General

Warrior

new defense skill for hero and dark knight

I been sad by the fact that most of the dark knights lose their ability to survive tough fights without the use of achilles while heros don't have a skill like this either so i came up with two names for each class for the skill that acts like achilles.

For the hero i came up with hero aura- yea i know it sounds stupid but seriously think about it the skills is passive and it uses the hero's power to boost defense to the same percent as achilles thus heros have a defense skill

For Dark knights i came up with dark armor. passive skill that increases defense for the dark knight when the beholder is out or the skill could be active and have the beholden(sorry if i dont' say it right lol) wrap around the dark knight increasing his armor defense to the same percent as achilles.

Well i said my peace and if you flame me plz wait one second -puts on flameproof suit- ok now lol

December 22, 2011

20 Comments • Newest first

SombraManx

[quote=scorp989]Hero's have no business having strong defensive skills... As for DrKs They have various healing skills along with HB and 50% resistance to elements... If you wanted a defensive class you should have made a Paladin.[/quote]

elemental resistance? yeah because now monsters use elemental attacks -.- (useless), HP means nothing, healing skills barely heal and they have a CD, delay and lag problems so they can't save us in while bossing..

[b]we wanted a defensive class because is what we used to be, and they screw'd us..[/b]

you, fangblade wanna-be

Reply December 24, 2011 - edited
Gates1987

well i didn't say that i wanted a defensive class but a skill that would help with survivability for drks and a skill that would help with a little more defense for the hero because after all it not all about power but the ability to last longer which warriors should be able to do. after the introduction of the big bosses and the loss of achilles for darks it been hard to solo some of them and with the skill decent hb(dammit nexon why you kick the drks in the balls like that lol) it could get harder to get into a party(notice i said harder not impossible)

Reply December 24, 2011 - edited
scorp989

Hero's have no business having strong defensive skills... As for DrKs They have various healing skills along with HB and 50% resistance to elements... If you wanted a defensive class you should have made a Paladin.

Reply December 24, 2011 - edited
Gates1987

well mister IVege here are your cookies -takes out five cookies with napkin and hand them over- enjoy them and good job lol

Reply December 24, 2011 - edited
iVege

[quote=SilentXynh]While I find the lack of 1/1 protection annoying, I find the fact that warriors get stance so late a little annoying.
The fact that it costs 30 SP in 4th job when BaM get it at 3rd for 10 points (albeit theirs is only 90%) is a tad irritating.
Mechs and Demon Slayers get 100% stance straight off pretty much.

I had some ideas, which are obviously never going to make it into the game, but it doesn't hurt to dream right?

[b]3rd job[/b]
Magic Crash, master level 20 ->10
New skill added: Power Stance, master level 10

[b]Hero[/b]
Power Stance --> Hero's Valour
Master level 30
Whenever you receive damage, you gain one orb at a %success rate. Passively boosts Panic and Coma's damage. When an attack brings your hp down to under 30%, for 10 seconds, deal 130% damage. This effect will not trigger again until your hp is brought down from above the threshold.

[b]Dark Knight[/b]
Power Stance --> Advanced Hyper Body
Master level 30
HP and MP +75% at max, +15 all stat, 10 attack and magic attack. When you are dispelled, at a %success rate only Advanced Hyper Body will be dispelled. Passively grants 5% hp and mp recovery every 4 seconds at max.

[b]Paladin[/b]
Power Stance --> Elemental Mastery
Master level 30
Changes elemental weaknesses of the enemy you attack at a % rate (100% at max)
Immune -> Resist
Resist -> Neutral
Neutral -> Weak
Weak -> Weak
Passively grants 30% reduction to magic damage.[/quote]

Love Elemental Mastery. Then Hero's Valour and then AHB <3

[quote=SilentXynh]@Dorks:
Not so much "die easily" as "more likely to die".
We have the least protection against 1/1 out of the warrior branch, Revenge is too unreliable IMO.[/quote]

If revenge didn't have a cooldown? Oh, and can it still be used while mastery buff is dispelled?

[quote=SombraManx]well you are lvl 12X ._.

new bosses were made for killing us, ask any lvl 170+ Drk, or Any KMS Drk..

OT: yeah let pallys use all charge but 15% dmg only per charge ¬¬

also, well Advanced HB is stupid man ._. we don't want another HB, we want Achilles (and buff our silly second job HB xD)[/quote]

We just want something to increase survivability right?

[quote=Hiver88]Actually it seems more like Hero is the damage dealer, Dark Knight is the damage dealer that dies easy, and Paladin is the combat orders/threaten mule that never dies. Paladins are the tank in a game that has no tanking mechanics.[/quote]

After union: DrK is worst attacker at boss, obsolete + inferior supporter at bosses and worst survivior at bosses.

[quote=Gates1987]i have a riddle for you guys and girls.
FURY HITS MORE THEN DARK IMPALE BUT DARK IMPALE HITS MORE THEN FURY NOW WHY IS IT THAT?
first one to answer gets 5 cookies lol[/quote]

Because Fury hits for a larger number (thus 'more' numbers), but Dark Impale hits for more separate numbers.

Reply December 23, 2011 - edited
Gates1987

i have a riddle for you guys and girls.
FURY HITS MORE THEN DARK IMPALE BUT DARK IMPALE HITS MORE THEN FURY NOW WHY IS IT THAT?
first one to answer gets 5 cookies lol

Reply December 23, 2011 - edited
SombraManx

[quote=Dorks]Dark Knights die easily? Well, this is news to me.[/quote]

well you are lvl 12X ._.

new bosses were made for killing us, ask any lvl 170+ Drk, or Any KMS Drk..

OT: yeah let pallys use all charge but 15% dmg only per charge ¬¬

also, well Advanced HB is stupid man ._. we don't want another HB, we want Achilles (and buff our silly second job HB xD)

Reply December 23, 2011 - edited
Cthulhusama

[quote=solorpulse]for pallys i would love to see another secondary charge(like the lightning charge). maybe poison?
Ohh and make it so Heros and Pallys dont have to hunt zakum to get there skill(or atleast trade ACB with heavens hammer or achilles)
It would be also nice if Nexon could make Heros have 2h hammers, and Pallys have 1handed axes
its getting anoying not having a use for 2handed hammers[/quote]

As much as it would piss off 90% of the Hero community I think it would be cool/good to let Heroes use any 2H Axe, BW, or Sword (but only 2H) and Pallies use any 1H Axe, BW, or Sword (but only 1H). The speed difference would be enough so that a Hero wouldn't be 2X the 1v1 damage of a Pally/DrK but still be a good bit ahead (more like 180% of the damage). Plus it would differentiate the classes much more and would fit their roles better (I hate the idea that if I want more damage I should get a shield....). But that will never happen. Unfortunate.

Reply December 23, 2011 - edited
SilentXynh

@Dorks:
Not so much "die easily" as "more likely to die".
We have the least protection against 1/1 out of the warrior branch, Revenge is too unreliable IMO.

Reply December 23, 2011 - edited
Dorks

Dark Knights die easily? Well, this is news to me.

Reply December 23, 2011 - edited
Applesnacks

[b]I been sad by the fact that most of the dark knights lose their ability to survive tough fights without the use of achilles while heros don't have a skill like this either so i came up with two names for each class for the skill that acts like achilles. [/b]

WTF? How much has DrK's changed since I quit them? I would never have thought someone would utter the words. "Dark knights have bad survivability"...

Reply December 23, 2011 - edited
Cthulhusama

I don't like the idea of all three getting Achilles just with a different name. If the skills aren't actually functionally different then they should just have the same name (which means we would only need 1 mastery book too btw). But even more than that I don't think that Heroes need any more defensive skills. PR works to prevent 1/1 from royally screwing us over and that's good enough since we are supposed to be the damage focused warrior class.

I still like my idea of making HB undispellable and giving DrK an Advanced HB skill in 4th job that would give +80% HP/MP and 20% damage reduction. That way a DrK would have both achilles and a good party buff (being dispellable is the main reason HB isn't that good since decent version is not dispellable).

Reply December 23, 2011 - edited
Saltybandaid

Paladins and heroes have Damage reflect/Power guard.
Dark Knights have the worst survivability; most people are all like "OMG DEY |-|@/3 ]-[yPuh Budy MANg"
Hyper body is pitiful now. Bosses hit almost nothing.
But overall since bb Dark Knights have gotten better; they don't need to keep their hp under 50% to have serk active.

Reply December 23, 2011 - edited
AckarRed

[quote=SilentXynh]While I find the lack of 1/1 protection annoying, I find the fact that warriors get stance so late a little annoying.
The fact that it costs 30 SP in 4th job when BaM get it at 3rd for 10 points (albeit theirs is only 90%) is a tad irritating.
Mechs and Demon Slayers get 100% stance straight off pretty much.

I had some ideas, which are obviously never going to make it into the game, but it doesn't hurt to dream right?

[b]3rd job[/b]
Magic Crash, master level 20 ->10
New skill added: Power Stance, master level 10

[b]Hero[/b]
Power Stance --> Hero's Valour
Master level 30
Whenever you receive damage, you gain one orb at a %success rate. Passively boosts Panic and Coma's damage. When an attack brings your hp down to under 30%, for 10 seconds, deal 130% damage. This effect will not trigger again until your hp is brought down from above the threshold.

[b]Dark Knight[/b]
Power Stance --> Advanced Hyper Body
Master level 30
HP and MP +75% at max, +15 all stat, 10 attack and magic attack. When you are dispelled, at a %success rate only Advanced Hyper Body will be dispelled. Passively grants 5% hp and mp recovery every 4 seconds at max.

[b]Paladin[/b]
Power Stance --> Elemental Mastery
Master level 30
Changes elemental weaknesses of the enemy you attack at a % rate (100% at max)
Immune -> Resist
Resist -> Neutral
Neutral -> Weak
Weak -> Weak
Passively grants 30% reduction to magic damage.[/quote]

I think the stat bonus for Hyper Body is unncecessary. I'd just let it reduce the damage taken as a passive effect.

Reply December 23, 2011 - edited
SilentXynh

While I find the lack of 1/1 protection annoying, I find the fact that warriors get stance so late a little annoying.
The fact that it costs 30 SP in 4th job when BaM get it at 3rd for 10 points (albeit theirs is only 90%) is a tad irritating.
Mechs and Demon Slayers get 100% stance straight off pretty much.

I had some ideas, which are obviously never going to make it into the game, but it doesn't hurt to dream right?

[b]3rd job[/b]
Magic Crash, master level 20 ->10
New skill added: Power Stance, master level 10

[b]Hero[/b]
Power Stance --> Hero's Valour
Master level 30
Whenever you receive damage, you gain one orb at a %success rate. Passively boosts Panic and Coma's damage. When an attack brings your hp down to under 30%, for 10 seconds, deal 130% damage. This effect will not trigger again until your hp is brought down from above the threshold.

[b]Dark Knight[/b]
Power Stance --> Advanced Hyper Body
Master level 30
HP and MP +75% at max, +15 all stat, 10 attack and magic attack. When you are dispelled, at a %success rate only Advanced Hyper Body will be dispelled. Passively grants 5% hp and mp recovery every 4 seconds at max.

[b]Paladin[/b]
Power Stance --> Elemental Mastery
Master level 30
Changes elemental weaknesses of the enemy you attack at a % rate (100% at max)
Immune -> Resist
Resist -> Neutral
Neutral -> Weak
Weak -> Weak
Passively grants 30% reduction to magic damage.

Reply December 23, 2011 - edited
SombraManx

@AckarRed: but everyone can afford HP increasing pills which are easy to get.. and they pump your hp by 4k (last 1 or 2 hours)

Reply December 22, 2011 - edited
AckarRed

[quote=SombraManx]how are we "the buffers" -.- when the other party skills are more useful

post union rage >>>>>>>>>>>> HB

CO >>>>>>>> HB

fk, even decent HB >>>>>> the real HB -.-

We do need Achilles, Kay Thnx bye!

OFT: heros still have power reflection, they are ok ¬¬[/quote]

Why are you comparing two completely different things? You still are needed for HB, not everyone can afford decent HB.

Reply December 22, 2011 - edited
betaboi101

They changed the survivability of drks tenfold with big bang. Prior to big bang, to use berserk, a drk would need to have their hp below a certain percent. Since books were monster limited and berserk 30 came from ht, not every drk was able to afford berserk 30. As a result, there were drks with berserk 20 that would have to keep their hp below 40% in order to get the boost of the buffs effect.

Now a days, berserk was changed so that it won't activate unless your drks hp is ABOVE a given amount. They pretty much swamped the survivability chance of a drk and made it even easier as far as control goes (since maintaining below 40-50% hp was never easy and you could never over pot...)

With that being said, I say just ignore the lack of defensive skills and be satisfied that drks were made a lot easier to play as

Reply December 22, 2011 - edited
SombraManx

[quote=ButtButter]Well, imo the new classes have been set to certain roles: Hero as the damage dealer, Dark Knight as the buffer and Paladin as the tank.
This would only make the classes even more similar.[/quote]

how are we "the buffers" -.- when the other party skills are more useful

post union rage >>>>>>>>>>>> HB

CO >>>>>>>> HB

fk, even decent HB >>>>>> the real HB -.-

We do need Achilles, Kay Thnx bye!

OFT: heros still have power reflection, they are ok ¬¬

Reply December 22, 2011 - edited
LuizEvilx

I think warriors are well balanced as they are right now.

Reply December 22, 2011 - edited