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fraapple #Pirate Talk

General Pirate

Skill Changes to Pirates Looking at some of the new skills/changes for the Cannon Shooters, I [b]think[/b] these changes may come to the normal pirates soon. [b]1st Job[/b] Buildup Cannon: ATT and DEF. (A version for Guns/Knuckles) [b]2nd Job[/b] Pirate Training: +30 STR/DEX (Highly likely, since other classes in Jump! got something like it) [b]3rd Job[/b] Oak Barrel Roulette: Causes status effects by chance. (Maybe for Knuckle-Based pirates) Vital Extreme: Increases resistance. (Seems reasonable because pirates don't have the best survivability) Counter Attack Shot: By chance, do a counter attack. (Might not, since we have pirate's revenge) [b]4th Job[/b] Hero's Will: Change for a lower cooldown/ different effects. (100% sure we will get t

General Pirate

P/C on STR% Glove For those who don't know, SE means Sharp Eyes, a skill that increases Critical Damage and Rate. I was trying for SE... 40 cubes so far so... I'm wondering if this is worth anything... >.< Funny thing is that I passed by 9% LUK so many times when cubing... 40 Cubes * 12m = 480m + 80m to make the glove = 560m - 4 Advenced Potential = 480m. :/ Reverse Glove (Pirate) STR 8 DEX 8 HP 20 Wdef 51 5 Slots Clean 6% STR, 3% STR [Funny, I thought I posted the stats...] [I moved this thread from the general P/C because I thought that pirates would have a better/accurate price check.]