP 24 in 30 seconds
Level 2: MP -20; Recover HP 48 in 30 seconds
Level 3: MP -30; Recover HP 72 in 30 seconds

Full credits for the skill stats to Basilmarket(Clarified with my own Wind Archer)

Point Allocation Method 1

Levels 2-4: + 1 SP to Three Snails (3)
Levels 5-7: + 1 SP to Recovery (3)

Reasoning

As a new player, your first goal is to get an attack so you can bear the first crucial leg of the journey as a Wind Archer. Upon maxing Three Snails, you max Recovery, as you can recover more HP during your time as a Noblesse. Nimble feet WILL be outclassed by Thrust later on in the game, so no worries about it, you're not missing too much.

Point Allocation Method 2 :

Lvl 2-4: + 1 point into Three Snails (3)
Lvl 5-7: + 1 point into Nimble Feet (3)

Reasoning

Maxing out Three Snails is only for convenience at the start of the game and so you can hurl pretty red snail shells later in game at random players for fun. If you don't want Three Snails, max Nimble Feet first then max Recovery. Otherwise, max Nimble feet with the last of your SP.

Notes to keep in mind

+ Old-school players, you no longer have to collect the snail shells to use the skill. Joy!

+ These skill builds are just recommended by me. If you don't want to max two skills, you can always put two SP into each skill.

+ Noblesse only get 6 SP to spend.

+ Ability Point allocations are not required as a Noblesse.

Noblesse: Training



Ctrl+F command: Noblesse2

It is compulsory for every Noblesse to complete the beginner quests in Ereve. Here, you learn the basic fundamentals of the game and helpful tips for your journey as a Wind Archer.

You gain enough EXP from the quests you complete and from the monsters you kill.

Wind Archer: Irena



By the time you reach level 13, you would have passed by Irena, the Chief of Wind Archers. Upon taking a quest from Nienheart, you have the option to talk to every Job Instructor. Only talk to Irena, because once you accept any of those NPC's quests, you can't turn back on your choice. So talk to Irena, and in a matter of moments you have transformed from a Noblesse to a Wind Archer! Congratulations!

Your journey really begins now!

First Job: Skills and Point Allocation



Ctrl+F command: FirstJob1

Unlike Noblesse, the points you put here matter. It's still relatively simple, however so don't go into a panic frenzy .

Archer Mastery:

Learn the basic techniques of an archer. Increases Accuracy, Avoidability, Bow Range, Movement Speed and Maximum Speed Limit.

Level 10: ACC + 225, Avoid + 225, Bow Range + 120, Movement Speed + 30 and Max Speed Limit: 160%

Critical Shot:

Allows you to perform a critical attack with a certain success rate. [Passive Skill]

Level 1: Critical Rate +2%
Level 20: Critical Rate +40%

Double Shot:

Fires two arrows at once to attack an enemy twice. [Active Skill]

Level 1: MP -8, Damage 83%
Level 20: MP -14, Damage 140%

Storm:

Summon the Guardian Fairy to attack monsters nearby. [Active Skill]

Level 1: MP -11, Damage 66%, Duration: 110 seconds
Level 10: MP -20, Damage 120%, Duration: 200 seconds

Full credits for Skill Descriptions and details go to Spadow's Blog.

Point Allocation Method 1

Level 10(At Job Advancement): + 1 SP to Double Shot (1)
Level 11: + 1 SP to Storm (1), + 2 SP toArcher Mastery (2)
Level 12: + 3 SP to Archer Mastery (5)
Level 13: + 3 SP to Archer Mastery (8)
Level 14: + 3 SP to Archer Mastery (11)
Level 15: + 3 SP to Archer Mastery (14)
Level 16: + 1 SP to Archer Mastery (15), + 2 SP to Double Shot (3)
Level 17: + 3 SP to Double Shot (6)
Level 18: + 3 SP to Double Shot (9)
Level 19: + 3 SP to Double Shot (12)
Level 20: + 3 SP to Double Shot (15)
Level 21: + 3 SP to Double Shot (18)
Level 22: + 2 SP to Double Shot (20), + 1 SP to Critical Shot (1)
Level 23: + 3 SP to Critical Shot (4)
Level 24: + 3 SP to Critical Shot (7)
Level 25: + 3 SP to Critical Shot (10)
Level 26: + 3 SP to Critical Shot (13)
Level 27: + 3 SP to Critical Shot (16)
Level 28: + 3 SP to Critical Shot (19)
Level 29: + 1 SP to Critical Shot (20), + 2 SP to Storm (3)
Level 30: + 3 SP to Storm (6)

Reasoning

One point into your main attack until level thirty, then maxing Archer Mastery for convenience and mobility. From there, maxDouble Shot until about half way, where you start to put one point in Critical Shot per level. This is for a smoother finish and you get to experience the benefits of the skill earlier. Upon maxing Double Shot, finish off Critical Shot, max Focus and put remaining SP into Storm.

Point Allocation Method 2(Double Shot first Build)

Level 10(At Job Advancement): + 1 SP to Double Shot (1)
Level 11: + 1 SP to Storm (1), + 2 SP to Double Shot (3)
Level 12: + 3 SP to Double Shot (6)
Level 13: + 3 SP to Double Shot (9)
Level 14: + 3 SP to Double Shot (12)
Level 15: + 3 SP to Double Shot (15)
Level 16: + 3 SP to Double Shot (18)
Level 17: + 2 SP to Double Shot (20), + 1 SP to Archer Mastery (1)
Level 18: + 3 SP to Archer Mastery (4)
Level 19: + 3 SP to Archer Mastery (7)
Level 20: + 3 SP to Archer Mastery (10)
Level 21: + 3 SP to Archer Mastery (13)
Level 22: + 2 SP to Archer Mastery (15), + 1 SP to Critical Shot (1)
Level 23: + 3 SP to Critical Shot (4)
Level 24: + 3 SP to Critical Shot (7)
Level 25: + 3 SP to Critical Shot (10)
Level 26: + 3 SP to Critical Shot (13)
Level 27: + 3 SP to Critical Shot (16)
Level 28: + 3 SP to Critical Shot (19)
Level 29: + 1 SP to Critical Shot (20), + 2 SP to Storm (3)
Level 30: + 3 SP to Storm (6)

Reasoning:

The first build offers the convenience of benefits from Archer Mastery earlier, whereas the second build focuses on more damage earlier on. Both end up with the same result regardless.

Results of both builds will all total to:

[Max] Double Shot
[Max] Archer Mastery
[Max] Critical Shot
[6] Storm

First Job: Training



Ctrl+F command: FirstJob2

I am not including high details regarding this mainly because it is not necessary. You will not spend a lot of time from 1-30, I promise.

10-13: Ereve training quests. These are compulsory. They're not hard, though.
13-20/13-18: Blue Ribbon Pigs, located two maps after Nautilus and one before the map that takes you to Florina Beach.
20-26/18-24: Stone Golems. These are found by moving a few maps right from Henesys. Whenever you feel like moving onto the more difficult golem, go for it.
26-30/24-30: Zombie Lupins.

+ Kerning (City) Party Quest (KPQ) is a great alternative to the plain and possibly dull training. There's chances of getting a convenient item as well at the end of the PQ!

+ The Cygnus Knight quests are also availible. However, I do not know how much exp it gives Post-Big Bang, because I can't pick up the dolls, therefore obilterating any chance of me completing any quest.

Second Job: Job Advancement



Ctrl+F command: JobAdv2

Congratulations on level 30! You are one quarter of the way to the big 120! You have learnt the basics of being a Wind Archer, and hopefully you've enjoyed it!

Upon reaching level 30, head back to Ereve. Talk to Nienheart, who will direct you to Irena. After talking to her, head back to the Drill Halls where you had your Acclimation Training. Enter the portal on the second floor instead of the first and obliterate 30 Tigurus for their Proof of Hero, dropped upon defeat(It looks like a saddle/banner). Collect thirty and return this to Irena, who will allow you to become a Second Job Wind Archer! You recieve a bunch of cool new skills to try out and enjoy for the next 40 levels.

  • Note: You WILL miss. It won't kill you, however so don't panic.

Second Job: Skills and Point Allocation



Ctrl+F command: SecondJob1

Here, the skills which you max and leave out are becoming very important. Avoid placing points where uneccessary at your level.

Double Jump

Jump again mid-jump to a certain distance. A short delay of 720 milliseconds is applied. [Active Skill]

Level 10: MP -10, jumps a certain distance

Bow Mastery:

Increases the bow mastery and accuracy of bows. It only applies when a bow is in hand. [Passive Skill]

Level 1: Bow Mastery + 12%, + 6 Accuracy
Level 20: Bow Mastery + 50%, + 120 Accuracy

Bow Booster:
Uses HP and MP to temporarily boost up the attacking speed of the bow. It only works with a bow in hand. [Active Skill] Requires: Bow Mastery Level 5

Level 1: MP -30, Duration: 10 seconds
Level 20: MP -11, Duration: 200 seconds

Final Attack:

Grants a chance to deal additional damage after an attack. It only applies when the bow is equipped in hand. [Active Skill] Requires: Bow Mastery Level 3

Level 1: MP -15, 120% damage at 2% success rate for 220 seconds
Level 20: MP -25, 170% damage at 40% success rate for 600 seconds

Strafe:

Fires 4 arrows at an enemy. [Active Skill]

Level 20: Damage 105%

Soul Arrow:

Enables you to use your bow without consuming arrows for a fixed period of time. Only works with a bow in hand.[Active Skill] Requires: Bow Booster Level 5

Level 1: MP -15, Duration: 30 seconds
Level 10: MP -15, Duration: 300 seconds

Storm Spike:

With the blessing of the wind, it launches a powerful and piercing arrow. [Active Skill]

Level 20: Damage 310%, Max Monsters Hit: 6

Wind Walk:

Temporarily hides oneís self from monsters. Attacking an opponent in the state of Wind Walk inflicts additional damage. [Active Skill]

Level 1: MP -6, Duration: 11 seconds, Speed -19, Damage 103%
Level 10: MP -15, Duration: 30 seconds, Speed -0, Damage 160%

Full credits to Alvarna's Blog for the skill changes.

Point Allocation Method 1(Early Final Attack Build)

Level 30(At Job Advancement): + 1 SP to Storm Spike (1)
Level 31: + 1 SP to Strafe (1), + 2 SP to Bow Mastery (2)
Level 32: + 3 SP to Bow Mastery (5)
Level 33: + 3 SP to Bow Mastery (8)
Level 34: + 3 SP to Bow Mastery (11)
Level 35: + 3 SP to Bow Mastery (14)
Level 36: + 3 SP to Bow Mastery (17)
Level 37: + 3 SP to Bow Mastery (20)
Level 38: + 3 SP to Storm Spike (4)
Level 39: + 3 SP to Storm Spike (7)
Level 40: + 3 SP to Storm Spike (10)
Level 41: + 3 SP to Storm Spike (13)
Level 42: + 3 SP to Storm Spike (16)
Level 43: + 3 SP to Storm Spike (19)
Level 44: + 1 SP to Storm Spike (20), + 2 SP to Bow Booster (2)
Level 45: + 3 SP to Bow Booster (5)
Level 46: + 1 SP to Bow Booster (6), + 2 SP to Soul Arrow (2)
Level 47: + 3 SP to Wind Walk (3)
Level 48: + 3 SP to Wind Walk (6)
Level 49: + 3 SP to Wind Walk (9)
Level 50: + 1 SP to Wind Walk (10), + 2 SP to Double Jump (2)
Level 51: + 3 SP to Double Jump (5)
Level 52: + 3 SP to Double Jump (8)
Level 53: + 2 SP to Double Jump (10), + 1 SP to Final Attack (1)
Level 54: + 3 SP to Final Attack (4)
Level 55: + 3 SP to Final Attack (7)
Level 56: + 3 SP to Final Attack (10)
Level 57: + 3 SP to Final Attack (13)
Level 58: + 3 SP to Final Attack (16)
Level 59: + 3 SP to Final Attack (19)
Level 60: + 1 SP to Final Attack (20), + 2 SP to Soul Arrow (4)
Level 61: + 2 SP to Soul Arrow (6), + 1 SP to Bow Booster (7)
Level 62: + 3 SP to Bow Booster (10)
Level 63: + 3 SP to Bow Booster (13)
Level 64: + 3 SP to Bow Booster (16)
Level 65: + 2 SP to Bow Booster (18), + 1 SP to Any Second Job Skill
Level 66-70: + 3 SP to Any Second Job Skill

Reasoning

Upon recieving your Job Advancement, a point into Storm Spike. From there, place a point into Strafe for better 1v1 battling before maxing Bow Mastery and Storm Spike. After that, place 6 points into Bow Booster and 2 into Soul Arrow for a nice sync early on, before maxing Wind Walk, Double Jump and Final Attack. From there, raise Soul Arrow and Bow Booster to 6:18. The remaining 16 SP points can be all added to Strafe or to max out Soul Arrow and Wind Walk then used to raise Strafe(I recommend the latter by the way).

Point Allocation Method 2(Early Booster/Soul Arrow Build)

Level 30(At Job Advancement): + 1 SP to Storm Spike (1)
Level 31: + 1 SP to Strafe (1), + 2 SP to Bow Mastery (2)
Level 32: + 3 SP to Bow Mastery (5)
Level 33: + 3 SP to Bow Mastery (8)
Level 34: + 3 SP to Bow Mastery (11)
Level 35: + 3 SP to Bow Mastery (14)
Level 36: + 3 SP to Bow Mastery (17)
Level 37: + 3 SP to Bow Mastery (20)
Level 38: + 3 SP to Storm Spike (4)
Level 39: + 3 SP to Storm Spike (7)
Level 40: + 3 SP to Storm Spike (10)
Level 41: + 3 SP to Storm Spike (13)
Level 42: + 3 SP to Storm Spike (16)
Level 43: + 3 SP to Storm Spike (19)
Level 44: + 1 SP to Storm Spike (20), + 2 SP to Bow Booster (2)
Level 45: + 3 SP to Bow Booster (5)
Level 46: + 1 SP to Bow Booster (6), + 2 SP to Soul Arrow (2)
Level 47: + 3 SP to Wind Walk (3)
Level 48: + 3 SP to Wind Walk (6)
Level 49: + 3 SP to Wind Walk (9)
Level 50: + 1 SP to Wind Walk (10), + 2 SP to Double Jump (2)
Level 51: + 3 SP to Double Jump (5)
Level 52: + 3 SP to Double Jump (8)
Level 53: + 2 SP to Double Jump (10), + 1 SP to Soul Arrow (3)
Level 54: + 3 SP to Soul Arrow (6)
Level 55: + 3 SP to Bow Booster (9)
Level 56: + 3 SP to Bow Booster (12)
Level 57: + 3 SP to Bow Booster (15)
Level 58: + 3 SP to Bow Booster (18)
Level 59: + 3 SP to Final Attack (3)
Level 60: + 3 SP to Final Attack (6)
Level 61: + 3 SP to Final Attack (9)
Level 62: + 3 SP to Final Attack (12)
Level 63: + 3 SP to Final Attack (15)
Level 64: + 3 SP to Final Attack (18)
Level 65: + 2 SP to Final Attack (20), + 1 SP to Any Second Job Skill
Level 66-70: + 3 SP to Any Second Job Skill

Reasoning:

The only difference between the two builds is the level at which Final Attack is maxed out. Strafe is given just one point as Storm Spike will be your main mobbing skill, with Strafe used to hit monsters above or below if necessary. Bow Mastery is maxed out early for stable damage, followed by Storm Spike. Bow Booster and Soul Arrow are given a few points for an early sync, then Wind Walk is maxed out for the extra damage and to avoid monsters. Double Jump comes next, for getting around training maps more efficiently. Final Attack can then be maxed out or the 6/18 Soul Arrow/Booster can be done first, it doesn't really matter. The extra points can then either be used to max out both Soul Arrow and Booster or dumped into Strafe.

Results thereafter:

All Methods:
[Max] Bow Mastery
[18] Bow Booster
[13] Final Attack
[6] Soul Arrow
[Max] Double Jump
[Max] Storm Spike
[Max] Wind Walk
[1] Strafe
16 Extra Points

6:18? What's that?(In regards to Point Allocation Method 3)



Ctrl+F command: 6/18

To the Wind Archers that didn't know, 6:18 is a ratio for Soul Arrow and Bow Booster. It was created because both skills at levels 6 and 18 respectively both lasted for 180 seconds, therefore being less of a bother to cast, since they are synced. This also means that both skills are LEFT at levels 6 and 18, which has a few pros and cons.

Pros:
+ You can raise Strafe to a considerable level
+ Both run out at about the same time, so you can recast and reset the duration to the skills

Cons:
+ 180 seconds is very short, so you recast more often
+ Strafe isn't very useful; Wind Shot beats it anyday

What I recommend

Honestly, I don't support it. Sure, there's all these perks, but the duration is too short. Too bothersome for me and some other Wind Archers. Although if you think that the Pros outweigh the Cons, then go for it!

The Importance of Wind Walk



Wind Walk is the skill that allows you to move silently without detection that you recieve in the Second Job set of skills. However, time after time I notice that not all Wind Archers are using Wind Walk to the best of their abilities. This, with a few other player's concerns, drove me to write this section.

Wind Walk is not just a skill to pass by monsters. It's a key function to deal potentially massive amounts of damage with little to no hp pot usage. Wind Walk has saved my life countless times due to the damage it helps me deal. It also, however, has killed me when I wasn't watching carefully. This proves that you must always be alert when playing, especially when in Wind Walk. Due to the fact that you can't pot in Wind Walk, Wind Archers have died because of this. However, don't let it discourage you! If you can utilize the skill to cast, and attack within a split-second's notice, you won't be touched.

One of Wind Walk's convenient factors is that you can be sneaky. Another is the juicy 160% damage bonus that it brings about. A very convenient and handy deal, for use at a moment's notice.

Simply put, utilize this skill well and you'll be rewarded.

Second Job: Training



Ctrl+F command: SecondJob2

It was requested on a thread that I created regarding common topics requested to be covered that I should have an in-depth training section included.

Level 30-35:
- Mushroom Kingdom quests. Mush Kingdom is located at the very last map from the right of Henesys.

Level 35-40:
- King Pepe Party Quest, the Party Quest involved in the Mush Kingdom quests
- Guard Pepes
- Kerning Square Quests
- Bubble Tea monsters
- Claw Doll Machines
- Mannequins

Level 40-45:
- Guard Pepes
- Kerning Square quests
- Mannequins
- CDs

Level 45-50:
- Kerning City Quests
- Mannequins
- CDs
- Drakes
- Roly Poly Ducks

Level 50-55:
- Drakes
- Roly Poly Ducks
- Trojians
- Robos
- Kargoes
- Tauromacis

Level 55-60:
- Drakes
- Chryse quests
- Trojians
- Robos
- Blocktopus
- Tauromacis
- Taurospears

Level 60-65:
- Chryse quests
- Taurospears
- Trojians
- Robos
- Bloctopus
- Sea of Fog PQ
- Lord Pirate PQ
- Chronos
- Barnard Grays
- Zeta Grays

Level 65-70:
- Chryse quests
- Taurospears
- Robos
- Bloctopus
- Omega Sector quests
- Zeta Grays
- Ultra Grays
- Sea of Fog PQ
- Lord Pirate PQ

+ Chryse Quests are INSANELY BORING. Just a heads up. And you're saving a floating island of giants from a goat... Armed with a flute... On a chair supported by supernatural mice... Well, it's a video game.

+ Sea of Fog PQ is HIGHLY RECOMMENDED. There will be jerks and scammers, but it is a nice change from training.

+ Pyramid PQ is not recommended for TRAINING. The exp is no longer worth the pot costs. Also, it is currently off the PQ list, because Nexon is 'improving' it. You can still enter the map via Ariant, but the NPC won't let you in.

Third Job: Job Advancement



Ctrl+F command: JobAdv3

Congratulations on level 70! Only 50 more levels until the big 120!

If you make a visit to Omega Sector before 70 to pick up some Mateon Tentacles. Otherwise you will be forced to go all the way to Omega Sector.

Upon reaching level 70, you will be requested to go to Ereve, where Nienheart will inform you of an intruder in Ereve. He instructs you to search for the intruder, because they have stolen a treasure very precious to Ereve. However, the island is in a code-red lockdown, and everyone searching for the intruder will need a pass. Neinheart only has a limited amount, but will give you one if you exchange 20 Mateon Tentacles for a pass that will last 1 day. Upon recieving the pass, head to the left side of Ereve, where you trained as a little Noblesse. Enter each small map where a certain type of monster would spawn normally, but it would have a Job Instructor there instead. Talk to each of them, and one will act up and turn into the enemy! Defeat him and retrieve the treasure. Upon giving in the treasure, Irena will advance you to your Third Job, with a new set of skills to play with!

Third Job(Part 1): Skills and Point Allocation



Ctrl+F command: ThirdJob1.1

Keep in mind that at this point, everything you put SP into is crucial. However, if you mess up your skill build it is very possible to fix it in later levels.

Arrow Rain:

Fires a number of arrows into the sky, attacking up to 10 monsters at once three times on its way down. Only available when equipped with a bow. [Active Skill]

Level 20: MP -24, Damage 148%, Monsters Hit: 10, Hit times: 3

Concentration:

For a period of time, increases your weapon attack and decreases the MP you use. [Active Skill]

Level 20: W.ATK +20, MP cost -25%, Skill Duration: 180 Seconds

Dodge:

Your body becomes more flexible so you can avoid a monsterís attack and after you successfully avoided the attack, all your attacks will be critical for a second. [Active Skill]

Level 10: 20% chance to dodge an attack, 1 second of critical attacks

Eagle Eye:

Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye. [Active Skill]

Level 1: MP -40, Duration: 104 seconds, ATK +4, DEF +20, M.DEF +20, Speed +8, Jump +4, Cooldown: 300 seconds
Level 5: MP -48, Duration: 120 seconds, ATK +20, DEF +100, M.DEF +100, Speed +40, Jump +20, Cooldown: 130 seconds

Puppet:

Summons a puppet for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you. [Active Skill]

Level 1: MP -23, Puppet HP: 400, Duration: 10 seconds
Level 15: MP -38, Puppet HP: 10000, Duration: 60 seconds

Wind Piercing:

Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the characterís transformed state of Eagle Eye. [Active Skill] Requires: Eagle Eye Level 1

Level 1: MP -15, Damage 560%, Monsters Hit: 3
Level 20: MP -27, Damage 750%, Monsters Hit: 6

Wind Shot:

Fires 3 arrows to inflict damage on monsters Available only during the character's transformed state of Eagle Eye. [Active Skill] Requires: Eagle Eye Level 1

Level 1: MP -18, Damage 304%
Level 20: MP -30, Damage 380%

Full credits to Alvarna's Blog for the skill change information.

Point allocation Method 1(Arrow Rain Attack Build)

Level 70(At Job Advancement): + 1 SP to Arrow Rain (1)
Level 71: + 3 SP to Eagle Eye (3)
Level 72: + 2 SP to Eagle Eye (5), + 1 SP to Arrow Rain (2)
Level 73: + 3 SP to Arrow Rain (5)
Level 74: + 3 SP to Arrow Rain (8)
Level 75: + 3 SP to Arrow Rain (11)
Level 76: + 3 SP to Arrow Rain (14)
Level 77: + 3 SP to Arrow Rain (17)
Level 78: + 3 SP to Arrow Rain (20)
Level 79: + 3 SP to Concentrate (3)
Level 80: + 3 SP to Concentrate (6)
Level 81: + 3 SP to Concentrate (9)
Level 82: + 3 SP to Concentrate(12)
Level 83: + 3 SP to Concentrate (15)
Level 84: + 3 SP to Concentrate (18)
Level 85: + 2 SP to Concentrate (20), + 1 SP to Wind Piercing (1)
Level 86: + 3 SP to Wind Piercing (4)
Level 87: + 3 SP to Wind Piercing (7)
Level 88: + 3 SP to Wind Piercing (10)
Level 89: + 3 SP to Wind Piercing (13)
Level 90: + 3 SP to Wind Piercing (16)
Levels 91-100: Save 3 SP (Saved: 30)

Point Allocation Method 2(Arrow Rain Hybrid Build)

Level 70(At Job Advancement): + 1 SP to Arrow Rain (1)
Level 71: + 3 SP to Eagle Eye (3)
Level 72: + 2 SP to Eagle Eye (5), + 1 SP to Arrow Rain (2)
Level 73: + 3 SP to Arrow Rain (5)
Level 74: + 3 SP to Arrow Rain (8)
Level 75: + 3 SP to Arrow Rain (11)
Level 76: + 3 SP to Arrow Rain (14)
Level 77: + 3 SP to Arrow Rain (17)
Level 78: + 3 SP to Arrow Rain (20)
Level 79: + 3 SP to Wind Piercing (3)
Level 80: + 3 SP to Wind Piercing (6)
Level 81: + 3 SP to WInd Piercing (9)
Level 82: + 3 SP to Wind Piercing (12)
Level 83: + 3 SP to Wind Piercing (15)
Level 84: + 3 SP to Wind Piercing (18)
Level 85: + 2 SP to Wind Piercing (20), + 1 SP to Concentrate (1)
Level 86: + 3 SP to Concentrate (4)
Level 87: + 3 SP to Concnetrate (7)
Level 88: + 3 SP to Concentrate (10)
Level 89: + 3 SP to Concentrate (13)
Level 90: + 3 SP to Concentrate (16)
Levels 91-99: Save 3 SP(Saved: 30)

Point Allocation Method 3(Wind Piercing Attack Build)

(Credited to Fimbu1vetr for the suggestion, LEGENDairy for the written build)

Level 70(At Job Advancement): + 1 SP to Eagle Eye (1)
Level 71: + 3 SP to Eagle Eye (4)
Level 72: + 1 SP to Eagle Eye (5), + 2 SP to Wind Piercing (2)
Level 73: + 3 SP to Wind Piercing (5)
Level 74: + 3 SP to Wind Piercing (8)
Level 75: + 3 SP to Wind Piercing (11)
Level 76: + 3 SP to Wind Piercing (14)
Level 77: + 3 SP to Wind Piercing (17)
Level 78: + 3 SP to Wind Piercing (20)
Level 79: + 3 SP to Concentrate (3)
Level 80: + 3 SP to Concentrate (6)
Level 81: + 3 SP to Concentrate (9)
Level 82: + 3 SP to Concentrate (12)
Level 83: + 3 SP to Concentrate (15)
Level 84: + 3 SP to Concentrate (18)
Level 85: + 2 SP to Concentrate (20), + 1 SP to Arrow Rain (1)
Level 86: + 3 SP to Arrow Rain (4)
Level 87: + 3 SP to Arrow Rain (7)
Level 88: + 3 SP to Arrow Rain (10)
Level 89: + 3 SP to Arrow Rain (13)
Level 90: + 3 SP to Arrow Rain (16)
Levels 91-99: Save 3 SP(Saved: 30)

Point Allocation Method 4(Wind Piercing Hybrid Build)

Level 70: + 1 SP to Eagle Eye (1)
Level 71: + 3 SP to Eagle Eye (4)
Level 72: + 1 SP to Eagle Eye (5), + 2 SP to Wind Piercing (2)
Level 73: + 3 SP to Wind Piercing (5)
Level 74: + 3 SP to Wind Piercing (8)
Level 75: + 3 SP to Wind Piercing (11)
Level 76: + 3 SP to Wind Piercing (14)
Level 77: + 3 SP to Wind Piercing (17)
Level 78: + 3 SP to Wind Piercing (20)
Level 79: + 3 SP to Arrow Rain (3)
Level 80: + 3 SP to Arrow Rain (6)
Level 81: + 3 SP to Arrow Rain (9)
Level 82: + 3 SP to Arrow Rain (12)
Level 83: + 3 SP to Arrow Rain (15)
Level 84: + 3 SP to Arrow Rain (18)
Level 85: + 2 SP to Arrow Rain (20), + 1 SP to Concentrate (1)
Level 86: + 3 SP to Concentrate(4)
Level 87: + 3 SP to Concentrate (7)
Level 88: + 3 SP to Concentrate (10)
Level 89: + 3 SP to Concentrate (13)
Level 90: + 3 SP to Concentrate (16)
Levels 91-99: Save 3 SP(Saved: 30)

Reasoning:

In the Arrow Rain builds, apart from Eagle Eye, Arrow Rain is maxed out early for mobbing purposes as it can damage up to 10 monsters and hit them 3 times each. Delay has also been reduced so its not as slow as before. Concentrate is maxed out next in the Attack builds, to maximise damage output, while Wind Piercing is maxed out earlier in the Hybrid builds for straight line mobs, replacing Storm Spike. Saving of 30 SP is for Hurricane, shortly after the other skill (depending on build, Wind Piercing or Concentrate) is maxed out, followed by Bow Expert and Puppet. Dodge is optional as you only have a 20% chance to dodge when maxed, however it is not a crucial skill. In the Wind Piercing builds, Arrow Rain is maxed out much later on, as Wind Piercing becomes the main mobbing skill and is faster than Arrow Rain. Only drawback is that it cannot hit above or below mobs, which is where Double Jump comes in handy and that it can only be used when Eagle Eye is active. The attack build follows the same process as the Arrow Rain one, as does the hybrid build.

(You may add your first point into Arrow Rain then follow the Wind Piercing Build if you wish. I just didn't want to re-type an entire block of text D<

Result(1)

[Max] Arrow Rain
[Max] Eagle Eye
[16] Wind Piercing
[Max] Concentrate
[0] Puppet
[0] Wind Shot

Result(2)

[Max] Arrow Rain
[Max] Eagle Eye
[Max] Wind Piercing
[16] Concentrate
[0] Puppet
[0] Wind Shot

Result(3)

[16] Arrow Rain
[Max] Eagle Eye
[Max] Wind Piercing
[Max] Concentrate
[0] Puppet
[0] Wind Shot

Result(4)

[Max] Arrow Rain
[Max] Eagle Eye
[Max] Wind Piercing
[16] Concentrate
[0] Puppet
[0] Wind Shot

Third Job(Part 1): Training



Ctrl+F command: ThirdJob1.2

Once again, no popular training locations are mentioned here. If you want to look at the popular training locations, refer near the end of the guide.

Levels 70-75:
- Chryse PQ
- Ultra Grays
- Mecateon
- Sand Rats
- Kiyo
- Cube Slimes
- Guard Robot L
- Chronos
- Platoon Chronos
- Master Chronos
- Sea of Fog PQ
- Pirate PQ

Levels 75-80:
- Sand Rats
- Kiyo
- Scorpions
- Cube Slimes
- Rumo
- Platoon Chronos
- Master Chronos
- Guard Robot L
- Sea of Fog PQ
- Pirate PQ

Levels 80-95:
- Master Chronos
- Roids
- Reinforced Mithril Mutae
- Neo Huroids
- Vikerola
- Enchanced Security System
- Homun
- Saitie
- Veetron
- Slygie
- Hoblin King PQ
- Pirate PQ

Levels 95-100:
- Master Chronos
- Soul Teddies
- Master Soul Teddies
- Vikerola
- Gallopera
- Ulu City Quests
- Slygie
- Homun
- Homunculus
- Saitie
- Hoblin King PQ

+ Ulu City quests do not give a good amount of exp. Monsters past level 105 are too bothersome to train on, because to mob, even with the old Arrow Rain, was too slow and they stun you. Permanently.

Third Job(Part 2): Obtaining Hurricane



Upon reaching level 100, Nienheart will call you back to Ereve. He will instruct you to learn a new skill from Irena, who is hesitant at teaching you the skill. She will instruct you to visit the 3rd Drill Hall, and to defeat the boss inside and retrieve the item. Upon return, she rewards you with the brand new skill Hurricane!

Third Job(Part 2): Skill and Point Allocation



Ctrl+F command: ThirdJob2.1

Here it is pretty straight-forward, dump the 30 SP you hoarded from levels 91-100 all into Hurricane.

Hurricane:

Launches arrows at a tremendous speed. [Active Skill] Requires: Level 100 Quest complete

Level 1: MP -7, Damage 132% per arrow
Level 30: MP -9, Damage 190% per arrow

Full credits for skill description and stats to SouthPerry.(Clarified with my own Wind Archer)

Point Allocation Method 1(Arrow Rain Attack Build)

Level 100(Upon obtaining Hurricane): + 30 SP to Hurricane (30)
Level 101: + 3 SP to Wind Piercing (19)
Level 102: + 1 SP to Wind Piercing (20), + 2 SP to Puppet (2)
Level 103: + 3 SP to Puppet (5)
Level 104: + 1 SP to Puppet (6), Save 2 SP (Saved: 2)
Level 105: Save SP (Saved: 5)
Level 106: Save SP (Saved: 8)
Level 107: Save SP (Saved: 11)
Level 108: Save SP (Saved: 14)
Level 109: Save SP (Saved: 17)
Level 110: Save SP (Saved: 20)

Point Allocation Method for Methods 2+4(Arrow Rain Hybrid Build and Wind Piercing Hybrid Build)

Level 100(Upon obtaining Hurricane): + 30 SP to Hurricane (30)
Level 101: + 3 SP to Concentrate (19)
Level 102: + 1 SP to Concentrate (20), + 2 SP to Puppet (2)
Level 103: + 3 SP to Puppet (5)
Level 104: + 1 SP to Puppet (6), Save 2 SP (Saved: 2)
Level 105: Save SP (Saved: 5)
Level 106: Save SP (Saved: 8)
Level 107: Save SP (Saved: 11)
Level 108: Save SP (Saved: 14)
Level 109: Save SP (Saved: 17)
Level 110: Save SP (Saved: 20)

Point Allocation Method 3(Wind Piercing Attack Build)

Level 100(Upon obtaining Hurricane): + 30 SP to Hurricane (30)
Level 101: + 3 SP to Arrow Rain (19)
Level 102: + 1 SP to Arrow Rain (20), + 2 SP to Puppet (2)
Level 103: + 3 SP to Puppet (5)
Level 104: + 1 SP to Puppet (6), Save 2 SP (Saved: 2)
Level 105: Save SP (Saved: 5)
Level 106: Save SP (Saved: 8)
Level 107: Save SP (Saved: 11)
Level 108: Save SP (Saved: 14)
Level 109: Save SP (Saved: 17)
Level 110: Save SP (Saved: 20)

Third Job(Part 2): Training



Ctrl+F command: ThirdJob2.2

Levels 100-110:
- Captains
- Kru
- Master Soul Teddies
- Death Teddies
- Ghost Pirates
- Homunculus
- Hoblin King PQ

Third Job(Part 3): Gaining Bow Expert



Once you reach level 110, Nienheart very-bothersomely forces you to return to Ereve. He pesters you to go bother Irena ONCE AGAIN, and she instructs you to go to the 4th Drill Hall, defeating the Pianus inside and obtaining the item. Upon returning the item, Irena rewards you with Bow Expert.

Third Job(Part 3): Skill and Point Allocation



Ctrl+F command: ThirdJob3.1

Bow Expert:

Increases the bow mastery as well as weapon attack. Only applied with a bow in hand. [Passive Skill] Requires: Bow Mastery Level 20, Level 110 Quest Complete

Level 1: Bow Mastery +56%, ATK +6, Minimum Critical Damage +6%
Level 20: Bow mastery +65%, ATK +25, Minimum Critical Damage +15%

Full Credits for the skill description and stats to SouthPerry.(Clarified with my own Wind Archer)

All Point Allocation Methods

Level 110(Upon recieving Bow Expert): + 20 SP to Bow Expert (20)
Level 111: + 3 SP to Puppet (9)
Level 112: + 3 SP to Puppet (12)
Level 113: + 3 SP to Puppet (15)
Level 114: + 3 SP to Any Skill
Level 115: + 3 SP to Any Skill
Level 116: + 3 SP to Any Skill
Level 117: + 3 SP to Any Skill
Level 118: + 3 SP to Any Skill
Level 119: + 3 SP to Any Skill
Level 120: + 3 SP to Any Skill

  • Job Advancement: + 3 SP to Any Skill*

The 21 additional points can go into either Wind Shot, Dodge or the leftover skills from 1st and 2nd Jobs. I recommend placing at least 9 points into Wind Shot before heading off onto your job advancement. Maxing dodge is also a good idea because evasion is your best friend and the criticals aren't a bad thing.

Third Job(Part 3): Training



Ctrl+F command: ThirdJob3.2

Levels 110-115:
- Lion Heart Castle(Crocky the Gatekeeper)
- Yetis
- Ghost Pirates
- Dual Ghost Pirates
- Death Teddies
- Master Death Teddies
- Captains
- Krus

Levels 115-120:
- Lion Heart Castle(Crocky the Gatekeeper)
- Yetis
- Dual Ghost Pirates
- Death Teddies
- Master Death Teddies
- Captains
- Krus
- Spirit Vikings

Wind Archer: The Last Stretch



Ctrl+F command: JobAdv4

Congratulations upon reaching the big 120! You have surpassed many Cygnus Knights and now it is time for your fine efforts to be recognised! Upon leveling, Neinheart will demand you to help find a lost knight who was hot on the trail of the Black Wings. His instructions are confusing, but he means to talk to Jade in El Nath.

Whilst talking to Jade, she mentions that he was off to hunt zombies. This is your clue, which leads you to battle some Miner Zombies. Upon defeating a few Miner Zombies, you will come across an etc item called 'Black Scale', which looks like scaly leather. After picking it up, Spiruna in Orbis demands that you give her the scale, because of the evil contained inside.

Talking to Spiruna, she mentions that the lost knight you were looking for rushed to Leafre to talk to Nix! After reaching Leafre and talking to Nix, he asks you to prove yourself by killing both Manon and Griffey. This part is crucial because Cygnus Knights must kill them. No shortcuts, sorry folks! This takes a while without help, so recruit some of your higher leveled friends and hunt them down together!

Upon completing Nix's task, he instructs you to journey all the way into the Cave of Black Witches. To get to the Cave of Black Witches, you must venture into a zone filled with deadly monsters that would 2 hit KO you, 3 hit KO you at most. Therefore, Wind Walk will be your best friend.

Reaching the Cave of Black Witches, you talk to the glowing orb and be on your way, all the way back to Ereve. Bothersome, as Nienheart will instruct you to return, only to see Duramis, the knight you were looking for tied up, MYSTERIOUSLY there, even though you're sure your eyes are perfectly fine and that he wasn't there before. Either way, wait for five minutes then talk to him, and you are sent directly to ereve, where everyone is stone and where Shinsoo is in great pain. Shinsoo asks for you to defeat Eleanor, the Black Witch. Talking to Eleanor, she tells you to leave. Selecting no, she will become an attackable monster.

Eleanor is a formidable opponent, and will be your toughest opponent. After all, she IS the boss for your last job advancement. Eleanor hits approximately 1.5k, which is pretty much slightly less than half of your HP. Puppet is your best friend here but she sometimes ignores it. Your puppet survives for four hits before it disappears. Eleanor uses a skill animation that depicts blue/purple rings rising above her, and this can mean Darkness, Undead and once her HP has been depleted to half remaining, she will begin to use Damage Reflect, which, in short, just kills you and drags you through the process of reaching Duramis AGAIN. Bothersome, yes. EXP loss, no. Her HP returns to full should you die.

Once defeating her, you talk to Shinsoo and you are transported to the actual Ereve. There, Empress Cygnus will reward you with Echo of Hero and Captain Knight and your last job advancement as a reward upon talking to her.

Note: I recommend you to stop attacking IMMEDIATELY once Eleanor starts to cast a spell other than her attack once her HP is up to half(You can tell when her HP is at half when her HP bar just reaches the tip of the minute digit). Hurricane and Puppet are used here. Beware that if she casts damage reflect, and if you attack her even ONCE, you're dead. Tragic, I know.

+ Do not use Hurricane on Eleanor once she is past 1/2 hp. Use Wind Shot, for it will save your life.

Potions



Ctrl+F command: Potion

It is a fact of life as a Wind Archer that you will not go past 6k HP. My own Wind Archer barely broke past the 5k barrier and that was with one of the Empress' skills. Therefore, you need to know what potions to use!

Your ideal potion is for it to heal 70% of your HP. However, up until 90, monsters won't be hitting more than 1000 with your weapon defense. So until then, you can stick with potions that heal 30%-60% of your HP.

These are the potions to use until you reach the next HP point:

200-800: Orange Potions
800-1700: White Potions
1700-3000: Unagi
3000-4500: Barbarian Elixirs

These are the potions to use until you reach the next MP point:

100-600: Blue Potions
600-2100: Mana Elixirs
2100+: Sorcerer Elixirs

Bossing:

1700-4500: Ice Cream Pop
4500+ Melted Cheese

PvP Strategies



Don't know what PvP is? Click here!(Official Site)

To be honest, I haven't been playing my Wind Archer as much, and as a result I have little to no information about a Wind Archer's ordeal in PvP. Coupled with my Aussie latency and wi-fi, I'll be forever known as 'Miss Lagalot' if I ever decide to PvP. Which is a shame because I loved the concept.

So, I'm completely open to players submitting strategies!

Credits to gingeracne for the following:

gingeracne: I really do recommend PvP for those who are unfunded at around 110. I personally did PvP from 116 - 120. It's great exp if you can consistently get in the top 3 on your team. My strategy was to buff myself on the team platform (Booster, Soul Arrow, Final Attack, Storm and most importantly Eagle Eye) then jump down and use Wind Piercing on mobs and Wind Shot if there's only one person. I like to stay near my teammates (usually on one of the middle platforms) and just spam these skills. If Eagle Eye runs out, you have two options. The first is to continue fighting using instead Strafe and Arrow Rain. OR you can allow yourself to be killed so the cooldown for Eagle Eye resets and you can start the whole process over again. I did find PvP insanely hard at first, but once I figured out how to get points quickly and easily it became a lot more enjoyable and it made leveling easier (plus, it doesn't cost any pots so for the cheap or poor, PvP is for you ) For those who are wondering whether or not it is a good source of exp, I have gotten 13% from one PvP round (where my team lost, but I had the most points out of everyone) at 118. So yes, it is a great change of pace/scenery from grinding and it's also a good source of exp if you can't get into an LHC party.

Equipment and Stat Builds



Ctrl+F command: Equips/Stats

Equipment

In regards to Regular Archer Equipment, all archers can wear equips at a point, as explained by LEGENDairy:

LEGENDairy: For your Equips build, from level 30 onwards Bowman Shoes are STRless, from level 50 onwards, Bowman Overalls are STRless, all Bowman Hats are STRless, from level 30 onwards Bowman Tops and Bottoms are STRless (although you only use them till level 40), and all Bowman Gloves are STRless. So generally its only the Bows you have to worry about for STR. This excludes the Bowman equips Level 130 and above, since they are irrelevant.

As suggested by LEGENDairy, I'm removing the equip builds and explaining weapon choices.

REG-STR
+ Use the bows recommended for your levels. A list can be found here .

Low-STR
+ You can use Alien Weapons and Maple Weapons until you have enough STR equips(nowadays easily obtained through potential) to equip either a Dragon Shiner Bow or a Nisrock. Do NOT use a Reverse. That's just a no-no. Save it for a BM.

STR-Less
+ Either use Alien Weapons and Maple Weapons until the end of time or
+ Over-fund yourself and use STR equips to use a godly Shiner/Nisrock.

A brief introduction to Ability Points

Ability Points are the driving force for the damage you deal to monsters, therefore Ability Points are very important to how you train. For something so important, the logic behind it is very simple.

For each 'branch' of the basic jobs availible to an adventurer, each branch has 2 main Ability Point sections that they are to focus on. A primary and a secondary section. For Wind Archers, we focus on Dexterity(Dex) and Strength(Str). Intelligence(Int) and Luck(Luk) are of no use to us.

+ Dex is a Wind Archer's best friend, therefore we need as much Dex as possible to hit as much as we can.

+ Strength is just as important to a Wind Archer, for we need Str to equip our bows.

+ The current Damage Formula used is from the Big Bang update, discarding the old formula method. The formula does not use:

- Slash-stab animation
- Lucky 7 Formula
- Magician Spell Attack Formula.

Max Damage Formula:
Weapon Multiplier x ((4 x Primary Stat) + Secondary Stat) x (Attack / 100)

For Wind Archers, to determine your Max Damage you use the following formula:
1.20 x [(4 x Dex) + Str) x (*Total Att obtained from equips, potions and skills* / 100)

+ Mastery determines the minimum damage you can deal.

Minimum Damage = Max Damage x Total Mastery

Total Mastery = Initial Mastery + Weapon Mastery

For Wind Archers:
We recieve 15% Initial Mastery, +50% Weapon Mastery from 2nd Job(Bow Mastery) and 15% Weapon Mastery from 3rd Job(Bow Expert). This is assuming you have maxed everything.
15% + 50% + 15% = 80%
.: Max Damage x 80% = Minimum Damage

(Thanks to SwitcherUpper for the clarifications and in regards with AP, information from Ayumilove and Southperry )

There are three ways to apply your Ability Points.

Regular: This means that you simply auto-assign, or alternatively have your Str approximately 5 above your current level to equip bows.

Low-Str: This means that your base str is capped at a certain amount. The idea is to cap at 40- depending on funding and the amount of %str bowman equips you have, you can cap lower- and increase your attack range. The lost str can be regained through equips, and with the recent potential system it is very easy to come to a decent amount of str, or at least enough to equip your bows.

Str-less: As the name suggests, you leave your base str at 4, and constantly add to Dex.

Recommended path:

NO FUNDING: Whether you're starting off as a newbie, on a new world or just don't want to fund your Wind Archer, you'll go Reg-STR. Regular STR is considerably cheap, and you can even scrape up some decent potentials if you're lucky.

If you have an average amount of funding, I recommend you to take up STR-Less up to 77 at minimum, where you go Low-STR from there.

If you're insanely funded and you are willing to dump it into your Wind Archer, then go ahead and go STR-Less all the way. Use Unwelcome Guest weapons and Maple Weapons until you have enough STR from %Str equips to equip a godly Shiner/Nisrock.

General Training Locations/Free-way to 120



Ctrl+F command: Freeway

This is the most common locations for anyone to train at. The levels have been adapted for a Wind Archer.

0-13: Ereve Quests
..
13-20/13-18: Blue Ribbon Pigs
20-30/18-30: Rotting Skeletons
30-50/30-45: Rombot Grind at CPQ
50-60/45-60: Scarecrows
60-65/60-63: Hoodoos/Voodoos, Sea of Fog PQ
65-85/63-85: Twisted Jesters at Haunted Mansion (Note that Jesters can be an alternative to MP3 and other maps until 120. Level 70- At level 63 your min. level)
85-100/85-95: Mysterious Path 3(MP3)
100-110/95-105: Pirates at Herb Town
110-120/105-115: Dual Ghost Pirates
115-120: LHC

Disclaimers and Credits



Everything in this guide was typed by me, Plusle4eva. Credits and sources are given appropriately. I do not own Maplestory, nor the base information found in this guide, however I own the guide(I typed this thing entirely D<!). I do not give permission for anyone to use the material found in here without written consent. Sorry to seem paranoid but no-one likes a stealer .

An ENORMOUS thank-you to the following people and websites for contributing!

darkspawn980 for helping me with the layout of the guide
SilentXynh for Damage %s(Not added yet) and giving me a bunch of links along with the lovely word mash 'Jumpscension'
marxmaster for going through the guide and making many wonderful edits
MagisterMagi for a considerable amount of help with the guide
LEGENDairy for suggesting some awesome topics to include in the guide and assisting considerably with Jump! Update builds
gingeracne and MagisterMagic for cracking the problem with the SP Builds (v1.0 ~ v1.4)
gingeracne for a PvP strategy
Brewskie425 for suggesting a Ctrl+F list
SwitcherUpper for the ConCrit with the Equip builds
Fimbu1vtr for help with the Equip Builds and a lot of other things
Basilmarket
Global Hidden Street
and SouthPerry for the skill information
Maplestory Official Website for PvP information
Ayumilove For formulas
Alvarna's Blog For Jump! Update information
Spadow's Blog For Jump! Update information
This Sleepywood Thread For Jump! Update information
Oh, and you for reading ! Please help me and other Wind Archers out and post a suggestion to improve this guide!
Maple Story: WA Guide has been updated! I wondered why I was pu...
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Jul 23 11
Windia Shadower
velonic
Wonderful guide, interesting in some aspects, unexpected in others, though I would have maxed final attack before I got hurricane but that's entirely up to you.

I believe most of these skill % and maxed levels are outdated. Like arrow rain should be 500% when maxed and hurricane should be 190%.
Here are the updated skills: http://global.hidden-street.net/character/class/wind-archer-1st-job
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Jul 23 11*
Bera Night Lord
MagisterSin
Max level of Storm is 10
EDIT: I maxed out Final Attack instead of Stormbreak though FA helped with Stormbreak training.
EDIT 2: I think maxing Booster and Soul Arrow is kinda "meh" to me since it only increases duration time. I remember a guide (not the one under the guides on Basil, but a different guide) that put SA and Booster synched. The extra SP could go elsewhere really.
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Jul 23 11*
Scania Dark Knight
MoshiAlice
rhenXD: Well, that's what I get for being a Pre-Chaos WA D; Thanks a bunch! I'll update the skills tomorrow .

I personally didn't max final attack at second job, because you already have level 13 FA, which is pretty good already, and you don't even need maxed FA throughout third job, until you come to LHC because crockies are freaking annoying, and hunting periodots are worse. So theoretically, when you NEED maxed FA, it will be there, ready. Although earlier maxed FA may be convenient, Storm Break is still amazing. Such a tragedy that it may be removed .

MagisterMagi: Wut : All right, looks like I'm a bit old now LOL. Thanks for the input, I'll change the level later :o.

Off topic: Pre-Chaos seems like an eternity away now, with all this crazy talk of Storm being level ten :I JKJK, it was foreseen. ><
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Jul 23 11
Bera Night Lord
MagisterSin
Plusle4eva: rhenXD: Well, that's what I get for being a Pre-Chaos WA D; Thanks a bunch! I'll update the skills tomorrow .

I personally didn't max final attack at second job, because you already have level 13 FA, which is pretty good already, and you don't even need maxed FA throughout third job, until you come to LHC because crockies are freaking annoying, and hunting periodots are worse. So theoretically, when you NEED maxed FA, it will be there, ready. Although earlier maxed FA may be convenient, Storm Break is still amazing. Such a tragedy that it may be removed .

Yea...I had my fun share of Peridots....I got lucky and found them under 3-4 hours XD
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Jul 23 11
Scania Dark Knight
MoshiAlice
MagisterMagi: Periodots = Hell, tyvm : Horror in a sphere. I took five hours, very lucky me. Some DWs I encountered had spent ten hours D:
Maple Story: WA Guide has been updated! I wondered why I was pu...
Jul 23 11
Khaini Shadower
Rinku1037
for the training spots i would suggest:
the rotton skeletons in the haunted house chimney is a great alternative to victoria island monsters for lvls 20-30 but the spots are hard to find because everyone goes there
also scarcrows at lvl 50 which is also in the chimney and is also a hard spot to find
and jesters at lvl 70 which is also in the chimney and is also a hard spot to find
Jul 23 11*
Yellonde Wind Archer 4
danieicatu
maybe I can help you with PVP strategies
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Jul 23 11
DemethosGMS Wind Archer 4
WinterERin
I believe you only put Soul arrow to lvl 7 because it goes with 200 second bow booster
so 210 sec Soul arrow, 200 sec bow booster
Its easier to put both at once sooo :l

Oh and I personally don't think Storm Break should be raised more than 21 :l
and the fact you maxed it out on each guide can maybe the reason FA didn't add up to 30

And yes, at lvl 50, screw the training spots and go for PVP
Just spam your storm break and you can ks the hell out of people
I've always gotten 2nd or 3rd or even 1st just by spamming storm break
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Jul 23 11
Bera Night Lord
MagisterSin
mapleck: I believe you only put Soul arrow to lvl 7 because it goes with 200 second bow booster
so 210 sec Soul arrow, 200 sec bow booster
Its easier to put both at once sooo :l

Oh and I personally don't think Storm Break should be raised more than 21 :l
and the fact you maxed it out on each guide can maybe the reason FA didn't add up to 30

And yes, at lvl 50, screw the training spots and go for PVP
Just spam your storm break and you can ks the hell out of people
I've always gotten 2nd or 3rd or even 1st just by spamming storm break

You could also put SA to 6 (180 Seconds I believe) and Booster to 18 (180 Seconds) so they could be synched perfectly
You max Storm Break anyways later on.
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