KMST 1.2.381 Wind Jump Update 175 Bowmaster at Dark Rash

Jump! Bowmen Patch - The Wind

[b]Things to note:[/b]

You can use potions while using Hurricane
Summoning Rocks are not needed anymore
Ultimate Strafe and Snipe does more damage. (Snipe has 50% PDEF)

[b]New Skills:[/b]

Double Jump (2nd)
Allows a 2nd midair jump.

Drain Arrow (3rd)
Drains a certain HP based on damage.

Spirit Link [Phoenix/ Frostprey] (4th)
Increases effectiveness of summoned birds.

Ultimate Inferno [BM] (4th)
Large AoE, causes burn damage.

Elite Puppet (4th)
Puppet reflects damage and deals damage.

Illusion Staff(?) (4th)
Increases DEX, Speed, and Avoid. (Possibly adds lower speed effect)

[b]Renewal of PQs[/b]

Some PQs have a higher leveled version, with better prizes. For example, "Super" Rex Earrings:

Level 125
8/8 Base and Secondary Stats
1 ATT/MATK
10% HP
6 Slots

[b]Video[/b]
http://www.youtube.com/watch?v=LAGHsJTDqUk&feature=player_embedded

Feel free to ask questions.
Source: Northperry

May 19, 2011

87 Comments • Newest first

fraapple

[quote=angelwingsXx]Where did you get that from? :o
But it looks awesome.. I'm actually really excited for the Jump! Patch if this is what's coming! I'm loving my BM even more now (:[/quote]

It's from northperry. I didn't want to copy and paste.

Reply May 21, 2011
LastBucc

Hmm, I guess its time...

S> 163atk 3L unique VIP bow?

Reply May 20, 2011
orangeking11

[quote=BliksemSagitta]@orangeking11: The sad thing is we don't even get a chance to rant, everytime we try to convince people why NLs need buffs they just mass flame us D:
Now archers got mobility and survivability, NLs should deserve way better damage than them (puts on flame shield)
[/quote]
The flamers are scared. NLs have always shown we can go above and beyond regardless of circumstances. xD

And mini-FJ and their inability to shoot mid-air will still be hindering their mobility. TT fly 'n' spam will still destroy Hurricane crippled walk. xD

Reply May 20, 2011
Marq

[quote=evelynmak]That ultimate inferno's animation looks very crude... Like it doesn't fit.
Double jump lololol copied WH's jag jump same distance and sound effects and crap[/quote]

Yeah, it's not like WHs ever copied anything from BMs...

Reply May 20, 2011
orangeking11

[quote=EarthShakerT]I honestly don't like this. Although it's great Archers are getting major updates, they left out pirates and thieves. ....And I was praying there would be an Archer Hero. GUESS NOT.[/quote]

We Thieves and Pirates will have our turn. Be patient. We'll be burnin' down cities before ya know it! xD

Reply May 20, 2011
superimani

[quote=WayofPaladin]Ladies and gentlemen, raise your glass! A toast to all the hard work, dedication, and time you put on your archer. Tonight we celebrate! =] A-M-E-N.[/quote]

~cough~ in 3+ months.

Reply May 20, 2011
alltwo147

[quote=iLemon]Hopefully BM wont get bandwagoned to hard[/quote]

Regardless of other people, you should just enjoy being a Bow Master.

Reply May 20, 2011
orangeking11

[quote=xXGodXx]wow, now archers are raiding from the thief skill pool. fan-freaken-tastic....[/quote]

Look what happened to Shads. Share 2 skills and all of a sudden you're the most expensive job in the game and all that "special respect"/"uniqueness" you once had disappears. And the loss of the Top Survivability crown as well. xD

The hate on WHs from BMs/MMs has helped to dwindle their respect as a class. Give BM a mini-FJ and Thief-like evasion. Now BMs and WHs are on even ground and their fighting will cause their "Bowman r nice" rep to burn. xD

Edit: And yes, I'm lovin' it. We share our skills but we still get to enjoy them. They lose their class reps which they used to brag so much about. They can't enjoy that anymore - they're on even ground for rep with us Pirates and Thieves. Woooo! xD

Reply May 20, 2011 - edited
orangeking11

[quote=GunUser]Fair enough, I just think its starting to get a little ridiculous lol.

They might as well take skills from every class and make one universal class because with each update it seems every class becomes less unique.

And as far as I know there is no planned revamp for thieves/pirates atm, but I guess its inevitable now.[/quote]
Not really, the opposite has happened for Jump. xD
-Warriors: Heroes are the Tigers of Battle again. Dark Knights are the balanced Dragons that are solid all-around. Paladins are the turtles lol. xD
-Magicians: Bishops still play support. F/Ps live on DoTs. I/Ls strike hard and quick for DPM.
-Bowmen: BMs step forward to become more recognizeable for single target compared to MMs while MMs become more mobbing and utility.

So skills may be shared, but roles have become more clear. When it comes to Thieves and Pirates, we have the potential to fit many different roles depending on what Nexon gives us, so it's gonna be amazing for sure. xD

Edit: I think that's why so many people don't want or don't think there'll be one for us Thieves and Pirates. It has so much potential for craziness, and people just like things under control. xD

Reply May 20, 2011 - edited
GunUser

[quote=orangeking11]35% of it is Dispel'able. Imagine if Shifter was a buff and how annoying that'd be at CZak? xD

And when it's our turn, it just gives reason for NLs/Shads to get even more boost to Shifter. xD[/quote]
Fair enough, I just think its starting to get a little ridiculous lol.

They might as well take skills from every class and make one universal class because with each update it seems every class becomes less unique.

And as far as I know there is no planned revamp for thieves/pirates atm, but I guess its inevitable now.

Reply May 20, 2011 - edited
orangeking11

[quote=LastBucc]Will DB's get revamped furthermore during Thief Revamp? if so, yikes...[/quote]

DBs are Nexon's favorite pet. They won't let it go hungry for long. xD

Reply May 20, 2011 - edited
LastBucc

Will DB's get revamped furthermore during Thief Revamp? if so, yikes...

Reply May 20, 2011 - edited
orangeking11

[quote=GunUser]Apparently with this update bowmen have 55% dodge rate..which is better then NLs/Shadowers.[/quote]

35% of it is Dispel'able. Imagine if Shifter was a buff and how annoying that'd be at CZak? xD

And when it's our turn, it just gives reason for NLs/Shads to get even more boost to Shifter. xD

Reply May 20, 2011 - edited
GunUser

[quote=orangeking11]We destroy BMs in survivability. Shadow Shifter and Resistance are amazing for it. xD

Even though we may be underpowered, the job has always relied on the dedication and effort of the players to get things done. We endured the longest bandwagon ever on Maple, high prices, haters, etc., but yet we go out and just enjoy the job and reach our goals. Our job is a great example how the power of individuals can empower the whole. xD

We'll have our turn, but we can wait. xD[/quote]

Apparently with this update bowmen have 55% dodge rate..which is better then NLs/Shadowers.

Reply May 20, 2011 - edited
orangeking11

[quote=BliksemSagitta]We are indeed underpowered, yet people are still overrating us (hermits)

@Fius: Even before this patch, BM still beats us in every way besides mobility D:, I hope we get a good revamp[/quote]

We destroy BMs in survivability. Shadow Shifter and Resistance are amazing for it. xD

Even though we may be underpowered, the job has always relied on the dedication and effort of the players to get things done. We endured the longest bandwagon ever on Maple, high prices, haters, etc., but yet we go out and just enjoy the job and reach our goals. Our job is a great example how the power of individuals can empower the whole. xD

We'll have our turn, but we can wait. xD

Reply May 20, 2011 - edited
DarkFocus

[quote=tonywashere]Hey there Fox. I completely agree with you.[/quote]

Heya!
Where have you been? I don't see you around too much anymore =/

Reply May 20, 2011 - edited
tonywashere

[quote=DarkFocus]I disagree. WH are NOT overpowered, and really. Archers are archers, what could they have given to WH that would make them original while keeping them archers? Bows shoot arrows, there's nothing more too it.
In all reality, the only thing WH really have over BMs is speed, stance, and the Xbow multiplier, which isn't much at all...however, all I see is "OMG U WH TOK OUR HURICAN AND WE WRK SO HERD 4 OUR STUFF MANGZ BM PRIDE!"

I honestly thing it's just BMs being mad that WH are a little stronger.
After all, I didn't see any BM complaining when Wind Archer were made, and god knows everyone had a reason to complain then.

For the sake of discussion, I have a challenge for you.
Make your own version of WH under these guidelines.
Must use Xbows, their DPM must be a little higher than BM/MM, they need to have a balanced set of pros and cons.
I don't think you could do any better than Nexon did with making WH, and this is coming from a guy with a 15x WH, 12x BM and 12x MM.[/quote]

Hey there Fox. I completely agree with you.

Reply May 19, 2011 - edited
DarkFocus

[quote=itsme2]It would have been even nicer if WH wouldn't have been an overpowered copy-paste class that got all the updates we needed while we got nothing. We had a damned good right to complain.[/quote]

I disagree. WH are NOT overpowered, and really. Archers are archers, what could they have given to WH that would make them original while keeping them archers? Bows shoot arrows, there's nothing more too it.
In all reality, the only thing WH really have over BMs is speed, stance, and the Xbow multiplier, which isn't much at all...however, all I see is "OMG U WH TOK OUR HURICAN AND WE WRK SO HERD 4 OUR STUFF MANGZ BM PRIDE!"

I honestly thing it's just BMs being mad that WH are a little stronger.
After all, I didn't see any BM complaining when Wind Archer were made, and god knows everyone had a reason to complain then.

For the sake of discussion, I have a challenge for you.
Make your own version of WH under these guidelines.
Must use Xbows, their DPM must be a little higher than BM/MM, they need to have a balanced set of pros and cons.
I don't think you could do any better than Nexon did with making WH, and this is coming from a guy with a 15x WH, 12x BM and 12x MM.

Reply May 19, 2011 - edited
CygnusBabii

[quote=BliksemSagitta]We are indeed underpowered, yet people are still overrating us (hermits)[/quote]
Lyke omg "Sagitta" = arrow in Latin

Reply May 19, 2011 - edited
xCheefBandit

[quote=CygnusBabii]WH's get buffed too right?[/quote]

Nope

@fraapple: you're missing a ton of stuff... you might as well just copy the whole NorthPerry post:

[quote=JoeTang]Skill Changes
1. Archer
Archer Mastery (1st): Increase Range, Speed, Accuracy, Evasion; Increase speed cap
Arrow Blow (1st): Damage increased, max level is now 15
Double Shot (1st): Damage increased, max level is now 15
Focus (1st) Removed

2. Hunter/Ranger/Bow Master
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Drain Arrow (3rd): New skill; absorb HP from target
Spirit Link: Phoenix (4th): New skill; while Phoenix is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Ultimate Inferno (4th): New skill; improve Inferno's efficiency
Advanced Final Attack (4th): New skill; increase Final Attack's damage and probability, adds passive weapon attack and accuracy
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Silver Hawk (2nd): Changed to 2nd job skill, removed summoning rock requirement
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Inferno (3rd): Effect renewed; skill efficiency improved somehow
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Phoenix (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Concentrate (3rd): Changed to 3rd job skill, removed cool down (presumably nerfed as well)
Hurricane (4th): Allows usage of potions during attack
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Dragon Breath (4th): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed

3. Crossbowman/Sniper/Marksman
Double Jump (2nd): New skill; jump forward twice
Physical Training (2nd): New skill; permanently increase STR and DEX
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Spirit Link: Frostprey (4th): New skill; while Frostprey is summoned, increase Max HP, MP, Defense and Magic Defense
Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

Golden Eagle (2nd): Changed to 2nd job skill, removed summoning rock requirement
Iron Arrow (2nd): Removed damage penalty
Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Blizzard (3rd): Effect renewed; skill efficiency improved somehow
Arrow Eruption (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Frostprey (3rd): Changed to 3rd job skill, max level 20
Strafe (3rd): Max level 20
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
Dragon Breath (3rd): Changed to 3rd job skill, max level 20
Ultimate Strafe (4th): Damage increased
Snipe (4th): Effect renewed, ignores 50% defense
Pierce (4th): Max targets increased
Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed
(Note, patch notes actually say this; presumably, they mean Blind is removed. Dragon Breath was not removed for Marksmen)

4. Wind Archer
Archer Mastery (1st): Increase Range, Speed, "agility", Evasion; Increase speed cap
Double Jump (2nd): New skill; jump forward twice
Storm Spike (2nd): New skill; shoots a penetrating arrow in front of you
Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)

Double Shot (1st): Damage increased
Strafe (2nd): Changed to 2nd job skill, max level 20
Wind Walk (2nd): Max level 10
Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
Focus (1st): Skill removed
Storm Break (2nd): Skill removed
Thrust (2nd): Skill removed[/quote]

And more awesome:

[quote=KMS]Some really cool new animations for Snipe, Arrow Drain, Inferno, and a badass looking Elite Puppet.
Everyone gets free skill books: Special Mastery Books
Sharp Eyes 30
Illusion Staff 30

Spirit Link: Phoenix 30
Hurricane 30

Spirit Link: Frostprey 30
Snipe 30
Piercing Arrow 30.[/quote]

According to some extractions, it appears they're releasing Chaos versions of each PQ and GPQ looks like it's coming back.

Everyone be warned that this is the first trial of The Wind patch and there may still be some major changes.

Reply May 19, 2011 - edited
alltwo147

[quote=TofuTastey]You just failed hard. If QQ has evolved into a crying face, why go "do you know what that means?" And give the original definition? The past has nothing on the current definition. Stop trying to act smart. The origin is a widely known fact.[/quote]

How have I failed hard? and where have I asked "do you know what that means?"
I gave the origin definition as a reference for the person who did ask "do you know what that means?"
I never said that the definition did not evolve, I just gave the origin definition.
Again, I am not trying to act smart, I am simply giving the origin definition as a reference for the person who asked the question.
If the origin is a widely known fact, then how come most people do not know it?

Reply May 19, 2011 - edited
draken

Yesss, we can finally pot while using hurricane Died so many times at pap when I was 2hko'able lol.

Reply May 19, 2011 - edited
CygnusBabii

WH's get buffed too right?

Reply May 19, 2011 - edited
ninjablack99

So is Iran coming out I want to know skills of it and If there a skill quest for it just like the Aran

Reply May 19, 2011 - edited
DranzerZero

Now. Where the heck is the Buccs update?

OT: Amazing new skills. Really makes BMs even more interesting than they already are.

Reply May 19, 2011 - edited
WayofPaladin

Ladies and gentlemen, raise your glass! A toast to all the hard work, dedication, and time you put on your archer. Tonight we celebrate! =] A-M-E-N.

Reply May 19, 2011 - edited
mike3110

Hmm, AR turned out better then I expected.
EDIT: Did they let ATT arrows stack yet? Or are Archers still gonna be arrow-less? o-o

Reply May 19, 2011 - edited
infferrno

-_- Wooo... my Class is going to be the weakest class! WOOOO! YEAH NEXON THANKS FOR NOT BUFFING US BEFORE UNLIKE THE OTHERS AND THEN NOT GIVING US OUR OWN REVAMP!

Reply May 19, 2011 - edited
Daresay

Oh hey, my ranger will actually be fun to play in around 8~12 months?

Woohoo.

Reply May 19, 2011 - edited
SinL0rdz

@JPanda:

Why assume i have a problem with it? I could care less who has the skills as long as I still have them, just saying what he said was said by Dits.

Reply May 19, 2011 - edited
IImaplers

@HsMule4sale: Guess by process of elimination, it has to be a thief.

Basiler 1: THE WIND@! IS IT HERE YET?

Basiler 2: Nope, I just farted

Basiler 3: *flame*

Reply May 19, 2011 - edited
Valtorec

wtf? no cd on concentrate?

Reply May 19, 2011 - edited
Tersera

I'm liking the sound effects a lot.

Reply May 19, 2011 - edited
evelynmak

That ultimate inferno's animation looks very crude... Like it doesn't fit.
Double jump lololol copied WH's jag jump same distance and sound effects and crap

Reply May 19, 2011 - edited
WayofPaladin

THIS PROVES that we don't need rebirth.

Reply May 19, 2011 - edited
alltwo147

[quote=Spaznats]Wow 3 classes with FJ like skill now. Not gonna be surprised when warriors get FJ... =.=[/quote]

-cough DWs cough-

Reply May 19, 2011 - edited
IImaplers

[quote=HsMule4sale]@IImaplers: Yes, but it couldn't be an archer.
Also, the hat for the pirate is similar/same as the Canal Hoods for level 100 thieves.[/quote]

Yea, that's weird.

Reply May 19, 2011 - edited
sfiretrikz

Okay, so when's the bandwagon?

Reply May 19, 2011 - edited
SinL0rdz

[quote=zEric7x]Quit whining. Archers could use a mobility skill. almost all ranged classes have one but us.[/quote]

Deja vu. <Dits> All thieves have FJ but us. <Archers> All ranged classes have one but us. From there we gonna have double jump on every class!

Reply May 19, 2011 - edited
alltwo147

[quote=bored321]Nope, you get a dumbed down version of NL's Drain instead. lol[/quote]

FFFFF
Oh well, twas fun while it lasted.

Reply May 19, 2011 - edited
IImaplers

[quote=HsMule4sale]Pirate on right, thief on left.[/quote]

Left looks a lot more like another pirate to me. He has a skull on his hat and I've never seen a hat like that made for thieves. But it's very hard to even tell. Could be a pirate, could be a thief.

Reply May 19, 2011 - edited
alltwo147

[quote=bored321]The TS doesn't mention that Drain is only for Bowmaster and Dragon Pulse is only for Crossbowman, but both get Concentration.[/quote]

What.
No more... giant green dragon head from my bow? D:

Reply May 19, 2011 - edited
superimani

[quote=DarkQuill]Interesting changes.

Too bad all the Sins are gonna be complaining you 'stole' 'their' double-jump ability.[/quote]

It's been "Stolen" so many times there isn't really a point of complaining anymore.

Reply May 19, 2011 - edited
GazimoEnthra

[quote=BosshunterGuild]1st Job
Archer Mastery - Max level 15 - Accuracy, Avoid +225 (?), 120 range, movement speed +30, the maximum speed limit increased to 160
Arrow Blow - Max level 15 - 220% damage to 3 monsters
Double Shot - Max level 15 - 155%x2 damage to 1 monster

2nd Job (bow)
Physical Training - Max level 10 - +30 DEX, STR (!)
Double Jump - Max level 10 - 10 MP, self explanatory! (Replaces PKB)
Silver Hawk - Max level 15 - 38 MP, For 180s, summon a hawk that deals 250% damage with a 90% stun rate.

2nd Job (xbow)
Physical Training - Max level 10 - +30 DEX, STR (!)
Double Jump - Max level 10 - 10 MP, self explanatory! (Replaces PKB)
Iron Arrow - Max level 20 - Deals 310% damage to 6 monsters (down from 340%), but damage reduction factor removed
Golden Hawk - Max level 15 - 38 MP, For 180s, summon a hawk that deals 250% damage with a 90% stun rate.

3rd job (bow)
Mortal Blow - Max level 15 - When a monster is below 30% HP, 15% chance to instant kill, when activated, you heal 5% HP and MP
Dodge - Max level 10 - 20% chance to dodge, guaranteed crits for the next 1 second
Concentrate - Max level 20 - 50 MP, for 180s +25 ATT and MP consumption decreased by 20%; No cooldown.
Puppet - Max level 15 - 50 MP, summon a puppet for 60s that can absorb 10,000 damage.
Fire Shot (Inferno) - Damage increased to 460%, 100% DoT for 6s
Arrow Rain - Max level 20 - Attacks 10 monsters at 148%x3 damage
Phoenix - Max level 20 - Summon a Phoenix for 220s that deals 360% damage to 4 monsters, with a 95% stun rate.
Strafe - Max level 20 - 180%x4 damage to one monster
Drain Arrow - Max level 20 - 340% damage, absorbs 45% of damage dealt as HP.

3rd job (xbow)
Mortal Blow - Max level 15 - When a monster is below 30% HP, 15% chance to instant kill, when activated, you heal 5% HP and MP
Dodge - Max level 10 - 20% chance to dodge, guaranteed crits for the next 1 second
Concentrate - Max level 20 - 50 MP, for 180s +25 ATT and MP consumption decreased by 20%; No cooldown.
Puppet - Max level 15 - 50 MP, summon a puppet for 60s that can absorb 10,000 damage.
Ice Shot (Blizzard) - Max level 20 - Damage upped to 480%, 3s freeze.
Arrow Eruption - Max level 20 - Deals 148%x3 damage to 10 monsters
Freezer (Frostprey) - Max level 20 - For 220s, summon a Frostprey that deals 330% damage to 4 monsters, freezing them for 3s.
Strafe - Max level 20 - 180%x4 damage to 1 monster
Dragon Pulse - Max level 20 - 28 MP, deals 295% damage to 6 monsters and KBs them.

4th job (BM)
Spirit Link: Phoenix - Max level 30 - When your Phoenix is summoned, increase damage by 20% (your damage), HP by 40%, Def/M.Def by 30%
Advanced Final Attack - Max level 30 - Increase ATT by 30, defense by 10% (passive), at a 60% chance when you attack, do a final attack that deals 250% damage.
Ultimate Inferno - Max level 10 - Inferno now deals 600% damage with a 140% DoT for 12s.
Marksmanship - Max level 10 - Ignore 25% defense, increase your own ACC by 10%
Ultimate Puppet - Max level 15 - Puppet now has 30k HP, deals 350% damage back, and ignores 20% damage dealt to it. (still lasts 60s)
Illusion Step - Max level 30 - For 240s, DEX +45, and dodge chance increased by 35% No Cooldown.

4th job (MM)
Spirit Link: Freezer - Max level 30 - When your Freezer is summoned, increase damage by 20% (your damage), HP by 40%, Def/M.Def by 30%
Marksmanship - Max level 10 - Ignore 25% defense, increase your own ACC by 10%
Ultimate Strafe - Max level 10 - Deals 230%x6 damage to one monster
Piercing Arrow - Max level 30 - Deals 1150% damage to 8 monsters
Snipe - Max level 30 - 5s CD, 900%x4 damage to one boss monster, ignoring 40% defense and having a 100% crit rate.
Ultimate Puppet - Max level 15 - Puppet now has 30k HP, deals 350% damage back, and ignores 20% damage dealt to it. (still lasts 60s)
Illusion Step - Max level 30 - For 240s, DEX +45, and dodge chance increased by 35% No Cooldown.

Removed skills
Focus (1st): Skill removed
Improved Fundamentals (2nd): Skill removed
Power Knock-back (2nd): Skill removed
Thrust (3rd): Skill removed
Dragon Breath (4th): Skill removed from BMs
Blind (4th): Skill removed
Hamstring (4th): Skill removed
Vengeance (4th): Skill removed

Wind Archers
Storm Break changed to Storm Spike - 310% damage to 6 monsters
Dodge skill added to 3rd job
Arrow Rain = Ranger AR
Addition of Concentrate
Albatross CD lowered to 130s, instead of 180.[/quote]

He should just post this up top.

Reply May 19, 2011 - edited
alltwo147

[quote=AckarRed]Umm, what on earth are you talking about?[/quote]

No one knows, she's been babbling since this thread started. o_o
@iluvsarah I have to time it right though, so yeah.

Reply May 19, 2011 - edited
AckarRed

[quote=LoveYouBM]lol concentrate will be AWESOME now all we need is theif+pirate update to commence the true damage "King" Monster damage moar" almost looking forward to it, im betting pirates will out dps NL's but NL's will remain godly as always, then we can continue and, PQ YAY~[/quote]

Umm, what on earth are you talking about?

Reply May 19, 2011 - edited
simaini

NICE. i made a correct guess! i was hoping for a blood arrow thingie!
too bad its not that many revamps except to existing skills and the double jump thing zzz

Reply May 19, 2011 - edited
alltwo147

[quote=iluvsarah]While in the air due to soul rush? Or immediately after landing due to soul rush? Try attacking at the pinnacle of your soul rush jump.[/quote]

While in the air.

Reply May 19, 2011 - edited
GazimoEnthra

Terrible preview.

Reply May 19, 2011 - edited
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