Gandalf's Comprehensive F/P Guide
MapleStory Forums : Fire/Poison Wizard, Mage, Arch Mage : Talk about the Fire/Poison Wizard, Mage and Arch Mage classes Thread starter
--Updates-- 25/10/08: Added a "Useful Links" header (section 8). 2/11/08: Edited Fizard build (section 6.3). 2/11/08: Added some Pros/ Cons in the AP builds (section 4). 3/11/08: Added 1 more link to the "Useful Links" header (section 8). 26/11/08: Updated Common Terms table (section 2). 2/12/08: Updated "Improving MP Recovery" Skill Rating in the "The magician: Explanation about your skills" part (Section 5.2). 9/12/08: Added "Damage" section to Common Terms table (section 2). 11/12/08: Changed all Skill Explanations and Ratings (sections 5.2 ; 6.2 ; 7.2). 04/08/09: Added a new section (5.4/6.4/7.4), took out skill ratings, updated a few training spots, added little skill icons, updated Useful Links (section 8). 16/09/09: Updated Wizard training spots (section 6.5) and Common Terms (section 2.5). 20/11/09: Updated Wizard training spots (section 6.5). 10/01/10: Updated Wizard and Magician training spots (sections 5.5 ; 6.5). Tabe of Contents (If you want to Control + F, put this: ")" right next to the number, Example: "1)"). 1) Introduction. 2) Common Terms. -2.1) General. -2.2) Stats. -2.3) Skills. -2.4) Damage. -2.5) PQ's. -2.6) Monsters. 3) Begginer. 4) AP Builds. -4.1) Reg Luck. -4.2) Luckless. -4.3) Low Luck. 5) The Magician. -5.1) 1st Job Advancement. -5.2) The Magician: Explanation about your skills. -5.3) The Magician: Skill Build. -5.4) The Magician: Skill Build; The explanation. -5.5) The Magician: Training Zones. 6) The F/P Wizard. -6.1) 2nd Job Advancement. -6.2) The F/P Wizard: Explanation about your skills. -6.3) The F/P Wizard: Skill Build(s). --6.3.1) The F/P Wizard: Skill Build(s) | Fizard Build. --6.3.2) The F/P Wizard: Skill Build(s) | Hybrid Wizard (Poison+Fire Wizard). --6.3.3) The F/P Wizard: Skill Build(s) | Pizard Build (Poison Wizard) A. --6.3.4) The F/P Wizard: Skill Build(s) | Pizard Build (Poison Wizard) B. -6.4) The F/P Wizard: Skill Build(s); The explanation. -6.5) The F/P Wizard: Training Zones. 7) The F/P Mage. -7.1) 3rd Job Advancement. -7.2) The F/P Mage: Explanation about your skills. -7.3) The F/P Mage: Skill Build(s). --7.3.1) The F/P Mage: Skill Build(s) | Mist Build. --7.3.2) The F/P Mage: Skill Build(s) | Explosion Build. -7.4) The F/P Mage: Skill Build(s); The explanation. -7.5) The F/P Mage: Training Zones. 8) Useful Links 9) Legal crap. -9.1) Credits. 1) Introduction This is a guide for Magicians who want to become F/P Wizards/ Mages/ Arch Mages, you will here be able to "learn" what to allocate your SP into, where to train, and some common terms between F/P's. 2) Common Terms 2.1) General MP = Mana Points. HP = Health Points. M.Acc = Magic Accuracy. Fizard = Fire Wizard (2nd Job). Hybrid = Fire + Poiosn Wizard (2nd Job). Pizard = Poison Wizard (2nd Job). 2.2) Stats AP = Ability Points. Int = Intelligence. Dex = Dexterity. Str = Strength. Luk = Luck. 2.3) Skills SP = Skill Points. EB = Energy Bolt. MC = Magic Claw. MG = Magic Guard. MPE = MP Eater. Medi = Meditation. Tele = Teleport. FA = Fire Arrow. PB = Poison Brace. AMP = Elemental Amplification. 2.4) Damage DPS = Damage Per Second. DPM = Damage Per Minute. DPH = Damage Per Hit. DOT = Damage Over Time. 2.5) PQ's PQ = Party Quest. HPQ = Henessys Party Quest. KCPQ/ KPQ = Kerning City Party Quest. ArPQ = Ariant Party Quest. MCPQ = Monster Carnival Party Quest. LMPQ = Ludi Maze Party Quest. MCPQ2 = Monster Carnival Party Quest 2. EPQ = Ellin Party Quest. 2.6) Monsters STD's = Straw Target Dummies. Samihos = 3 Tailed Foxes. DT's = Death Teddies. MDT's = Master Death Teddies. Kents = Kentauroses. Kappas = Water Goblins. DGP = Dual Ghost Pirate/ Dual Ghost Party 3) Beginner Getting started: Roll the dice A magician depends on INT and LUK, INT will give you the "Magic" that is equal to power, and M.Acc (Magic Accuracy) which will make you hit a monster and not "miss" it, the higher your Magic/INT, the higher you will be hitting, LUK gives you the "right" to equip new items, and more M.Acc, that's why we are aiming for this result after rolling the dice (you can roll the dice as many times as you wish by clicking on it): STR: 4/5 DEX: 4/5 INT: X LUK: X X = anything. In other words, the lower your STR/DEX is, the higher your INT/LUK will be, which is what we want. 4) AP Builds AP refers to "Ability Points" which is what will make you even stronger than what you are, each level up you will get 5 AP, without the correct AP Build your character is going to be weak, that's why I'm here to help: 4.1) Regular Luk Pros/cons of Reg Luk AP Build: Pros: You will be having new weapons/ armors (overalls for magicians) all the time, that means that if you don't like the look of a weapon/ overall, you will be able to get a new one in no time Cons: will be more expensive than Luckless/Low Luk and weaker How to do this build:You have to add 4 INT and 1 LUK each level up. WARNING:make sure your LUK is 3 above your level. For example: I'm level 3, I should have 6 LUK. I'm level 4, I should have 7 LUK, and so on. If your character has more then +3 LUK then your level, than just add 5 INT each level up until you are 3 levels below your LUK amount, or your LUK is 3 above your level, and then add 1 LUK and 4 INT each level up. 4.2) Lukless Pros/cons of Lukless AP Build: Pros: Strongest out of all the 3 AP builds and cheapest in the long run Cons: If you don't like your weapon/ overall it's a big problem, since you are stuck with it for a VERY long time, and sometimes stuck with it forever (Can be solved with NX), you lose 10% instead of 5% when you die, because of the lack of Luk This AP Build cost less (a lot less) then reg LUK/Low Luk(as mentioned above) in the long run since you will probably use only 3 weapons, Wooden wand(level 8 requirement), Maple Lama Staff (level 43 requirement) and Maple Shine Wand/Maple Widsom Staff (level 64 requirement), now that Elemental Wands are out, you might want to aim for a level 130 Wand as your last weapon (requires no Luk). How to do this build: Just add 5 points into INT each level up 4.3) LowLuk Pros/cons of Low Luk AP Build: Pros: Stronger than Reg Luk and will be able to change weapons/overalls until a certain point Cons: Weaker than LuckLess, at a certain point won't be able to change weapons/overalls How to do this build: Same as Reg Luk, just that at a certain point(you pick that point) will stop adding LUK and go with the LukLess AP Build 5) The Magician 5.1) 1st Job Advancement Long version: Supposing you are now level 8 and bored to hell from Maple Island, congratulations! you are now able to do your 1st Job Advancement to be a magician! Now you must be thinking: Great, how the hell do I do that? Yeah, that's why I'm here to help: Now that you're still on maple island go to a town named "South Perry" keep going to the right until you see a huge boat with a guy named "Shanks" on it, if you can't recognize him, he looks like a prince with blue clothes and blond hair (Gee, I wonder how many of those there are), he will tell you that he could take you to Lith Harbor for 150 messos, click next/Yes to everything he says, now that you are in "Lith Harbor" on that big boat, go to the right until you see a little cabin with someone named "Phil" inside it and a girl in a bunny suit named "Jane" near it, click on Phil and select "Please take me somewhere else" and go to "Ellinia", or you can walk over there. Now that you are in Ellinia, go to the top of the city to a house, you will see a creepy flying old man, that's "Grendel the really old", he will make you a magician by pressing on the "I'd like to know more about the magician class" and clicking next/yes to all the stuff he says, congratulations! you are now officially a magician and have gained the skill book:"Intro. to Magic" Short version: 1) Talk to Shanks. 2) Talk to Phil and go to Ellinia. 3) Talk to Grendel. 5.2) The Magician: Explanation about your skills 5.3) The Magician: Skill Build: 8- +1 EB(1) 9- +3 Improving MP Recovery(3) 10- +2 Improving MP Recovery(5) +1 Improving Max MP Increase(1) 11- +3 Improving Max MP Increase(4) 12- +3 Improving Max MP Increase(7) 13- +3 Improving Max MP Increase(max) 14- +3 MC(3) 15- +3 MC(6) 16- +3 MC(9) 17- +3 MC(12) 18- +3 MC(15) 19- +3 MC(18) 20- +2 MC(max) +1 Improving MP Recovery(6) 21- +3 Improving MP Recovery(9) 22- +3 Improving MP Recovery(12) 23- +3 Improving MP Recovery(15) 24- +1 Improving MP Recovery(max) +2 MG(2) 25- +3 MG(5) 26- +3 MG(8) 27- +3 MG(11) 28- +3 MG(14) 29- +3 MG(17) 30- +3 MG(max) 5.4) The Magician: Skill Build; The explanation Level 8, fresh, right off Maple Island. 1 EB would be beneficial for some, although I'd recommend to use 3 snails as it does more damage. But that point won't have much effect, anyway. Improving MP Recovery is a pre-requisite for Improving Max MP Increase, and we all know why we want that first. Then MC for attack skills. Plus, it'll be useful to you through all your way as a magician. Improving MP Recovery then, or max MG, is optional (although I didn't mention it). At the early 2x, you don't actually NEED MG, making Improving MP Recovery better. 5.5) The Magician: Training Zones 8~10 Snails [%] Slimes 10~17 Snails Slimes HPQ [%] 17~21 Pigs/ Ribbon Pigs [%] HPQ 21~25 Green Mushrooms Horny Mushrooms [%] KCPQ ArPQ 25~30 Wild boars Wooden Masks Rocky Masks Sand Rats KCPQ ArPQ Renegade Spores. [%] Poison Mushrooms. [%] 6) The F/P Wizard 6.1) 2nd Job Advancement Long version:Congratulations! You are now level 30 and ready to take the 2nd Job Advancement! Now you must be thinking AGAIN: Great, how the hell do I do that? Yeah, that's why I'm here to help again: To make the 2nd Job Advancement you have to go again to Grendel at the house at the top of Ellinia and talk to him, press next/yes until he gives you a letter (make sure you have an etc slot open, or else you won't get the letter), you have to take that letter to your 2nd Job Instructor which is located in the map: "Forest North of Ellinia" at the top of the map, double click on him and press next/yes to everything he says until he warp you to a map with Cursed Eyes and other monsters, he will tell you to collect 30 dark marbles. WARNING: Make sure you have AT LEAST 50 HP potions and another 50 MP to be able to complete it, try not to die or disconnect, because you will have to collect again the marbles from ZERO, and it's a pain in the ass. When you're done collecting the marbles go back to him (2nd Job Instructor) (He is on the same map as you) and give him the marbles by double clicking on him and pressing next/yes to everything he says, he will give you an item, DO NOT DROP THIS ITEM, now go back to Grendel and give him that item by double clicking on him, then double click on him again and select "I would like to chose my job advancement" (or something like that) and select Fire/Poison wizard. Congratulations! you are now officially a WIZARD and have gained the skill book:"Fire & Poison Basics" Short version: 1) Talk to Grendel. 2) Talk to your 2nd Job Instructor. 3) Collect 30 Dark Marbles by killing the monsters there are there. 4) Talk to your 2nd Job Instructor again. 5) Talk to Grendel again. 6.2) The F/P Wizard: Explanation about your skills 6.3) The F/P Wizard: Skill Build(s) 6.3.1) Fizard Build (Fire Wizard) Pros/cons of the Fizard SP Build: Pros: many monsters weak to this element, will be able to max MPE, will have 11 points left to fix mistakes done in the previous skill book Cons: Slow leveling speed, won't be able to max PB. The Build: 30- +1 Tele(1) 31- +3 FA(3) 32- +3 FA(6) 33- +3 FA(9) 34- +3 FA(12) 35- +3 FA(15) 36- +3 FA(18) 37- +3 FA(21) 38- +3 FA(24) 39- +3 FA(27) 40- +3 FA(max) 41- +3 MPE(3) 42- +3 Medi(3)/ +3 Tele(4) 43- +3 Medi(6)/ +3 Tele(7) 44- +3 Medi(9)/ +3 Tele(10) 45- +3 Medi(12)/ +3 Tele(13) 46- +3 Medi(15)/ +3 Tele(16) 47- +3 Medi(18)/ +3 Tele(19) 48- +2 Medi(max) +1 tele(2)/ +1 Tele(max) +2 Medi (2) 49- +3 Tele(5)/ +3 Medi(5) 50- +3 Tele(8)/ +3 Medi(8) 51- +3 Tele(11)/ +3 Medi(11) 52- +3 Tele(14)/ +3 Medi(14) 53- +3 Tele(17)/ +3 Medi(17) 54- +3 Tele(max)/ +3 Medi(max) 55- +3 MPE(6) 56- +3 MPE(9) 57- +3 MPE(12) 58- +3 MPE(15) 59- +3 MPE(18) 60- +2 MPE(max) +1 Slow(1) 61- +3 Slow(4) 62- +3 Slow(7) 63- +3 Slow(10) 64- +3 Slow(13) 65- +3 Slow(16) 66- +3 Slow(19) 67- +1 Slow(max) +2 AYW(2) 68- +3 AYW(5) 69- +3 AYW(8) 70- +3 AYW(11) NOTE: AYW= Anything You Want 6.3.2) Hybrid Build (Poison+Fire Wizard) Pros/cons of the Hybrid SP Build: Pros: You have both of your elements, that means another skill to hang around with, will level up faster than Fizards in level 5x~74 Cons: You won't be able to max MPE. The Build: 30- +1 Tele(1) 31- +3 FA(3) 32- +3 FA(6) 33- +3 FA(9) 34- +3 FA(12) 35- +3 FA(15) 36- +3 FA(18) 37- +3 FA(21) 38- +3 FA(24) 39- +3 FA(27) 40- +3 FA(max) 41- +3 PB(3)/ +3 Tele(4) 42- +3 PB(6)/ +3 Tele(7) 43- +3 PB(9)/ +3 Tele(10) 44- +3 PB(12)/ +3 Tele(13) 45- +3 PB(15)/ +3 Tele(16) 46- +3 PB(18)/ +3 Tele(19) 47- +3 PB(21)/ +1 Tele(max) +2 PB(2) 48- +3 PB(24)/ +3 PB(5) 49- +3 PB(27)/ +3 PB(8) 50- +3 PB(30)/ +3 PB(11) 51- +3 Tele(4)/ +3 PB(14) 52- +3 Tele(7)/ +3 PB(17) 53- +3 Tele(10)/ +3 PB(20) 54- +3 Tele(13)/ +3 PB(23) 55- +3 Tele(16)/ +3 PB(26) 56- +3 Tele(19)/ +3 PB(29) 57- +1 Tele(max) +2 Slow(2)/ +1 PB(max) +2 Slow(2) 58- +3 Slow(5) 59- +3 Slow(8) 60- +3 Slow(11) 61- +3 Slow(14) 62- +3 Slow(17) 63- +3 Slow(max) 64- +3 MPE(3) 65- +3 Medi(3)/ MPE(6) 66- +3 Medi(6)/ MPE(9) 67- +3 Medi(9)/ MPE(12) 68- +3 Medi(12)/ MPE(15) 69- +3 Medi(15)/ MPE(18) 70- +3 Medi (18)/ +2 MPE(max) + AYW NOTE: AYW= Anything You Want 6.3.3) Pizard Build (Poison Wizard) (A) Pros/cons of the Pizard SP Build(A): Pros: You will get a new skill to hang out with right away, will be more prepared for DT's than Hybrid, since hybrid will have only PB+Tele, while pizard will have PB+Tele+Slow at the same level, will have 11 SP left to fix mistakes Cons: If you hate pqing and love grinding, be prepared for a really slow training The Build: 30- +1 Tele(1) 31- +3 PB(3) 32- +3 PB(6) 33- +3 PB(9) 34- +3 PB(12) 35- +3 PB(15) 36- +3 PB(18) 37- +3 PB(21) 38- +3 PB(24) 39- +3 PB(27) 40- +3 PB(max) 41- +3 Tele(4) 42- +3 Tele(7) 43- +3 Tele(10) 44- +3 Tele(13) 45- +3 Tele(16) 46- +3 Tele(19) 47- +1 Tele(20) +2 Slow(2) 48- +3 Slow(5) 49- +3 Slow(8) 50- +3 Slow(11) 51- +3 Slow(14) 52- +3 Slow(17) 53- +3 Slow(max) 54- +3 MPE(3) 55- +3 Medi(3) 56- +3 Medi(6) 57- +3 Medi(9) 58- +3 Medi(12) 59- +3 Medi(15) 60- +3 Medi(18) 61- +2 Medi(max) +1 MPE(4) 62- +3 MPE(7) 63- +3 MPE(10) 64- +3 MPE(13) 65- +3 MPE(16) 66- +3 MPE(19) 67- +1 MPE(max) +2 AYW 68- +3 AYW 69- +3 AYW 70- +3 AYW NOTE: AYW= Anything You Want 6.3.4) Pizard Build (Poison Wizard) (B) Pros/cons of the Pizard SP Build(B): Pros: will be more prepared for DT's than Hybrid, since hybrid will have only PB+Tele, while pizard will have PB+Tele+Slow at the same level, will have 11 SP left to fix mistakes, a little bit better leveling speed at level 3x (if grinding which would still be slow) Cons: Same as build "A" The Build: 30- +1 Tele(1) 31- +3 Tele(4) 32- +3 Tele(7) 33- +3 Tele(10) 34- +3 Tele(13) 35- +3 Tele(16) 36- +3 Tele(19) 37- +1 Tele(max) +2 PB(2) 38- +3 PB(5) 39- +3 PB(8) 40- +3 PB(11) 41- +3 PB(14) 42- +3 PB(17) 43- +3 PB(20) 44- +3 PB(23) 45- +3 PB(26) 46- +3 PB(29) 47- +1 PB(max) +2 Slow(2) 48- +3 Slow(5) 49- +3 Slow(8) 50- +3 Slow(11) 51- +3 Slow(14) 52- +3 Slow(17) 53- +3 Slow(max) 54- +3 MPE(3) 55- +3 Medi(3) 56- +3 Medi(6) 57- +3 Medi(9) 58- +3 Medi(12) 59- +3 Medi(15) 60- +3 Medi(18) 61- +2 Medi(max) +1 MPE(4) 62- +3 MPE(7) 63- +3 MPE(10) 64- +3 MPE(13) 65- +3 MPE(16) 66- +3 MPE(19) 67- +1 MPE(max) +2 AYW 68- +3 AYW 69- +3 AYW 70- +3 AYW NOTE: Amhenia: the 1st build here is build "A" on my guide, and the 2nd is build "B", due to the words of an experienced Pizard, build "B" is better than build "A".I think we have 2 builds max pb- max tele- max slow- max medi or mp-eater- max the other- 11 anywhere and max tele- max pb- max slow- same I did the first but I think the second one would be better, since claw training is better than PB training until 45~50. With max Teleport you can increase your % per hour using claw, in the other build at lvl 38 you have 2 attacking skills with the same base attack, and since poison weak monsters aren't good for training ... . NOTE: AYW= Anything You Want 6.4) The F/P Wizard: Skill Build(s); The explanation Fizard Build: First point to Teleport is a must. It gives you more ability to move around, good for traveling, avoiding attacks, and more. Then FA, it's your new attacking skills, it gets your training faster. From there, you can choose Medi for the extra M. Atk (can be solved with Wizard Elixirs), or you can choose Teleport for more range and less MP cost. From there, you dump points into MPE and Slow since you've got no better thing to drop them in. As a Fizard, you won't have a use for Slow, but in 3rd job, it'll pay off. Hybrid Build: FA & Tele are same reasons as above. Then you can max Tele or PB, Tele would be my own recommendation since at 40 ~ 50, PB has no purpose. You then proceed to max Slow since it helps alot at PB training, and then leftover points at MPE/ Medi. Pizard Build (A|B): The idea is basically the same as the PB/Tele argument on the Hybrid Build explanation, so you pick whichever you want. You then max Tele/ Slow (depending of if you followed A or B), and all the other skills aren't good as a 2nd jobber, will pay off more in 3rd, or 4th job. 6.5) The F/P Wizard: Training Zones Fizard SP Build: Training Zones 30~35 Sand Rats Stone/Wooden masks Green/Horny mushrooms MCPQ [%] Renegade Spores Poisonus Mushrooms [%] Royal Guard Pepes [%] 35~44 Jr. Grupins Jr. Wraiths [%] MCPQ [%] 44~48 Jr. pepes MCPQ [%] EPQ. [%] 48~51 Jr. Yetis STD's MCPQ [%] EPQ [%] 51~53 Jr. Yetis STD's LMPQ [%] EPQ MCPQ2 [%] 53~61 Jr. Yetis STD's Grupins (if 2hko all the time) Samihos (if 2hko all the time) [%] LMPQ GS5 [%] -> When you can hit them decently [%] MP3 [%] -> When you can hit them decently [%] EPQ MCPQ2 [%] 61~70 Jr. Yetis STD's Grupins Pang Parties Water Goblins (if 2hko all the time) Samihos LMPQ GS5 [%] MP3 [%] MCPQ2 [%] Hybrid SP Build: Training Zones 30~35 Sand Rats Stone/Wooden masks Green/Horny mushrooms MCPQ [%] Renegade Spores Poisonus Mushrooms [%] Royal Guard Pepes [%]. 35~44 Jr. Grupins Jr. Wraiths [%] MCPQ [%] 44~48 Jr. Pepes MCPQ [%] EPQ [%] 48~51 Jr. Yetis STD's MCPQ [%] EPQ [%] 51~53 Jr. Yetis STD's LMPQ [%] EPQ MCPQ2 [%] 53~54 Jr. Yetis STD's [%] Grupins (if 2hko all the time) Samihos (if 2hko all the time) LMPQ [%] MCPQ2 [%] 55~70 DT's [%] MDT's Kentauroses [%] LMPQ Bone Fishes [%] MCPQ2 Twisted Jesters [%] 71~74 DT's MDT's Kentauroses [%] Bone Fishes [%] Twisted Jesters [%] Pizard SP Build (A+B): Training Zones 30~36 Wild Boars Sand Rats. Pink/ Brown Teddies Stirges Stone/ Wooden Masks [%] MCPQ [%] Renegade Spores Poison Mushrooms [%] Royal Pepe Guards [%] 36~41 Bees at NLC [%] Mask Fish Krips or Bubblefish MCPQ [%] 41~46 Krips Bubblefish Poopas Retz MCPQ [%] EPQ [%] 46~51 Mix Golems at the Golem Temple near Henesys. Cloud park 6 [%] MCPQ [%] EPQ [%] NOTE: For this level range start training by poison things and moving on 51~55 Mix Golems at the Golem Temple near Henesys. Cloud park 6 LMPQ [%] MCPQ2 [%] 55~70 DT's [%] MDT's Kentauroses [%] Bone Fishes [%] LMPQ MCPQ2 Twisted Jesters [%] 70~74 DT's MDT's Kentauroses [%] Bone Fishes [%] Twisted Jesters [%] 7) The F/P Mage 7.1) 3rd Job Advancement Long version: Congratulations! You are now level 70 and ready to take your 3rd Job Advancement! Now you must be thinking for the 3rd time (Can't this guy shut up?): Great, how the hell do I do that? Yeah, that's why I'm here to help again Go to El Nath, in the map "Chief's residence", there will be a NPC named "Robeira", that's your 3rd Job Instructor, talk to her, after that, go back to Grendel in the Magic Library, talk to him, after that, go for the Door Of Another Dimension located at the map "Forest of Evil II". You'll enter a very weird map with green crystals, walk until the end of the map, enter the next portal you see, after that, go to the bottom of the current map and fight Grendel The Really Old's clone, after defeating it, collect the Black Charm. After that, return to Grendel and give him the Black Charm, and he'll give you a "Necklace of Strength" in return (Yays! Now that you have your Necklace, return to Robeira in Chief's residence and give her your Necklace (Aww Now go for your 2nd test, which you will do in the map "Holy Ground at the Snowfield", accessible from the map "Sharp Cliff II", what you have to do is answer 5 questions, You'll need 1 DARK (Not black) crystal to answer the questions, after answering the questions (You can't be wrong even on one question, or you'll have to give the Rock another Dark Crystal), you'll get the "Necklace of Widsom", go again to Robeira, give her the Necklace and you're done! Short version: 1) Speak to Robeira. 2) Talk to Grendel. 3) Find "Door Of Another Dimension". 4) Defeat Grendel's clone. 5) Talk to Grendel again. 6) Talk to Robeira again. 7) Talk to the weird stone in the map "Holy Ground at the Snowfield". 8) Talk to Robeira again. 9) You're done 7.2) The F/P Mage: Explanation About Your Skills 7.3) The F/P mage: Skill Build(s) 7.3.1) Mist Build Pros/ cons of the Mist Build: Pros: Very, VERY fast leveling speed. Cons: Potion waster. The Build: 70- +1 Mist(1) 71- +3 Mist(4) 72- +3 Mist(7) 73- +3 Mist(10) 74- +3 Mist(13) 75- +3 Mist(16) 76- +3 Mist(19) 77- +3 Mist(22) 78- +3 Mist(25) 79- +3 Mist(28) 80- +2 Mist(max) +1 Explosion(1) 81- +3 Explosion(4) 82- +3 AMP(3) 83- +3 Seal(3) 84- +3 Seal(6) 85- +3 Seal(9) 86- +3 Seal(12) 87- +3 Seal(15) 88- +3 Seal(18) 89- +2 Seal(max) +1 Booster(1) 90- +3 Booster(4) 91- +3 Booster(7) 92- +3 Booster(10) 93- +1 Booster(11) +2 Explosion(6) 94- +3 Explosion(9) 95- +3 Explosion(12) 96- +3 Explosion(15) 97- +3 Explosion(18) 98- +3 Explosion(21) 99- +3 Explosion(24) 100- +3 Explosion(27) 101- +3 Explosion(max) 102- +3 AMP(6) 103- +3 AMP(9) 104- +3 AMP(12) 105- +3 AMP(15) 106- +3 AMP(18) 107- +3 AMP(21) 108- +3 AMP(24) 109- +3 AMP(27) 110- +3 AMP(max) 111- +3 Comp(3)/ Any skill you want 112- +3 Comp(6)/ Any skill you want 113- +3 Comp(9)/ Any skill you want 114- +3 Comp(12)/ Any skill you want 115- +3 Comp(15)/ Any skill you want 116- +3 Comp(18)/ Any skill you want 117- +3 Comp(21)/ Any skill you want 118- +3 Comp(24)/ Any skill you want 119- +3 Comp(27)/ Any skill you want 120- +3 Comp(max)/ Any skill you want 7.3.2) Explosion build Pros/ cons of the Explosion build: Pros: Money maker, most of the time will be partying. Cons: Slow leveling speed, most of the priests have left DGP's (Dual Ghost Parties) for WS/ Himes/ Gobies >.>". The build: 70- +1 Explosion(1) 71- +3 Amp(3) 72- +3 Explosion(4) 73- +3 Explosion(7) 74- +3 Explosion(10) 75- +3 Explosion(13) 76- +3 Explosion(16) 77- +3 Explosion(19) 78- +3 Explosion(22) 79- +3 Explosion(25) 80- +3 Explosion(28) 81- +2 Explosion(max) +1 Booster(1) 82- +3 Booster(4) 83- +3 Booster(7) 84- +3 Booster(10) 85- +1 Booster(11) +2 Amp(5) 86- +2 Seal(2) +1 Mist(1) 87- +3 Mist(4) 88- +3 Mist(7) 89- +3 Mist(10) 90- +3 Mist(13) 91- +3 Mist(16) 92- +3 Mist(19) 93- +3 Mist(22) 94- +3 Mist(25) 95: +3 Mist(28) 96- +3 AMP(8) 97- +3 AMP(11) 98- +3 AMP(14) 99- +3 AMP(17) 100- +3 AMP(20) 101- +3 AMP(23) 102- +3 AMP(26) 103- +3 Amp(29) 104- +1 Amp(max), +2 Mist(max) 105- +3 Comp(3) 106- +3 Comp(6) 107- +3 Comp(9) 108- +3 Comp(12) 109- +3 Comp(15) 110- +3 Comp(18) 111- +3 Comp(21) 112- +3 Comp(24) 113- +3 Comp(27) 114- +3 Comp(max) 115- +2 Seal(4) + 1 PR(1) 116- +3 Seal(7) 117- +3 Seal(10) 118- +3 Seal(13) 119- +3 Seal(16) 120- +3 Seal(19) 7.4) The F/P Mage: Skill Build(s); The explanation Mist Build: We start off with 1 Mist. The reason for that is that Mist grows range, and time duration at levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28. This is why putting one on Explosion, and then 3 on Mist, would mean going one level later to Squids/ Skeles. This is also one of the reasons why many people leave their Mist at 28 instead of 30 (although I don't recommend it). You then proceed to raise Explosion to 4, for more range. AMP to 3 as a pre-requisite for Seal. You max Seal since it helps you avoid damage and die less, then Booster for faster casting speed. Explosion is maxed now for much better range, and well, then, lastly, AMP for Meteo. You can do whatever you want with the other points. Explosion Build: I do not understand this build myself, so I'm sorry I can't provide an explanation for this. But it's the best one I found on the internet... 7.5) The F/P Mage: Training Zones Mist Build: Training Zones 70~75 DT's (If followed Hybrid/ Pizard SP Build) MDT's (If followed Hybrid/ Pizard SP Build) Kents (If followed Hybrid/ Pizard SP Build) [%] Bone Fishes (If followed Hybrid/ Pizard SP Build) [%] Jr. Yetis (If followed Fizard SP Build) STD's (If followed Fizard SP Build) Grupins (If followed Fizard SP Build) Samihos (If followed Fizard SP Build) Water Goblins (Only if 2hko all the time) (If followed Fizard SP Build) Voodoos/Hoodoos (Only if 3hko all the time) (If followed Fizard SP Build) GS5 (If followed Fizard SP Build) 75~86 Rissell Squids Skelegons [%] NOTE: Party with a 9x priest and have an HB mule for Skeles. 86~93 Sharks Skelegons [%] 93~120 Skelegons [%] Nest Golems Explosion build: Training Zones 70~74 DT's (If Hybrid/ Pizard) MDT's (If Hybrid/ Pizard) Bone Fishes (If Hybrid/ Pizard) [%] Kentauroses (If Hybrid/ Pizard) [%] Ghost Pirates Samihos Grupins Jr.Yetis STD's White Pang parties Coolie parties or solo Fly Eyes [cave near Pianus]. 74~83 DT's solo or party b]83~93[/b] DGP's [should be easy to find/make] (<-- In the past, these days you won't find one). [b]93~120[b] Skelegons Skelosauroses Nest Golems Credits and Legal Crap This guide is fully produced by Gandalf0213 on BasilMarket, XGhacker on other forums, Gandalf021 in Scania. Please do not copy parts of this guide unless it is for personal use, if you want to publish it in other places but BasilMarket PM me and I'll do it myself. Ways to contact me: PM me. MSN: Uh... I can't put it here, it has a cuss word Email: XGhacker@gmail.com Credits: 1) Amhenia (Overall Information) 2) Toralan (Overall Information) 3) SoulessFlame (Overall Information) 4) iCastPizza's guide (Pizard information) 5) EluNirVeli (Explosion information) 6) Me ofcourse, WRITING AND MAKING! New Blog: Welcome to our group
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New Blog: Welcome to our group
gandalf0213: First thing, if you expect a nice answer you gotta ask nicely. Secondly, I think I already said this. I haven't played a 4th job F/P AM yet, and that is the reason why I haven't wrote anything on the subject, if any respected F/P AM wants to write a section for my guide (like Torchalan, taotapp, FrozNlite, Sonny2000), sure, I'll accept it with my arms open, I'll just edit it to my writing style (which has changed alot in the past year, I think the writing style of the guide is childish now o_o), and double check the info, but you won't get any 4th section made by me, not in the close time, at least. Now that you mention it, this writing style you've used is ugly. >_> By the way, what happened to all the old posts? It makes me angry ; if I would've known those posts were deleted, I would've Scrapped the ones I liked. *Moves scraps to Microsoft Word* Thanks helped a lot!
Thanks. I've started a lukless F/P. Currently level 51.
I was thinking of maxing these. FireArrow 30 Teleport 20 Meditation 20 Slow 20 MP Eater 11 and everything else into Posion Brace. Definitely keeping this on my bookmark page. Great guide. Listing: IfUSeekAmy
Some of the links are down, I think.
Nice guide. But its missing something, Skeles :D.
New Pic: Me
Thanks Alot, Great Guide.
i was just wondering why don't you make booster in 3rd job in mist build
patrikrules6: i was just wondering why don't you make booster in 3rd job in mist build I did put it ._. Unless you mean 11 instead of 20, that's because the speed boost from 11 to 20 doesn't change, but only the duration. New Blog: Welcome to our group
Hey man ur guide is really awesome!
I was wonering wich AP Build do you think is the best and give me a link especially on That build! I would like a build that would make it easier for me to lvl cuz im always hunting for lvls>D I got a lvl 33 F/P and i want to lvl faster cuz i dont lvl that fast Thanks alot in advance:D Whats gf5?
I could try writing about what i have experienced in 4th job if you allow me O:
I just cant take it......ill say it.......Skeles :D sorry erik xD monkeysbooms: Whats gf5? *GS5, Ghost Ship 5 @Aldo: Sure New Blog: Welcome to our group
Um, MPE should b maxed in 2nd job, and poison does almost nothing, id rather get magic armor than pb
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First thing, if you expect a nice answer you gotta ask nicely.
Secondly, I think I already said this. I haven't played a 4th job F/P AM yet, and that is the reason why I haven't wrote anything on the subject, if any respected F/P AM wants to write a section for my guide (like Torchalan, taotapp, FrozNlite, Sonny2000), sure, I'll accept it with my arms open, I'll just edit it to my writing style (which has changed alot in the past year, I think the writing style of the guide is childish now o_o), and double check the info, but you won't get any 4th section made by me, not in the close time, at least.