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Buccaneer

A Guide on how to use Combinations and Iframes

So, I've been working at this on & off for the last two weeks or so, I finally got around to putting it up today (took the majority of my time haha, but no regrets) so I'd like to get your opinions/comments/whatever on it.

It's my first Pirate vid, so go easy on me!
Oh and watch it in 720 p!

Tell me what you think of [url=http://www.basilmarket.com/show/video/22469/0/KickEssity__A_Guide_on_How_to_Use_Combinations_and_Iframes.html#0] this [/url].

October 25, 2011

5 Comments • Newest first

superimani

This is awful.

Reply October 25, 2011
cheese139

When I was 3rd job I stuck to CBS --> SSK x2 --> elbow to finish while charging.

Reply October 25, 2011
FuGeeLa

@Tersera Hmm, you're right! I shall crop it next time sorry. I don't know what happened at 6:57 either, I think it was lag or just my mind going blank, whichever it was it looked pretty silly.

The thing with jumping as I CSB is that I aggro the mobs and I usually get hit before I can put down the SSK, but I'll try it out again. I was missing the SSK a lot 'cause I was trying to keep the timing intact and not get hit (so it didn't look too sloppy), but you're right.

I don't like CSB-BSB either, but I figured some people people might want to start off simple, guess not.

I'll definitely keep this all in mind when making my next one, thanks for the advice I appreciate it

@ClericBoyZ15 Yup, I might put something out that includes Barrage, Demo etc, thanks for the tips

Reply October 25, 2011 - edited
Tersera

There was a lot of no-contact attacks which made the demonstration look a little poor with SSK (never hitting all the mobs you create with CSB or hitting any mobs at all a lot of the time; and when it connects, you usually only get one or two which slows down the activation of Energy Charge than if you were to spam Backspin Blow). Try jumping forward when using Corkscrew Blow to extend your reach and again jumping with SSK to continuously mob while moving as well as extending your reach assuming these are mobs of 5 or 6 of course, otherwise it's actually efficient to Backspam.

Corkscrew to Backspin is a terrible chain and I disagree with practising just the two attacks before adding SSK in between; they should be better off doing the complete 3 skill chain to familiarise the timing on the first run through instead of having to learn two different timing with and without SSK inbetween.

At [b]6:15[/b], jumping in with EB followed by a BSB then a turn around CSB will collect all of the mobs you missed just then. The inward jumping EB is necessary to eliminate the knockback to a Death Teddy through Energy Charge which would have caused a mob being left behind at a 100% rate.

[b]6:57[/b] - [b]7:01[/b] lol

Final advice at [b]7:20[/b], I disagree with because unless you're on a single platformed map (which you weren't) and have to go through it to get through the next, I don't suggest taking your time running up to it just to kill one mob when you can drop down or climb up to the next closest group of mobs which should have you yield more EXP in the long run.

Good use of jump-casted Backspin Blow, for a person like you who is familiar with jump-cast, to eliminate the need of running to a lone mob like that, you can always use a cascading Shockwave (even if level 1) to attack it from a distant while dropping down to the next group of mobs below you (the long animation of Shockwave will not hinder your training speed by much if you're training in maps like Ludibrium bottom floors due to the wide gaps between each platform), this is only when Energy is inactive, otherwise you'll probably use Energy Drain.

Good first video though, next time I would just like to see it more refined with less misses and zoomed in where the action is taking place, the GUi is unnecessary for this demonstration and especially not watching in fullscreen with a 1280x1024 screen had to almost get me squinting to see your text.

Reply October 25, 2011 - edited